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e5cb79f3ce
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chore: sync workspace state
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2026-03-29 01:36:53 +08:00 |
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eb5de3e3d4
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Add backpack editor startup scene
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2026-03-28 19:26:08 +08:00 |
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6fcb6ac8fb
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refactor: back editor host rendering with engine rhi
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2026-03-28 16:50:04 +08:00 |
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519bc1dbf2
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fix: reset d3d12 command allocators before reuse
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2026-03-28 16:37:38 +08:00 |
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ec1535ad25
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fix: refresh d3d12 swapchain backbuffers on resize
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2026-03-28 16:26:31 +08:00 |
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14c7fd69ec
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feat(scripting): add field model editing and defaults support
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2026-03-28 15:09:42 +08:00 |
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e522bad582
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feat(scripting): support managed script component api
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2026-03-28 00:43:13 +08:00 |
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1ea00a1879
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Fix D3D12 compute pipeline unit coverage
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2026-03-27 21:48:23 +08:00 |
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6aa0e73a05
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Add Vulkan coverage to generic RHI unit tests
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2026-03-27 20:21:36 +08:00 |
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5a49812ea9
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Add Vulkan GLSL shader compilation path
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2026-03-27 19:30:28 +08:00 |
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53ac1dbc44
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Add Vulkan shader, UAV, and compute coverage
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2026-03-27 18:55:38 +08:00 |
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704d2067ce
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Add request-level clear control for camera rendering
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2026-03-27 17:46:47 +08:00 |
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cf8e669f75
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Add Vulkan render pass and copy coverage
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2026-03-27 17:36:57 +08:00 |
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dbec62608c
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Introduce CameraRenderRequest scheduling and fix Vulkan build
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2026-03-27 16:57:04 +08:00 |
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a72f9f7f05
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feat(scripting): add runtime gameobject lifecycle api
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2026-03-27 16:30:16 +08:00 |
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26035e3940
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Add CameraRenderer scene rendering boundary
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2026-03-27 16:22:59 +08:00 |
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f0d6d4f41c
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feat(scripting): add script add-component api
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2026-03-27 15:32:37 +08:00 |
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22ccdfb371
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Add Vulkan sphere integration support
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2026-03-27 15:07:21 +08:00 |
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bea849646f
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feat(scripting): add mesh component script wrappers
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2026-03-27 14:52:00 +08:00 |
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3e2608a802
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feat(scripting): add transform orientation overloads
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2026-03-27 14:39:19 +08:00 |
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727b6ca249
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Add Vulkan quad integration path
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2026-03-27 13:52:56 +08:00 |
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b06932724c
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feat(scripting): add mono csharp runtime foundation
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2026-03-27 13:07:39 +08:00 |
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134a80b334
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Fix D3D12 pipeline format mapping and add transparent material scene test
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2026-03-27 13:01:17 +08:00 |
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79e7452245
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Add Vulkan triangle integration path
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2026-03-27 12:40:17 +08:00 |
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9a5c187abc
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Add material render state and pipeline caching
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2026-03-27 12:18:04 +08:00 |
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c33404767e
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Add Vulkan RHI minimal backend path
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2026-03-27 12:05:12 +08:00 |
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90961f01aa
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Refactor renderer draw extraction to section-level items
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2026-03-27 11:56:23 +08:00 |
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f68da2e3f9
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Add material render metadata and loader parsing
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2026-03-27 00:30:49 +08:00 |
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8bdb1f34c7
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Add renderer backpack scene integration test
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2026-03-26 22:28:11 +08:00 |
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9a2d77b81d
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Add script runtime lifecycle skeleton
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2026-03-26 20:45:41 +08:00 |
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a78593e7e1
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Add renderer phase A textured scene path
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2026-03-26 20:43:17 +08:00 |
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0921f2a459
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Prepare script lifecycle and data layer
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2026-03-26 20:14:58 +08:00 |
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122495e581
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Add backpack RHI integration test
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2026-03-26 16:57:54 +08:00 |
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e174862b8a
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Import material textures with mesh assets
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2026-03-26 16:22:24 +08:00 |
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18fa150843
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fix(rhi): validate opengl compute uav set bindings
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2026-03-26 15:42:44 +08:00 |
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733b573963
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fix(rhi): make opengl descriptor binding set-aware
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2026-03-26 15:10:03 +08:00 |
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9218ea20b5
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fix(rhi): honor firstSet in set-aware d3d12 bindings
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2026-03-26 14:43:51 +08:00 |
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476a56724f
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refactor(rhi): let pipeline layouts own set metadata
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2026-03-26 12:40:49 +08:00 |
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36d2f479cd
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refactor(rhi): untangle d3d12 descriptor bindings
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2026-03-26 12:21:49 +08:00 |
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d8e14df78a
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fix(rhi): align empty pipeline layout contract
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2026-03-26 11:44:33 +08:00 |
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6f1cbbf305
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Add mesh bounds metadata
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2026-03-26 03:26:44 +08:00 |
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cb05472205
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Add assimp-based mesh import
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2026-03-26 02:53:34 +08:00 |
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d018a4c82c
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feat(editor): unify component registration pipeline
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2026-03-26 02:24:11 +08:00 |
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1ef3048da1
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Fix OpenGL sampler and copy semantics
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2026-03-26 02:14:21 +08:00 |
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c47e871c5a
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Fix OpenGL device initialization and file shaders
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2026-03-26 02:07:21 +08:00 |
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5c3566774b
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docs: 更新 containers 和 threading 模块文档
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
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2026-03-26 01:59:14 +08:00 |
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2e17c0019c
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Fix OpenGL render target binding composition
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2026-03-26 01:56:10 +08:00 |
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0651666d8c
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Fix editor scene persistence and XC scene workflow
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2026-03-26 01:26:26 +08:00 |
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39edb0b497
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Fix RHI constant binding and add sphere test
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2026-03-26 01:23:29 +08:00 |
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c5605c2a32
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Align OpenGL textured integration baselines
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2026-03-26 01:07:36 +08:00 |
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