Introduce CameraRenderRequest scheduling and fix Vulkan build

This commit is contained in:
2026-03-27 16:57:04 +08:00
parent a72f9f7f05
commit dbec62608c
13 changed files with 605 additions and 21 deletions

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@@ -164,6 +164,8 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanFence.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanCommandQueue.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanCommandList.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanRenderPass.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanFramebuffer.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanSwapChain.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanDevice.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanScreenshot.h
@@ -177,6 +179,8 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanResourceView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanCommandQueue.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanCommandList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanRenderPass.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanFramebuffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanSwapChain.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanDevice.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanScreenshot.cpp
@@ -324,6 +328,7 @@ add_library(XCEngine STATIC
# Rendering
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderContext.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderCameraData.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/CameraRenderRequest.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/VisibleRenderObject.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSceneExtractor.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPipeline.h

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@@ -0,0 +1,52 @@
#pragma once
#include "XCEngine/RHI/RHIFramebuffer.h"
#include "XCEngine/RHI/Vulkan/VulkanCommon.h"
#include <vector>
namespace XCEngine {
namespace RHI {
class VulkanRenderPass;
class VulkanResourceView;
class VulkanTexture;
class VulkanFramebuffer : public RHIFramebuffer {
public:
VulkanFramebuffer() = default;
~VulkanFramebuffer() override;
bool Initialize(VkDevice device, RHIRenderPass* renderPass, uint32_t width, uint32_t height,
uint32_t colorAttachmentCount, RHIResourceView** colorAttachments,
RHIResourceView* depthStencilAttachment);
bool Initialize(RHIRenderPass* renderPass, uint32_t width, uint32_t height,
uint32_t colorAttachmentCount, RHIResourceView** colorAttachments,
RHIResourceView* depthStencilAttachment) override;
void Shutdown() override;
void* GetNativeHandle() override { return m_framebuffer; }
uint32_t GetWidth() const override { return m_width; }
uint32_t GetHeight() const override { return m_height; }
bool IsValid() const override { return m_framebuffer != VK_NULL_HANDLE; }
VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
VulkanRenderPass* GetRenderPass() const { return m_renderPass; }
uint32_t GetColorAttachmentCount() const { return static_cast<uint32_t>(m_colorAttachmentViews.size()); }
VulkanResourceView* GetColorAttachmentView(uint32_t index) const;
VulkanResourceView* GetDepthStencilView() const { return m_depthStencilView; }
VulkanTexture* GetColorAttachmentTexture(uint32_t index) const;
VulkanTexture* GetDepthStencilTexture() const;
private:
VkDevice m_device = VK_NULL_HANDLE;
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
VulkanRenderPass* m_renderPass = nullptr;
uint32_t m_width = 0;
uint32_t m_height = 0;
std::vector<VulkanResourceView*> m_colorAttachmentViews;
VulkanResourceView* m_depthStencilView = nullptr;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,45 @@
#pragma once
#include "XCEngine/RHI/RHIRenderPass.h"
#include "XCEngine/RHI/Vulkan/VulkanCommon.h"
#include <vector>
namespace XCEngine {
namespace RHI {
class VulkanRenderPass : public RHIRenderPass {
public:
VulkanRenderPass() = default;
~VulkanRenderPass() override;
bool Initialize(VkDevice device, uint32_t colorAttachmentCount, const AttachmentDesc* colorAttachments,
const AttachmentDesc* depthStencilAttachment);
bool Initialize(uint32_t colorAttachmentCount, const AttachmentDesc* colorAttachments,
const AttachmentDesc* depthStencilAttachment) override;
void Shutdown() override;
uint32_t GetColorAttachmentCount() const override { return m_colorAttachmentCount; }
const AttachmentDesc* GetColorAttachments() const override {
return m_colorAttachments.empty() ? nullptr : m_colorAttachments.data();
}
const AttachmentDesc* GetDepthStencilAttachment() const override {
return m_hasDepthStencil ? &m_depthStencilAttachment : nullptr;
}
void* GetNativeHandle() override { return nullptr; }
VkRenderPass GetRenderPass() const { return m_renderPass; }
uint32_t GetAttachmentCount() const { return m_colorAttachmentCount + (m_hasDepthStencil ? 1u : 0u); }
bool HasDepthStencil() const { return m_hasDepthStencil; }
private:
VkDevice m_device = VK_NULL_HANDLE;
VkRenderPass m_renderPass = VK_NULL_HANDLE;
uint32_t m_colorAttachmentCount = 0;
std::vector<AttachmentDesc> m_colorAttachments;
AttachmentDesc m_depthStencilAttachment = {};
bool m_hasDepthStencil = false;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,29 @@
#pragma once
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
namespace XCEngine {
namespace Components {
class CameraComponent;
class Scene;
} // namespace Components
namespace Rendering {
struct CameraRenderRequest {
const Components::Scene* scene = nullptr;
Components::CameraComponent* camera = nullptr;
RenderContext context;
RenderSurface surface;
float cameraDepth = 0.0f;
bool IsValid() const {
return scene != nullptr &&
camera != nullptr &&
context.IsValid();
}
};
} // namespace Rendering
} // namespace XCEngine

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@@ -1,5 +1,6 @@
#pragma once
#include <XCEngine/Rendering/CameraRenderRequest.h>
#include <XCEngine/Rendering/RenderPipeline.h>
#include <memory>
@@ -23,11 +24,7 @@ public:
void SetPipeline(std::unique_ptr<RenderPipeline> pipeline);
RenderPipeline* GetPipeline() const { return m_pipeline.get(); }
bool Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface);
bool Render(const CameraRenderRequest& request);
private:
RenderSceneExtractor m_sceneExtractor;

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@@ -31,11 +31,16 @@ public:
Components::CameraComponent* overrideCamera,
uint32_t viewportWidth,
uint32_t viewportHeight) const;
private:
RenderSceneData ExtractForCamera(
const Components::Scene& scene,
Components::CameraComponent& camera,
uint32_t viewportWidth,
uint32_t viewportHeight) const;
Components::CameraComponent* SelectCamera(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera) const;
private:
RenderCameraData BuildCameraData(
const Components::CameraComponent& camera,
uint32_t viewportWidth,

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@@ -1,7 +1,10 @@
#pragma once
#include <XCEngine/Rendering/CameraRenderRequest.h>
#include <XCEngine/Rendering/CameraRenderer.h>
#include <vector>
namespace XCEngine {
namespace Components {
class CameraComponent;
@@ -19,6 +22,14 @@ public:
void SetPipeline(std::unique_ptr<RenderPipeline> pipeline);
RenderPipeline* GetPipeline() const { return m_cameraRenderer.GetPipeline(); }
std::vector<CameraRenderRequest> BuildRenderRequests(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) const;
bool Render(const CameraRenderRequest& request);
bool Render(const std::vector<CameraRenderRequest>& requests);
bool Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
@@ -26,6 +37,7 @@ public:
const RenderSurface& surface);
private:
RenderSceneExtractor m_sceneExtractor;
CameraRenderer m_cameraRenderer;
};

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@@ -0,0 +1,115 @@
#include "XCEngine/RHI/Vulkan/VulkanFramebuffer.h"
#include "XCEngine/RHI/Vulkan/VulkanRenderPass.h"
#include "XCEngine/RHI/Vulkan/VulkanResourceView.h"
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
#include <vector>
namespace XCEngine {
namespace RHI {
VulkanFramebuffer::~VulkanFramebuffer() {
Shutdown();
}
bool VulkanFramebuffer::Initialize(VkDevice device, RHIRenderPass* renderPass, uint32_t width, uint32_t height,
uint32_t colorAttachmentCount, RHIResourceView** colorAttachments,
RHIResourceView* depthStencilAttachment) {
if (device == VK_NULL_HANDLE || renderPass == nullptr || width == 0 || height == 0) {
return false;
}
if (colorAttachmentCount > 0 && colorAttachments == nullptr) {
return false;
}
auto* vulkanRenderPass = static_cast<VulkanRenderPass*>(renderPass);
if (vulkanRenderPass == nullptr || vulkanRenderPass->GetRenderPass() == VK_NULL_HANDLE) {
return false;
}
Shutdown();
m_device = device;
m_renderPass = vulkanRenderPass;
m_width = width;
m_height = height;
m_colorAttachmentViews.reserve(colorAttachmentCount);
std::vector<VkImageView> attachments;
attachments.reserve(colorAttachmentCount + (depthStencilAttachment != nullptr ? 1u : 0u));
for (uint32_t i = 0; i < colorAttachmentCount; ++i) {
auto* view = static_cast<VulkanResourceView*>(colorAttachments[i]);
if (view == nullptr || view->GetImageView() == VK_NULL_HANDLE) {
Shutdown();
return false;
}
m_colorAttachmentViews.push_back(view);
attachments.push_back(view->GetImageView());
}
m_depthStencilView = static_cast<VulkanResourceView*>(depthStencilAttachment);
if (m_depthStencilView != nullptr) {
if (m_depthStencilView->GetImageView() == VK_NULL_HANDLE) {
Shutdown();
return false;
}
attachments.push_back(m_depthStencilView->GetImageView());
}
VkFramebufferCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
createInfo.renderPass = vulkanRenderPass->GetRenderPass();
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
createInfo.pAttachments = attachments.empty() ? nullptr : attachments.data();
createInfo.width = width;
createInfo.height = height;
createInfo.layers = 1;
if (vkCreateFramebuffer(device, &createInfo, nullptr, &m_framebuffer) != VK_SUCCESS) {
Shutdown();
return false;
}
return true;
}
bool VulkanFramebuffer::Initialize(RHIRenderPass* renderPass, uint32_t width, uint32_t height,
uint32_t colorAttachmentCount, RHIResourceView** colorAttachments,
RHIResourceView* depthStencilAttachment) {
return Initialize(m_device, renderPass, width, height, colorAttachmentCount, colorAttachments, depthStencilAttachment);
}
void VulkanFramebuffer::Shutdown() {
if (m_framebuffer != VK_NULL_HANDLE && m_device != VK_NULL_HANDLE) {
vkDestroyFramebuffer(m_device, m_framebuffer, nullptr);
}
m_framebuffer = VK_NULL_HANDLE;
m_device = VK_NULL_HANDLE;
m_renderPass = nullptr;
m_width = 0;
m_height = 0;
m_colorAttachmentViews.clear();
m_depthStencilView = nullptr;
}
VulkanResourceView* VulkanFramebuffer::GetColorAttachmentView(uint32_t index) const {
if (index >= m_colorAttachmentViews.size()) {
return nullptr;
}
return m_colorAttachmentViews[index];
}
VulkanTexture* VulkanFramebuffer::GetColorAttachmentTexture(uint32_t index) const {
VulkanResourceView* view = GetColorAttachmentView(index);
return view != nullptr ? view->GetTexture() : nullptr;
}
VulkanTexture* VulkanFramebuffer::GetDepthStencilTexture() const {
return m_depthStencilView != nullptr ? m_depthStencilView->GetTexture() : nullptr;
}
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,156 @@
#include "XCEngine/RHI/Vulkan/VulkanRenderPass.h"
#include <vector>
namespace XCEngine {
namespace RHI {
namespace {
VkAttachmentLoadOp ToVulkanLoadOp(LoadAction loadAction) {
switch (loadAction) {
case LoadAction::Clear:
return VK_ATTACHMENT_LOAD_OP_CLEAR;
case LoadAction::Load:
return VK_ATTACHMENT_LOAD_OP_LOAD;
case LoadAction::Undefined:
default:
return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
}
VkAttachmentStoreOp ToVulkanStoreOp(StoreAction storeAction) {
switch (storeAction) {
case StoreAction::Store:
case StoreAction::Resolve:
case StoreAction::StoreAndResolve:
return VK_ATTACHMENT_STORE_OP_STORE;
case StoreAction::Discard:
case StoreAction::Undefined:
default:
return VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
}
} // namespace
VulkanRenderPass::~VulkanRenderPass() {
Shutdown();
}
bool VulkanRenderPass::Initialize(VkDevice device, uint32_t colorAttachmentCount, const AttachmentDesc* colorAttachments,
const AttachmentDesc* depthStencilAttachment) {
if (device == VK_NULL_HANDLE) {
return false;
}
if (colorAttachmentCount > 0 && colorAttachments == nullptr) {
return false;
}
Shutdown();
m_device = device;
m_colorAttachmentCount = colorAttachmentCount;
m_colorAttachments.assign(colorAttachments, colorAttachments + colorAttachmentCount);
if (depthStencilAttachment != nullptr) {
m_depthStencilAttachment = *depthStencilAttachment;
m_hasDepthStencil = true;
}
std::vector<VkAttachmentDescription> attachments;
attachments.reserve(colorAttachmentCount + (m_hasDepthStencil ? 1u : 0u));
std::vector<VkAttachmentReference> colorAttachmentRefs;
colorAttachmentRefs.reserve(colorAttachmentCount);
for (uint32_t i = 0; i < colorAttachmentCount; ++i) {
const AttachmentDesc& attachmentDesc = m_colorAttachments[i];
const VkFormat format = ToVulkanFormat(attachmentDesc.format);
if (format == VK_FORMAT_UNDEFINED) {
Shutdown();
return false;
}
VkAttachmentDescription attachment = {};
attachment.format = format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = ToVulkanLoadOp(attachmentDesc.loadOp);
attachment.storeOp = ToVulkanStoreOp(attachmentDesc.storeOp);
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments.push_back(attachment);
VkAttachmentReference attachmentRef = {};
attachmentRef.attachment = i;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentRefs.push_back(attachmentRef);
}
VkAttachmentReference depthAttachmentRef = {};
if (m_hasDepthStencil) {
const VkFormat format = ToVulkanFormat(m_depthStencilAttachment.format);
if (format == VK_FORMAT_UNDEFINED) {
Shutdown();
return false;
}
VkAttachmentDescription attachment = {};
attachment.format = format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = ToVulkanLoadOp(m_depthStencilAttachment.loadOp);
attachment.storeOp = ToVulkanStoreOp(m_depthStencilAttachment.storeOp);
attachment.stencilLoadOp = ToVulkanLoadOp(m_depthStencilAttachment.stencilLoadOp);
attachment.stencilStoreOp = ToVulkanStoreOp(m_depthStencilAttachment.stencilStoreOp);
attachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments.push_back(attachment);
depthAttachmentRef.attachment = colorAttachmentCount;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = static_cast<uint32_t>(colorAttachmentRefs.size());
subpass.pColorAttachments = colorAttachmentRefs.empty() ? nullptr : colorAttachmentRefs.data();
if (m_hasDepthStencil) {
subpass.pDepthStencilAttachment = &depthAttachmentRef;
}
VkRenderPassCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
createInfo.pAttachments = attachments.empty() ? nullptr : attachments.data();
createInfo.subpassCount = 1;
createInfo.pSubpasses = &subpass;
if (vkCreateRenderPass(device, &createInfo, nullptr, &m_renderPass) != VK_SUCCESS) {
Shutdown();
return false;
}
return true;
}
bool VulkanRenderPass::Initialize(uint32_t colorAttachmentCount, const AttachmentDesc* colorAttachments,
const AttachmentDesc* depthStencilAttachment) {
return Initialize(m_device, colorAttachmentCount, colorAttachments, depthStencilAttachment);
}
void VulkanRenderPass::Shutdown() {
if (m_renderPass != VK_NULL_HANDLE && m_device != VK_NULL_HANDLE) {
vkDestroyRenderPass(m_device, m_renderPass, nullptr);
}
m_renderPass = VK_NULL_HANDLE;
m_device = VK_NULL_HANDLE;
m_colorAttachmentCount = 0;
m_colorAttachments.clear();
m_depthStencilAttachment = {};
m_hasDepthStencil = false;
}
} // namespace RHI
} // namespace XCEngine

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@@ -36,24 +36,21 @@ void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
}
bool CameraRenderer::Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) {
if (!context.IsValid() || m_pipeline == nullptr) {
const CameraRenderRequest& request) {
if (!request.IsValid() || m_pipeline == nullptr) {
return false;
}
RenderSceneData sceneData = m_sceneExtractor.Extract(
scene,
overrideCamera,
surface.GetWidth(),
surface.GetHeight());
RenderSceneData sceneData = m_sceneExtractor.ExtractForCamera(
*request.scene,
*request.camera,
request.surface.GetWidth(),
request.surface.GetHeight());
if (!sceneData.HasCamera()) {
return false;
}
return m_pipeline->Render(context, surface, sceneData);
return m_pipeline->Render(request.context, request.surface, sceneData);
}
} // namespace Rendering

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@@ -70,6 +70,33 @@ RenderSceneData RenderSceneExtractor::Extract(
return sceneData;
}
RenderSceneData RenderSceneExtractor::ExtractForCamera(
const Components::Scene& scene,
Components::CameraComponent& camera,
uint32_t viewportWidth,
uint32_t viewportHeight) const {
RenderSceneData sceneData;
if (!IsUsableCamera(&camera)) {
return sceneData;
}
sceneData.camera = &camera;
sceneData.cameraData = BuildCameraData(camera, viewportWidth, viewportHeight);
const Math::Vector3 cameraPosition = sceneData.cameraData.worldPosition;
const std::vector<Components::GameObject*> rootGameObjects = scene.GetRootGameObjects();
for (Components::GameObject* rootGameObject : rootGameObjects) {
ExtractVisibleItems(rootGameObject, cameraPosition, sceneData.visibleItems);
}
std::stable_sort(
sceneData.visibleItems.begin(),
sceneData.visibleItems.end(),
CompareVisibleItems);
return sceneData;
}
Components::CameraComponent* RenderSceneExtractor::SelectCamera(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera) const {

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@@ -1,8 +1,24 @@
#include "Rendering/SceneRenderer.h"
#include "Components/CameraComponent.h"
#include <algorithm>
namespace XCEngine {
namespace Rendering {
namespace {
bool CompareCameraRenderRequest(const CameraRenderRequest& lhs, const CameraRenderRequest& rhs) {
if (lhs.cameraDepth != rhs.cameraDepth) {
return lhs.cameraDepth < rhs.cameraDepth;
}
return lhs.camera < rhs.camera;
}
} // namespace
SceneRenderer::SceneRenderer() = default;
SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
@@ -13,12 +29,66 @@ void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_cameraRenderer.SetPipeline(std::move(pipeline));
}
std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) const {
std::vector<CameraRenderRequest> requests;
Components::CameraComponent* camera = m_sceneExtractor.SelectCamera(scene, overrideCamera);
if (camera == nullptr) {
return requests;
}
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = context;
request.surface = surface;
request.cameraDepth = camera->GetDepth();
requests.push_back(request);
return requests;
}
bool SceneRenderer::Render(const CameraRenderRequest& request) {
return m_cameraRenderer.Render(request);
}
bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
if (requests.empty()) {
return false;
}
for (const CameraRenderRequest& request : requests) {
if (!request.IsValid()) {
return false;
}
}
std::vector<CameraRenderRequest> sortedRequests = requests;
std::stable_sort(
sortedRequests.begin(),
sortedRequests.end(),
CompareCameraRenderRequest);
bool rendered = false;
for (const CameraRenderRequest& request : sortedRequests) {
if (!m_cameraRenderer.Render(request)) {
return false;
}
rendered = true;
}
return rendered;
}
bool SceneRenderer::Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) {
return m_cameraRenderer.Render(scene, overrideCamera, context, surface);
return Render(BuildRenderRequests(scene, overrideCamera, context, surface));
}
} // namespace Rendering

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@@ -7,6 +7,7 @@
#include <XCEngine/Scene/Scene.h>
#include <memory>
#include <vector>
using namespace XCEngine::Components;
using namespace XCEngine::Rendering;
@@ -21,6 +22,7 @@ struct MockPipelineState {
uint32_t lastSurfaceHeight = 0;
CameraComponent* lastCamera = nullptr;
size_t lastVisibleItemCount = 0;
std::vector<CameraComponent*> renderedCameras;
};
class MockPipeline final : public RenderPipeline {
@@ -47,6 +49,7 @@ public:
m_state->lastSurfaceHeight = surface.GetHeight();
m_state->lastCamera = sceneData.camera;
m_state->lastVisibleItemCount = sceneData.visibleItems.size();
m_state->renderedCameras.push_back(sceneData.camera);
return true;
}
@@ -80,8 +83,14 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
const RenderSurface surface(640, 480);
ASSERT_TRUE(renderer.Render(scene, overrideCamera, CreateValidContext(), surface));
CameraRenderRequest request;
request.scene = &scene;
request.camera = overrideCamera;
request.context = CreateValidContext();
request.surface = RenderSurface(640, 480);
request.cameraDepth = overrideCamera->GetDepth();
ASSERT_TRUE(renderer.Render(request));
EXPECT_EQ(state->renderCalls, 1);
EXPECT_EQ(state->lastSurfaceWidth, 640u);
EXPECT_EQ(state->lastSurfaceHeight, 480u);
@@ -90,6 +99,37 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
EXPECT_EQ(state->lastVisibleItemCount, 0u);
}
TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {
Scene scene("SceneRendererRequestScene");
GameObject* lowCameraObject = scene.CreateGameObject("LowCamera");
auto* lowCamera = lowCameraObject->AddComponent<CameraComponent>();
lowCamera->SetPrimary(true);
lowCamera->SetDepth(1.0f);
GameObject* highCameraObject = scene.CreateGameObject("HighCamera");
auto* highCamera = highCameraObject->AddComponent<CameraComponent>();
highCamera->SetPrimary(true);
highCamera->SetDepth(5.0f);
SceneRenderer renderer;
const RenderContext context = CreateValidContext();
const RenderSurface surface(320, 180);
const std::vector<CameraRenderRequest> defaultRequests =
renderer.BuildRenderRequests(scene, nullptr, context, surface);
ASSERT_EQ(defaultRequests.size(), 1u);
EXPECT_EQ(defaultRequests[0].camera, highCamera);
EXPECT_EQ(defaultRequests[0].cameraDepth, 5.0f);
EXPECT_EQ(defaultRequests[0].surface.GetWidth(), 320u);
EXPECT_EQ(defaultRequests[0].surface.GetHeight(), 180u);
const std::vector<CameraRenderRequest> overrideRequests =
renderer.BuildRenderRequests(scene, lowCamera, context, surface);
ASSERT_EQ(overrideRequests.size(), 1u);
EXPECT_EQ(overrideRequests[0].camera, lowCamera);
}
TEST(SceneRenderer_Test, ForwardsPipelineLifetimeAndRenderCallsToCameraRenderer) {
Scene scene("SceneRendererScene");
@@ -125,3 +165,37 @@ TEST(SceneRenderer_Test, ForwardsPipelineLifetimeAndRenderCallsToCameraRenderer)
EXPECT_EQ(initialState->shutdownCalls, 1);
EXPECT_EQ(replacementState->shutdownCalls, 1);
}
TEST(SceneRenderer_Test, SortsManualCameraRequestsByDepthBeforeRendering) {
Scene scene("SceneRendererManualRequests");
GameObject* farCameraObject = scene.CreateGameObject("FarCamera");
auto* farCamera = farCameraObject->AddComponent<CameraComponent>();
farCamera->SetPrimary(true);
farCamera->SetDepth(10.0f);
GameObject* nearCameraObject = scene.CreateGameObject("NearCamera");
auto* nearCamera = nearCameraObject->AddComponent<CameraComponent>();
nearCamera->SetPrimary(false);
nearCamera->SetDepth(1.0f);
auto state = std::make_shared<MockPipelineState>();
SceneRenderer renderer(std::make_unique<MockPipeline>(state));
CameraRenderRequest farRequest;
farRequest.scene = &scene;
farRequest.camera = farCamera;
farRequest.context = CreateValidContext();
farRequest.surface = RenderSurface(800, 600);
farRequest.cameraDepth = farCamera->GetDepth();
CameraRenderRequest nearRequest = farRequest;
nearRequest.camera = nearCamera;
nearRequest.cameraDepth = nearCamera->GetDepth();
const std::vector<CameraRenderRequest> requests = { farRequest, nearRequest };
ASSERT_TRUE(renderer.Render(requests));
ASSERT_EQ(state->renderedCameras.size(), 2u);
EXPECT_EQ(state->renderedCameras[0], nearCamera);
EXPECT_EQ(state->renderedCameras[1], farCamera);
}