Fix D3D12 pipeline format mapping and add transparent material scene test
This commit is contained in:
@@ -15,6 +15,10 @@
|
||||
#include <unordered_map>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Components {
|
||||
class GameObject;
|
||||
} // namespace Components
|
||||
|
||||
namespace Resources {
|
||||
class Material;
|
||||
class Texture;
|
||||
@@ -38,6 +42,11 @@ public:
|
||||
const RenderSceneData& sceneData) override;
|
||||
|
||||
private:
|
||||
struct OwnedDescriptorSet {
|
||||
RHI::RHIDescriptorPool* pool = nullptr;
|
||||
RHI::RHIDescriptorSet* set = nullptr;
|
||||
};
|
||||
|
||||
struct PerObjectConstants {
|
||||
Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
|
||||
Math::Matrix4x4 view = Math::Matrix4x4::Identity();
|
||||
@@ -50,6 +59,9 @@ private:
|
||||
RHI::RHIPipelineState* GetOrCreatePipelineState(
|
||||
const RenderContext& context,
|
||||
const Resources::Material* material);
|
||||
RHI::RHIDescriptorSet* GetOrCreatePerObjectSet(Core::uint64 objectId);
|
||||
RHI::RHIDescriptorSet* GetOrCreateTextureSet(RHI::RHIResourceView* textureView);
|
||||
void DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet);
|
||||
|
||||
const Resources::Texture* ResolveTexture(const Resources::Material* material) const;
|
||||
RHI::RHIResourceView* ResolveTextureView(const VisibleRenderItem& visibleItem);
|
||||
@@ -64,14 +76,12 @@ private:
|
||||
|
||||
RenderResourceCache m_resourceCache;
|
||||
|
||||
RHI::RHIDescriptorPool* m_constantPool = nullptr;
|
||||
RHI::RHIDescriptorSet* m_constantSet = nullptr;
|
||||
RHI::RHIDescriptorPool* m_texturePool = nullptr;
|
||||
RHI::RHIDescriptorSet* m_textureSet = nullptr;
|
||||
RHI::RHIDescriptorPool* m_samplerPool = nullptr;
|
||||
RHI::RHIDescriptorSet* m_samplerSet = nullptr;
|
||||
RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
|
||||
std::unordered_map<Resources::MaterialRenderState, RHI::RHIPipelineState*, MaterialRenderStateHash> m_pipelineStates;
|
||||
std::unordered_map<Core::uint64, OwnedDescriptorSet> m_perObjectSets;
|
||||
std::unordered_map<RHI::RHIResourceView*, OwnedDescriptorSet> m_textureSets;
|
||||
RHI::RHISampler* m_sampler = nullptr;
|
||||
RHI::RHITexture* m_fallbackTexture = nullptr;
|
||||
RHI::RHIResourceView* m_fallbackTextureView = nullptr;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "XCEngine/RHI/D3D12/D3D12PipelineState.h"
|
||||
#include "XCEngine/RHI/D3D12/D3D12Shader.h"
|
||||
#include "XCEngine/Debug/Logger.h"
|
||||
#include <cstring>
|
||||
|
||||
namespace XCEngine {
|
||||
@@ -191,9 +192,9 @@ bool D3D12PipelineState::CreateD3D12PSO() {
|
||||
|
||||
desc.NumRenderTargets = m_renderTargetCount;
|
||||
for (uint32_t i = 0; i < m_renderTargetCount && i < 8; ++i) {
|
||||
desc.RTVFormats[i] = static_cast<DXGI_FORMAT>(m_renderTargetFormats[i]);
|
||||
desc.RTVFormats[i] = ToD3D12(static_cast<Format>(m_renderTargetFormats[i]));
|
||||
}
|
||||
desc.DSVFormat = static_cast<DXGI_FORMAT>(m_depthStencilFormat);
|
||||
desc.DSVFormat = ToD3D12(static_cast<Format>(m_depthStencilFormat));
|
||||
desc.SampleDesc.Count = m_sampleCount;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.SampleMask = 0xffffffff;
|
||||
@@ -201,6 +202,9 @@ bool D3D12PipelineState::CreateD3D12PSO() {
|
||||
|
||||
HRESULT hr = m_device->CreateGraphicsPipelineState(&desc, IID_PPV_ARGS(&m_pipelineState));
|
||||
if (FAILED(hr)) {
|
||||
char errorMessage[256] = {};
|
||||
sprintf_s(errorMessage, "D3D12 CreateGraphicsPipelineState failed: hr=0x%08X", static_cast<unsigned int>(hr));
|
||||
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
|
||||
|
||||
#include "Components/GameObject.h"
|
||||
#include "Components/MeshFilterComponent.h"
|
||||
#include "Components/MeshRendererComponent.h"
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "Debug/Logger.h"
|
||||
#include "Rendering/RenderMaterialUtility.h"
|
||||
#include "Rendering/RenderSurface.h"
|
||||
#include "Resources/Material/Material.h"
|
||||
@@ -296,15 +298,6 @@ bool BuiltinForwardPipeline::EnsureInitialized(const RenderContext& context) {
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& context) {
|
||||
RHI::DescriptorPoolDesc constantPoolDesc = {};
|
||||
constantPoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
|
||||
constantPoolDesc.descriptorCount = 1;
|
||||
constantPoolDesc.shaderVisible = false;
|
||||
m_constantPool = context.device->CreateDescriptorPool(constantPoolDesc);
|
||||
if (m_constantPool == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorSetLayoutBinding constantBinding = {};
|
||||
constantBinding.binding = 0;
|
||||
constantBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
@@ -313,19 +306,6 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
|
||||
RHI::DescriptorSetLayoutDesc constantLayout = {};
|
||||
constantLayout.bindings = &constantBinding;
|
||||
constantLayout.bindingCount = 1;
|
||||
m_constantSet = m_constantPool->AllocateSet(constantLayout);
|
||||
if (m_constantSet == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorPoolDesc texturePoolDesc = {};
|
||||
texturePoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
|
||||
texturePoolDesc.descriptorCount = 1;
|
||||
texturePoolDesc.shaderVisible = true;
|
||||
m_texturePool = context.device->CreateDescriptorPool(texturePoolDesc);
|
||||
if (m_texturePool == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorSetLayoutBinding textureBinding = {};
|
||||
textureBinding.binding = 0;
|
||||
@@ -335,10 +315,6 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
|
||||
RHI::DescriptorSetLayoutDesc textureLayout = {};
|
||||
textureLayout.bindings = &textureBinding;
|
||||
textureLayout.bindingCount = 1;
|
||||
m_textureSet = m_texturePool->AllocateSet(textureLayout);
|
||||
if (m_textureSet == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorPoolDesc samplerPoolDesc = {};
|
||||
samplerPoolDesc.type = RHI::DescriptorHeapType::Sampler;
|
||||
@@ -447,6 +423,16 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
}
|
||||
m_pipelineStates.clear();
|
||||
|
||||
for (auto& perObjectSetPair : m_perObjectSets) {
|
||||
DestroyOwnedDescriptorSet(perObjectSetPair.second);
|
||||
}
|
||||
m_perObjectSets.clear();
|
||||
|
||||
for (auto& textureSetPair : m_textureSets) {
|
||||
DestroyOwnedDescriptorSet(textureSetPair.second);
|
||||
}
|
||||
m_textureSets.clear();
|
||||
|
||||
if (m_fallbackTextureView != nullptr) {
|
||||
m_fallbackTextureView->Shutdown();
|
||||
delete m_fallbackTextureView;
|
||||
@@ -471,36 +457,12 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_pipelineLayout = nullptr;
|
||||
}
|
||||
|
||||
if (m_constantSet != nullptr) {
|
||||
m_constantSet->Shutdown();
|
||||
delete m_constantSet;
|
||||
m_constantSet = nullptr;
|
||||
}
|
||||
|
||||
if (m_textureSet != nullptr) {
|
||||
m_textureSet->Shutdown();
|
||||
delete m_textureSet;
|
||||
m_textureSet = nullptr;
|
||||
}
|
||||
|
||||
if (m_samplerSet != nullptr) {
|
||||
m_samplerSet->Shutdown();
|
||||
delete m_samplerSet;
|
||||
m_samplerSet = nullptr;
|
||||
}
|
||||
|
||||
if (m_constantPool != nullptr) {
|
||||
m_constantPool->Shutdown();
|
||||
delete m_constantPool;
|
||||
m_constantPool = nullptr;
|
||||
}
|
||||
|
||||
if (m_texturePool != nullptr) {
|
||||
m_texturePool->Shutdown();
|
||||
delete m_texturePool;
|
||||
m_texturePool = nullptr;
|
||||
}
|
||||
|
||||
if (m_samplerPool != nullptr) {
|
||||
m_samplerPool->Shutdown();
|
||||
delete m_samplerPool;
|
||||
@@ -526,6 +488,9 @@ RHI::RHIPipelineState* BuiltinForwardPipeline::GetOrCreatePipelineState(
|
||||
CreatePipelineDesc(context.backendType, m_pipelineLayout, material);
|
||||
RHI::RHIPipelineState* pipelineState = context.device->CreatePipelineState(pipelineDesc);
|
||||
if (pipelineState == nullptr || !pipelineState->IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create pipeline state");
|
||||
if (pipelineState != nullptr) {
|
||||
pipelineState->Shutdown();
|
||||
delete pipelineState;
|
||||
@@ -537,6 +502,95 @@ RHI::RHIPipelineState* BuiltinForwardPipeline::GetOrCreatePipelineState(
|
||||
return pipelineState;
|
||||
}
|
||||
|
||||
RHI::RHIDescriptorSet* BuiltinForwardPipeline::GetOrCreatePerObjectSet(Core::uint64 objectId) {
|
||||
const auto existing = m_perObjectSets.find(objectId);
|
||||
if (existing != m_perObjectSets.end()) {
|
||||
return existing->second.set;
|
||||
}
|
||||
|
||||
RHI::DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = false;
|
||||
|
||||
OwnedDescriptorSet descriptorSet = {};
|
||||
descriptorSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
||||
if (descriptorSet.pool == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RHI::DescriptorSetLayoutBinding binding = {};
|
||||
binding.binding = 0;
|
||||
binding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
binding.count = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc layout = {};
|
||||
layout.bindings = &binding;
|
||||
layout.bindingCount = 1;
|
||||
descriptorSet.set = descriptorSet.pool->AllocateSet(layout);
|
||||
if (descriptorSet.set == nullptr) {
|
||||
DestroyOwnedDescriptorSet(descriptorSet);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto result = m_perObjectSets.emplace(objectId, descriptorSet);
|
||||
return result.first->second.set;
|
||||
}
|
||||
|
||||
RHI::RHIDescriptorSet* BuiltinForwardPipeline::GetOrCreateTextureSet(RHI::RHIResourceView* textureView) {
|
||||
if (textureView == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto existing = m_textureSets.find(textureView);
|
||||
if (existing != m_textureSets.end()) {
|
||||
return existing->second.set;
|
||||
}
|
||||
|
||||
RHI::DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = true;
|
||||
|
||||
OwnedDescriptorSet descriptorSet = {};
|
||||
descriptorSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
||||
if (descriptorSet.pool == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RHI::DescriptorSetLayoutBinding binding = {};
|
||||
binding.binding = 0;
|
||||
binding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
|
||||
binding.count = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc layout = {};
|
||||
layout.bindings = &binding;
|
||||
layout.bindingCount = 1;
|
||||
descriptorSet.set = descriptorSet.pool->AllocateSet(layout);
|
||||
if (descriptorSet.set == nullptr) {
|
||||
DestroyOwnedDescriptorSet(descriptorSet);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
descriptorSet.set->Update(0, textureView);
|
||||
const auto result = m_textureSets.emplace(textureView, descriptorSet);
|
||||
return result.first->second.set;
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet) {
|
||||
if (descriptorSet.set != nullptr) {
|
||||
descriptorSet.set->Shutdown();
|
||||
delete descriptorSet.set;
|
||||
descriptorSet.set = nullptr;
|
||||
}
|
||||
|
||||
if (descriptorSet.pool != nullptr) {
|
||||
descriptorSet.pool->Shutdown();
|
||||
delete descriptorSet.pool;
|
||||
descriptorSet.pool = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const Resources::Texture* BuiltinForwardPipeline::ResolveTexture(const Resources::Material* material) const {
|
||||
return material != nullptr ? FindMaterialTexture(*material) : nullptr;
|
||||
}
|
||||
@@ -585,9 +639,15 @@ bool BuiltinForwardPipeline::DrawVisibleItem(
|
||||
return false;
|
||||
}
|
||||
|
||||
m_constantSet->WriteConstant(0, &constants, sizeof(constants));
|
||||
m_textureSet->Update(0, textureView);
|
||||
RHI::RHIDescriptorSet* descriptorSets[] = { m_constantSet, m_textureSet, m_samplerSet };
|
||||
RHI::RHIDescriptorSet* constantSet = GetOrCreatePerObjectSet(
|
||||
visibleItem.gameObject != nullptr ? visibleItem.gameObject->GetID() : 0);
|
||||
RHI::RHIDescriptorSet* textureSet = GetOrCreateTextureSet(textureView);
|
||||
if (constantSet == nullptr || textureSet == nullptr || m_samplerSet == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
constantSet->WriteConstant(0, &constants, sizeof(constants));
|
||||
RHI::RHIDescriptorSet* descriptorSets[] = { constantSet, textureSet, m_samplerSet };
|
||||
commandList->SetGraphicsDescriptorSets(kDescriptorFirstSet, 3, descriptorSets, m_pipelineLayout);
|
||||
|
||||
if (visibleItem.hasSection) {
|
||||
|
||||
Reference in New Issue
Block a user