Fix RHI constant binding and add sphere test

This commit is contained in:
2026-03-26 01:23:29 +08:00
parent c5605c2a32
commit 39edb0b497
17 changed files with 959 additions and 35 deletions

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@@ -33,6 +33,7 @@ public:
GPUDescriptorHandle GetGPUDescriptorHandle(uint32_t index);
uint32_t GetDescriptorCount() const override;
DescriptorHeapType GetType() const override;
bool IsShaderVisible() const { return m_shaderVisible; }
uint32_t GetDescriptorSize() const { return m_descriptorSize; }
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart() const;

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@@ -1,6 +1,7 @@
#pragma once
#include <d3d12.h>
#include <memory>
#include <wrl/client.h>
#include <vector>
@@ -13,6 +14,7 @@ namespace XCEngine {
namespace RHI {
class D3D12DescriptorHeap;
class D3D12Buffer;
class D3D12DescriptorSet : public RHIDescriptorSet {
public:
@@ -41,6 +43,10 @@ public:
uint32_t GetOffset() const { return m_offset; }
uint32_t GetCount() const { return m_count; }
D3D12DescriptorHeap* GetHeap() const { return m_heap; }
bool HasBindingType(DescriptorType type) const;
uint32_t GetFirstBindingOfType(DescriptorType type) const;
bool UploadConstantBuffer();
D3D12_GPU_VIRTUAL_ADDRESS GetConstantBufferGPUAddress() const;
private:
D3D12DescriptorHeap* m_heap;
@@ -50,7 +56,9 @@ private:
DescriptorSetLayoutBinding* m_bindings;
std::vector<uint8_t> m_constantBufferData;
bool m_constantBufferDirty = false;
std::unique_ptr<D3D12Buffer> m_constantBuffer;
uint64_t m_constantBufferCapacity = 0;
};
} // namespace RHI
} // namespace XCEngine
} // namespace XCEngine

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@@ -29,12 +29,14 @@ public:
uint32_t GetRootParameterIndex(uint32_t shaderRegister) const;
bool HasRootParameter(uint32_t shaderRegister) const;
const RHIPipelineLayoutDesc& GetDesc() const { return m_desc; }
private:
bool InitializeInternal(D3D12Device* device, const RHIPipelineLayoutDesc& desc);
ComPtr<ID3D12RootSignature> m_rootSignature;
D3D12Device* m_device;
RHIPipelineLayoutDesc m_desc = {};
std::unordered_map<uint32_t, uint32_t> m_registerToRootIndex;
std::vector<D3D12_ROOT_PARAMETER> m_rootParameters;
std::vector<D3D12_DESCRIPTOR_RANGE> m_descriptorRanges;

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@@ -13,6 +13,20 @@
namespace XCEngine {
namespace RHI {
namespace {
bool HasDescriptorTableBindings(const D3D12DescriptorSet* descriptorSet) {
return descriptorSet != nullptr &&
(descriptorSet->HasBindingType(DescriptorType::SRV) ||
descriptorSet->HasBindingType(DescriptorType::UAV));
}
bool HasSamplerBindings(const D3D12DescriptorSet* descriptorSet) {
return descriptorSet != nullptr && descriptorSet->HasBindingType(DescriptorType::Sampler);
}
} // namespace
D3D12CommandList::D3D12CommandList()
: m_type(CommandQueueType::Direct)
, m_currentTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
@@ -164,7 +178,8 @@ void D3D12CommandList::SetGraphicsDescriptorSets(
D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
if (heap != nullptr) {
if (heap != nullptr && heap->IsShaderVisible() &&
(HasDescriptorTableBindings(d3d12Set) || HasSamplerBindings(d3d12Set))) {
ID3D12DescriptorHeap* nativeHeap = heap->GetDescriptorHeap();
if (nativeHeap != nullptr &&
std::find(descriptorHeaps.begin(), descriptorHeaps.end(), nativeHeap) == descriptorHeaps.end()) {
@@ -183,17 +198,28 @@ void D3D12CommandList::SetGraphicsDescriptorSets(
}
D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
uint32_t rootIndex = firstSet + i;
if (d3d12Set->GetHeap() != nullptr) {
if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::CBV_SRV_UAV && d3d12Layout->HasRootParameter(100)) {
rootIndex = d3d12Layout->GetRootParameterIndex(100);
} else if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::Sampler && d3d12Layout->HasRootParameter(200)) {
rootIndex = d3d12Layout->GetRootParameterIndex(200);
if (d3d12Set->HasBindingType(DescriptorType::CBV)) {
const uint32_t cbvBinding = d3d12Set->GetFirstBindingOfType(DescriptorType::CBV);
if (cbvBinding != UINT32_MAX &&
d3d12Layout->HasRootParameter(cbvBinding) &&
d3d12Set->UploadConstantBuffer()) {
SetGraphicsRootConstantBufferView(
d3d12Layout->GetRootParameterIndex(cbvBinding),
d3d12Set->GetConstantBufferGPUAddress());
}
}
SetGraphicsRootDescriptorTable(rootIndex, gpuHandle);
D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
if (heap == nullptr || !heap->IsShaderVisible()) {
continue;
}
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
if (heap->GetType() == DescriptorHeapType::CBV_SRV_UAV && HasDescriptorTableBindings(d3d12Set) && d3d12Layout->HasRootParameter(100)) {
SetGraphicsRootDescriptorTable(d3d12Layout->GetRootParameterIndex(100), gpuHandle);
} else if (heap->GetType() == DescriptorHeapType::Sampler && HasSamplerBindings(d3d12Set) && d3d12Layout->HasRootParameter(200)) {
SetGraphicsRootDescriptorTable(d3d12Layout->GetRootParameterIndex(200), gpuHandle);
}
}
}
@@ -219,7 +245,8 @@ void D3D12CommandList::SetComputeDescriptorSets(
D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
if (heap != nullptr) {
if (heap != nullptr && heap->IsShaderVisible() &&
(HasDescriptorTableBindings(d3d12Set) || HasSamplerBindings(d3d12Set))) {
ID3D12DescriptorHeap* nativeHeap = heap->GetDescriptorHeap();
if (nativeHeap != nullptr &&
std::find(descriptorHeaps.begin(), descriptorHeaps.end(), nativeHeap) == descriptorHeaps.end()) {
@@ -238,17 +265,28 @@ void D3D12CommandList::SetComputeDescriptorSets(
}
D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
uint32_t rootIndex = firstSet + i;
if (d3d12Set->GetHeap() != nullptr) {
if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::CBV_SRV_UAV && d3d12Layout->HasRootParameter(100)) {
rootIndex = d3d12Layout->GetRootParameterIndex(100);
} else if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::Sampler && d3d12Layout->HasRootParameter(200)) {
rootIndex = d3d12Layout->GetRootParameterIndex(200);
if (d3d12Set->HasBindingType(DescriptorType::CBV)) {
const uint32_t cbvBinding = d3d12Set->GetFirstBindingOfType(DescriptorType::CBV);
if (cbvBinding != UINT32_MAX &&
d3d12Layout->HasRootParameter(cbvBinding) &&
d3d12Set->UploadConstantBuffer()) {
m_commandList->SetComputeRootConstantBufferView(
d3d12Layout->GetRootParameterIndex(cbvBinding),
d3d12Set->GetConstantBufferGPUAddress());
}
}
m_commandList->SetComputeRootDescriptorTable(rootIndex, gpuHandle);
D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
if (heap == nullptr || !heap->IsShaderVisible()) {
continue;
}
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
if (heap->GetType() == DescriptorHeapType::CBV_SRV_UAV && HasDescriptorTableBindings(d3d12Set) && d3d12Layout->HasRootParameter(100)) {
m_commandList->SetComputeRootDescriptorTable(d3d12Layout->GetRootParameterIndex(100), gpuHandle);
} else if (heap->GetType() == DescriptorHeapType::Sampler && HasSamplerBindings(d3d12Set) && d3d12Layout->HasRootParameter(200)) {
m_commandList->SetComputeRootDescriptorTable(d3d12Layout->GetRootParameterIndex(200), gpuHandle);
}
}
}

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@@ -1,4 +1,5 @@
#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
#include "XCEngine/RHI/D3D12/D3D12Buffer.h"
#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
#include "XCEngine/RHI/D3D12/D3D12ResourceView.h"
#include "XCEngine/RHI/D3D12/D3D12Sampler.h"
@@ -6,6 +7,15 @@
namespace XCEngine {
namespace RHI {
namespace {
uint64_t AlignConstantBufferSize(size_t size) {
const uint64_t minSize = size > 0 ? static_cast<uint64_t>(size) : 1ull;
return (minSize + 255ull) & ~255ull;
}
} // namespace
D3D12DescriptorSet::D3D12DescriptorSet()
: m_heap(nullptr)
, m_offset(0)
@@ -39,6 +49,8 @@ void D3D12DescriptorSet::Shutdown() {
m_offset = 0;
m_count = 0;
m_bindingCount = 0;
m_constantBuffer.reset();
m_constantBufferCapacity = 0;
if (m_bindings != nullptr) {
delete[] m_bindings;
m_bindings = nullptr;
@@ -118,6 +130,7 @@ D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorSet::GetGPUHandle(uint32_t index) con
}
void D3D12DescriptorSet::WriteConstant(uint32_t binding, const void* data, size_t size, size_t offset) {
(void)binding;
size_t requiredSize = offset + size;
if (m_constantBufferData.size() < requiredSize) {
m_constantBufferData.resize(requiredSize);
@@ -126,5 +139,58 @@ void D3D12DescriptorSet::WriteConstant(uint32_t binding, const void* data, size_
m_constantBufferDirty = true;
}
bool D3D12DescriptorSet::HasBindingType(DescriptorType type) const {
for (uint32_t i = 0; i < m_bindingCount; ++i) {
if (static_cast<DescriptorType>(m_bindings[i].type) == type) {
return true;
}
}
return false;
}
uint32_t D3D12DescriptorSet::GetFirstBindingOfType(DescriptorType type) const {
for (uint32_t i = 0; i < m_bindingCount; ++i) {
if (static_cast<DescriptorType>(m_bindings[i].type) == type) {
return m_bindings[i].binding;
}
}
return UINT32_MAX;
}
bool D3D12DescriptorSet::UploadConstantBuffer() {
if (!HasBindingType(DescriptorType::CBV) || m_heap == nullptr || m_heap->GetDevice() == nullptr) {
return false;
}
const uint64_t alignedSize = AlignConstantBufferSize(m_constantBufferData.size());
if (!m_constantBuffer || m_constantBufferCapacity < alignedSize) {
auto constantBuffer = std::make_unique<D3D12Buffer>();
if (!constantBuffer->Initialize(
m_heap->GetDevice(),
alignedSize,
D3D12_RESOURCE_STATE_GENERIC_READ,
D3D12_HEAP_TYPE_UPLOAD)) {
return false;
}
constantBuffer->SetBufferType(BufferType::Constant);
constantBuffer->SetStride(static_cast<uint32_t>(alignedSize));
m_constantBuffer = std::move(constantBuffer);
m_constantBufferCapacity = alignedSize;
m_constantBufferDirty = true;
}
if (m_constantBufferDirty && !m_constantBufferData.empty()) {
m_constantBuffer->SetData(m_constantBufferData.data(), m_constantBufferData.size());
m_constantBufferDirty = false;
}
return m_constantBuffer != nullptr;
}
D3D12_GPU_VIRTUAL_ADDRESS D3D12DescriptorSet::GetConstantBufferGPUAddress() const {
return m_constantBuffer ? m_constantBuffer->GetGPUVirtualAddress() : 0;
}
} // namespace RHI
} // namespace XCEngine

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@@ -22,13 +22,14 @@ bool D3D12PipelineLayout::InitializeInternal(D3D12Device* device, const RHIPipel
}
m_device = device;
m_desc = desc;
m_rootParameters.clear();
m_descriptorRanges.clear();
m_registerToRootIndex.clear();
const uint32_t rootParameterCount =
(desc.constantBufferCount > 0 ? 1u : 0u) +
desc.constantBufferCount +
(desc.textureCount > 0 ? 1u : 0u) +
(desc.samplerCount > 0 ? 1u : 0u);
const uint32_t descriptorRangeCount =
@@ -40,13 +41,10 @@ bool D3D12PipelineLayout::InitializeInternal(D3D12Device* device, const RHIPipel
uint32_t rootIndex = 0;
if (desc.constantBufferCount > 0) {
D3D12_ROOT_PARAMETER param = D3D12RootSignature::Create32BitConstants(
0, desc.constantBufferCount * 16, ShaderVisibility::All, 0);
for (uint32_t i = 0; i < desc.constantBufferCount; ++i) {
D3D12_ROOT_PARAMETER param = D3D12RootSignature::CreateCBV(i, ShaderVisibility::All, 0);
m_rootParameters.push_back(param);
for (uint32_t i = 0; i < desc.constantBufferCount; ++i) {
m_registerToRootIndex[i] = rootIndex;
}
m_registerToRootIndex[i] = rootIndex;
rootIndex++;
}
@@ -112,6 +110,7 @@ bool D3D12PipelineLayout::InitializeInternal(D3D12Device* device, const RHIPipel
void D3D12PipelineLayout::Shutdown() {
m_rootSignature.Reset();
m_desc = {};
m_rootParameters.clear();
m_descriptorRanges.clear();
m_registerToRootIndex.clear();

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@@ -140,10 +140,22 @@ void OpenGLDescriptorSet::Bind() {
}
glBindBuffer(GL_UNIFORM_BUFFER, m_constantBuffer);
glBufferData(GL_UNIFORM_BUFFER, m_constantBufferData.size(), m_constantBufferData.data(), GL_DYNAMIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_constantBuffer);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
m_constantBufferDirty = false;
}
if (m_constantBuffer != 0) {
for (const auto& binding : m_bindings) {
if (binding.type != DescriptorType::CBV) {
continue;
}
for (uint32_t i = 0; i < binding.count; ++i) {
glBindBufferBase(GL_UNIFORM_BUFFER, binding.binding + i, m_constantBuffer);
}
}
}
for (size_t i = 0; i < m_bindings.size(); ++i) {
const auto& binding = m_bindings[i];
@@ -170,6 +182,12 @@ void OpenGLDescriptorSet::Unbind() {
for (size_t i = 0; i < m_bindings.size(); ++i) {
const auto& binding = m_bindings[i];
if (binding.type == DescriptorType::CBV) {
for (uint32_t j = 0; j < binding.count; ++j) {
glBindBufferBase(GL_UNIFORM_BUFFER, binding.binding + j, 0);
}
}
for (size_t j = 0; j < binding.textureUnits.size(); ++j) {
uint32_t unit = binding.textureUnits[j];

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@@ -7,3 +7,4 @@ enable_testing()
add_subdirectory(minimal)
add_subdirectory(triangle)
add_subdirectory(quad)
add_subdirectory(sphere)

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@@ -156,7 +156,7 @@ void RHIIntegrationFixture::BeginRender() {
Log("[TEST] BeginRender: backBufferIndex=%d", mCurrentBackBufferIndex);
}
void RHIIntegrationFixture::SetRenderTargetForClear() {
void RHIIntegrationFixture::SetRenderTargetForClear(bool includeDepthStencil) {
if (GetParam() == RHIType::D3D12) {
Log("[TEST] SetRenderTargetForClear: D3D12 branch, mRTVs.size=%d, index=%d",
(int)mRTVs.size(), mCurrentBackBufferIndex);
@@ -167,7 +167,7 @@ void RHIIntegrationFixture::SetRenderTargetForClear() {
d3d12CmdList->TransitionBarrier(backBuffer->GetResource(), ResourceStates::Present, ResourceStates::RenderTarget);
RHIResourceView* rtv = mRTVs[mCurrentBackBufferIndex];
Log("[TEST] SetRenderTargetForClear: calling SetRenderTargets, rtv=%p", (void*)rtv);
mCommandList->SetRenderTargets(1, &rtv, nullptr);
mCommandList->SetRenderTargets(1, &rtv, includeDepthStencil ? mDSV : nullptr);
Log("[TEST] SetRenderTargetForClear: done");
} else {
Log("[TEST] SetRenderTargetForClear: skipped - condition failed");

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@@ -47,7 +47,7 @@ protected:
HWND GetWindowHandle() const { return mWindow; }
int GetCurrentBackBufferIndex() const { return mCurrentBackBufferIndex; }
RHITexture* GetCurrentBackBuffer() { return mSwapChain ? mSwapChain->GetCurrentBackBuffer() : nullptr; }
void SetRenderTargetForClear();
void SetRenderTargetForClear(bool includeDepthStencil = false);
virtual void RenderFrame() {}

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@@ -0,0 +1,59 @@
cmake_minimum_required(VERSION 3.15)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
project(rhi_integration_sphere)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/tests/opengl/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
add_executable(rhi_integration_sphere
main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../fixtures/RHIIntegrationFixture.cpp
${PACKAGE_DIR}/src/glad.c
)
target_include_directories(rhi_integration_sphere PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/../fixtures
${ENGINE_ROOT_DIR}/include
${PACKAGE_DIR}/include
${PROJECT_ROOT_DIR}/engine/src
)
target_link_libraries(rhi_integration_sphere PRIVATE
d3d12
dxgi
d3dcompiler
winmm
opengl32
XCEngine
GTest::gtest
)
target_compile_definitions(rhi_integration_sphere PRIVATE
UNICODE
_UNICODE
XCENGINE_SUPPORT_OPENGL
XCENGINE_SUPPORT_D3D12
)
add_custom_command(TARGET rhi_integration_sphere POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/Res
$<TARGET_FILE_DIR:rhi_integration_sphere>/Res
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
$<TARGET_FILE_DIR:rhi_integration_sphere>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
$<TARGET_FILE_DIR:rhi_integration_sphere>/GT.ppm
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
$<TARGET_FILE_DIR:rhi_integration_sphere>/
)
include(GoogleTest)
gtest_discover_tests(rhi_integration_sphere)

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@@ -0,0 +1,645 @@
#include <windows.h>
#include <filesystem>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vector>
#include <gtest/gtest.h>
#include <stb/stb_image.h>
#include "../fixtures/RHIIntegrationFixture.h"
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/RHI/RHIBuffer.h"
#include "XCEngine/RHI/RHIDescriptorPool.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
#include "XCEngine/RHI/RHIPipelineLayout.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include "XCEngine/RHI/RHIResourceView.h"
#include "XCEngine/RHI/RHISampler.h"
#include "XCEngine/RHI/RHITexture.h"
using namespace XCEngine::Debug;
using namespace XCEngine::Math;
using namespace XCEngine::RHI;
using namespace XCEngine::RHI::Integration;
namespace {
struct Vertex {
float pos[4];
float uv[2];
};
struct MatrixBufferData {
Matrix4x4 projection;
Matrix4x4 view;
Matrix4x4 model;
};
constexpr float kSphereRadius = 1.0f;
constexpr int kSphereSegments = 32;
constexpr float kPi = 3.14159265358979323846f;
std::filesystem::path GetExecutableDirectory() {
char exePath[MAX_PATH] = {};
const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
if (length == 0 || length >= MAX_PATH) {
return std::filesystem::current_path();
}
return std::filesystem::path(exePath).parent_path();
}
std::filesystem::path ResolveRuntimePath(const char* relativePath) {
return GetExecutableDirectory() / relativePath;
}
void GenerateSphere(std::vector<Vertex>& vertices, std::vector<uint32_t>& indices, float radius, int segments) {
vertices.clear();
indices.clear();
segments = segments < 3 ? 3 : segments;
for (int lat = 0; lat <= segments; ++lat) {
const float phi = kPi * static_cast<float>(lat) / static_cast<float>(segments);
const float sinPhi = sinf(phi);
const float cosPhi = cosf(phi);
for (int lon = 0; lon <= segments; ++lon) {
const float theta = (kPi * 2.0f) * static_cast<float>(lon) / static_cast<float>(segments);
const float sinTheta = sinf(theta);
const float cosTheta = cosf(theta);
Vertex vertex = {};
vertex.pos[0] = radius * sinPhi * cosTheta;
vertex.pos[1] = radius * cosPhi;
vertex.pos[2] = radius * sinPhi * sinTheta;
vertex.pos[3] = 1.0f;
vertex.uv[0] = static_cast<float>(lon) / static_cast<float>(segments);
vertex.uv[1] = static_cast<float>(lat) / static_cast<float>(segments);
vertices.push_back(vertex);
}
}
for (int lat = 0; lat < segments; ++lat) {
for (int lon = 0; lon < segments; ++lon) {
const uint32_t topLeft = static_cast<uint32_t>(lat * (segments + 1) + lon);
const uint32_t topRight = topLeft + 1;
const uint32_t bottomLeft = static_cast<uint32_t>((lat + 1) * (segments + 1) + lon);
const uint32_t bottomRight = bottomLeft + 1;
indices.push_back(topLeft);
indices.push_back(bottomLeft);
indices.push_back(topRight);
indices.push_back(topRight);
indices.push_back(bottomLeft);
indices.push_back(bottomRight);
}
}
}
MatrixBufferData CreateMatrixBufferData() {
const float aspect = 1280.0f / 720.0f;
const Matrix4x4 projection = Matrix4x4::Perspective(45.0f * 3.141592f / 180.0f, aspect, 0.1f, 1000.0f);
const Matrix4x4 view = Matrix4x4::Identity();
const Matrix4x4 model = Matrix4x4::Translation(Vector3(0.0f, 0.0f, 5.0f));
MatrixBufferData data = {};
data.projection = projection.Transpose();
data.view = view.Transpose();
data.model = model.Transpose();
return data;
}
const char kSphereHlsl[] = R"(
Texture2D gDiffuseTexture : register(t0);
SamplerState gSampler : register(s0);
cbuffer MatrixBuffer : register(b0) {
float4x4 gProjectionMatrix;
float4x4 gViewMatrix;
float4x4 gModelMatrix;
};
struct VSInput {
float4 position : POSITION;
float2 texcoord : TEXCOORD0;
};
struct PSInput {
float4 position : SV_POSITION;
float2 texcoord : TEXCOORD0;
};
PSInput MainVS(VSInput input) {
PSInput output;
float4 positionWS = mul(gModelMatrix, input.position);
float4 positionVS = mul(gViewMatrix, positionWS);
output.position = mul(gProjectionMatrix, positionVS);
output.texcoord = input.texcoord;
return output;
}
float4 MainPS(PSInput input) : SV_TARGET {
return gDiffuseTexture.Sample(gSampler, input.texcoord);
}
)";
const char kSphereVertexShader[] = R"(#version 430
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec2 aTexCoord;
layout(std140, binding = 0) uniform MatrixBuffer {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;
};
out vec2 vTexCoord;
void main() {
vec4 positionWS = gModelMatrix * aPosition;
vec4 positionVS = gViewMatrix * positionWS;
gl_Position = gProjectionMatrix * positionVS;
vTexCoord = aTexCoord;
}
)";
const char kSphereFragmentShader[] = R"(#version 430
layout(binding = 0) uniform sampler2D uTexture;
in vec2 vTexCoord;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = texture(uTexture, vTexCoord);
}
)";
const char* GetScreenshotFilename(RHIType type) {
return type == RHIType::D3D12 ? "sphere_d3d12.ppm" : "sphere_opengl.ppm";
}
int GetComparisonThreshold(RHIType type) {
return type == RHIType::OpenGL ? 5 : 0;
}
RHITexture* LoadSphereTexture(RHIDevice* device) {
const std::filesystem::path texturePath = ResolveRuntimePath("Res/Image/earth.png");
const std::string texturePathString = texturePath.string();
stbi_set_flip_vertically_on_load(0);
int width = 0;
int height = 0;
int channels = 0;
stbi_uc* pixels = stbi_load(texturePathString.c_str(), &width, &height, &channels, STBI_rgb_alpha);
if (pixels == nullptr) {
Log("[TEST] Failed to load sphere texture: %s", texturePathString.c_str());
return nullptr;
}
TextureDesc textureDesc = {};
textureDesc.width = static_cast<uint32_t>(width);
textureDesc.height = static_cast<uint32_t>(height);
textureDesc.depth = 1;
textureDesc.mipLevels = 1;
textureDesc.arraySize = 1;
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
textureDesc.sampleCount = 1;
textureDesc.sampleQuality = 0;
textureDesc.flags = 0;
RHITexture* texture = device->CreateTexture(
textureDesc,
pixels,
static_cast<size_t>(width) * static_cast<size_t>(height) * 4,
static_cast<uint32_t>(width) * 4);
stbi_image_free(pixels);
return texture;
}
GraphicsPipelineDesc CreateSpherePipelineDesc(RHIType type, RHIPipelineLayout* pipelineLayout) {
GraphicsPipelineDesc desc = {};
desc.pipelineLayout = pipelineLayout;
desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.depthStencilFormat = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
desc.sampleCount = 1;
desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
desc.rasterizerState.depthClipEnable = true;
desc.depthStencilState.depthTestEnable = true;
desc.depthStencilState.depthWriteEnable = true;
desc.depthStencilState.depthFunc = static_cast<uint32_t>(ComparisonFunc::Less);
desc.depthStencilState.stencilEnable = false;
InputElementDesc position = {};
position.semanticName = "POSITION";
position.semanticIndex = 0;
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
position.inputSlot = 0;
position.alignedByteOffset = 0;
desc.inputLayout.elements.push_back(position);
InputElementDesc texcoord = {};
texcoord.semanticName = "TEXCOORD";
texcoord.semanticIndex = 0;
texcoord.format = static_cast<uint32_t>(Format::R32G32_Float);
texcoord.inputSlot = 0;
texcoord.alignedByteOffset = sizeof(float) * 4;
desc.inputLayout.elements.push_back(texcoord);
if (type == RHIType::D3D12) {
desc.vertexShader.source.assign(kSphereHlsl, kSphereHlsl + strlen(kSphereHlsl));
desc.vertexShader.sourceLanguage = ShaderLanguage::HLSL;
desc.vertexShader.entryPoint = L"MainVS";
desc.vertexShader.profile = L"vs_5_0";
desc.fragmentShader.source.assign(kSphereHlsl, kSphereHlsl + strlen(kSphereHlsl));
desc.fragmentShader.sourceLanguage = ShaderLanguage::HLSL;
desc.fragmentShader.entryPoint = L"MainPS";
desc.fragmentShader.profile = L"ps_5_0";
} else {
desc.vertexShader.source.assign(kSphereVertexShader, kSphereVertexShader + strlen(kSphereVertexShader));
desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
desc.vertexShader.profile = L"vs_4_30";
desc.fragmentShader.source.assign(kSphereFragmentShader, kSphereFragmentShader + strlen(kSphereFragmentShader));
desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
desc.fragmentShader.profile = L"fs_4_30";
}
return desc;
}
class SphereTest : public RHIIntegrationFixture {
protected:
void SetUp() override;
void TearDown() override;
void RenderFrame() override;
private:
void InitializeSphereResources();
void ShutdownSphereResources();
std::vector<Vertex> mVertices;
std::vector<uint32_t> mIndices;
RHIBuffer* mVertexBuffer = nullptr;
RHIResourceView* mVertexBufferView = nullptr;
RHIBuffer* mIndexBuffer = nullptr;
RHIResourceView* mIndexBufferView = nullptr;
RHITexture* mTexture = nullptr;
RHIResourceView* mTextureView = nullptr;
RHISampler* mSampler = nullptr;
RHIDescriptorPool* mConstantPool = nullptr;
RHIDescriptorSet* mConstantSet = nullptr;
RHIDescriptorPool* mTexturePool = nullptr;
RHIDescriptorSet* mTextureSet = nullptr;
RHIDescriptorPool* mSamplerPool = nullptr;
RHIDescriptorSet* mSamplerSet = nullptr;
RHIPipelineLayout* mPipelineLayout = nullptr;
RHIPipelineState* mPipelineState = nullptr;
};
void SphereTest::SetUp() {
RHIIntegrationFixture::SetUp();
InitializeSphereResources();
}
void SphereTest::TearDown() {
ShutdownSphereResources();
RHIIntegrationFixture::TearDown();
}
void SphereTest::InitializeSphereResources() {
GenerateSphere(mVertices, mIndices, kSphereRadius, kSphereSegments);
ASSERT_FALSE(mVertices.empty());
ASSERT_FALSE(mIndices.empty());
BufferDesc vertexBufferDesc = {};
vertexBufferDesc.size = static_cast<uint64_t>(mVertices.size() * sizeof(Vertex));
vertexBufferDesc.stride = sizeof(Vertex);
vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
mVertexBuffer = GetDevice()->CreateBuffer(vertexBufferDesc);
ASSERT_NE(mVertexBuffer, nullptr);
mVertexBuffer->SetData(mVertices.data(), mVertices.size() * sizeof(Vertex));
mVertexBuffer->SetStride(sizeof(Vertex));
mVertexBuffer->SetBufferType(BufferType::Vertex);
ResourceViewDesc vertexViewDesc = {};
vertexViewDesc.dimension = ResourceViewDimension::Buffer;
vertexViewDesc.structureByteStride = sizeof(Vertex);
mVertexBufferView = GetDevice()->CreateVertexBufferView(mVertexBuffer, vertexViewDesc);
ASSERT_NE(mVertexBufferView, nullptr);
BufferDesc indexBufferDesc = {};
indexBufferDesc.size = static_cast<uint64_t>(mIndices.size() * sizeof(uint32_t));
indexBufferDesc.stride = sizeof(uint32_t);
indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
mIndexBuffer = GetDevice()->CreateBuffer(indexBufferDesc);
ASSERT_NE(mIndexBuffer, nullptr);
mIndexBuffer->SetData(mIndices.data(), mIndices.size() * sizeof(uint32_t));
mIndexBuffer->SetStride(sizeof(uint32_t));
mIndexBuffer->SetBufferType(BufferType::Index);
ResourceViewDesc indexViewDesc = {};
indexViewDesc.dimension = ResourceViewDimension::Buffer;
indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
mIndexBufferView = GetDevice()->CreateIndexBufferView(mIndexBuffer, indexViewDesc);
ASSERT_NE(mIndexBufferView, nullptr);
mTexture = LoadSphereTexture(GetDevice());
ASSERT_NE(mTexture, nullptr);
ResourceViewDesc textureViewDesc = {};
textureViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
textureViewDesc.dimension = ResourceViewDimension::Texture2D;
textureViewDesc.mipLevel = 0;
mTextureView = GetDevice()->CreateShaderResourceView(mTexture, textureViewDesc);
ASSERT_NE(mTextureView, nullptr);
SamplerDesc samplerDesc = {};
samplerDesc.filter = static_cast<uint32_t>(FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.mipLodBias = 0.0f;
samplerDesc.maxAnisotropy = 1;
samplerDesc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::Always);
samplerDesc.borderColorR = 0.0f;
samplerDesc.borderColorG = 0.0f;
samplerDesc.borderColorB = 0.0f;
samplerDesc.borderColorA = 0.0f;
samplerDesc.minLod = 0.0f;
samplerDesc.maxLod = 1000.0f;
mSampler = GetDevice()->CreateSampler(samplerDesc);
ASSERT_NE(mSampler, nullptr);
DescriptorPoolDesc constantPoolDesc = {};
constantPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
constantPoolDesc.descriptorCount = 1;
constantPoolDesc.shaderVisible = false;
mConstantPool = GetDevice()->CreateDescriptorPool(constantPoolDesc);
ASSERT_NE(mConstantPool, nullptr);
DescriptorSetLayoutBinding constantBinding = {};
constantBinding.binding = 0;
constantBinding.type = static_cast<uint32_t>(DescriptorType::CBV);
constantBinding.count = 1;
DescriptorSetLayoutDesc constantLayoutDesc = {};
constantLayoutDesc.bindings = &constantBinding;
constantLayoutDesc.bindingCount = 1;
mConstantSet = mConstantPool->AllocateSet(constantLayoutDesc);
ASSERT_NE(mConstantSet, nullptr);
const MatrixBufferData matrixData = CreateMatrixBufferData();
mConstantSet->WriteConstant(0, &matrixData, sizeof(matrixData));
DescriptorPoolDesc texturePoolDesc = {};
texturePoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
texturePoolDesc.descriptorCount = 1;
texturePoolDesc.shaderVisible = true;
mTexturePool = GetDevice()->CreateDescriptorPool(texturePoolDesc);
ASSERT_NE(mTexturePool, nullptr);
DescriptorSetLayoutBinding textureBinding = {};
textureBinding.binding = 0;
textureBinding.type = static_cast<uint32_t>(DescriptorType::SRV);
textureBinding.count = 1;
DescriptorSetLayoutDesc textureLayoutDesc = {};
textureLayoutDesc.bindings = &textureBinding;
textureLayoutDesc.bindingCount = 1;
mTextureSet = mTexturePool->AllocateSet(textureLayoutDesc);
ASSERT_NE(mTextureSet, nullptr);
mTextureSet->Update(0, mTextureView);
DescriptorPoolDesc samplerPoolDesc = {};
samplerPoolDesc.type = DescriptorHeapType::Sampler;
samplerPoolDesc.descriptorCount = 1;
samplerPoolDesc.shaderVisible = true;
mSamplerPool = GetDevice()->CreateDescriptorPool(samplerPoolDesc);
ASSERT_NE(mSamplerPool, nullptr);
DescriptorSetLayoutBinding samplerBinding = {};
samplerBinding.binding = 0;
samplerBinding.type = static_cast<uint32_t>(DescriptorType::Sampler);
samplerBinding.count = 1;
DescriptorSetLayoutDesc samplerLayoutDesc = {};
samplerLayoutDesc.bindings = &samplerBinding;
samplerLayoutDesc.bindingCount = 1;
mSamplerSet = mSamplerPool->AllocateSet(samplerLayoutDesc);
ASSERT_NE(mSamplerSet, nullptr);
mSamplerSet->UpdateSampler(0, mSampler);
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.constantBufferCount = 1;
pipelineLayoutDesc.textureCount = 1;
pipelineLayoutDesc.samplerCount = 1;
mPipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
ASSERT_NE(mPipelineLayout, nullptr);
GraphicsPipelineDesc pipelineDesc = CreateSpherePipelineDesc(GetBackendType(), mPipelineLayout);
mPipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
ASSERT_NE(mPipelineState, nullptr);
ASSERT_TRUE(mPipelineState->IsValid());
Log("[TEST] Sphere resources initialized for backend %d", static_cast<int>(GetBackendType()));
}
void SphereTest::ShutdownSphereResources() {
if (mPipelineState != nullptr) {
mPipelineState->Shutdown();
delete mPipelineState;
mPipelineState = nullptr;
}
if (mPipelineLayout != nullptr) {
mPipelineLayout->Shutdown();
delete mPipelineLayout;
mPipelineLayout = nullptr;
}
if (mConstantSet != nullptr) {
mConstantSet->Shutdown();
delete mConstantSet;
mConstantSet = nullptr;
}
if (mTextureSet != nullptr) {
mTextureSet->Shutdown();
delete mTextureSet;
mTextureSet = nullptr;
}
if (mSamplerSet != nullptr) {
mSamplerSet->Shutdown();
delete mSamplerSet;
mSamplerSet = nullptr;
}
if (mConstantPool != nullptr) {
mConstantPool->Shutdown();
delete mConstantPool;
mConstantPool = nullptr;
}
if (mTexturePool != nullptr) {
mTexturePool->Shutdown();
delete mTexturePool;
mTexturePool = nullptr;
}
if (mSamplerPool != nullptr) {
mSamplerPool->Shutdown();
delete mSamplerPool;
mSamplerPool = nullptr;
}
if (mSampler != nullptr) {
mSampler->Shutdown();
delete mSampler;
mSampler = nullptr;
}
if (mTextureView != nullptr) {
mTextureView->Shutdown();
delete mTextureView;
mTextureView = nullptr;
}
if (mTexture != nullptr) {
mTexture->Shutdown();
delete mTexture;
mTexture = nullptr;
}
if (mVertexBufferView != nullptr) {
mVertexBufferView->Shutdown();
delete mVertexBufferView;
mVertexBufferView = nullptr;
}
if (mIndexBufferView != nullptr) {
mIndexBufferView->Shutdown();
delete mIndexBufferView;
mIndexBufferView = nullptr;
}
if (mVertexBuffer != nullptr) {
mVertexBuffer->Shutdown();
delete mVertexBuffer;
mVertexBuffer = nullptr;
}
if (mIndexBuffer != nullptr) {
mIndexBuffer->Shutdown();
delete mIndexBuffer;
mIndexBuffer = nullptr;
}
}
void SphereTest::RenderFrame() {
ASSERT_NE(mPipelineState, nullptr);
ASSERT_NE(mPipelineLayout, nullptr);
ASSERT_NE(mConstantSet, nullptr);
ASSERT_NE(mTextureSet, nullptr);
ASSERT_NE(mSamplerSet, nullptr);
ASSERT_NE(mVertexBufferView, nullptr);
ASSERT_NE(mIndexBufferView, nullptr);
RHICommandList* cmdList = GetCommandList();
RHICommandQueue* cmdQueue = GetCommandQueue();
ASSERT_NE(cmdList, nullptr);
ASSERT_NE(cmdQueue, nullptr);
cmdList->Reset();
SetRenderTargetForClear(true);
Viewport viewport = { 0.0f, 0.0f, 1280.0f, 720.0f, 0.0f, 1.0f };
Rect scissorRect = { 0, 0, 1280, 720 };
cmdList->SetViewport(viewport);
cmdList->SetScissorRect(scissorRect);
cmdList->Clear(0.0f, 0.0f, 1.0f, 1.0f, 1 | 2);
cmdList->SetPipelineState(mPipelineState);
RHIDescriptorSet* descriptorSets[] = { mConstantSet, mTextureSet, mSamplerSet };
cmdList->SetGraphicsDescriptorSets(0, 3, descriptorSets, mPipelineLayout);
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
RHIResourceView* vertexBuffers[] = { mVertexBufferView };
uint64_t offsets[] = { 0 };
uint32_t strides[] = { sizeof(Vertex) };
cmdList->SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
cmdList->SetIndexBuffer(mIndexBufferView, 0);
cmdList->DrawIndexed(static_cast<uint32_t>(mIndices.size()));
EndRender();
cmdList->Close();
void* cmdLists[] = { cmdList };
cmdQueue->ExecuteCommandLists(1, cmdLists);
}
TEST_P(SphereTest, RenderSphere) {
RHICommandQueue* cmdQueue = GetCommandQueue();
RHISwapChain* swapChain = GetSwapChain();
const int targetFrameCount = 30;
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
if (frameCount > 0) {
cmdQueue->WaitForPreviousFrame();
}
Log("[TEST] Sphere MainLoop: frame %d", frameCount);
BeginRender();
RenderFrame();
if (frameCount >= targetFrameCount) {
cmdQueue->WaitForIdle();
Log("[TEST] Sphere MainLoop: frame %d reached, capturing %s", frameCount, screenshotFilename);
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
Log("[TEST] Sphere MainLoop: frame %d compare passed", frameCount);
break;
}
swapChain->Present(0, 0);
}
}
} // namespace
INSTANTIATE_TEST_SUITE_P(D3D12, SphereTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, SphereTest, ::testing::Values(RHIType::OpenGL));
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
Logger::Get().SetMinimumLevel(LogLevel::Debug);
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

View File

@@ -493,3 +493,57 @@ TEST_P(RHITestFixture, DescriptorSet_Update_UsesBindingNumberOnOpenGL) {
pool->Shutdown();
delete pool;
}
TEST_P(RHITestFixture, DescriptorSet_BindConstantBuffer_UsesBindingNumberOnOpenGL) {
if (GetBackendType() != RHIType::OpenGL) {
GTEST_SKIP() << "OpenGL-specific constant buffer binding verification";
}
auto* openGLDevice = static_cast<OpenGLDevice*>(GetDevice());
ASSERT_NE(openGLDevice, nullptr);
ASSERT_TRUE(openGLDevice->MakeContextCurrent());
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 1;
poolDesc.shaderVisible = false;
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
ASSERT_NE(pool, nullptr);
DescriptorSetLayoutBinding binding = {};
binding.binding = 3;
binding.type = static_cast<uint32_t>(DescriptorType::CBV);
binding.count = 1;
DescriptorSetLayoutDesc layoutDesc = {};
layoutDesc.bindings = &binding;
layoutDesc.bindingCount = 1;
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
ASSERT_NE(set, nullptr);
const float matrixData[16] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
set->WriteConstant(3, matrixData, sizeof(matrixData));
set->Bind();
GLint boundBuffer = 0;
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &boundBuffer);
EXPECT_NE(boundBuffer, 0);
set->Unbind();
GLint unboundBuffer = -1;
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &unboundBuffer);
EXPECT_EQ(unboundBuffer, 0);
set->Shutdown();
delete set;
pool->Shutdown();
delete pool;
}

View File

@@ -1,4 +1,5 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
#include "XCEngine/RHI/RHIPipelineLayout.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
@@ -151,4 +152,28 @@ TEST_P(RHITestFixture, PipelineLayout_DescriptorSetAllocation) {
layout->Shutdown();
delete layout;
}
}
TEST_P(RHITestFixture, PipelineLayout_D3D12ConstantBuffers_MapToDistinctRootParameters) {
if (GetBackendType() != RHIType::D3D12) {
GTEST_SKIP() << "D3D12-specific root parameter verification";
}
RHIPipelineLayoutDesc desc = {};
desc.constantBufferCount = 2;
desc.textureCount = 1;
desc.samplerCount = 1;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
EXPECT_TRUE(d3d12Layout->HasRootParameter(0));
EXPECT_TRUE(d3d12Layout->HasRootParameter(1));
EXPECT_TRUE(d3d12Layout->HasRootParameter(100));
EXPECT_TRUE(d3d12Layout->HasRootParameter(200));
EXPECT_NE(d3d12Layout->GetRootParameterIndex(0), d3d12Layout->GetRootParameterIndex(1));
layout->Shutdown();
delete layout;
}

View File

@@ -1,6 +1,6 @@
# XCEngine 测试规范
最后更新2026-03-25
最后更新2026-03-26
## 1. 目标
@@ -66,6 +66,7 @@ cmake --build build --config Debug --target rhi_unit_tests
cmake --build build --config Debug --target rhi_integration_minimal
cmake --build build --config Debug --target rhi_integration_triangle
cmake --build build --config Debug --target rhi_integration_quad
cmake --build build --config Debug --target rhi_integration_sphere
```
### 3.3 运行
@@ -116,6 +117,7 @@ RHI 当前分成四类测试:
| 抽象层集成测试 | `rhi_integration_minimal` |
| 抽象层集成测试 | `rhi_integration_triangle` |
| 抽象层集成测试 | `rhi_integration_quad` |
| 抽象层集成测试 | `rhi_integration_sphere` |
| D3D12 后端单元测试 | `rhi_d3d12_tests` |
| OpenGL 后端单元测试 | `rhi_opengl_tests` |
| D3D12 后端集成测试 | `d3d12_minimal_test` `d3d12_triangle_test` `d3d12_quad_test` `d3d12_sphere_test` |
@@ -123,7 +125,7 @@ RHI 当前分成四类测试:
说明:
- 抽象层集成测试目前正式包含 `minimal``triangle``quad`
- 抽象层集成测试目前正式包含 `minimal``triangle``quad``sphere`
## 6. RHI 抽象层集成测试规范
@@ -146,6 +148,10 @@ tests/RHI/integration/
│ ├─ CMakeLists.txt
│ ├─ GT.ppm
│ └─ main.cpp
├─ sphere/
│ ├─ CMakeLists.txt
│ ├─ GT.ppm
│ └─ main.cpp
├─ compare_ppm.py
└─ CMakeLists.txt
```
@@ -164,6 +170,8 @@ tests/RHI/integration/
- `triangle_opengl.ppm`
- `quad_d3d12.ppm`
- `quad_opengl.ppm`
- `sphere_d3d12.ppm`
- `sphere_opengl.ppm`
5. 两个后端都必须与同一张 `GT.ppm` 做比对。
6. 新测试如果暴露抽象层缺口,应先补 RHI再补测试。