Add request-level clear control for camera rendering
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@@ -1,5 +1,6 @@
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#pragma once
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#include <XCEngine/Rendering/RenderCameraData.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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@@ -17,6 +18,7 @@ struct CameraRenderRequest {
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RenderContext context;
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RenderSurface surface;
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float cameraDepth = 0.0f;
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RenderClearFlags clearFlags = RenderClearFlags::All;
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bool IsValid() const {
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return scene != nullptr &&
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@@ -9,12 +9,34 @@
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namespace XCEngine {
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namespace Rendering {
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enum class RenderClearFlags : uint8_t {
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None = 0,
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Color = 1 << 0,
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Depth = 1 << 1,
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All = (1 << 0) | (1 << 1)
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};
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constexpr RenderClearFlags operator|(RenderClearFlags lhs, RenderClearFlags rhs) {
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return static_cast<RenderClearFlags>(
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static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs));
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}
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constexpr RenderClearFlags operator&(RenderClearFlags lhs, RenderClearFlags rhs) {
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return static_cast<RenderClearFlags>(
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static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs));
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}
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constexpr bool HasRenderClearFlag(RenderClearFlags flags, RenderClearFlags flag) {
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return static_cast<uint8_t>(flags & flag) != 0;
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}
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struct RenderCameraData {
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Math::Matrix4x4 view = Math::Matrix4x4::Identity();
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Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
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Math::Matrix4x4 viewProjection = Math::Matrix4x4::Identity();
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Math::Vector3 worldPosition = Math::Vector3::Zero();
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Math::Color clearColor = Math::Color::Black();
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RenderClearFlags clearFlags = RenderClearFlags::All;
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uint32_t viewportWidth = 0;
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uint32_t viewportHeight = 0;
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};
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@@ -50,6 +50,7 @@ bool CameraRenderer::Render(
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return false;
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}
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sceneData.cameraData.clearFlags = request.clearFlags;
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return m_pipeline->Render(request.context, request.surface, sceneData);
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}
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@@ -235,12 +235,15 @@ bool BuiltinForwardPipeline::Render(
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? surface.GetClearColorOverride()
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: sceneData.cameraData.clearColor;
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const float clearValues[4] = { clearColor.r, clearColor.g, clearColor.b, clearColor.a };
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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if (renderTarget != nullptr) {
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commandList->ClearRenderTarget(renderTarget, clearValues);
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if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color)) {
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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if (renderTarget != nullptr) {
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commandList->ClearRenderTarget(renderTarget, clearValues);
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}
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}
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}
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if (surface.GetDepthAttachment() != nullptr) {
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if (surface.GetDepthAttachment() != nullptr &&
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HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Depth)) {
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commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0);
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}
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@@ -47,6 +47,7 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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request.context = context;
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request.surface = surface;
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request.cameraDepth = camera->GetDepth();
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request.clearFlags = RenderClearFlags::All;
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requests.push_back(request);
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return requests;
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}
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