Fix RHI constant binding and add sphere test
This commit is contained in:
@@ -33,6 +33,7 @@ public:
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GPUDescriptorHandle GetGPUDescriptorHandle(uint32_t index);
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uint32_t GetDescriptorCount() const override;
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DescriptorHeapType GetType() const override;
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bool IsShaderVisible() const { return m_shaderVisible; }
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uint32_t GetDescriptorSize() const { return m_descriptorSize; }
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart() const;
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@@ -1,6 +1,7 @@
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#pragma once
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#include <d3d12.h>
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#include <memory>
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#include <wrl/client.h>
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#include <vector>
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@@ -13,6 +14,7 @@ namespace XCEngine {
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namespace RHI {
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class D3D12DescriptorHeap;
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class D3D12Buffer;
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class D3D12DescriptorSet : public RHIDescriptorSet {
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public:
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@@ -41,6 +43,10 @@ public:
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uint32_t GetOffset() const { return m_offset; }
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uint32_t GetCount() const { return m_count; }
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D3D12DescriptorHeap* GetHeap() const { return m_heap; }
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bool HasBindingType(DescriptorType type) const;
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uint32_t GetFirstBindingOfType(DescriptorType type) const;
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bool UploadConstantBuffer();
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D3D12_GPU_VIRTUAL_ADDRESS GetConstantBufferGPUAddress() const;
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private:
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D3D12DescriptorHeap* m_heap;
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@@ -50,7 +56,9 @@ private:
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DescriptorSetLayoutBinding* m_bindings;
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std::vector<uint8_t> m_constantBufferData;
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bool m_constantBufferDirty = false;
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std::unique_ptr<D3D12Buffer> m_constantBuffer;
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uint64_t m_constantBufferCapacity = 0;
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};
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} // namespace RHI
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} // namespace XCEngine
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} // namespace XCEngine
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@@ -29,12 +29,14 @@ public:
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uint32_t GetRootParameterIndex(uint32_t shaderRegister) const;
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bool HasRootParameter(uint32_t shaderRegister) const;
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const RHIPipelineLayoutDesc& GetDesc() const { return m_desc; }
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private:
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bool InitializeInternal(D3D12Device* device, const RHIPipelineLayoutDesc& desc);
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ComPtr<ID3D12RootSignature> m_rootSignature;
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D3D12Device* m_device;
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RHIPipelineLayoutDesc m_desc = {};
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std::unordered_map<uint32_t, uint32_t> m_registerToRootIndex;
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std::vector<D3D12_ROOT_PARAMETER> m_rootParameters;
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std::vector<D3D12_DESCRIPTOR_RANGE> m_descriptorRanges;
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@@ -13,6 +13,20 @@
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namespace XCEngine {
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namespace RHI {
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namespace {
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bool HasDescriptorTableBindings(const D3D12DescriptorSet* descriptorSet) {
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return descriptorSet != nullptr &&
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(descriptorSet->HasBindingType(DescriptorType::SRV) ||
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descriptorSet->HasBindingType(DescriptorType::UAV));
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}
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bool HasSamplerBindings(const D3D12DescriptorSet* descriptorSet) {
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return descriptorSet != nullptr && descriptorSet->HasBindingType(DescriptorType::Sampler);
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}
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} // namespace
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D3D12CommandList::D3D12CommandList()
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: m_type(CommandQueueType::Direct)
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, m_currentTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
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@@ -164,7 +178,8 @@ void D3D12CommandList::SetGraphicsDescriptorSets(
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D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
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D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
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if (heap != nullptr) {
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if (heap != nullptr && heap->IsShaderVisible() &&
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(HasDescriptorTableBindings(d3d12Set) || HasSamplerBindings(d3d12Set))) {
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ID3D12DescriptorHeap* nativeHeap = heap->GetDescriptorHeap();
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if (nativeHeap != nullptr &&
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std::find(descriptorHeaps.begin(), descriptorHeaps.end(), nativeHeap) == descriptorHeaps.end()) {
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@@ -183,17 +198,28 @@ void D3D12CommandList::SetGraphicsDescriptorSets(
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}
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D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
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uint32_t rootIndex = firstSet + i;
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if (d3d12Set->GetHeap() != nullptr) {
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if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::CBV_SRV_UAV && d3d12Layout->HasRootParameter(100)) {
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rootIndex = d3d12Layout->GetRootParameterIndex(100);
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} else if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::Sampler && d3d12Layout->HasRootParameter(200)) {
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rootIndex = d3d12Layout->GetRootParameterIndex(200);
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if (d3d12Set->HasBindingType(DescriptorType::CBV)) {
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const uint32_t cbvBinding = d3d12Set->GetFirstBindingOfType(DescriptorType::CBV);
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if (cbvBinding != UINT32_MAX &&
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d3d12Layout->HasRootParameter(cbvBinding) &&
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d3d12Set->UploadConstantBuffer()) {
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SetGraphicsRootConstantBufferView(
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d3d12Layout->GetRootParameterIndex(cbvBinding),
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d3d12Set->GetConstantBufferGPUAddress());
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}
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}
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SetGraphicsRootDescriptorTable(rootIndex, gpuHandle);
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D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
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if (heap == nullptr || !heap->IsShaderVisible()) {
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continue;
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}
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
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if (heap->GetType() == DescriptorHeapType::CBV_SRV_UAV && HasDescriptorTableBindings(d3d12Set) && d3d12Layout->HasRootParameter(100)) {
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SetGraphicsRootDescriptorTable(d3d12Layout->GetRootParameterIndex(100), gpuHandle);
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} else if (heap->GetType() == DescriptorHeapType::Sampler && HasSamplerBindings(d3d12Set) && d3d12Layout->HasRootParameter(200)) {
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SetGraphicsRootDescriptorTable(d3d12Layout->GetRootParameterIndex(200), gpuHandle);
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}
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}
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}
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@@ -219,7 +245,8 @@ void D3D12CommandList::SetComputeDescriptorSets(
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D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
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D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
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if (heap != nullptr) {
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if (heap != nullptr && heap->IsShaderVisible() &&
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(HasDescriptorTableBindings(d3d12Set) || HasSamplerBindings(d3d12Set))) {
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ID3D12DescriptorHeap* nativeHeap = heap->GetDescriptorHeap();
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if (nativeHeap != nullptr &&
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std::find(descriptorHeaps.begin(), descriptorHeaps.end(), nativeHeap) == descriptorHeaps.end()) {
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@@ -238,17 +265,28 @@ void D3D12CommandList::SetComputeDescriptorSets(
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}
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D3D12DescriptorSet* d3d12Set = static_cast<D3D12DescriptorSet*>(descriptorSets[i]);
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
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uint32_t rootIndex = firstSet + i;
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if (d3d12Set->GetHeap() != nullptr) {
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if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::CBV_SRV_UAV && d3d12Layout->HasRootParameter(100)) {
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rootIndex = d3d12Layout->GetRootParameterIndex(100);
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} else if (d3d12Set->GetHeap()->GetType() == DescriptorHeapType::Sampler && d3d12Layout->HasRootParameter(200)) {
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rootIndex = d3d12Layout->GetRootParameterIndex(200);
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if (d3d12Set->HasBindingType(DescriptorType::CBV)) {
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const uint32_t cbvBinding = d3d12Set->GetFirstBindingOfType(DescriptorType::CBV);
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if (cbvBinding != UINT32_MAX &&
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d3d12Layout->HasRootParameter(cbvBinding) &&
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d3d12Set->UploadConstantBuffer()) {
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m_commandList->SetComputeRootConstantBufferView(
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d3d12Layout->GetRootParameterIndex(cbvBinding),
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d3d12Set->GetConstantBufferGPUAddress());
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}
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}
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m_commandList->SetComputeRootDescriptorTable(rootIndex, gpuHandle);
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D3D12DescriptorHeap* heap = d3d12Set->GetHeap();
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if (heap == nullptr || !heap->IsShaderVisible()) {
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continue;
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}
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = d3d12Set->GetGPUHandle();
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if (heap->GetType() == DescriptorHeapType::CBV_SRV_UAV && HasDescriptorTableBindings(d3d12Set) && d3d12Layout->HasRootParameter(100)) {
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m_commandList->SetComputeRootDescriptorTable(d3d12Layout->GetRootParameterIndex(100), gpuHandle);
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} else if (heap->GetType() == DescriptorHeapType::Sampler && HasSamplerBindings(d3d12Set) && d3d12Layout->HasRootParameter(200)) {
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m_commandList->SetComputeRootDescriptorTable(d3d12Layout->GetRootParameterIndex(200), gpuHandle);
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}
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}
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}
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@@ -1,4 +1,5 @@
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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#include "XCEngine/RHI/D3D12/D3D12Buffer.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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#include "XCEngine/RHI/D3D12/D3D12ResourceView.h"
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#include "XCEngine/RHI/D3D12/D3D12Sampler.h"
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@@ -6,6 +7,15 @@
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namespace XCEngine {
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namespace RHI {
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namespace {
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uint64_t AlignConstantBufferSize(size_t size) {
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const uint64_t minSize = size > 0 ? static_cast<uint64_t>(size) : 1ull;
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return (minSize + 255ull) & ~255ull;
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}
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} // namespace
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D3D12DescriptorSet::D3D12DescriptorSet()
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: m_heap(nullptr)
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, m_offset(0)
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@@ -39,6 +49,8 @@ void D3D12DescriptorSet::Shutdown() {
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m_offset = 0;
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m_count = 0;
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m_bindingCount = 0;
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m_constantBuffer.reset();
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m_constantBufferCapacity = 0;
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if (m_bindings != nullptr) {
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delete[] m_bindings;
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m_bindings = nullptr;
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@@ -118,6 +130,7 @@ D3D12_GPU_DESCRIPTOR_HANDLE D3D12DescriptorSet::GetGPUHandle(uint32_t index) con
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}
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void D3D12DescriptorSet::WriteConstant(uint32_t binding, const void* data, size_t size, size_t offset) {
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(void)binding;
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size_t requiredSize = offset + size;
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if (m_constantBufferData.size() < requiredSize) {
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m_constantBufferData.resize(requiredSize);
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@@ -126,5 +139,58 @@ void D3D12DescriptorSet::WriteConstant(uint32_t binding, const void* data, size_
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m_constantBufferDirty = true;
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}
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bool D3D12DescriptorSet::HasBindingType(DescriptorType type) const {
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for (uint32_t i = 0; i < m_bindingCount; ++i) {
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if (static_cast<DescriptorType>(m_bindings[i].type) == type) {
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return true;
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}
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}
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return false;
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}
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uint32_t D3D12DescriptorSet::GetFirstBindingOfType(DescriptorType type) const {
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for (uint32_t i = 0; i < m_bindingCount; ++i) {
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if (static_cast<DescriptorType>(m_bindings[i].type) == type) {
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return m_bindings[i].binding;
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}
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}
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return UINT32_MAX;
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}
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bool D3D12DescriptorSet::UploadConstantBuffer() {
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if (!HasBindingType(DescriptorType::CBV) || m_heap == nullptr || m_heap->GetDevice() == nullptr) {
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return false;
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}
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const uint64_t alignedSize = AlignConstantBufferSize(m_constantBufferData.size());
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if (!m_constantBuffer || m_constantBufferCapacity < alignedSize) {
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auto constantBuffer = std::make_unique<D3D12Buffer>();
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if (!constantBuffer->Initialize(
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m_heap->GetDevice(),
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alignedSize,
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D3D12_RESOURCE_STATE_GENERIC_READ,
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D3D12_HEAP_TYPE_UPLOAD)) {
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return false;
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}
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constantBuffer->SetBufferType(BufferType::Constant);
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constantBuffer->SetStride(static_cast<uint32_t>(alignedSize));
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m_constantBuffer = std::move(constantBuffer);
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m_constantBufferCapacity = alignedSize;
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m_constantBufferDirty = true;
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}
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if (m_constantBufferDirty && !m_constantBufferData.empty()) {
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m_constantBuffer->SetData(m_constantBufferData.data(), m_constantBufferData.size());
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m_constantBufferDirty = false;
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}
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return m_constantBuffer != nullptr;
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}
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D3D12_GPU_VIRTUAL_ADDRESS D3D12DescriptorSet::GetConstantBufferGPUAddress() const {
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return m_constantBuffer ? m_constantBuffer->GetGPUVirtualAddress() : 0;
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}
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} // namespace RHI
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} // namespace XCEngine
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@@ -22,13 +22,14 @@ bool D3D12PipelineLayout::InitializeInternal(D3D12Device* device, const RHIPipel
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}
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m_device = device;
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m_desc = desc;
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m_rootParameters.clear();
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m_descriptorRanges.clear();
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m_registerToRootIndex.clear();
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const uint32_t rootParameterCount =
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(desc.constantBufferCount > 0 ? 1u : 0u) +
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desc.constantBufferCount +
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(desc.textureCount > 0 ? 1u : 0u) +
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(desc.samplerCount > 0 ? 1u : 0u);
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const uint32_t descriptorRangeCount =
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@@ -40,13 +41,10 @@ bool D3D12PipelineLayout::InitializeInternal(D3D12Device* device, const RHIPipel
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uint32_t rootIndex = 0;
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if (desc.constantBufferCount > 0) {
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D3D12_ROOT_PARAMETER param = D3D12RootSignature::Create32BitConstants(
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0, desc.constantBufferCount * 16, ShaderVisibility::All, 0);
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for (uint32_t i = 0; i < desc.constantBufferCount; ++i) {
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D3D12_ROOT_PARAMETER param = D3D12RootSignature::CreateCBV(i, ShaderVisibility::All, 0);
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m_rootParameters.push_back(param);
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for (uint32_t i = 0; i < desc.constantBufferCount; ++i) {
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m_registerToRootIndex[i] = rootIndex;
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}
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m_registerToRootIndex[i] = rootIndex;
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rootIndex++;
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}
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@@ -112,6 +110,7 @@ bool D3D12PipelineLayout::InitializeInternal(D3D12Device* device, const RHIPipel
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void D3D12PipelineLayout::Shutdown() {
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m_rootSignature.Reset();
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m_desc = {};
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m_rootParameters.clear();
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m_descriptorRanges.clear();
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m_registerToRootIndex.clear();
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@@ -140,10 +140,22 @@ void OpenGLDescriptorSet::Bind() {
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}
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glBindBuffer(GL_UNIFORM_BUFFER, m_constantBuffer);
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glBufferData(GL_UNIFORM_BUFFER, m_constantBufferData.size(), m_constantBufferData.data(), GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_constantBuffer);
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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m_constantBufferDirty = false;
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}
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if (m_constantBuffer != 0) {
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for (const auto& binding : m_bindings) {
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if (binding.type != DescriptorType::CBV) {
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continue;
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}
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for (uint32_t i = 0; i < binding.count; ++i) {
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glBindBufferBase(GL_UNIFORM_BUFFER, binding.binding + i, m_constantBuffer);
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}
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}
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}
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for (size_t i = 0; i < m_bindings.size(); ++i) {
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const auto& binding = m_bindings[i];
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@@ -170,6 +182,12 @@ void OpenGLDescriptorSet::Unbind() {
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for (size_t i = 0; i < m_bindings.size(); ++i) {
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const auto& binding = m_bindings[i];
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if (binding.type == DescriptorType::CBV) {
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for (uint32_t j = 0; j < binding.count; ++j) {
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glBindBufferBase(GL_UNIFORM_BUFFER, binding.binding + j, 0);
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}
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}
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for (size_t j = 0; j < binding.textureUnits.size(); ++j) {
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uint32_t unit = binding.textureUnits[j];
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