feat(editor): unify component registration pipeline
This commit is contained in:
@@ -33,6 +33,7 @@ add_executable(${PROJECT_NAME} WIN32
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src/Application.cpp
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src/Theme.cpp
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src/Core/UndoManager.cpp
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src/ComponentEditors/ComponentEditorRegistry.cpp
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src/Managers/SceneManager.cpp
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src/Managers/ProjectManager.cpp
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src/Core/EditorConsoleSink.cpp
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@@ -1,6 +1,7 @@
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#pragma once
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#include "IComponentEditor.h"
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#include "Core/IUndoManager.h"
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#include "UI/UI.h"
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#include <XCEngine/Components/CameraComponent.h>
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@@ -10,12 +11,12 @@ namespace Editor {
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class CameraComponentEditor : public IComponentEditor {
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public:
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const char* GetDisplayName() const override {
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const char* GetComponentTypeName() const override {
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return "Camera";
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}
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bool CanEdit(::XCEngine::Components::Component* component) const override {
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return dynamic_cast<::XCEngine::Components::CameraComponent*>(component) != nullptr;
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const char* GetDisplayName() const override {
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return "Camera";
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}
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bool Render(::XCEngine::Components::Component* component, IUndoManager* undoManager) override {
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@@ -119,10 +120,6 @@ public:
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return gameObject->GetComponent<::XCEngine::Components::CameraComponent>() ? "Already Added" : nullptr;
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}
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::XCEngine::Components::Component* AddTo(::XCEngine::Components::GameObject* gameObject) const override {
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return gameObject ? gameObject->AddComponent<::XCEngine::Components::CameraComponent>() : nullptr;
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}
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bool CanRemove(::XCEngine::Components::Component* component) const override {
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return CanEdit(component);
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}
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45
editor/src/ComponentEditors/ComponentEditorRegistry.cpp
Normal file
45
editor/src/ComponentEditors/ComponentEditorRegistry.cpp
Normal file
@@ -0,0 +1,45 @@
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#include "ComponentEditors/ComponentEditorRegistry.h"
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#include "ComponentEditors/CameraComponentEditor.h"
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#include "ComponentEditors/LightComponentEditor.h"
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#include "ComponentEditors/TransformComponentEditor.h"
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namespace XCEngine {
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namespace Editor {
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ComponentEditorRegistry& ComponentEditorRegistry::Get() {
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static ComponentEditorRegistry registry;
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return registry;
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}
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ComponentEditorRegistry::ComponentEditorRegistry() {
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RegisterEditor(std::make_unique<TransformComponentEditor>());
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RegisterEditor(std::make_unique<CameraComponentEditor>());
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RegisterEditor(std::make_unique<LightComponentEditor>());
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}
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void ComponentEditorRegistry::RegisterEditor(std::unique_ptr<IComponentEditor> editor) {
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if (!editor) {
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return;
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}
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IComponentEditor* editorPtr = editor.get();
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m_editorsByType[editor->GetComponentTypeName()] = editorPtr;
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m_editors.push_back(std::move(editor));
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}
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IComponentEditor* ComponentEditorRegistry::FindEditor(::XCEngine::Components::Component* component) const {
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return component ? FindEditorByTypeName(component->GetName()) : nullptr;
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}
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IComponentEditor* ComponentEditorRegistry::FindEditorByTypeName(const std::string& componentTypeName) const {
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const auto it = m_editorsByType.find(componentTypeName);
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return it != m_editorsByType.end() ? it->second : nullptr;
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}
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const std::vector<std::unique_ptr<IComponentEditor>>& ComponentEditorRegistry::GetEditors() const {
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return m_editors;
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}
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} // namespace Editor
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} // namespace XCEngine
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30
editor/src/ComponentEditors/ComponentEditorRegistry.h
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30
editor/src/ComponentEditors/ComponentEditorRegistry.h
Normal file
@@ -0,0 +1,30 @@
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#pragma once
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#include "IComponentEditor.h"
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace XCEngine {
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namespace Editor {
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class ComponentEditorRegistry {
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public:
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static ComponentEditorRegistry& Get();
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void RegisterEditor(std::unique_ptr<IComponentEditor> editor);
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IComponentEditor* FindEditor(::XCEngine::Components::Component* component) const;
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IComponentEditor* FindEditorByTypeName(const std::string& componentTypeName) const;
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const std::vector<std::unique_ptr<IComponentEditor>>& GetEditors() const;
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private:
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ComponentEditorRegistry();
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std::vector<std::unique_ptr<IComponentEditor>> m_editors;
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std::unordered_map<std::string, IComponentEditor*> m_editorsByType;
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};
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} // namespace Editor
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} // namespace XCEngine
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@@ -1,5 +1,6 @@
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#pragma once
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#include <XCEngine/Components/ComponentFactoryRegistry.h>
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#include <XCEngine/Components/Component.h>
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#include <XCEngine/Components/GameObject.h>
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@@ -12,8 +13,11 @@ class IComponentEditor {
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public:
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virtual ~IComponentEditor() = default;
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virtual const char* GetComponentTypeName() const = 0;
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virtual const char* GetDisplayName() const = 0;
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virtual bool CanEdit(::XCEngine::Components::Component* component) const = 0;
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virtual bool CanEdit(::XCEngine::Components::Component* component) const {
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return component && component->GetName() == GetComponentTypeName();
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}
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virtual bool Render(::XCEngine::Components::Component* component, IUndoManager* undoManager) = 0;
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virtual bool ShowInAddComponentMenu() const { return true; }
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@@ -23,8 +27,9 @@ public:
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return nullptr;
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}
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virtual ::XCEngine::Components::Component* AddTo(::XCEngine::Components::GameObject* gameObject) const {
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(void)gameObject;
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return nullptr;
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return gameObject
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? ::XCEngine::Components::ComponentFactoryRegistry::Get().CreateComponent(gameObject, GetComponentTypeName())
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: nullptr;
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}
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virtual bool CanRemove(::XCEngine::Components::Component* component) const {
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@@ -1,6 +1,7 @@
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#pragma once
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#include "IComponentEditor.h"
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#include "Core/IUndoManager.h"
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#include "UI/UI.h"
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#include <XCEngine/Components/LightComponent.h>
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@@ -10,12 +11,12 @@ namespace Editor {
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class LightComponentEditor : public IComponentEditor {
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public:
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const char* GetDisplayName() const override {
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const char* GetComponentTypeName() const override {
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return "Light";
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}
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bool CanEdit(::XCEngine::Components::Component* component) const override {
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return dynamic_cast<::XCEngine::Components::LightComponent*>(component) != nullptr;
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const char* GetDisplayName() const override {
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return "Light";
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}
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bool Render(::XCEngine::Components::Component* component, IUndoManager* undoManager) override {
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@@ -103,10 +104,6 @@ public:
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return gameObject->GetComponent<::XCEngine::Components::LightComponent>() ? "Already Added" : nullptr;
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}
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::XCEngine::Components::Component* AddTo(::XCEngine::Components::GameObject* gameObject) const override {
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return gameObject ? gameObject->AddComponent<::XCEngine::Components::LightComponent>() : nullptr;
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}
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bool CanRemove(::XCEngine::Components::Component* component) const override {
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return CanEdit(component);
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "IComponentEditor.h"
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#include "Core/IUndoManager.h"
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#include "UI/UI.h"
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#include <XCEngine/Components/TransformComponent.h>
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@@ -10,12 +11,12 @@ namespace Editor {
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class TransformComponentEditor : public IComponentEditor {
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public:
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const char* GetDisplayName() const override {
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const char* GetComponentTypeName() const override {
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return "Transform";
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}
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bool CanEdit(::XCEngine::Components::Component* component) const override {
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return dynamic_cast<::XCEngine::Components::TransformComponent*>(component) != nullptr;
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const char* GetDisplayName() const override {
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return "Transform";
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}
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bool Render(::XCEngine::Components::Component* component, IUndoManager* undoManager) override {
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@@ -1,10 +1,9 @@
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#include "SceneManager.h"
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#include "Core/EventBus.h"
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#include "Core/EditorEvents.h"
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#include <XCEngine/Components/ComponentFactoryRegistry.h>
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Components/AudioSourceComponent.h>
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#include <XCEngine/Components/AudioListenerComponent.h>
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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@@ -21,29 +20,6 @@ std::pair<std::string, std::string> SerializeComponent(const ::XCEngine::Compone
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return { component->GetName(), payload.str() };
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}
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::XCEngine::Components::Component* CreateComponentByName(
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::XCEngine::Components::GameObject* gameObject,
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const std::string& componentName) {
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if (!gameObject) {
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return nullptr;
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}
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if (componentName == "Camera") {
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return gameObject->AddComponent<::XCEngine::Components::CameraComponent>();
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}
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if (componentName == "Light") {
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return gameObject->AddComponent<::XCEngine::Components::LightComponent>();
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}
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if (componentName == "AudioSource") {
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return gameObject->AddComponent<::XCEngine::Components::AudioSourceComponent>();
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}
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if (componentName == "AudioListener") {
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return gameObject->AddComponent<::XCEngine::Components::AudioListenerComponent>();
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}
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return nullptr;
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}
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} // namespace
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SceneManager::SceneManager(EventBus* eventBus)
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@@ -152,7 +128,7 @@ void SceneManager::CopyEntity(::XCEngine::Components::GameObject::ID id) {
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}
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for (const auto& componentData : data.components) {
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if (auto* component = CreateComponentByName(newEntity, componentData.first)) {
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if (auto* component = ::XCEngine::Components::ComponentFactoryRegistry::Get().CreateComponent(newEntity, componentData.first)) {
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if (!componentData.second.empty()) {
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std::istringstream payloadStream(componentData.second);
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component->Deserialize(payloadStream);
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@@ -5,10 +5,8 @@
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#include "Core/IUndoManager.h"
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#include "Core/EventBus.h"
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#include "Core/EditorEvents.h"
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#include "ComponentEditors/CameraComponentEditor.h"
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#include "ComponentEditors/ComponentEditorRegistry.h"
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#include "ComponentEditors/IComponentEditor.h"
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#include "ComponentEditors/LightComponentEditor.h"
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#include "ComponentEditors/TransformComponentEditor.h"
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#include "Utils/UndoUtils.h"
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#include <imgui.h>
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#include <string>
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@@ -16,9 +14,7 @@
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namespace XCEngine {
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namespace Editor {
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InspectorPanel::InspectorPanel() : Panel("Inspector") {
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RegisterDefaultComponentEditors();
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}
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InspectorPanel::InspectorPanel() : Panel("Inspector") {}
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InspectorPanel::~InspectorPanel() {
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if (m_context) {
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@@ -33,34 +29,6 @@ void InspectorPanel::OnSelectionChanged(const SelectionChangedEvent& event) {
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m_selectedEntityId = event.primarySelection;
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}
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void InspectorPanel::RegisterDefaultComponentEditors() {
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RegisterComponentEditor(std::make_unique<TransformComponentEditor>());
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RegisterComponentEditor(std::make_unique<CameraComponentEditor>());
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RegisterComponentEditor(std::make_unique<LightComponentEditor>());
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}
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void InspectorPanel::RegisterComponentEditor(std::unique_ptr<IComponentEditor> editor) {
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if (!editor) {
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return;
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}
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m_componentEditors.push_back(std::move(editor));
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}
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IComponentEditor* InspectorPanel::GetEditorFor(::XCEngine::Components::Component* component) const {
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if (!component) {
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return nullptr;
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}
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for (const auto& editor : m_componentEditors) {
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if (editor && editor->CanEdit(component)) {
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return editor.get();
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}
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}
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return nullptr;
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}
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void InspectorPanel::Render() {
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ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
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@@ -126,7 +94,7 @@ void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject*
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ImGui::Separator();
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bool drewAnyEntry = false;
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for (const auto& editor : m_componentEditors) {
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for (const auto& editor : ComponentEditorRegistry::Get().GetEditors()) {
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if (!editor || !editor->ShowInAddComponentMenu()) {
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continue;
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}
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@@ -167,7 +135,7 @@ void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject*
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void InspectorPanel::RenderComponent(::XCEngine::Components::Component* component, ::XCEngine::Components::GameObject* gameObject) {
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if (!component) return;
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IComponentEditor* editor = GetEditorFor(component);
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IComponentEditor* editor = ComponentEditorRegistry::Get().FindEditor(component);
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const char* name = component->GetName().c_str();
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@@ -3,8 +3,6 @@
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#include "Panel.h"
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#include <cstdint>
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#include <memory>
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#include <vector>
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namespace XCEngine {
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namespace Components {
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@@ -14,8 +12,6 @@ class GameObject;
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namespace Editor {
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class IComponentEditor;
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class InspectorPanel : public Panel {
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public:
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InspectorPanel();
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@@ -24,9 +20,6 @@ public:
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void Render() override;
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private:
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void RegisterDefaultComponentEditors();
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void RegisterComponentEditor(std::unique_ptr<IComponentEditor> editor);
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IComponentEditor* GetEditorFor(::XCEngine::Components::Component* component) const;
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void RenderGameObject(::XCEngine::Components::GameObject* gameObject);
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void RenderAddComponentPopup(::XCEngine::Components::GameObject* gameObject);
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void RenderComponent(::XCEngine::Components::Component* component, ::XCEngine::Components::GameObject* gameObject);
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@@ -35,7 +28,6 @@ private:
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uint64_t m_selectionHandlerId = 0;
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uint64_t m_selectedEntityId = 0;
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std::vector<std::unique_ptr<IComponentEditor>> m_componentEditors;
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};
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}
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@@ -247,6 +247,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/LightComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioSourceComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioListenerComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/ComponentFactoryRegistry.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/Component.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/TransformComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/GameObject.cpp
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@@ -254,6 +255,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/LightComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/AudioSourceComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/AudioListenerComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Components/ComponentFactoryRegistry.cpp
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# Scene
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scene/Scene.h
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@@ -0,0 +1,32 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace XCEngine {
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namespace Components {
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class Component;
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class GameObject;
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class ComponentFactoryRegistry {
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public:
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using CreateComponentFn = Component* (*)(GameObject* gameObject);
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static ComponentFactoryRegistry& Get();
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void RegisterFactory(const std::string& typeName, CreateComponentFn createFn);
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Component* CreateComponent(GameObject* gameObject, const std::string& typeName) const;
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bool IsRegistered(const std::string& typeName) const;
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const std::vector<std::string>& GetRegisteredTypes() const;
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private:
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ComponentFactoryRegistry();
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std::unordered_map<std::string, CreateComponentFn> m_factories;
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std::vector<std::string> m_registrationOrder;
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};
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} // namespace Components
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} // namespace XCEngine
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67
engine/src/Components/ComponentFactoryRegistry.cpp
Normal file
67
engine/src/Components/ComponentFactoryRegistry.cpp
Normal file
@@ -0,0 +1,67 @@
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#include "Components/ComponentFactoryRegistry.h"
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#include "Components/AudioListenerComponent.h"
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#include "Components/AudioSourceComponent.h"
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#include "Components/CameraComponent.h"
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#include "Components/GameObject.h"
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#include "Components/LightComponent.h"
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namespace XCEngine {
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namespace Components {
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namespace {
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template<typename T>
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Component* CreateBuiltInComponent(GameObject* gameObject) {
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return gameObject ? gameObject->AddComponent<T>() : nullptr;
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}
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} // namespace
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ComponentFactoryRegistry& ComponentFactoryRegistry::Get() {
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static ComponentFactoryRegistry registry;
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return registry;
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}
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ComponentFactoryRegistry::ComponentFactoryRegistry() {
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RegisterFactory("Camera", &CreateBuiltInComponent<CameraComponent>);
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RegisterFactory("Light", &CreateBuiltInComponent<LightComponent>);
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RegisterFactory("AudioSource", &CreateBuiltInComponent<AudioSourceComponent>);
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RegisterFactory("AudioListener", &CreateBuiltInComponent<AudioListenerComponent>);
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}
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void ComponentFactoryRegistry::RegisterFactory(const std::string& typeName, CreateComponentFn createFn) {
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if (typeName.empty() || !createFn) {
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return;
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}
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||||
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const auto [it, inserted] = m_factories.insert_or_assign(typeName, createFn);
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||||
(void)it;
|
||||
if (inserted) {
|
||||
m_registrationOrder.push_back(typeName);
|
||||
}
|
||||
}
|
||||
|
||||
Component* ComponentFactoryRegistry::CreateComponent(GameObject* gameObject, const std::string& typeName) const {
|
||||
if (!gameObject) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto it = m_factories.find(typeName);
|
||||
if (it == m_factories.end() || !it->second) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return it->second(gameObject);
|
||||
}
|
||||
|
||||
bool ComponentFactoryRegistry::IsRegistered(const std::string& typeName) const {
|
||||
return m_factories.find(typeName) != m_factories.end();
|
||||
}
|
||||
|
||||
const std::vector<std::string>& ComponentFactoryRegistry::GetRegisteredTypes() const {
|
||||
return m_registrationOrder;
|
||||
}
|
||||
|
||||
} // namespace Components
|
||||
} // namespace XCEngine
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "Scene/Scene.h"
|
||||
#include "Components/ComponentFactoryRegistry.h"
|
||||
#include "Components/GameObject.h"
|
||||
#include "Components/TransformComponent.h"
|
||||
#include "Components/CameraComponent.h"
|
||||
#include "Components/LightComponent.h"
|
||||
#include "Components/AudioSourceComponent.h"
|
||||
#include "Components/AudioListenerComponent.h"
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
#include <unordered_map>
|
||||
@@ -66,27 +63,6 @@ std::string UnescapeString(const std::string& value) {
|
||||
return unescaped;
|
||||
}
|
||||
|
||||
Component* CreateComponentByType(GameObject* gameObject, const std::string& type) {
|
||||
if (!gameObject) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (type == "Camera") {
|
||||
return gameObject->AddComponent<CameraComponent>();
|
||||
}
|
||||
if (type == "Light") {
|
||||
return gameObject->AddComponent<LightComponent>();
|
||||
}
|
||||
if (type == "AudioSource") {
|
||||
return gameObject->AddComponent<AudioSourceComponent>();
|
||||
}
|
||||
if (type == "AudioListener") {
|
||||
return gameObject->AddComponent<AudioListenerComponent>();
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SerializeGameObjectRecursive(std::ostream& os, GameObject* gameObject) {
|
||||
if (!gameObject) {
|
||||
return;
|
||||
@@ -345,7 +321,7 @@ void Scene::DeserializeFromString(const std::string& data) {
|
||||
}
|
||||
|
||||
for (const PendingComponentData& componentData : pending.components) {
|
||||
if (Component* component = CreateComponentByType(go.get(), componentData.type)) {
|
||||
if (Component* component = ComponentFactoryRegistry::Get().CreateComponent(go.get(), componentData.type)) {
|
||||
if (!componentData.payload.empty()) {
|
||||
std::istringstream componentStream(componentData.payload);
|
||||
component->Deserialize(componentStream);
|
||||
|
||||
@@ -4,6 +4,7 @@ project(XCEngine_ComponentsTests)
|
||||
|
||||
set(COMPONENTS_TEST_SOURCES
|
||||
test_component.cpp
|
||||
test_component_factory_registry.cpp
|
||||
test_transform_component.cpp
|
||||
test_game_object.cpp
|
||||
test_camera_light_component.cpp
|
||||
|
||||
36
tests/Components/test_component_factory_registry.cpp
Normal file
36
tests/Components/test_component_factory_registry.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <XCEngine/Components/AudioListenerComponent.h>
|
||||
#include <XCEngine/Components/AudioSourceComponent.h>
|
||||
#include <XCEngine/Components/CameraComponent.h>
|
||||
#include <XCEngine/Components/ComponentFactoryRegistry.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
#include <XCEngine/Components/LightComponent.h>
|
||||
|
||||
using namespace XCEngine::Components;
|
||||
|
||||
namespace {
|
||||
|
||||
TEST(ComponentFactoryRegistry_Test, BuiltInTypesAreRegistered) {
|
||||
auto& registry = ComponentFactoryRegistry::Get();
|
||||
|
||||
EXPECT_TRUE(registry.IsRegistered("Camera"));
|
||||
EXPECT_TRUE(registry.IsRegistered("Light"));
|
||||
EXPECT_TRUE(registry.IsRegistered("AudioSource"));
|
||||
EXPECT_TRUE(registry.IsRegistered("AudioListener"));
|
||||
EXPECT_FALSE(registry.IsRegistered("Transform"));
|
||||
EXPECT_FALSE(registry.IsRegistered("MissingComponent"));
|
||||
}
|
||||
|
||||
TEST(ComponentFactoryRegistry_Test, CreateBuiltInComponentsByTypeName) {
|
||||
GameObject gameObject("FactoryTarget");
|
||||
auto& registry = ComponentFactoryRegistry::Get();
|
||||
|
||||
EXPECT_NE(dynamic_cast<CameraComponent*>(registry.CreateComponent(&gameObject, "Camera")), nullptr);
|
||||
EXPECT_NE(dynamic_cast<LightComponent*>(registry.CreateComponent(&gameObject, "Light")), nullptr);
|
||||
EXPECT_NE(dynamic_cast<AudioSourceComponent*>(registry.CreateComponent(&gameObject, "AudioSource")), nullptr);
|
||||
EXPECT_NE(dynamic_cast<AudioListenerComponent*>(registry.CreateComponent(&gameObject, "AudioListener")), nullptr);
|
||||
EXPECT_EQ(registry.CreateComponent(&gameObject, "MissingComponent"), nullptr);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@@ -1,4 +1,6 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <XCEngine/Components/AudioListenerComponent.h>
|
||||
#include <XCEngine/Components/AudioSourceComponent.h>
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
#include <XCEngine/Components/CameraComponent.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
@@ -262,6 +264,30 @@ TEST_F(SceneTest, Save_ContainsGameObjectData) {
|
||||
std::filesystem::remove(scenePath);
|
||||
}
|
||||
|
||||
TEST_F(SceneTest, Save_And_Load_PreservesAudioComponents) {
|
||||
GameObject* listenerObject = testScene->CreateGameObject("Listener");
|
||||
GameObject* sourceObject = testScene->CreateGameObject("Source");
|
||||
|
||||
listenerObject->AddComponent<AudioListenerComponent>();
|
||||
sourceObject->AddComponent<AudioSourceComponent>();
|
||||
|
||||
const std::filesystem::path scenePath = GetTempScenePath("test_scene_audio_components.xc");
|
||||
testScene->Save(scenePath.string());
|
||||
|
||||
Scene loadedScene;
|
||||
loadedScene.Load(scenePath.string());
|
||||
|
||||
GameObject* loadedListenerObject = loadedScene.Find("Listener");
|
||||
GameObject* loadedSourceObject = loadedScene.Find("Source");
|
||||
ASSERT_NE(loadedListenerObject, nullptr);
|
||||
ASSERT_NE(loadedSourceObject, nullptr);
|
||||
|
||||
EXPECT_NE(loadedListenerObject->GetComponent<AudioListenerComponent>(), nullptr);
|
||||
EXPECT_NE(loadedSourceObject->GetComponent<AudioSourceComponent>(), nullptr);
|
||||
|
||||
std::filesystem::remove(scenePath);
|
||||
}
|
||||
|
||||
TEST_F(SceneTest, Save_And_Load_PreservesHierarchyAndComponents) {
|
||||
testScene->SetName("Serialized Scene");
|
||||
testScene->SetActive(false);
|
||||
|
||||
Reference in New Issue
Block a user