Add request-level clear control for camera rendering

This commit is contained in:
2026-03-27 17:46:47 +08:00
parent cf8e669f75
commit 704d2067ce
6 changed files with 45 additions and 4 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include <XCEngine/Rendering/RenderCameraData.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
@@ -17,6 +18,7 @@ struct CameraRenderRequest {
RenderContext context;
RenderSurface surface;
float cameraDepth = 0.0f;
RenderClearFlags clearFlags = RenderClearFlags::All;
bool IsValid() const {
return scene != nullptr &&

View File

@@ -9,12 +9,34 @@
namespace XCEngine {
namespace Rendering {
enum class RenderClearFlags : uint8_t {
None = 0,
Color = 1 << 0,
Depth = 1 << 1,
All = (1 << 0) | (1 << 1)
};
constexpr RenderClearFlags operator|(RenderClearFlags lhs, RenderClearFlags rhs) {
return static_cast<RenderClearFlags>(
static_cast<uint8_t>(lhs) | static_cast<uint8_t>(rhs));
}
constexpr RenderClearFlags operator&(RenderClearFlags lhs, RenderClearFlags rhs) {
return static_cast<RenderClearFlags>(
static_cast<uint8_t>(lhs) & static_cast<uint8_t>(rhs));
}
constexpr bool HasRenderClearFlag(RenderClearFlags flags, RenderClearFlags flag) {
return static_cast<uint8_t>(flags & flag) != 0;
}
struct RenderCameraData {
Math::Matrix4x4 view = Math::Matrix4x4::Identity();
Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
Math::Matrix4x4 viewProjection = Math::Matrix4x4::Identity();
Math::Vector3 worldPosition = Math::Vector3::Zero();
Math::Color clearColor = Math::Color::Black();
RenderClearFlags clearFlags = RenderClearFlags::All;
uint32_t viewportWidth = 0;
uint32_t viewportHeight = 0;
};

View File

@@ -50,6 +50,7 @@ bool CameraRenderer::Render(
return false;
}
sceneData.cameraData.clearFlags = request.clearFlags;
return m_pipeline->Render(request.context, request.surface, sceneData);
}

View File

@@ -235,12 +235,15 @@ bool BuiltinForwardPipeline::Render(
? surface.GetClearColorOverride()
: sceneData.cameraData.clearColor;
const float clearValues[4] = { clearColor.r, clearColor.g, clearColor.b, clearColor.a };
for (RHI::RHIResourceView* renderTarget : renderTargets) {
if (renderTarget != nullptr) {
commandList->ClearRenderTarget(renderTarget, clearValues);
if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color)) {
for (RHI::RHIResourceView* renderTarget : renderTargets) {
if (renderTarget != nullptr) {
commandList->ClearRenderTarget(renderTarget, clearValues);
}
}
}
if (surface.GetDepthAttachment() != nullptr) {
if (surface.GetDepthAttachment() != nullptr &&
HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Depth)) {
commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0);
}

View File

@@ -47,6 +47,7 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
request.context = context;
request.surface = surface;
request.cameraDepth = camera->GetDepth();
request.clearFlags = RenderClearFlags::All;
requests.push_back(request);
return requests;
}

View File

@@ -22,7 +22,9 @@ struct MockPipelineState {
uint32_t lastSurfaceHeight = 0;
CameraComponent* lastCamera = nullptr;
size_t lastVisibleItemCount = 0;
RenderClearFlags lastClearFlags = RenderClearFlags::All;
std::vector<CameraComponent*> renderedCameras;
std::vector<RenderClearFlags> renderedClearFlags;
};
class MockPipeline final : public RenderPipeline {
@@ -49,7 +51,9 @@ public:
m_state->lastSurfaceHeight = surface.GetHeight();
m_state->lastCamera = sceneData.camera;
m_state->lastVisibleItemCount = sceneData.visibleItems.size();
m_state->lastClearFlags = sceneData.cameraData.clearFlags;
m_state->renderedCameras.push_back(sceneData.camera);
m_state->renderedClearFlags.push_back(sceneData.cameraData.clearFlags);
return true;
}
@@ -89,6 +93,7 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
request.context = CreateValidContext();
request.surface = RenderSurface(640, 480);
request.cameraDepth = overrideCamera->GetDepth();
request.clearFlags = RenderClearFlags::None;
ASSERT_TRUE(renderer.Render(request));
EXPECT_EQ(state->renderCalls, 1);
@@ -97,6 +102,7 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
EXPECT_EQ(state->lastCamera, overrideCamera);
EXPECT_NE(state->lastCamera, primaryCamera);
EXPECT_EQ(state->lastVisibleItemCount, 0u);
EXPECT_EQ(state->lastClearFlags, RenderClearFlags::None);
}
TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {
@@ -121,6 +127,7 @@ TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {
ASSERT_EQ(defaultRequests.size(), 1u);
EXPECT_EQ(defaultRequests[0].camera, highCamera);
EXPECT_EQ(defaultRequests[0].cameraDepth, 5.0f);
EXPECT_EQ(defaultRequests[0].clearFlags, RenderClearFlags::All);
EXPECT_EQ(defaultRequests[0].surface.GetWidth(), 320u);
EXPECT_EQ(defaultRequests[0].surface.GetHeight(), 180u);
@@ -188,14 +195,19 @@ TEST(SceneRenderer_Test, SortsManualCameraRequestsByDepthBeforeRendering) {
farRequest.context = CreateValidContext();
farRequest.surface = RenderSurface(800, 600);
farRequest.cameraDepth = farCamera->GetDepth();
farRequest.clearFlags = RenderClearFlags::None;
CameraRenderRequest nearRequest = farRequest;
nearRequest.camera = nearCamera;
nearRequest.cameraDepth = nearCamera->GetDepth();
nearRequest.clearFlags = RenderClearFlags::Depth;
const std::vector<CameraRenderRequest> requests = { farRequest, nearRequest };
ASSERT_TRUE(renderer.Render(requests));
ASSERT_EQ(state->renderedCameras.size(), 2u);
ASSERT_EQ(state->renderedClearFlags.size(), 2u);
EXPECT_EQ(state->renderedCameras[0], nearCamera);
EXPECT_EQ(state->renderedClearFlags[0], RenderClearFlags::Depth);
EXPECT_EQ(state->renderedCameras[1], farCamera);
EXPECT_EQ(state->renderedClearFlags[1], RenderClearFlags::None);
}