feat(scripting): add field model editing and defaults support
This commit is contained in:
@@ -1,6 +1,10 @@
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#pragma once
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#include <XCEngine/Scripting/ScriptField.h>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace XCEngine {
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@@ -39,6 +43,29 @@ public:
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virtual void OnRuntimeStart(Components::Scene* scene) = 0;
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virtual void OnRuntimeStop(Components::Scene* scene) = 0;
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virtual bool TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldMetadata>& outFields) const = 0;
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virtual bool TryGetClassFieldDefaultValues(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldDefaultValue>& outFields) const = 0;
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virtual bool TrySetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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const ScriptFieldValue& value) = 0;
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virtual bool TryGetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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ScriptFieldValue& outValue) const = 0;
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virtual void SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) = 0;
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virtual bool CreateScriptInstance(const ScriptRuntimeContext& context) = 0;
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virtual void DestroyScriptInstance(const ScriptRuntimeContext& context) = 0;
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@@ -50,6 +50,16 @@ public:
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const std::string& namespaceName,
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const std::string& className) const;
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std::vector<std::string> GetScriptClassNames(const std::string& assemblyName = std::string()) const;
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bool TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldMetadata>& outFields) const override;
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bool TryGetClassFieldDefaultValues(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldDefaultValue>& outFields) const override;
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bool HasManagedInstance(const ScriptComponent* component) const;
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size_t GetManagedInstanceCount() const { return m_instances.size(); }
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@@ -79,6 +89,15 @@ public:
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void OnRuntimeStart(Components::Scene* scene) override;
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void OnRuntimeStop(Components::Scene* scene) override;
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bool TrySetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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const ScriptFieldValue& value) override;
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bool TryGetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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ScriptFieldValue& outValue) const override;
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void SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) override;
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bool CreateScriptInstance(const ScriptRuntimeContext& context) override;
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void DestroyScriptInstance(const ScriptRuntimeContext& context) override;
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void InvokeMethod(const ScriptRuntimeContext& context, ScriptLifecycleMethod method, float deltaTime) override;
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@@ -9,6 +9,25 @@ class NullScriptRuntime : public IScriptRuntime {
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public:
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void OnRuntimeStart(Components::Scene* scene) override;
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void OnRuntimeStop(Components::Scene* scene) override;
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bool TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldMetadata>& outFields) const override;
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bool TryGetClassFieldDefaultValues(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldDefaultValue>& outFields) const override;
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bool TrySetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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const ScriptFieldValue& value) override;
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bool TryGetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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ScriptFieldValue& outValue) const override;
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void SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) override;
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bool CreateScriptInstance(const ScriptRuntimeContext& context) override;
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void DestroyScriptInstance(const ScriptRuntimeContext& context) override;
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@@ -2,9 +2,12 @@
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#include <XCEngine/Scripting/IScriptRuntime.h>
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#include <XCEngine/Scripting/NullScriptRuntime.h>
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#include <XCEngine/Scripting/ScriptFieldStorage.h>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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@@ -37,6 +40,60 @@ public:
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bool HasTrackedScriptComponent(const ScriptComponent* component) const;
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bool HasRuntimeInstance(const ScriptComponent* component) const;
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size_t GetTrackedScriptCount() const { return m_scriptOrder.size(); }
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bool TrySetScriptFieldValue(
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ScriptComponent* component,
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const std::string& fieldName,
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ScriptFieldType type,
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const ScriptFieldValue& value);
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bool TryGetScriptFieldValue(
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const ScriptComponent* component,
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const std::string& fieldName,
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ScriptFieldValue& outValue) const;
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bool ApplyScriptFieldWrites(
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ScriptComponent* component,
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const std::vector<ScriptFieldWriteRequest>& requests,
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std::vector<ScriptFieldWriteResult>& outResults);
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bool ClearScriptFieldOverrides(
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ScriptComponent* component,
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const std::vector<ScriptFieldClearRequest>& requests,
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std::vector<ScriptFieldClearResult>& outResults);
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bool TryGetScriptFieldModel(
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const ScriptComponent* component,
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ScriptFieldModel& outModel) const;
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bool TryGetScriptFieldSnapshots(
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const ScriptComponent* component,
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std::vector<ScriptFieldSnapshot>& outFields) const;
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template<typename T>
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bool TrySetScriptFieldValue(ScriptComponent* component, const std::string& fieldName, const T& value) {
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using ValueType = std::decay_t<T>;
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return TrySetScriptFieldValue(
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component,
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fieldName,
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ScriptFieldTypeResolver<ValueType>::value,
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ScriptFieldValue(ValueType(value)));
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}
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bool TrySetScriptFieldValue(ScriptComponent* component, const std::string& fieldName, const char* value) {
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return TrySetScriptFieldValue(component, fieldName, std::string(value ? value : ""));
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}
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template<typename T>
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bool TryGetScriptFieldValue(const ScriptComponent* component, const std::string& fieldName, T& outValue) const {
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ScriptFieldValue value;
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if (!TryGetScriptFieldValue(component, fieldName, value)) {
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return false;
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}
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using ValueType = std::decay_t<T>;
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const ValueType* typedValue = std::get_if<ValueType>(&value);
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if (!typedValue) {
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return false;
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}
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outValue = *typedValue;
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return true;
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}
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private:
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struct ScriptInstanceKey {
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@@ -7,6 +7,7 @@
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#include <cstdint>
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#include <string>
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#include <variant>
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#include <vector>
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namespace XCEngine {
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namespace Scripting {
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@@ -37,6 +38,56 @@ struct GameObjectReference {
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}
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};
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struct ScriptFieldMetadata {
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std::string name;
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ScriptFieldType type = ScriptFieldType::None;
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bool operator==(const ScriptFieldMetadata& other) const {
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return name == other.name && type == other.type;
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}
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bool operator!=(const ScriptFieldMetadata& other) const {
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return !(*this == other);
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}
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};
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enum class ScriptFieldClassStatus {
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Unassigned = 0,
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Available,
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Missing
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};
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enum class ScriptFieldValueSource {
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None = 0,
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DefaultValue,
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StoredValue,
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ManagedValue
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};
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enum class ScriptFieldIssue {
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None = 0,
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StoredOnly,
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TypeMismatch
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};
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enum class ScriptFieldWriteStatus {
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Applied = 0,
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EmptyFieldName,
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UnknownField,
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InvalidValue,
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TypeMismatch,
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StoredOnlyField,
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ApplyFailed
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};
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enum class ScriptFieldClearStatus {
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Applied = 0,
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EmptyFieldName,
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UnknownField,
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NoValueToClear,
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ApplyFailed
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};
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using ScriptFieldValue = std::variant<
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std::monostate,
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float,
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@@ -50,6 +101,80 @@ using ScriptFieldValue = std::variant<
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Math::Vector4,
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GameObjectReference>;
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struct ScriptFieldDefaultValue {
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std::string fieldName;
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ScriptFieldType type = ScriptFieldType::None;
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ScriptFieldValue value = std::monostate{};
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bool operator==(const ScriptFieldDefaultValue& other) const {
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return fieldName == other.fieldName
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&& type == other.type
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&& value == other.value;
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}
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bool operator!=(const ScriptFieldDefaultValue& other) const {
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return !(*this == other);
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}
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};
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struct ScriptFieldSnapshot {
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ScriptFieldMetadata metadata;
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bool declaredInClass = false;
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bool hasDefaultValue = false;
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ScriptFieldValue defaultValue = std::monostate{};
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bool hasValue = false;
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ScriptFieldValue value = std::monostate{};
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ScriptFieldValueSource valueSource = ScriptFieldValueSource::None;
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ScriptFieldIssue issue = ScriptFieldIssue::None;
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bool hasStoredValue = false;
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ScriptFieldType storedType = ScriptFieldType::None;
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ScriptFieldValue storedValue = std::monostate{};
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bool operator==(const ScriptFieldSnapshot& other) const {
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return metadata == other.metadata
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&& declaredInClass == other.declaredInClass
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&& hasDefaultValue == other.hasDefaultValue
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&& defaultValue == other.defaultValue
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&& hasValue == other.hasValue
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&& value == other.value
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&& valueSource == other.valueSource
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&& issue == other.issue
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&& hasStoredValue == other.hasStoredValue
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&& storedType == other.storedType
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&& storedValue == other.storedValue;
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}
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bool operator!=(const ScriptFieldSnapshot& other) const {
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return !(*this == other);
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}
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};
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struct ScriptFieldModel {
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ScriptFieldClassStatus classStatus = ScriptFieldClassStatus::Unassigned;
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std::vector<ScriptFieldSnapshot> fields;
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};
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struct ScriptFieldWriteRequest {
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std::string fieldName;
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ScriptFieldType type = ScriptFieldType::None;
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ScriptFieldValue value = std::monostate{};
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};
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struct ScriptFieldWriteResult {
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std::string fieldName;
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ScriptFieldType type = ScriptFieldType::None;
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ScriptFieldWriteStatus status = ScriptFieldWriteStatus::ApplyFailed;
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};
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struct ScriptFieldClearRequest {
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std::string fieldName;
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};
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struct ScriptFieldClearResult {
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std::string fieldName;
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ScriptFieldClearStatus status = ScriptFieldClearStatus::ApplyFailed;
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};
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std::string ScriptFieldTypeToString(ScriptFieldType type);
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bool TryParseScriptFieldType(const std::string& value, ScriptFieldType& outType);
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@@ -1298,6 +1298,73 @@ std::vector<std::string> MonoScriptRuntime::GetScriptClassNames(const std::strin
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return classNames;
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}
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bool MonoScriptRuntime::TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldMetadata>& outFields) const {
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outFields.clear();
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const ClassMetadata* metadata = FindClassMetadata(assemblyName, namespaceName, className);
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if (!metadata) {
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return false;
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}
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outFields.reserve(metadata->fields.size());
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for (const auto& [fieldName, fieldMetadata] : metadata->fields) {
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outFields.push_back(ScriptFieldMetadata{fieldName, fieldMetadata.type});
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}
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std::sort(
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outFields.begin(),
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outFields.end(),
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[](const ScriptFieldMetadata& lhs, const ScriptFieldMetadata& rhs) {
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return lhs.name < rhs.name;
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});
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return true;
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}
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bool MonoScriptRuntime::TryGetClassFieldDefaultValues(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldDefaultValue>& outFields) const {
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outFields.clear();
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const ClassMetadata* metadata = FindClassMetadata(assemblyName, namespaceName, className);
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if (!metadata) {
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return false;
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}
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SetCurrentDomain();
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MonoObject* instance = mono_object_new(m_appDomain, metadata->monoClass);
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if (!instance) {
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return false;
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}
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mono_runtime_object_init(instance);
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outFields.reserve(metadata->fields.size());
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for (const auto& [fieldName, fieldMetadata] : metadata->fields) {
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ScriptFieldValue value;
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if (!TryReadFieldValue(instance, fieldMetadata, value)) {
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outFields.clear();
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return false;
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}
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outFields.push_back(ScriptFieldDefaultValue{fieldName, fieldMetadata.type, value});
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}
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std::sort(
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outFields.begin(),
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outFields.end(),
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[](const ScriptFieldDefaultValue& lhs, const ScriptFieldDefaultValue& rhs) {
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return lhs.fieldName < rhs.fieldName;
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});
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return true;
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}
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bool MonoScriptRuntime::HasManagedInstance(const ScriptComponent* component) const {
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const InstanceData* instanceData = FindInstance(component);
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return instanceData != nullptr && GetManagedObject(*instanceData) != nullptr;
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@@ -1347,6 +1414,91 @@ void MonoScriptRuntime::OnRuntimeStop(Components::Scene* scene) {
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GetInternalCallDeltaTime() = 0.0f;
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}
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bool MonoScriptRuntime::TrySetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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const ScriptFieldValue& value) {
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const InstanceData* instanceData = FindInstance(context);
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if (!instanceData || !instanceData->classMetadata) {
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return false;
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}
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const auto metadataIt = instanceData->classMetadata->fields.find(fieldName);
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if (metadataIt == instanceData->classMetadata->fields.end()) {
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return false;
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}
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if (!IsScriptFieldValueCompatible(metadataIt->second.type, value)) {
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return false;
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}
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MonoObject* instance = GetManagedObject(*instanceData);
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if (!instance) {
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return false;
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}
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return TrySetFieldValue(instance, metadataIt->second, value);
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}
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bool MonoScriptRuntime::TryGetManagedFieldValue(
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const ScriptRuntimeContext& context,
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const std::string& fieldName,
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ScriptFieldValue& outValue) const {
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const InstanceData* instanceData = FindInstance(context);
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if (!instanceData || !instanceData->classMetadata) {
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return false;
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}
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const auto metadataIt = instanceData->classMetadata->fields.find(fieldName);
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if (metadataIt == instanceData->classMetadata->fields.end()) {
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return false;
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}
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MonoObject* instance = GetManagedObject(*instanceData);
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if (!instance) {
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return false;
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}
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return TryReadFieldValue(instance, metadataIt->second, outValue);
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}
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void MonoScriptRuntime::SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) {
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if (!context.component) {
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return;
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}
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const InstanceData* instanceData = FindInstance(context);
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if (!instanceData || !instanceData->classMetadata) {
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return;
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}
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MonoObject* instance = GetManagedObject(*instanceData);
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if (!instance) {
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return;
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}
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ScriptFieldStorage& fieldStorage = context.component->GetFieldStorage();
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const std::vector<std::string> fieldNames = fieldStorage.GetFieldNames();
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for (const std::string& fieldName : fieldNames) {
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StoredScriptField* storedField = fieldStorage.FindField(fieldName);
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if (!storedField) {
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continue;
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}
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const auto metadataIt = instanceData->classMetadata->fields.find(fieldName);
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if (metadataIt == instanceData->classMetadata->fields.end() || storedField->type != metadataIt->second.type) {
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continue;
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}
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ScriptFieldValue value;
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if (!TryReadFieldValue(instance, metadataIt->second, value)) {
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continue;
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}
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fieldStorage.SetFieldValue(fieldName, storedField->type, value);
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}
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}
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bool MonoScriptRuntime::CreateScriptInstance(const ScriptRuntimeContext& context) {
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if (!context.component) {
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SetError("Cannot create a managed script instance without a ScriptComponent.");
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@@ -11,6 +11,54 @@ void NullScriptRuntime::OnRuntimeStop(Components::Scene* scene) {
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(void)scene;
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}
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|
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bool NullScriptRuntime::TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldMetadata>& outFields) const {
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(void)assemblyName;
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(void)namespaceName;
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(void)className;
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outFields.clear();
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return false;
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}
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bool NullScriptRuntime::TryGetClassFieldDefaultValues(
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const std::string& assemblyName,
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const std::string& namespaceName,
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const std::string& className,
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std::vector<ScriptFieldDefaultValue>& outFields) const {
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(void)assemblyName;
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(void)namespaceName;
|
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(void)className;
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outFields.clear();
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return false;
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}
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bool NullScriptRuntime::TrySetManagedFieldValue(
|
||||
const ScriptRuntimeContext& context,
|
||||
const std::string& fieldName,
|
||||
const ScriptFieldValue& value) {
|
||||
(void)context;
|
||||
(void)fieldName;
|
||||
(void)value;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NullScriptRuntime::TryGetManagedFieldValue(
|
||||
const ScriptRuntimeContext& context,
|
||||
const std::string& fieldName,
|
||||
ScriptFieldValue& outValue) const {
|
||||
(void)context;
|
||||
(void)fieldName;
|
||||
(void)outValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
void NullScriptRuntime::SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) {
|
||||
(void)context;
|
||||
}
|
||||
|
||||
bool NullScriptRuntime::CreateScriptInstance(const ScriptRuntimeContext& context) {
|
||||
return context.component != nullptr;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,51 @@
|
||||
namespace XCEngine {
|
||||
namespace Scripting {
|
||||
|
||||
namespace {
|
||||
|
||||
std::unordered_map<std::string, ScriptFieldValue> CollectClassDefaultValues(
|
||||
const IScriptRuntime* runtime,
|
||||
const ScriptComponent* component,
|
||||
ScriptFieldClassStatus classStatus) {
|
||||
std::unordered_map<std::string, ScriptFieldValue> defaultValues;
|
||||
if (!runtime || !component || classStatus != ScriptFieldClassStatus::Available || !component->HasScriptClass()) {
|
||||
return defaultValues;
|
||||
}
|
||||
|
||||
std::vector<ScriptFieldDefaultValue> fields;
|
||||
if (!runtime->TryGetClassFieldDefaultValues(
|
||||
component->GetAssemblyName(),
|
||||
component->GetNamespaceName(),
|
||||
component->GetClassName(),
|
||||
fields)) {
|
||||
return defaultValues;
|
||||
}
|
||||
|
||||
defaultValues.reserve(fields.size());
|
||||
for (const ScriptFieldDefaultValue& field : fields) {
|
||||
if (field.fieldName.empty() || !IsScriptFieldValueCompatible(field.type, field.value)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
defaultValues.emplace(field.fieldName, field.value);
|
||||
}
|
||||
|
||||
return defaultValues;
|
||||
}
|
||||
|
||||
ScriptFieldValue ResolveScriptFieldDefaultValue(
|
||||
const ScriptFieldMetadata& metadata,
|
||||
const std::unordered_map<std::string, ScriptFieldValue>& defaultValues) {
|
||||
const auto it = defaultValues.find(metadata.name);
|
||||
if (it != defaultValues.end() && IsScriptFieldValueCompatible(metadata.type, it->second)) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
return CreateDefaultScriptFieldValue(metadata.type);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ScriptEngine& ScriptEngine::Get() {
|
||||
static ScriptEngine instance;
|
||||
return instance;
|
||||
@@ -203,6 +248,346 @@ bool ScriptEngine::HasRuntimeInstance(const ScriptComponent* component) const {
|
||||
return state && state->instanceCreated;
|
||||
}
|
||||
|
||||
bool ScriptEngine::TrySetScriptFieldValue(
|
||||
ScriptComponent* component,
|
||||
const std::string& fieldName,
|
||||
ScriptFieldType type,
|
||||
const ScriptFieldValue& value) {
|
||||
if (!component || fieldName.empty() || !IsScriptFieldValueCompatible(type, value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component->HasScriptClass()) {
|
||||
std::vector<ScriptFieldMetadata> fields;
|
||||
if (m_runtime->TryGetClassFieldMetadata(
|
||||
component->GetAssemblyName(),
|
||||
component->GetNamespaceName(),
|
||||
component->GetClassName(),
|
||||
fields)) {
|
||||
const auto fieldIt = std::find_if(
|
||||
fields.begin(),
|
||||
fields.end(),
|
||||
[&fieldName](const ScriptFieldMetadata& metadata) {
|
||||
return metadata.name == fieldName;
|
||||
});
|
||||
if (fieldIt == fields.end() || fieldIt->type != type) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
|
||||
if (state && state->instanceCreated && !m_runtime->TrySetManagedFieldValue(state->context, fieldName, value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return component->GetFieldStorage().SetFieldValue(fieldName, type, value);
|
||||
}
|
||||
|
||||
bool ScriptEngine::TryGetScriptFieldValue(
|
||||
const ScriptComponent* component,
|
||||
const std::string& fieldName,
|
||||
ScriptFieldValue& outValue) const {
|
||||
if (!component || fieldName.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
|
||||
if (state && state->instanceCreated && m_runtime->TryGetManagedFieldValue(state->context, fieldName, outValue)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const StoredScriptField* storedField = component->GetFieldStorage().FindField(fieldName);
|
||||
if (!storedField) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outValue = storedField->value;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptEngine::ApplyScriptFieldWrites(
|
||||
ScriptComponent* component,
|
||||
const std::vector<ScriptFieldWriteRequest>& requests,
|
||||
std::vector<ScriptFieldWriteResult>& outResults) {
|
||||
outResults.clear();
|
||||
if (!component) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ScriptFieldModel model;
|
||||
if (!TryGetScriptFieldModel(component, model)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::unordered_map<std::string, ScriptFieldValue> defaultValues =
|
||||
CollectClassDefaultValues(m_runtime, component, model.classStatus);
|
||||
|
||||
std::unordered_map<std::string, const ScriptFieldSnapshot*> fieldByName;
|
||||
fieldByName.reserve(model.fields.size());
|
||||
for (const ScriptFieldSnapshot& field : model.fields) {
|
||||
fieldByName.emplace(field.metadata.name, &field);
|
||||
}
|
||||
|
||||
outResults.reserve(requests.size());
|
||||
|
||||
bool allApplied = true;
|
||||
for (const ScriptFieldWriteRequest& request : requests) {
|
||||
ScriptFieldWriteResult result;
|
||||
result.fieldName = request.fieldName;
|
||||
result.type = request.type;
|
||||
|
||||
if (request.fieldName.empty()) {
|
||||
result.status = ScriptFieldWriteStatus::EmptyFieldName;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!IsScriptFieldValueCompatible(request.type, request.value)) {
|
||||
result.status = ScriptFieldWriteStatus::InvalidValue;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto fieldIt = fieldByName.find(request.fieldName);
|
||||
if (fieldIt == fieldByName.end()) {
|
||||
result.status = ScriptFieldWriteStatus::UnknownField;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
const ScriptFieldSnapshot& field = *fieldIt->second;
|
||||
if (field.metadata.type != request.type) {
|
||||
result.status = ScriptFieldWriteStatus::TypeMismatch;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (model.classStatus == ScriptFieldClassStatus::Available && !field.declaredInClass) {
|
||||
result.status = ScriptFieldWriteStatus::StoredOnlyField;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
const bool applied = field.declaredInClass
|
||||
? TrySetScriptFieldValue(component, request.fieldName, request.type, request.value)
|
||||
: component->GetFieldStorage().SetFieldValue(request.fieldName, request.type, request.value);
|
||||
if (!applied) {
|
||||
result.status = ScriptFieldWriteStatus::ApplyFailed;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
result.status = ScriptFieldWriteStatus::Applied;
|
||||
outResults.push_back(std::move(result));
|
||||
}
|
||||
|
||||
return allApplied;
|
||||
}
|
||||
|
||||
bool ScriptEngine::ClearScriptFieldOverrides(
|
||||
ScriptComponent* component,
|
||||
const std::vector<ScriptFieldClearRequest>& requests,
|
||||
std::vector<ScriptFieldClearResult>& outResults) {
|
||||
outResults.clear();
|
||||
if (!component) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ScriptFieldModel model;
|
||||
if (!TryGetScriptFieldModel(component, model)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::unordered_map<std::string, ScriptFieldValue> defaultValues =
|
||||
CollectClassDefaultValues(m_runtime, component, model.classStatus);
|
||||
|
||||
std::unordered_map<std::string, const ScriptFieldSnapshot*> fieldByName;
|
||||
fieldByName.reserve(model.fields.size());
|
||||
for (const ScriptFieldSnapshot& field : model.fields) {
|
||||
fieldByName.emplace(field.metadata.name, &field);
|
||||
}
|
||||
|
||||
ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
|
||||
const bool hasLiveInstance = state && state->instanceCreated;
|
||||
|
||||
outResults.reserve(requests.size());
|
||||
|
||||
bool allApplied = true;
|
||||
for (const ScriptFieldClearRequest& request : requests) {
|
||||
ScriptFieldClearResult result;
|
||||
result.fieldName = request.fieldName;
|
||||
|
||||
if (request.fieldName.empty()) {
|
||||
result.status = ScriptFieldClearStatus::EmptyFieldName;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto fieldIt = fieldByName.find(request.fieldName);
|
||||
if (fieldIt == fieldByName.end()) {
|
||||
result.status = ScriptFieldClearStatus::UnknownField;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
const ScriptFieldSnapshot& field = *fieldIt->second;
|
||||
|
||||
bool resetManagedValue = false;
|
||||
if (field.declaredInClass && hasLiveInstance) {
|
||||
if (!m_runtime->TrySetManagedFieldValue(
|
||||
state->context,
|
||||
field.metadata.name,
|
||||
ResolveScriptFieldDefaultValue(field.metadata, defaultValues))) {
|
||||
result.status = ScriptFieldClearStatus::ApplyFailed;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
resetManagedValue = true;
|
||||
}
|
||||
|
||||
bool removedStoredValue = false;
|
||||
if (field.hasStoredValue) {
|
||||
removedStoredValue = component->GetFieldStorage().Remove(field.metadata.name);
|
||||
if (!removedStoredValue) {
|
||||
result.status = ScriptFieldClearStatus::ApplyFailed;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!removedStoredValue && !resetManagedValue) {
|
||||
result.status = ScriptFieldClearStatus::NoValueToClear;
|
||||
allApplied = false;
|
||||
outResults.push_back(std::move(result));
|
||||
continue;
|
||||
}
|
||||
|
||||
result.status = ScriptFieldClearStatus::Applied;
|
||||
outResults.push_back(std::move(result));
|
||||
}
|
||||
|
||||
return allApplied;
|
||||
}
|
||||
|
||||
bool ScriptEngine::TryGetScriptFieldModel(
|
||||
const ScriptComponent* component,
|
||||
ScriptFieldModel& outModel) const {
|
||||
outModel = ScriptFieldModel{};
|
||||
if (!component) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<ScriptFieldMetadata> metadataFields;
|
||||
if (!component->HasScriptClass()) {
|
||||
outModel.classStatus = ScriptFieldClassStatus::Unassigned;
|
||||
} else if (m_runtime->TryGetClassFieldMetadata(
|
||||
component->GetAssemblyName(),
|
||||
component->GetNamespaceName(),
|
||||
component->GetClassName(),
|
||||
metadataFields)) {
|
||||
outModel.classStatus = ScriptFieldClassStatus::Available;
|
||||
} else {
|
||||
outModel.classStatus = ScriptFieldClassStatus::Missing;
|
||||
}
|
||||
|
||||
const std::unordered_map<std::string, ScriptFieldValue> defaultValues =
|
||||
CollectClassDefaultValues(m_runtime, component, outModel.classStatus);
|
||||
|
||||
const ScriptInstanceState* state = m_runtimeRunning ? FindState(component) : nullptr;
|
||||
std::unordered_map<std::string, size_t> fieldIndexByName;
|
||||
fieldIndexByName.reserve(metadataFields.size());
|
||||
|
||||
for (const ScriptFieldMetadata& metadata : metadataFields) {
|
||||
ScriptFieldSnapshot snapshot;
|
||||
snapshot.metadata = metadata;
|
||||
snapshot.declaredInClass = true;
|
||||
snapshot.hasDefaultValue = true;
|
||||
snapshot.defaultValue = ResolveScriptFieldDefaultValue(metadata, defaultValues);
|
||||
snapshot.value = snapshot.defaultValue;
|
||||
snapshot.valueSource = ScriptFieldValueSource::DefaultValue;
|
||||
|
||||
const StoredScriptField* storedField = component->GetFieldStorage().FindField(metadata.name);
|
||||
if (storedField) {
|
||||
snapshot.hasStoredValue = true;
|
||||
snapshot.storedType = storedField->type;
|
||||
snapshot.storedValue = storedField->value;
|
||||
if (storedField->type != metadata.type) {
|
||||
snapshot.issue = ScriptFieldIssue::TypeMismatch;
|
||||
}
|
||||
}
|
||||
|
||||
if (state && state->instanceCreated && m_runtime->TryGetManagedFieldValue(state->context, metadata.name, snapshot.value)) {
|
||||
snapshot.hasValue = true;
|
||||
snapshot.valueSource = ScriptFieldValueSource::ManagedValue;
|
||||
} else if (storedField && storedField->type == metadata.type) {
|
||||
snapshot.hasValue = true;
|
||||
snapshot.value = storedField->value;
|
||||
snapshot.valueSource = ScriptFieldValueSource::StoredValue;
|
||||
}
|
||||
|
||||
fieldIndexByName.emplace(metadata.name, outModel.fields.size());
|
||||
outModel.fields.push_back(std::move(snapshot));
|
||||
}
|
||||
|
||||
for (const std::string& fieldName : component->GetFieldStorage().GetFieldNames()) {
|
||||
const StoredScriptField* storedField = component->GetFieldStorage().FindField(fieldName);
|
||||
if (!storedField) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto fieldIndexIt = fieldIndexByName.find(fieldName);
|
||||
if (fieldIndexIt != fieldIndexByName.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ScriptFieldSnapshot snapshot;
|
||||
snapshot.metadata = ScriptFieldMetadata{fieldName, storedField->type};
|
||||
snapshot.hasValue = true;
|
||||
snapshot.value = storedField->value;
|
||||
snapshot.valueSource = ScriptFieldValueSource::StoredValue;
|
||||
snapshot.issue = ScriptFieldIssue::StoredOnly;
|
||||
snapshot.hasStoredValue = true;
|
||||
snapshot.storedType = storedField->type;
|
||||
snapshot.storedValue = storedField->value;
|
||||
outModel.fields.push_back(std::move(snapshot));
|
||||
}
|
||||
|
||||
if (outModel.classStatus != ScriptFieldClassStatus::Available) {
|
||||
std::sort(
|
||||
outModel.fields.begin(),
|
||||
outModel.fields.end(),
|
||||
[](const ScriptFieldSnapshot& lhs, const ScriptFieldSnapshot& rhs) {
|
||||
return lhs.metadata.name < rhs.metadata.name;
|
||||
});
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptEngine::TryGetScriptFieldSnapshots(
|
||||
const ScriptComponent* component,
|
||||
std::vector<ScriptFieldSnapshot>& outFields) const {
|
||||
ScriptFieldModel model;
|
||||
if (!TryGetScriptFieldModel(component, model)) {
|
||||
outFields.clear();
|
||||
return false;
|
||||
}
|
||||
outFields = std::move(model.fields);
|
||||
return !outFields.empty();
|
||||
}
|
||||
|
||||
size_t ScriptEngine::ScriptInstanceKeyHasher::operator()(const ScriptInstanceKey& key) const {
|
||||
const size_t h1 = std::hash<uint64_t>{}(key.gameObjectUUID);
|
||||
const size_t h2 = std::hash<uint64_t>{}(key.scriptComponentUUID);
|
||||
@@ -372,6 +757,7 @@ bool ScriptEngine::EnsureScriptReady(ScriptInstanceState& state, bool invokeEnab
|
||||
|
||||
void ScriptEngine::InvokeLifecycleMethod(ScriptInstanceState& state, ScriptLifecycleMethod method, float deltaTime) {
|
||||
m_runtime->InvokeMethod(state.context, method, deltaTime);
|
||||
m_runtime->SyncManagedFieldsToStorage(state.context);
|
||||
}
|
||||
|
||||
void ScriptEngine::StopTrackingScript(ScriptInstanceState& state, bool runtimeStopping) {
|
||||
|
||||
@@ -72,6 +72,7 @@ set(XCENGINE_SCRIPT_CORE_SOURCES
|
||||
set(XCENGINE_GAME_SCRIPT_SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/BuiltinComponentProbe.cs
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/AddComponentProbe.cs
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/FieldMetadataProbe.cs
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/ScriptComponentApiProbe.cs
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/RuntimeGameObjectProbe.cs
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/HierarchyProbe.cs
|
||||
|
||||
17
managed/GameScripts/FieldMetadataProbe.cs
Normal file
17
managed/GameScripts/FieldMetadataProbe.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using XCEngine;
|
||||
|
||||
namespace Gameplay
|
||||
{
|
||||
public sealed class FieldMetadataProbe : MonoBehaviour
|
||||
{
|
||||
public int Health;
|
||||
public float Speed;
|
||||
public string Label = string.Empty;
|
||||
public Vector3 SpawnPoint;
|
||||
public GameObject Target;
|
||||
public Quaternion UnsupportedRotation;
|
||||
public static int SharedCounter;
|
||||
private bool HiddenFlag = true;
|
||||
public bool HiddenFlagMirror => HiddenFlag;
|
||||
}
|
||||
}
|
||||
@@ -85,6 +85,42 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
bool TryGetClassFieldMetadata(
|
||||
const std::string& assemblyName,
|
||||
const std::string& namespaceName,
|
||||
const std::string& className,
|
||||
std::vector<ScriptFieldMetadata>& outFields) const override {
|
||||
(void)assemblyName;
|
||||
(void)namespaceName;
|
||||
(void)className;
|
||||
outFields.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TrySetManagedFieldValue(
|
||||
const ScriptRuntimeContext& context,
|
||||
const std::string& fieldName,
|
||||
const ScriptFieldValue& value) override {
|
||||
(void)context;
|
||||
(void)fieldName;
|
||||
(void)value;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryGetManagedFieldValue(
|
||||
const ScriptRuntimeContext& context,
|
||||
const std::string& fieldName,
|
||||
ScriptFieldValue& outValue) const override {
|
||||
(void)context;
|
||||
(void)fieldName;
|
||||
(void)outValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
void SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) override {
|
||||
(void)context;
|
||||
}
|
||||
|
||||
bool CreateScriptInstance(const ScriptRuntimeContext& context) override {
|
||||
if (m_events) {
|
||||
m_events->push_back("Create:" + Describe(context));
|
||||
|
||||
@@ -100,6 +100,48 @@ TEST_F(MonoScriptRuntimeTest, InitializesAndDiscoversConcreteMonoBehaviourClasse
|
||||
EXPECT_EQ(std::find(classNames.begin(), classNames.end(), "Gameplay.UtilityHelper"), classNames.end());
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ClassFieldMetadataListsSupportedPublicInstanceFields) {
|
||||
std::vector<ScriptFieldMetadata> fields;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetClassFieldMetadata("GameScripts", "Gameplay", "FieldMetadataProbe", fields));
|
||||
|
||||
const std::vector<ScriptFieldMetadata> expected = {
|
||||
{"Health", ScriptFieldType::Int32},
|
||||
{"Label", ScriptFieldType::String},
|
||||
{"SpawnPoint", ScriptFieldType::Vector3},
|
||||
{"Speed", ScriptFieldType::Float},
|
||||
{"Target", ScriptFieldType::GameObject},
|
||||
};
|
||||
|
||||
EXPECT_EQ(fields, expected);
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ClassFieldMetadataQueryFailsForUnknownClass) {
|
||||
std::vector<ScriptFieldMetadata> fields = {
|
||||
{"Sentinel", ScriptFieldType::Bool},
|
||||
};
|
||||
|
||||
EXPECT_FALSE(runtime->TryGetClassFieldMetadata("GameScripts", "Gameplay", "MissingProbe", fields));
|
||||
EXPECT_TRUE(fields.empty());
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ClassFieldDefaultValueQueryReturnsManagedInitializers) {
|
||||
std::vector<ScriptFieldDefaultValue> fields;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetClassFieldDefaultValues("GameScripts", "Gameplay", "RuntimeGameObjectProbe", fields));
|
||||
|
||||
const auto fieldIt = std::find_if(
|
||||
fields.begin(),
|
||||
fields.end(),
|
||||
[](const ScriptFieldDefaultValue& field) {
|
||||
return field.fieldName == "ObservedRootChildCountAfterDestroy";
|
||||
});
|
||||
|
||||
ASSERT_NE(fieldIt, fields.end());
|
||||
EXPECT_EQ(fieldIt->type, ScriptFieldType::Int32);
|
||||
EXPECT_EQ(std::get<int32_t>(fieldIt->value), -1);
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineAppliesStoredFieldsAndInvokesLifecycleMethods) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
@@ -234,6 +276,746 @@ TEST_F(MonoScriptRuntimeTest, ScriptEngineAppliesStoredFieldsAndInvokesLifecycle
|
||||
EXPECT_FLOAT_EQ(localRotation.w, 0.8660254f);
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, DeserializedSceneRebindsManagedScriptsAndRestoresStoredFields) {
|
||||
Scene originalScene("SerializedMonoScene");
|
||||
GameObject* hostA = originalScene.CreateGameObject("HostA");
|
||||
GameObject* hostB = originalScene.CreateGameObject("HostB");
|
||||
GameObject* targetA = originalScene.CreateGameObject("TargetA");
|
||||
GameObject* targetB = originalScene.CreateGameObject("TargetB");
|
||||
|
||||
ScriptComponent* originalComponentA = AddScript(hostA, "Gameplay", "LifecycleProbe");
|
||||
ScriptComponent* originalComponentB = AddScript(hostB, "Gameplay", "LifecycleProbe");
|
||||
|
||||
originalComponentA->GetFieldStorage().SetFieldValue("Speed", 2.5f);
|
||||
originalComponentA->GetFieldStorage().SetFieldValue("Label", "Alpha");
|
||||
originalComponentA->GetFieldStorage().SetFieldValue("Target", GameObjectReference{targetA->GetUUID()});
|
||||
originalComponentA->GetFieldStorage().SetFieldValue("SpawnPoint", XCEngine::Math::Vector3(1.0f, 2.0f, 3.0f));
|
||||
|
||||
originalComponentB->GetFieldStorage().SetFieldValue("Speed", 9.0f);
|
||||
originalComponentB->GetFieldStorage().SetFieldValue("Label", "Beta");
|
||||
originalComponentB->GetFieldStorage().SetFieldValue("Target", GameObjectReference{targetB->GetUUID()});
|
||||
originalComponentB->GetFieldStorage().SetFieldValue("SpawnPoint", XCEngine::Math::Vector3(4.0f, 5.0f, 6.0f));
|
||||
|
||||
const uint64_t originalUUIDA = originalComponentA->GetScriptComponentUUID();
|
||||
const uint64_t originalUUIDB = originalComponentB->GetScriptComponentUUID();
|
||||
const std::string serializedScene = originalScene.SerializeToString();
|
||||
|
||||
scene = std::make_unique<Scene>("LoadedMonoScene");
|
||||
scene->DeserializeFromString(serializedScene);
|
||||
Scene* runtimeScene = scene.get();
|
||||
|
||||
GameObject* loadedHostA = runtimeScene->Find("HostA");
|
||||
GameObject* loadedHostB = runtimeScene->Find("HostB");
|
||||
GameObject* loadedTargetA = runtimeScene->Find("TargetA");
|
||||
GameObject* loadedTargetB = runtimeScene->Find("TargetB");
|
||||
ASSERT_NE(loadedHostA, nullptr);
|
||||
ASSERT_NE(loadedHostB, nullptr);
|
||||
ASSERT_NE(loadedTargetA, nullptr);
|
||||
ASSERT_NE(loadedTargetB, nullptr);
|
||||
|
||||
ScriptComponent* loadedComponentA = FindScriptComponentByClass(loadedHostA, "Gameplay", "LifecycleProbe");
|
||||
ScriptComponent* loadedComponentB = FindScriptComponentByClass(loadedHostB, "Gameplay", "LifecycleProbe");
|
||||
ASSERT_NE(loadedComponentA, nullptr);
|
||||
ASSERT_NE(loadedComponentB, nullptr);
|
||||
|
||||
EXPECT_EQ(loadedComponentA->GetScriptComponentUUID(), originalUUIDA);
|
||||
EXPECT_EQ(loadedComponentB->GetScriptComponentUUID(), originalUUIDB);
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
engine->OnFixedUpdate(0.02f);
|
||||
engine->OnUpdate(0.016f);
|
||||
engine->OnLateUpdate(0.016f);
|
||||
|
||||
EXPECT_TRUE(runtime->HasManagedInstance(loadedComponentA));
|
||||
EXPECT_TRUE(runtime->HasManagedInstance(loadedComponentB));
|
||||
EXPECT_EQ(runtime->GetManagedInstanceCount(), 2u);
|
||||
|
||||
int32_t awakeCountA = 0;
|
||||
int32_t startCountA = 0;
|
||||
int32_t awakeCountB = 0;
|
||||
int32_t startCountB = 0;
|
||||
bool targetResolvedA = false;
|
||||
bool targetResolvedB = false;
|
||||
float speedA = 0.0f;
|
||||
float speedB = 0.0f;
|
||||
std::string labelA;
|
||||
std::string labelB;
|
||||
std::string observedTargetNameA;
|
||||
std::string observedTargetNameB;
|
||||
GameObjectReference targetReferenceA;
|
||||
GameObjectReference targetReferenceB;
|
||||
GameObjectReference selfReferenceA;
|
||||
GameObjectReference selfReferenceB;
|
||||
XCEngine::Math::Vector3 spawnPointA;
|
||||
XCEngine::Math::Vector3 spawnPointB;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "AwakeCount", awakeCountA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "StartCount", startCountA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "TargetResolved", targetResolvedA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "Speed", speedA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "Label", labelA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "ObservedTargetName", observedTargetNameA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "Target", targetReferenceA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "SelfReference", selfReferenceA));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentA, "SpawnPoint", spawnPointA));
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "AwakeCount", awakeCountB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "StartCount", startCountB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "TargetResolved", targetResolvedB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "Speed", speedB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "Label", labelB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "ObservedTargetName", observedTargetNameB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "Target", targetReferenceB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "SelfReference", selfReferenceB));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponentB, "SpawnPoint", spawnPointB));
|
||||
|
||||
EXPECT_EQ(awakeCountA, 1);
|
||||
EXPECT_EQ(startCountA, 1);
|
||||
EXPECT_TRUE(targetResolvedA);
|
||||
EXPECT_FLOAT_EQ(speedA, 3.5f);
|
||||
EXPECT_EQ(labelA, "Alpha|Awake");
|
||||
EXPECT_EQ(observedTargetNameA, "TargetA");
|
||||
EXPECT_EQ(targetReferenceA, GameObjectReference{loadedTargetA->GetUUID()});
|
||||
EXPECT_EQ(selfReferenceA, GameObjectReference{loadedHostA->GetUUID()});
|
||||
EXPECT_EQ(spawnPointA, XCEngine::Math::Vector3(2.0f, 2.0f, 3.0f));
|
||||
|
||||
EXPECT_EQ(awakeCountB, 1);
|
||||
EXPECT_EQ(startCountB, 1);
|
||||
EXPECT_TRUE(targetResolvedB);
|
||||
EXPECT_FLOAT_EQ(speedB, 10.0f);
|
||||
EXPECT_EQ(labelB, "Beta|Awake");
|
||||
EXPECT_EQ(observedTargetNameB, "TargetB");
|
||||
EXPECT_EQ(targetReferenceB, GameObjectReference{loadedTargetB->GetUUID()});
|
||||
EXPECT_EQ(selfReferenceB, GameObjectReference{loadedHostB->GetUUID()});
|
||||
EXPECT_EQ(spawnPointB, XCEngine::Math::Vector3(5.0f, 5.0f, 6.0f));
|
||||
|
||||
EXPECT_EQ(loadedHostA->GetName(), "HostA_Managed");
|
||||
EXPECT_EQ(loadedHostB->GetName(), "HostB_Managed");
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ManagedFieldChangesWriteBackToStoredCacheAndPersistAcrossSceneRoundTrip) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
GameObject* target = runtimeScene->CreateGameObject("Target");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "LifecycleProbe");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("Speed", 5.0f);
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Configured");
|
||||
component->GetFieldStorage().SetFieldValue("Target", GameObjectReference{target->GetUUID()});
|
||||
component->GetFieldStorage().SetFieldValue("SpawnPoint", XCEngine::Math::Vector3(2.0f, 4.0f, 6.0f));
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
engine->OnFixedUpdate(0.02f);
|
||||
engine->OnUpdate(0.016f);
|
||||
engine->OnLateUpdate(0.016f);
|
||||
|
||||
float storedSpeed = 0.0f;
|
||||
std::string storedLabel;
|
||||
GameObjectReference storedTarget;
|
||||
XCEngine::Math::Vector3 storedSpawnPoint;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeed));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabel));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTarget));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPoint));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeed, 6.0f);
|
||||
EXPECT_EQ(storedLabel, "Configured|Awake");
|
||||
EXPECT_EQ(storedTarget, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPoint, XCEngine::Math::Vector3(3.0f, 4.0f, 6.0f));
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("AwakeCount"));
|
||||
|
||||
const std::string persistedHostName = host->GetName();
|
||||
const std::string serializedScene = runtimeScene->SerializeToString();
|
||||
|
||||
engine->OnRuntimeStop();
|
||||
|
||||
scene = std::make_unique<Scene>("ReloadedMonoScene");
|
||||
scene->DeserializeFromString(serializedScene);
|
||||
Scene* reloadedScene = scene.get();
|
||||
|
||||
GameObject* loadedHost = reloadedScene->Find(persistedHostName);
|
||||
GameObject* loadedTarget = reloadedScene->Find("Target");
|
||||
ASSERT_NE(loadedHost, nullptr);
|
||||
ASSERT_NE(loadedTarget, nullptr);
|
||||
|
||||
ScriptComponent* loadedComponent = FindScriptComponentByClass(loadedHost, "Gameplay", "LifecycleProbe");
|
||||
ASSERT_NE(loadedComponent, nullptr);
|
||||
|
||||
float loadedStoredSpeed = 0.0f;
|
||||
std::string loadedStoredLabel;
|
||||
GameObjectReference loadedStoredTarget;
|
||||
XCEngine::Math::Vector3 loadedStoredSpawnPoint;
|
||||
|
||||
EXPECT_TRUE(loadedComponent->GetFieldStorage().TryGetFieldValue("Speed", loadedStoredSpeed));
|
||||
EXPECT_TRUE(loadedComponent->GetFieldStorage().TryGetFieldValue("Label", loadedStoredLabel));
|
||||
EXPECT_TRUE(loadedComponent->GetFieldStorage().TryGetFieldValue("Target", loadedStoredTarget));
|
||||
EXPECT_TRUE(loadedComponent->GetFieldStorage().TryGetFieldValue("SpawnPoint", loadedStoredSpawnPoint));
|
||||
|
||||
EXPECT_FLOAT_EQ(loadedStoredSpeed, 6.0f);
|
||||
EXPECT_EQ(loadedStoredLabel, "Configured|Awake");
|
||||
EXPECT_EQ(loadedStoredTarget, GameObjectReference{loadedTarget->GetUUID()});
|
||||
EXPECT_EQ(loadedStoredSpawnPoint, XCEngine::Math::Vector3(3.0f, 4.0f, 6.0f));
|
||||
EXPECT_FALSE(loadedComponent->GetFieldStorage().Contains("AwakeCount"));
|
||||
|
||||
engine->OnRuntimeStart(reloadedScene);
|
||||
engine->OnUpdate(0.016f);
|
||||
|
||||
int32_t awakeCount = 0;
|
||||
int32_t startCount = 0;
|
||||
int32_t updateCount = 0;
|
||||
float runtimeSpeed = 0.0f;
|
||||
std::string runtimeLabel;
|
||||
std::string observedTargetName;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "AwakeCount", awakeCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "StartCount", startCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "UpdateCount", updateCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "Speed", runtimeSpeed));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "Label", runtimeLabel));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(loadedComponent, "ObservedTargetName", observedTargetName));
|
||||
|
||||
EXPECT_EQ(awakeCount, 1);
|
||||
EXPECT_EQ(startCount, 1);
|
||||
EXPECT_EQ(updateCount, 1);
|
||||
EXPECT_FLOAT_EQ(runtimeSpeed, 7.0f);
|
||||
EXPECT_EQ(runtimeLabel, "Configured|Awake|Awake");
|
||||
EXPECT_EQ(observedTargetName, "Target");
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldApiUpdatesLiveManagedInstanceAndStoredCache) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
GameObject* target = runtimeScene->CreateGameObject("Target");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "LifecycleProbe");
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Speed", 41.0f));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Label", "Edited"));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Target", GameObjectReference{target->GetUUID()}));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "SpawnPoint", XCEngine::Math::Vector3(10.0f, 20.0f, 30.0f)));
|
||||
|
||||
EXPECT_FALSE(engine->TrySetScriptFieldValue(component, "DoesNotExist", int32_t(1)));
|
||||
EXPECT_FALSE(engine->TrySetScriptFieldValue(component, "Speed", std::string("wrong")));
|
||||
|
||||
float storedSpeedBeforeUpdate = 0.0f;
|
||||
std::string storedLabelBeforeUpdate;
|
||||
GameObjectReference storedTargetBeforeUpdate;
|
||||
XCEngine::Math::Vector3 storedSpawnPointBeforeUpdate;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeedBeforeUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabelBeforeUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTargetBeforeUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPointBeforeUpdate));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeedBeforeUpdate, 41.0f);
|
||||
EXPECT_EQ(storedLabelBeforeUpdate, "Edited");
|
||||
EXPECT_EQ(storedTargetBeforeUpdate, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPointBeforeUpdate, XCEngine::Math::Vector3(10.0f, 20.0f, 30.0f));
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("DoesNotExist"));
|
||||
|
||||
engine->OnUpdate(0.016f);
|
||||
engine->OnLateUpdate(0.016f);
|
||||
|
||||
int32_t startCount = 0;
|
||||
bool targetResolved = false;
|
||||
float runtimeSpeed = 0.0f;
|
||||
std::string runtimeLabel;
|
||||
std::string observedTargetName;
|
||||
XCEngine::Math::Vector3 runtimeSpawnPoint;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "StartCount", startCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "TargetResolved", targetResolved));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Speed", runtimeSpeed));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Label", runtimeLabel));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedTargetName", observedTargetName));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "SpawnPoint", runtimeSpawnPoint));
|
||||
|
||||
EXPECT_EQ(startCount, 1);
|
||||
EXPECT_TRUE(targetResolved);
|
||||
EXPECT_FLOAT_EQ(runtimeSpeed, 42.0f);
|
||||
EXPECT_EQ(runtimeLabel, "Edited");
|
||||
EXPECT_EQ(observedTargetName, "Target");
|
||||
EXPECT_EQ(runtimeSpawnPoint, XCEngine::Math::Vector3(11.0f, 20.0f, 30.0f));
|
||||
|
||||
float storedSpeedAfterUpdate = 0.0f;
|
||||
std::string storedLabelAfterUpdate;
|
||||
GameObjectReference storedTargetAfterUpdate;
|
||||
XCEngine::Math::Vector3 storedSpawnPointAfterUpdate;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeedAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabelAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTargetAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPointAfterUpdate));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeedAfterUpdate, 42.0f);
|
||||
EXPECT_EQ(storedLabelAfterUpdate, "Edited");
|
||||
EXPECT_EQ(storedTargetAfterUpdate, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPointAfterUpdate, XCEngine::Math::Vector3(11.0f, 20.0f, 30.0f));
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldApiCachesValuesBeforeRuntimeStartAndAppliesThemOnFirstInstance) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
GameObject* target = runtimeScene->CreateGameObject("Target");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "LifecycleProbe");
|
||||
|
||||
EXPECT_FALSE(runtime->HasManagedInstance(component));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Speed", 9.0f));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Label", "PreStart"));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Target", GameObjectReference{target->GetUUID()}));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "SpawnPoint", XCEngine::Math::Vector3(3.0f, 4.0f, 5.0f)));
|
||||
|
||||
float storedSpeedBeforeRuntime = 0.0f;
|
||||
std::string storedLabelBeforeRuntime;
|
||||
GameObjectReference storedTargetBeforeRuntime;
|
||||
XCEngine::Math::Vector3 storedSpawnPointBeforeRuntime;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeedBeforeRuntime));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabelBeforeRuntime));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTargetBeforeRuntime));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPointBeforeRuntime));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeedBeforeRuntime, 9.0f);
|
||||
EXPECT_EQ(storedLabelBeforeRuntime, "PreStart");
|
||||
EXPECT_EQ(storedTargetBeforeRuntime, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPointBeforeRuntime, XCEngine::Math::Vector3(3.0f, 4.0f, 5.0f));
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
EXPECT_TRUE(runtime->HasManagedInstance(component));
|
||||
|
||||
engine->OnUpdate(0.016f);
|
||||
engine->OnLateUpdate(0.016f);
|
||||
|
||||
int32_t awakeCount = 0;
|
||||
int32_t startCount = 0;
|
||||
bool targetResolved = false;
|
||||
float runtimeSpeed = 0.0f;
|
||||
std::string runtimeLabel;
|
||||
std::string observedTargetName;
|
||||
XCEngine::Math::Vector3 runtimeSpawnPoint;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "AwakeCount", awakeCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "StartCount", startCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "TargetResolved", targetResolved));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Speed", runtimeSpeed));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Label", runtimeLabel));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedTargetName", observedTargetName));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "SpawnPoint", runtimeSpawnPoint));
|
||||
|
||||
EXPECT_EQ(awakeCount, 1);
|
||||
EXPECT_EQ(startCount, 1);
|
||||
EXPECT_TRUE(targetResolved);
|
||||
EXPECT_FLOAT_EQ(runtimeSpeed, 10.0f);
|
||||
EXPECT_EQ(runtimeLabel, "PreStart|Awake");
|
||||
EXPECT_EQ(observedTargetName, "Target");
|
||||
EXPECT_EQ(runtimeSpawnPoint, XCEngine::Math::Vector3(4.0f, 4.0f, 5.0f));
|
||||
|
||||
float storedSpeedAfterUpdate = 0.0f;
|
||||
std::string storedLabelAfterUpdate;
|
||||
GameObjectReference storedTargetAfterUpdate;
|
||||
XCEngine::Math::Vector3 storedSpawnPointAfterUpdate;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeedAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabelAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTargetAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPointAfterUpdate));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeedAfterUpdate, 10.0f);
|
||||
EXPECT_EQ(storedLabelAfterUpdate, "PreStart|Awake");
|
||||
EXPECT_EQ(storedTargetAfterUpdate, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPointAfterUpdate, XCEngine::Math::Vector3(4.0f, 4.0f, 5.0f));
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldApiCachesValuesForInactiveRuntimeScriptUntilActivation) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
GameObject* target = runtimeScene->CreateGameObject("Target");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "LifecycleProbe");
|
||||
host->SetActive(false);
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
EXPECT_FALSE(runtime->HasManagedInstance(component));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Speed", 12.0f));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Label", "Dormant"));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "Target", GameObjectReference{target->GetUUID()}));
|
||||
EXPECT_TRUE(engine->TrySetScriptFieldValue(component, "SpawnPoint", XCEngine::Math::Vector3(5.0f, 6.0f, 7.0f)));
|
||||
|
||||
float storedSpeedBeforeActivation = 0.0f;
|
||||
std::string storedLabelBeforeActivation;
|
||||
GameObjectReference storedTargetBeforeActivation;
|
||||
XCEngine::Math::Vector3 storedSpawnPointBeforeActivation;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeedBeforeActivation));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabelBeforeActivation));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTargetBeforeActivation));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPointBeforeActivation));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeedBeforeActivation, 12.0f);
|
||||
EXPECT_EQ(storedLabelBeforeActivation, "Dormant");
|
||||
EXPECT_EQ(storedTargetBeforeActivation, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPointBeforeActivation, XCEngine::Math::Vector3(5.0f, 6.0f, 7.0f));
|
||||
|
||||
host->SetActive(true);
|
||||
engine->OnUpdate(0.016f);
|
||||
engine->OnLateUpdate(0.016f);
|
||||
|
||||
EXPECT_TRUE(runtime->HasManagedInstance(component));
|
||||
|
||||
int32_t awakeCount = 0;
|
||||
int32_t startCount = 0;
|
||||
bool targetResolved = false;
|
||||
float runtimeSpeed = 0.0f;
|
||||
std::string runtimeLabel;
|
||||
std::string observedTargetName;
|
||||
XCEngine::Math::Vector3 runtimeSpawnPoint;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "AwakeCount", awakeCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "StartCount", startCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "TargetResolved", targetResolved));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Speed", runtimeSpeed));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Label", runtimeLabel));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedTargetName", observedTargetName));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "SpawnPoint", runtimeSpawnPoint));
|
||||
|
||||
EXPECT_EQ(awakeCount, 1);
|
||||
EXPECT_EQ(startCount, 1);
|
||||
EXPECT_TRUE(targetResolved);
|
||||
EXPECT_FLOAT_EQ(runtimeSpeed, 13.0f);
|
||||
EXPECT_EQ(runtimeLabel, "Dormant|Awake");
|
||||
EXPECT_EQ(observedTargetName, "Target");
|
||||
EXPECT_EQ(runtimeSpawnPoint, XCEngine::Math::Vector3(6.0f, 6.0f, 7.0f));
|
||||
|
||||
float storedSpeedAfterUpdate = 0.0f;
|
||||
std::string storedLabelAfterUpdate;
|
||||
GameObjectReference storedTargetAfterUpdate;
|
||||
XCEngine::Math::Vector3 storedSpawnPointAfterUpdate;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeedAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabelAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTargetAfterUpdate));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPointAfterUpdate));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeedAfterUpdate, 13.0f);
|
||||
EXPECT_EQ(storedLabelAfterUpdate, "Dormant|Awake");
|
||||
EXPECT_EQ(storedTargetAfterUpdate, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPointAfterUpdate, XCEngine::Math::Vector3(6.0f, 6.0f, 7.0f));
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldBatchApiUpdatesLiveManagedInstanceAndReportsPerFieldStatus) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
GameObject* target = runtimeScene->CreateGameObject("Target");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "LifecycleProbe");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("LegacyOnly", uint64_t(99));
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
const std::vector<ScriptFieldWriteRequest> requests = {
|
||||
{"Speed", ScriptFieldType::Float, ScriptFieldValue(41.0f)},
|
||||
{"Label", ScriptFieldType::String, ScriptFieldValue(std::string("BatchEdited"))},
|
||||
{"Target", ScriptFieldType::GameObject, ScriptFieldValue(GameObjectReference{target->GetUUID()})},
|
||||
{"SpawnPoint", ScriptFieldType::Vector3, ScriptFieldValue(XCEngine::Math::Vector3(10.0f, 20.0f, 30.0f))},
|
||||
{"LegacyOnly", ScriptFieldType::UInt64, ScriptFieldValue(uint64_t(100))},
|
||||
{"DoesNotExist", ScriptFieldType::Int32, ScriptFieldValue(int32_t(1))},
|
||||
{"Speed", ScriptFieldType::String, ScriptFieldValue(std::string("wrong"))},
|
||||
{"Label", ScriptFieldType::String, ScriptFieldValue(int32_t(5))}
|
||||
};
|
||||
|
||||
std::vector<ScriptFieldWriteResult> results;
|
||||
EXPECT_FALSE(engine->ApplyScriptFieldWrites(component, requests, results));
|
||||
ASSERT_EQ(results.size(), requests.size());
|
||||
|
||||
EXPECT_EQ(results[0].status, ScriptFieldWriteStatus::Applied);
|
||||
EXPECT_EQ(results[1].status, ScriptFieldWriteStatus::Applied);
|
||||
EXPECT_EQ(results[2].status, ScriptFieldWriteStatus::Applied);
|
||||
EXPECT_EQ(results[3].status, ScriptFieldWriteStatus::Applied);
|
||||
EXPECT_EQ(results[4].status, ScriptFieldWriteStatus::StoredOnlyField);
|
||||
EXPECT_EQ(results[5].status, ScriptFieldWriteStatus::UnknownField);
|
||||
EXPECT_EQ(results[6].status, ScriptFieldWriteStatus::TypeMismatch);
|
||||
EXPECT_EQ(results[7].status, ScriptFieldWriteStatus::InvalidValue);
|
||||
|
||||
engine->OnUpdate(0.016f);
|
||||
engine->OnLateUpdate(0.016f);
|
||||
|
||||
int32_t startCount = 0;
|
||||
bool targetResolved = false;
|
||||
float runtimeSpeed = 0.0f;
|
||||
std::string runtimeLabel;
|
||||
std::string observedTargetName;
|
||||
XCEngine::Math::Vector3 runtimeSpawnPoint;
|
||||
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "StartCount", startCount));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "TargetResolved", targetResolved));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Speed", runtimeSpeed));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "Label", runtimeLabel));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedTargetName", observedTargetName));
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "SpawnPoint", runtimeSpawnPoint));
|
||||
|
||||
EXPECT_EQ(startCount, 1);
|
||||
EXPECT_TRUE(targetResolved);
|
||||
EXPECT_FLOAT_EQ(runtimeSpeed, 42.0f);
|
||||
EXPECT_EQ(runtimeLabel, "BatchEdited");
|
||||
EXPECT_EQ(observedTargetName, "Target");
|
||||
EXPECT_EQ(runtimeSpawnPoint, XCEngine::Math::Vector3(11.0f, 20.0f, 30.0f));
|
||||
|
||||
float storedSpeed = 0.0f;
|
||||
std::string storedLabel;
|
||||
GameObjectReference storedTarget;
|
||||
XCEngine::Math::Vector3 storedSpawnPoint;
|
||||
uint64_t storedLegacyOnly = 0;
|
||||
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", storedSpeed));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", storedLabel));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Target", storedTarget));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("SpawnPoint", storedSpawnPoint));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("LegacyOnly", storedLegacyOnly));
|
||||
|
||||
EXPECT_FLOAT_EQ(storedSpeed, 42.0f);
|
||||
EXPECT_EQ(storedLabel, "BatchEdited");
|
||||
EXPECT_EQ(storedTarget, GameObjectReference{target->GetUUID()});
|
||||
EXPECT_EQ(storedSpawnPoint, XCEngine::Math::Vector3(11.0f, 20.0f, 30.0f));
|
||||
EXPECT_EQ(storedLegacyOnly, 99u);
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldModelUsesManagedClassDefaultValuesBeforeRuntimeStart) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "RuntimeGameObjectProbe");
|
||||
|
||||
ScriptFieldModel model;
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
EXPECT_EQ(model.classStatus, ScriptFieldClassStatus::Available);
|
||||
|
||||
const auto fieldIt = std::find_if(
|
||||
model.fields.begin(),
|
||||
model.fields.end(),
|
||||
[](const ScriptFieldSnapshot& field) {
|
||||
return field.metadata.name == "ObservedRootChildCountAfterDestroy";
|
||||
});
|
||||
|
||||
ASSERT_NE(fieldIt, model.fields.end());
|
||||
EXPECT_TRUE(fieldIt->declaredInClass);
|
||||
EXPECT_TRUE(fieldIt->hasDefaultValue);
|
||||
EXPECT_FALSE(fieldIt->hasValue);
|
||||
EXPECT_EQ(fieldIt->valueSource, ScriptFieldValueSource::DefaultValue);
|
||||
EXPECT_EQ(std::get<int32_t>(fieldIt->defaultValue), -1);
|
||||
EXPECT_EQ(std::get<int32_t>(fieldIt->value), -1);
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldClearApiRestoresManagedClassDefaultValuesAndRemovesStoredOverrides) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "RuntimeGameObjectProbe");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("ObservedRootChildCountAfterDestroy", int32_t(7));
|
||||
component->GetFieldStorage().SetFieldValue("LegacyOnly", uint64_t(99));
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
const std::vector<ScriptFieldClearRequest> requests = {
|
||||
{"ObservedRootChildCountAfterDestroy"},
|
||||
{"LegacyOnly"},
|
||||
{"DoesNotExist"},
|
||||
{""}
|
||||
};
|
||||
|
||||
std::vector<ScriptFieldClearResult> results;
|
||||
EXPECT_FALSE(engine->ClearScriptFieldOverrides(component, requests, results));
|
||||
ASSERT_EQ(results.size(), requests.size());
|
||||
|
||||
EXPECT_EQ(results[0].status, ScriptFieldClearStatus::Applied);
|
||||
EXPECT_EQ(results[1].status, ScriptFieldClearStatus::Applied);
|
||||
EXPECT_EQ(results[2].status, ScriptFieldClearStatus::UnknownField);
|
||||
EXPECT_EQ(results[3].status, ScriptFieldClearStatus::EmptyFieldName);
|
||||
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("ObservedRootChildCountAfterDestroy"));
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("LegacyOnly"));
|
||||
|
||||
int32_t runtimeObservedCountAfterDestroy = 0;
|
||||
EXPECT_TRUE(runtime->TryGetFieldValue(component, "ObservedRootChildCountAfterDestroy", runtimeObservedCountAfterDestroy));
|
||||
EXPECT_EQ(runtimeObservedCountAfterDestroy, -1);
|
||||
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("ObservedRootChildCountAfterDestroy"));
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("LegacyOnly"));
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldReadApiReturnsManagedOnlyRuntimeValues) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "LifecycleProbe");
|
||||
|
||||
float speed = 0.0f;
|
||||
int32_t awakeCount = 0;
|
||||
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("Speed"));
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("AwakeCount"));
|
||||
EXPECT_FALSE(engine->TryGetScriptFieldValue(component, "Speed", speed));
|
||||
EXPECT_FALSE(engine->TryGetScriptFieldValue(component, "AwakeCount", awakeCount));
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
EXPECT_TRUE(engine->TryGetScriptFieldValue(component, "AwakeCount", awakeCount));
|
||||
EXPECT_EQ(awakeCount, 1);
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("AwakeCount"));
|
||||
|
||||
engine->OnUpdate(0.016f);
|
||||
|
||||
EXPECT_TRUE(engine->TryGetScriptFieldValue(component, "Speed", speed));
|
||||
EXPECT_FLOAT_EQ(speed, 1.0f);
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("Speed"));
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldSnapshotApiReportsMetadataAndCurrentValues) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "LifecycleProbe");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("AwakeCount", uint64_t(7));
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
component->GetFieldStorage().SetFieldValue("LegacyOnly", uint64_t(99));
|
||||
|
||||
ScriptFieldModel model;
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
EXPECT_EQ(model.classStatus, ScriptFieldClassStatus::Available);
|
||||
|
||||
std::vector<ScriptFieldSnapshot>& snapshots = model.fields;
|
||||
|
||||
const auto findSnapshot = [&snapshots](const std::string& fieldName) -> const ScriptFieldSnapshot* {
|
||||
const auto it = std::find_if(
|
||||
snapshots.begin(),
|
||||
snapshots.end(),
|
||||
[&fieldName](const ScriptFieldSnapshot& snapshot) {
|
||||
return snapshot.metadata.name == fieldName;
|
||||
});
|
||||
return it != snapshots.end() ? &(*it) : nullptr;
|
||||
};
|
||||
|
||||
const ScriptFieldSnapshot* awakeSnapshot = findSnapshot("AwakeCount");
|
||||
const ScriptFieldSnapshot* labelSnapshot = findSnapshot("Label");
|
||||
const ScriptFieldSnapshot* speedSnapshot = findSnapshot("Speed");
|
||||
const ScriptFieldSnapshot* legacySnapshot = findSnapshot("LegacyOnly");
|
||||
|
||||
ASSERT_NE(awakeSnapshot, nullptr);
|
||||
ASSERT_NE(labelSnapshot, nullptr);
|
||||
ASSERT_NE(speedSnapshot, nullptr);
|
||||
ASSERT_NE(legacySnapshot, nullptr);
|
||||
|
||||
EXPECT_EQ(awakeSnapshot->metadata.type, ScriptFieldType::Int32);
|
||||
EXPECT_TRUE(awakeSnapshot->declaredInClass);
|
||||
EXPECT_TRUE(awakeSnapshot->hasDefaultValue);
|
||||
EXPECT_FALSE(awakeSnapshot->hasValue);
|
||||
EXPECT_EQ(awakeSnapshot->valueSource, ScriptFieldValueSource::DefaultValue);
|
||||
EXPECT_EQ(awakeSnapshot->issue, ScriptFieldIssue::TypeMismatch);
|
||||
EXPECT_TRUE(awakeSnapshot->hasStoredValue);
|
||||
EXPECT_EQ(awakeSnapshot->storedType, ScriptFieldType::UInt64);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->defaultValue), 0);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->value), 0);
|
||||
EXPECT_EQ(std::get<uint64_t>(awakeSnapshot->storedValue), 7u);
|
||||
|
||||
EXPECT_EQ(labelSnapshot->metadata.type, ScriptFieldType::String);
|
||||
EXPECT_TRUE(labelSnapshot->declaredInClass);
|
||||
EXPECT_TRUE(labelSnapshot->hasDefaultValue);
|
||||
EXPECT_TRUE(labelSnapshot->hasValue);
|
||||
EXPECT_EQ(labelSnapshot->valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(labelSnapshot->issue, ScriptFieldIssue::None);
|
||||
EXPECT_TRUE(labelSnapshot->hasStoredValue);
|
||||
EXPECT_EQ(labelSnapshot->storedType, ScriptFieldType::String);
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->defaultValue), "");
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->value), "Stored");
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->storedValue), "Stored");
|
||||
|
||||
EXPECT_EQ(speedSnapshot->metadata.type, ScriptFieldType::Float);
|
||||
EXPECT_TRUE(speedSnapshot->declaredInClass);
|
||||
EXPECT_TRUE(speedSnapshot->hasDefaultValue);
|
||||
EXPECT_FALSE(speedSnapshot->hasValue);
|
||||
EXPECT_EQ(speedSnapshot->valueSource, ScriptFieldValueSource::DefaultValue);
|
||||
EXPECT_EQ(speedSnapshot->issue, ScriptFieldIssue::None);
|
||||
EXPECT_FLOAT_EQ(std::get<float>(speedSnapshot->defaultValue), 0.0f);
|
||||
EXPECT_FLOAT_EQ(std::get<float>(speedSnapshot->value), 0.0f);
|
||||
|
||||
EXPECT_EQ(legacySnapshot->metadata.type, ScriptFieldType::UInt64);
|
||||
EXPECT_FALSE(legacySnapshot->declaredInClass);
|
||||
EXPECT_FALSE(legacySnapshot->hasDefaultValue);
|
||||
EXPECT_TRUE(legacySnapshot->hasValue);
|
||||
EXPECT_EQ(legacySnapshot->valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(legacySnapshot->issue, ScriptFieldIssue::StoredOnly);
|
||||
EXPECT_TRUE(legacySnapshot->hasStoredValue);
|
||||
EXPECT_EQ(legacySnapshot->storedType, ScriptFieldType::UInt64);
|
||||
EXPECT_EQ(std::get<uint64_t>(legacySnapshot->value), 99u);
|
||||
EXPECT_EQ(std::get<uint64_t>(legacySnapshot->storedValue), 99u);
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
engine->OnUpdate(0.016f);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
EXPECT_EQ(model.classStatus, ScriptFieldClassStatus::Available);
|
||||
awakeSnapshot = findSnapshot("AwakeCount");
|
||||
labelSnapshot = findSnapshot("Label");
|
||||
speedSnapshot = findSnapshot("Speed");
|
||||
legacySnapshot = findSnapshot("LegacyOnly");
|
||||
|
||||
ASSERT_NE(awakeSnapshot, nullptr);
|
||||
ASSERT_NE(labelSnapshot, nullptr);
|
||||
ASSERT_NE(speedSnapshot, nullptr);
|
||||
ASSERT_NE(legacySnapshot, nullptr);
|
||||
|
||||
EXPECT_TRUE(awakeSnapshot->hasValue);
|
||||
EXPECT_TRUE(awakeSnapshot->hasDefaultValue);
|
||||
EXPECT_EQ(awakeSnapshot->valueSource, ScriptFieldValueSource::ManagedValue);
|
||||
EXPECT_EQ(awakeSnapshot->issue, ScriptFieldIssue::TypeMismatch);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->defaultValue), 0);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->value), 1);
|
||||
EXPECT_TRUE(labelSnapshot->hasValue);
|
||||
EXPECT_TRUE(labelSnapshot->hasDefaultValue);
|
||||
EXPECT_EQ(labelSnapshot->valueSource, ScriptFieldValueSource::ManagedValue);
|
||||
EXPECT_EQ(labelSnapshot->issue, ScriptFieldIssue::None);
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->defaultValue), "");
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->value), "Stored|Awake");
|
||||
EXPECT_TRUE(speedSnapshot->hasValue);
|
||||
EXPECT_TRUE(speedSnapshot->hasDefaultValue);
|
||||
EXPECT_EQ(speedSnapshot->valueSource, ScriptFieldValueSource::ManagedValue);
|
||||
EXPECT_EQ(speedSnapshot->issue, ScriptFieldIssue::None);
|
||||
EXPECT_FLOAT_EQ(std::get<float>(speedSnapshot->defaultValue), 0.0f);
|
||||
EXPECT_FLOAT_EQ(std::get<float>(speedSnapshot->value), 1.0f);
|
||||
EXPECT_TRUE(legacySnapshot->hasValue);
|
||||
EXPECT_FALSE(legacySnapshot->hasDefaultValue);
|
||||
EXPECT_EQ(legacySnapshot->valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(legacySnapshot->issue, ScriptFieldIssue::StoredOnly);
|
||||
EXPECT_EQ(std::get<uint64_t>(legacySnapshot->value), 99u);
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, ScriptEngineFieldModelReportsMissingScriptClassAndStoredFields) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScript(host, "Gameplay", "MissingLifecycleProbe");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
component->GetFieldStorage().SetFieldValue("LegacyOnly", uint64_t(9));
|
||||
|
||||
ScriptFieldModel model;
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
|
||||
EXPECT_EQ(model.classStatus, ScriptFieldClassStatus::Missing);
|
||||
ASSERT_EQ(model.fields.size(), 2u);
|
||||
EXPECT_EQ(model.fields[0].metadata.name, "Label");
|
||||
EXPECT_EQ(model.fields[1].metadata.name, "LegacyOnly");
|
||||
|
||||
for (const ScriptFieldSnapshot& field : model.fields) {
|
||||
EXPECT_FALSE(field.declaredInClass);
|
||||
EXPECT_FALSE(field.hasDefaultValue);
|
||||
EXPECT_TRUE(field.hasValue);
|
||||
EXPECT_EQ(field.valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(field.issue, ScriptFieldIssue::StoredOnly);
|
||||
EXPECT_TRUE(field.hasStoredValue);
|
||||
EXPECT_EQ(field.metadata.type, field.storedType);
|
||||
EXPECT_EQ(field.value, field.storedValue);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(MonoScriptRuntimeTest, GameObjectComponentApiResolvesTransformAndRejectsUnsupportedManagedTypes) {
|
||||
Scene* runtimeScene = CreateScene("MonoRuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
|
||||
@@ -5,8 +5,10 @@
|
||||
#include <XCEngine/Scripting/ScriptComponent.h>
|
||||
#include <XCEngine/Scripting/ScriptEngine.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
@@ -40,6 +42,59 @@ public:
|
||||
events.push_back("RuntimeStop:" + (scene ? scene->GetName() : std::string("null")));
|
||||
}
|
||||
|
||||
bool TryGetClassFieldMetadata(
|
||||
const std::string& assemblyName,
|
||||
const std::string& namespaceName,
|
||||
const std::string& className,
|
||||
std::vector<ScriptFieldMetadata>& outFields) const override {
|
||||
(void)assemblyName;
|
||||
(void)namespaceName;
|
||||
(void)className;
|
||||
outFields = fieldMetadata;
|
||||
return !outFields.empty();
|
||||
}
|
||||
|
||||
bool TryGetClassFieldDefaultValues(
|
||||
const std::string& assemblyName,
|
||||
const std::string& namespaceName,
|
||||
const std::string& className,
|
||||
std::vector<ScriptFieldDefaultValue>& outFields) const override {
|
||||
(void)assemblyName;
|
||||
(void)namespaceName;
|
||||
(void)className;
|
||||
outFields = fieldDefaultValues;
|
||||
return !outFields.empty();
|
||||
}
|
||||
|
||||
bool TrySetManagedFieldValue(
|
||||
const ScriptRuntimeContext& context,
|
||||
const std::string& fieldName,
|
||||
const ScriptFieldValue& value) override {
|
||||
(void)context;
|
||||
managedFieldValues[fieldName] = value;
|
||||
managedSetFieldNames.push_back(fieldName);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryGetManagedFieldValue(
|
||||
const ScriptRuntimeContext& context,
|
||||
const std::string& fieldName,
|
||||
ScriptFieldValue& outValue) const override {
|
||||
(void)context;
|
||||
|
||||
const auto it = managedFieldValues.find(fieldName);
|
||||
if (it == managedFieldValues.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outValue = it->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SyncManagedFieldsToStorage(const ScriptRuntimeContext& context) override {
|
||||
(void)context;
|
||||
}
|
||||
|
||||
bool CreateScriptInstance(const ScriptRuntimeContext& context) override {
|
||||
events.push_back("Create:" + Describe(context));
|
||||
return context.component != nullptr;
|
||||
@@ -62,6 +117,10 @@ public:
|
||||
}
|
||||
|
||||
std::vector<std::string> events;
|
||||
std::vector<ScriptFieldMetadata> fieldMetadata;
|
||||
std::vector<ScriptFieldDefaultValue> fieldDefaultValues;
|
||||
std::unordered_map<std::string, ScriptFieldValue> managedFieldValues;
|
||||
std::vector<std::string> managedSetFieldNames;
|
||||
|
||||
private:
|
||||
static std::string Describe(const ScriptRuntimeContext& context) {
|
||||
@@ -266,4 +325,389 @@ TEST_F(ScriptEngineTest, RuntimeCreatedScriptComponentIsTrackedImmediatelyAndSta
|
||||
EXPECT_EQ(runtime.events, expectedAfterUpdate);
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldReadApiPrefersLiveManagedValueAndFallsBackToStoredValue) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "RuntimeReadback");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
|
||||
std::string label;
|
||||
int32_t awakeCount = 0;
|
||||
|
||||
EXPECT_TRUE(engine->TryGetScriptFieldValue(component, "Label", label));
|
||||
EXPECT_EQ(label, "Stored");
|
||||
EXPECT_FALSE(engine->TryGetScriptFieldValue(component, "AwakeCount", awakeCount));
|
||||
|
||||
runtime.managedFieldValues["Label"] = std::string("Live");
|
||||
runtime.managedFieldValues["AwakeCount"] = int32_t(1);
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
EXPECT_TRUE(engine->TryGetScriptFieldValue(component, "Label", label));
|
||||
EXPECT_EQ(label, "Live");
|
||||
EXPECT_TRUE(engine->TryGetScriptFieldValue(component, "AwakeCount", awakeCount));
|
||||
EXPECT_EQ(awakeCount, 1);
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldSnapshotApiCombinesMetadataStoredValuesAndLiveManagedValues) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "RuntimeSnapshot");
|
||||
|
||||
runtime.fieldMetadata = {
|
||||
{"AwakeCount", ScriptFieldType::Int32},
|
||||
{"Label", ScriptFieldType::String}
|
||||
};
|
||||
component->GetFieldStorage().SetFieldValue("AwakeCount", uint64_t(7));
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
component->GetFieldStorage().SetFieldValue("LegacyOnly", uint64_t(99));
|
||||
|
||||
ScriptFieldModel model;
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
EXPECT_EQ(model.classStatus, ScriptFieldClassStatus::Available);
|
||||
|
||||
std::vector<ScriptFieldSnapshot>& snapshots = model.fields;
|
||||
ASSERT_EQ(snapshots.size(), 3u);
|
||||
|
||||
const auto findSnapshot = [&snapshots](const std::string& fieldName) -> const ScriptFieldSnapshot* {
|
||||
const auto it = std::find_if(
|
||||
snapshots.begin(),
|
||||
snapshots.end(),
|
||||
[&fieldName](const ScriptFieldSnapshot& snapshot) {
|
||||
return snapshot.metadata.name == fieldName;
|
||||
});
|
||||
return it != snapshots.end() ? &(*it) : nullptr;
|
||||
};
|
||||
|
||||
const ScriptFieldSnapshot* awakeSnapshot = findSnapshot("AwakeCount");
|
||||
const ScriptFieldSnapshot* labelSnapshot = findSnapshot("Label");
|
||||
const ScriptFieldSnapshot* legacySnapshot = findSnapshot("LegacyOnly");
|
||||
|
||||
ASSERT_NE(awakeSnapshot, nullptr);
|
||||
ASSERT_NE(labelSnapshot, nullptr);
|
||||
ASSERT_NE(legacySnapshot, nullptr);
|
||||
|
||||
EXPECT_EQ(awakeSnapshot->metadata.type, ScriptFieldType::Int32);
|
||||
EXPECT_TRUE(awakeSnapshot->declaredInClass);
|
||||
EXPECT_TRUE(awakeSnapshot->hasDefaultValue);
|
||||
EXPECT_FALSE(awakeSnapshot->hasValue);
|
||||
EXPECT_EQ(awakeSnapshot->valueSource, ScriptFieldValueSource::DefaultValue);
|
||||
EXPECT_EQ(awakeSnapshot->issue, ScriptFieldIssue::TypeMismatch);
|
||||
EXPECT_TRUE(awakeSnapshot->hasStoredValue);
|
||||
EXPECT_EQ(awakeSnapshot->storedType, ScriptFieldType::UInt64);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->defaultValue), 0);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->value), 0);
|
||||
EXPECT_EQ(std::get<uint64_t>(awakeSnapshot->storedValue), 7u);
|
||||
|
||||
EXPECT_EQ(labelSnapshot->metadata.type, ScriptFieldType::String);
|
||||
EXPECT_TRUE(labelSnapshot->declaredInClass);
|
||||
EXPECT_TRUE(labelSnapshot->hasDefaultValue);
|
||||
EXPECT_TRUE(labelSnapshot->hasValue);
|
||||
EXPECT_EQ(labelSnapshot->valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(labelSnapshot->issue, ScriptFieldIssue::None);
|
||||
EXPECT_TRUE(labelSnapshot->hasStoredValue);
|
||||
EXPECT_EQ(labelSnapshot->storedType, ScriptFieldType::String);
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->defaultValue), "");
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->value), "Stored");
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->storedValue), "Stored");
|
||||
|
||||
EXPECT_EQ(legacySnapshot->metadata.type, ScriptFieldType::UInt64);
|
||||
EXPECT_FALSE(legacySnapshot->declaredInClass);
|
||||
EXPECT_FALSE(legacySnapshot->hasDefaultValue);
|
||||
EXPECT_TRUE(legacySnapshot->hasValue);
|
||||
EXPECT_EQ(legacySnapshot->valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(legacySnapshot->issue, ScriptFieldIssue::StoredOnly);
|
||||
EXPECT_TRUE(legacySnapshot->hasStoredValue);
|
||||
EXPECT_EQ(legacySnapshot->storedType, ScriptFieldType::UInt64);
|
||||
EXPECT_EQ(std::get<uint64_t>(legacySnapshot->value), 99u);
|
||||
EXPECT_EQ(std::get<uint64_t>(legacySnapshot->storedValue), 99u);
|
||||
|
||||
runtime.managedFieldValues["AwakeCount"] = int32_t(1);
|
||||
runtime.managedFieldValues["Label"] = std::string("Live");
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
EXPECT_EQ(model.classStatus, ScriptFieldClassStatus::Available);
|
||||
awakeSnapshot = findSnapshot("AwakeCount");
|
||||
labelSnapshot = findSnapshot("Label");
|
||||
legacySnapshot = findSnapshot("LegacyOnly");
|
||||
|
||||
ASSERT_NE(awakeSnapshot, nullptr);
|
||||
ASSERT_NE(labelSnapshot, nullptr);
|
||||
ASSERT_NE(legacySnapshot, nullptr);
|
||||
|
||||
EXPECT_TRUE(awakeSnapshot->hasValue);
|
||||
EXPECT_TRUE(awakeSnapshot->hasDefaultValue);
|
||||
EXPECT_EQ(awakeSnapshot->valueSource, ScriptFieldValueSource::ManagedValue);
|
||||
EXPECT_EQ(awakeSnapshot->issue, ScriptFieldIssue::TypeMismatch);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->defaultValue), 0);
|
||||
EXPECT_EQ(std::get<int32_t>(awakeSnapshot->value), 1);
|
||||
EXPECT_TRUE(labelSnapshot->hasValue);
|
||||
EXPECT_TRUE(labelSnapshot->hasDefaultValue);
|
||||
EXPECT_EQ(labelSnapshot->valueSource, ScriptFieldValueSource::ManagedValue);
|
||||
EXPECT_EQ(labelSnapshot->issue, ScriptFieldIssue::None);
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->defaultValue), "");
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->value), "Live");
|
||||
EXPECT_TRUE(legacySnapshot->hasValue);
|
||||
EXPECT_FALSE(legacySnapshot->hasDefaultValue);
|
||||
EXPECT_EQ(legacySnapshot->valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(legacySnapshot->issue, ScriptFieldIssue::StoredOnly);
|
||||
EXPECT_EQ(std::get<uint64_t>(legacySnapshot->value), 99u);
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldModelReportsMissingScriptClassAndPreservesStoredFields) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "MissingScript");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
|
||||
ScriptFieldModel model;
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
|
||||
EXPECT_EQ(model.classStatus, ScriptFieldClassStatus::Missing);
|
||||
ASSERT_EQ(model.fields.size(), 1u);
|
||||
|
||||
const ScriptFieldSnapshot& field = model.fields[0];
|
||||
EXPECT_EQ(field.metadata.name, "Label");
|
||||
EXPECT_EQ(field.metadata.type, ScriptFieldType::String);
|
||||
EXPECT_FALSE(field.declaredInClass);
|
||||
EXPECT_FALSE(field.hasDefaultValue);
|
||||
EXPECT_TRUE(field.hasValue);
|
||||
EXPECT_EQ(field.valueSource, ScriptFieldValueSource::StoredValue);
|
||||
EXPECT_EQ(field.issue, ScriptFieldIssue::StoredOnly);
|
||||
EXPECT_TRUE(field.hasStoredValue);
|
||||
EXPECT_EQ(field.storedType, ScriptFieldType::String);
|
||||
EXPECT_EQ(std::get<std::string>(field.value), "Stored");
|
||||
EXPECT_EQ(std::get<std::string>(field.storedValue), "Stored");
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldModelUsesRuntimeClassDefaultValuesWhenAvailable) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "RuntimeDefaults");
|
||||
|
||||
runtime.fieldMetadata = {
|
||||
{"Health", ScriptFieldType::Int32},
|
||||
{"Label", ScriptFieldType::String},
|
||||
{"SpawnPoint", ScriptFieldType::Vector3}
|
||||
};
|
||||
runtime.fieldDefaultValues = {
|
||||
{"Health", ScriptFieldType::Int32, ScriptFieldValue(int32_t(17))},
|
||||
{"Label", ScriptFieldType::String, ScriptFieldValue(std::string("Seeded"))},
|
||||
{"SpawnPoint", ScriptFieldType::Vector3, ScriptFieldValue(XCEngine::Math::Vector3(1.0f, 2.0f, 3.0f))}
|
||||
};
|
||||
|
||||
ScriptFieldModel model;
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldModel(component, model));
|
||||
ASSERT_EQ(model.fields.size(), 3u);
|
||||
|
||||
const auto findSnapshot = [&model](const std::string& fieldName) -> const ScriptFieldSnapshot* {
|
||||
const auto it = std::find_if(
|
||||
model.fields.begin(),
|
||||
model.fields.end(),
|
||||
[&fieldName](const ScriptFieldSnapshot& snapshot) {
|
||||
return snapshot.metadata.name == fieldName;
|
||||
});
|
||||
return it != model.fields.end() ? &(*it) : nullptr;
|
||||
};
|
||||
|
||||
const ScriptFieldSnapshot* healthSnapshot = findSnapshot("Health");
|
||||
const ScriptFieldSnapshot* labelSnapshot = findSnapshot("Label");
|
||||
const ScriptFieldSnapshot* spawnPointSnapshot = findSnapshot("SpawnPoint");
|
||||
|
||||
ASSERT_NE(healthSnapshot, nullptr);
|
||||
ASSERT_NE(labelSnapshot, nullptr);
|
||||
ASSERT_NE(spawnPointSnapshot, nullptr);
|
||||
|
||||
EXPECT_TRUE(healthSnapshot->hasDefaultValue);
|
||||
EXPECT_FALSE(healthSnapshot->hasValue);
|
||||
EXPECT_EQ(healthSnapshot->valueSource, ScriptFieldValueSource::DefaultValue);
|
||||
EXPECT_EQ(std::get<int32_t>(healthSnapshot->defaultValue), 17);
|
||||
EXPECT_EQ(std::get<int32_t>(healthSnapshot->value), 17);
|
||||
|
||||
EXPECT_TRUE(labelSnapshot->hasDefaultValue);
|
||||
EXPECT_FALSE(labelSnapshot->hasValue);
|
||||
EXPECT_EQ(labelSnapshot->valueSource, ScriptFieldValueSource::DefaultValue);
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->defaultValue), "Seeded");
|
||||
EXPECT_EQ(std::get<std::string>(labelSnapshot->value), "Seeded");
|
||||
|
||||
EXPECT_TRUE(spawnPointSnapshot->hasDefaultValue);
|
||||
EXPECT_FALSE(spawnPointSnapshot->hasValue);
|
||||
EXPECT_EQ(spawnPointSnapshot->valueSource, ScriptFieldValueSource::DefaultValue);
|
||||
EXPECT_EQ(std::get<XCEngine::Math::Vector3>(spawnPointSnapshot->defaultValue), XCEngine::Math::Vector3(1.0f, 2.0f, 3.0f));
|
||||
EXPECT_EQ(std::get<XCEngine::Math::Vector3>(spawnPointSnapshot->value), XCEngine::Math::Vector3(1.0f, 2.0f, 3.0f));
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldWriteBatchApiReportsPerItemStatusAndAppliesValidValues) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "RuntimeBatchWrite");
|
||||
|
||||
runtime.fieldMetadata = {
|
||||
{"Speed", ScriptFieldType::Float},
|
||||
{"Label", ScriptFieldType::String}
|
||||
};
|
||||
component->GetFieldStorage().SetFieldValue("Speed", uint64_t(7));
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
component->GetFieldStorage().SetFieldValue("LegacyOnly", uint64_t(99));
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
const std::vector<ScriptFieldWriteRequest> requests = {
|
||||
{"Speed", ScriptFieldType::Float, ScriptFieldValue(5.0f)},
|
||||
{"Label", ScriptFieldType::String, ScriptFieldValue(std::string("Edited"))},
|
||||
{"LegacyOnly", ScriptFieldType::UInt64, ScriptFieldValue(uint64_t(100))},
|
||||
{"Missing", ScriptFieldType::Int32, ScriptFieldValue(int32_t(1))},
|
||||
{"Speed", ScriptFieldType::String, ScriptFieldValue(std::string("wrong"))},
|
||||
{"", ScriptFieldType::Int32, ScriptFieldValue(int32_t(2))},
|
||||
{"Label", ScriptFieldType::String, ScriptFieldValue(int32_t(3))}
|
||||
};
|
||||
|
||||
std::vector<ScriptFieldWriteResult> results;
|
||||
EXPECT_FALSE(engine->ApplyScriptFieldWrites(component, requests, results));
|
||||
ASSERT_EQ(results.size(), requests.size());
|
||||
|
||||
EXPECT_EQ(results[0].status, ScriptFieldWriteStatus::Applied);
|
||||
EXPECT_EQ(results[1].status, ScriptFieldWriteStatus::Applied);
|
||||
EXPECT_EQ(results[2].status, ScriptFieldWriteStatus::StoredOnlyField);
|
||||
EXPECT_EQ(results[3].status, ScriptFieldWriteStatus::UnknownField);
|
||||
EXPECT_EQ(results[4].status, ScriptFieldWriteStatus::TypeMismatch);
|
||||
EXPECT_EQ(results[5].status, ScriptFieldWriteStatus::EmptyFieldName);
|
||||
EXPECT_EQ(results[6].status, ScriptFieldWriteStatus::InvalidValue);
|
||||
|
||||
float speed = 0.0f;
|
||||
std::string label;
|
||||
uint64_t legacyOnly = 0;
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Speed", speed));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", label));
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("LegacyOnly", legacyOnly));
|
||||
EXPECT_FLOAT_EQ(speed, 5.0f);
|
||||
EXPECT_EQ(label, "Edited");
|
||||
EXPECT_EQ(legacyOnly, 99u);
|
||||
|
||||
ASSERT_EQ(runtime.managedSetFieldNames.size(), 2u);
|
||||
EXPECT_EQ(runtime.managedSetFieldNames[0], "Speed");
|
||||
EXPECT_EQ(runtime.managedSetFieldNames[1], "Label");
|
||||
EXPECT_EQ(std::get<float>(runtime.managedFieldValues["Speed"]), 5.0f);
|
||||
EXPECT_EQ(std::get<std::string>(runtime.managedFieldValues["Label"]), "Edited");
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldWriteBatchApiAllowsStoredFieldsWhenScriptClassMetadataIsMissing) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "MissingScript");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
|
||||
const std::vector<ScriptFieldWriteRequest> requests = {
|
||||
{"Label", ScriptFieldType::String, ScriptFieldValue(std::string("Retained"))},
|
||||
{"Missing", ScriptFieldType::Int32, ScriptFieldValue(int32_t(1))}
|
||||
};
|
||||
|
||||
std::vector<ScriptFieldWriteResult> results;
|
||||
EXPECT_FALSE(engine->ApplyScriptFieldWrites(component, requests, results));
|
||||
ASSERT_EQ(results.size(), requests.size());
|
||||
|
||||
EXPECT_EQ(results[0].status, ScriptFieldWriteStatus::Applied);
|
||||
EXPECT_EQ(results[1].status, ScriptFieldWriteStatus::UnknownField);
|
||||
|
||||
std::string label;
|
||||
EXPECT_TRUE(component->GetFieldStorage().TryGetFieldValue("Label", label));
|
||||
EXPECT_EQ(label, "Retained");
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldClearApiReportsPerItemStatusAndClearsStoredAndLiveValues) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "RuntimeFieldClear");
|
||||
|
||||
runtime.fieldMetadata = {
|
||||
{"Label", ScriptFieldType::String},
|
||||
{"Speed", ScriptFieldType::Float}
|
||||
};
|
||||
runtime.fieldDefaultValues = {
|
||||
{"Label", ScriptFieldType::String, ScriptFieldValue(std::string("Seeded"))},
|
||||
{"Speed", ScriptFieldType::Float, ScriptFieldValue(6.5f)}
|
||||
};
|
||||
runtime.managedFieldValues["Speed"] = ScriptFieldValue(41.0f);
|
||||
runtime.managedFieldValues["Label"] = ScriptFieldValue(std::string("LiveValue"));
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("Speed", 5.0f);
|
||||
component->GetFieldStorage().SetFieldValue("LegacyOnly", uint64_t(99));
|
||||
|
||||
engine->OnRuntimeStart(runtimeScene);
|
||||
|
||||
const std::vector<ScriptFieldClearRequest> requests = {
|
||||
{"Speed"},
|
||||
{"Label"},
|
||||
{"LegacyOnly"},
|
||||
{"Missing"},
|
||||
{""}
|
||||
};
|
||||
|
||||
std::vector<ScriptFieldClearResult> results;
|
||||
EXPECT_FALSE(engine->ClearScriptFieldOverrides(component, requests, results));
|
||||
ASSERT_EQ(results.size(), requests.size());
|
||||
|
||||
EXPECT_EQ(results[0].status, ScriptFieldClearStatus::Applied);
|
||||
EXPECT_EQ(results[1].status, ScriptFieldClearStatus::Applied);
|
||||
EXPECT_EQ(results[2].status, ScriptFieldClearStatus::Applied);
|
||||
EXPECT_EQ(results[3].status, ScriptFieldClearStatus::UnknownField);
|
||||
EXPECT_EQ(results[4].status, ScriptFieldClearStatus::EmptyFieldName);
|
||||
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("Speed"));
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("Label"));
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("LegacyOnly"));
|
||||
|
||||
ASSERT_EQ(runtime.managedSetFieldNames.size(), 2u);
|
||||
EXPECT_EQ(runtime.managedSetFieldNames[0], "Speed");
|
||||
EXPECT_EQ(runtime.managedSetFieldNames[1], "Label");
|
||||
EXPECT_FLOAT_EQ(std::get<float>(runtime.managedFieldValues["Speed"]), 6.5f);
|
||||
EXPECT_EQ(std::get<std::string>(runtime.managedFieldValues["Label"]), "Seeded");
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldClearApiReportsNoValueToClearForDeclaredFieldWithoutStoredOrLiveValue) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "RuntimeFieldClear");
|
||||
|
||||
runtime.fieldMetadata = {
|
||||
{"Speed", ScriptFieldType::Float}
|
||||
};
|
||||
|
||||
const std::vector<ScriptFieldClearRequest> requests = {
|
||||
{"Speed"}
|
||||
};
|
||||
|
||||
std::vector<ScriptFieldClearResult> results;
|
||||
EXPECT_FALSE(engine->ClearScriptFieldOverrides(component, requests, results));
|
||||
ASSERT_EQ(results.size(), requests.size());
|
||||
|
||||
EXPECT_EQ(results[0].status, ScriptFieldClearStatus::NoValueToClear);
|
||||
}
|
||||
|
||||
TEST_F(ScriptEngineTest, FieldClearApiAllowsRemovingStoredFieldsWhenScriptClassMetadataIsMissing) {
|
||||
Scene* runtimeScene = CreateScene("RuntimeScene");
|
||||
GameObject* host = runtimeScene->CreateGameObject("Host");
|
||||
ScriptComponent* component = AddScriptComponent(host, "Gameplay", "MissingScript");
|
||||
|
||||
component->GetFieldStorage().SetFieldValue("Label", "Stored");
|
||||
|
||||
const std::vector<ScriptFieldClearRequest> requests = {
|
||||
{"Label"},
|
||||
{"Missing"}
|
||||
};
|
||||
|
||||
std::vector<ScriptFieldClearResult> results;
|
||||
EXPECT_FALSE(engine->ClearScriptFieldOverrides(component, requests, results));
|
||||
ASSERT_EQ(results.size(), requests.size());
|
||||
|
||||
EXPECT_EQ(results[0].status, ScriptFieldClearStatus::Applied);
|
||||
EXPECT_EQ(results[1].status, ScriptFieldClearStatus::UnknownField);
|
||||
EXPECT_FALSE(component->GetFieldStorage().Contains("Label"));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Reference in New Issue
Block a user