refactor(docs): Fix broken links across multiple modules
Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
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@@ -18,7 +18,7 @@ float Dot(const Quaternion& other) const;
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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using namespace XCEngine::Math;
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@@ -19,9 +19,9 @@ static Quaternion FromAxisAngle(const Vector3& axis, float radians);
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Math/Math.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Math.h>
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using namespace XCEngine::Math;
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@@ -22,9 +22,9 @@ static Quaternion FromEulerAngles(const Vector3& euler);
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Math/Math.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Math.h>
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using namespace XCEngine::Math;
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@@ -18,8 +18,8 @@ static Quaternion FromRotationMatrix(const Matrix4x4& matrix);
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Matrix4.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Matrix4.h>
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using namespace XCEngine::Math;
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@@ -15,7 +15,7 @@ static Quaternion Identity();
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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using namespace XCEngine::Math;
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@@ -15,7 +15,7 @@ Quaternion Inverse() const;
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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using namespace XCEngine::Math;
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@@ -19,8 +19,8 @@ static Quaternion LookRotation(const Vector3& forward, const Vector3& up = Vecto
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -15,7 +15,7 @@ float Magnitude() const;
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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using namespace XCEngine::Math;
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@@ -18,7 +18,7 @@ static Quaternion Normalize(const Quaternion& q);
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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using namespace XCEngine::Math;
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@@ -15,7 +15,7 @@ Quaternion Normalized() const;
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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using namespace XCEngine::Math;
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@@ -23,8 +23,8 @@ Vector3 operator*(const Quaternion& q, const Vector3& v);
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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@@ -20,9 +20,9 @@ static Quaternion Slerp(const Quaternion& a, const Quaternion& b, float t);
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Math/Math.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Math.h>
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using namespace XCEngine::Math;
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@@ -15,9 +15,9 @@ Vector3 ToEulerAngles() const;
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Math/Math.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Math.h>
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using namespace XCEngine::Math;
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@@ -15,8 +15,8 @@ Matrix4x4 ToMatrix4x4() const;
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**示例:**
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```cpp
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#include <XCEngine/Math/Quaternion.h>
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#include <XCEngine/Math/Matrix4.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Matrix4.h>
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using namespace XCEngine::Math;
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