Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
732 B
732 B
Quaternion::LookRotation
static Quaternion LookRotation(const Vector3& forward, const Vector3& up = Vector3::Up());
创建使 forward 方向朝向目标的旋转四元数。
参数:
forward- 前向方向(会被归一化)up- 向上方向,默认为 Y 轴正方向
返回: 使 forward 朝向目标的旋转四元数
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::LookRotation(Vector3(1, 0, 0));
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