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XCEngine/docs/api/math/quaternion/normalize.md
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Quaternion::Normalize

static Quaternion Normalize(const Quaternion& q);

静态归一化方法,返回给定四元数的归一化副本。如果模长接近 0返回单位四元数。

参数:

  • q - 要归一化的四元数

返回: 归一化后的四元数

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Quaternion.h>

using namespace XCEngine::Math;

Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion normalized = Quaternion::Normalize(q);

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