Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
574 B
574 B
Quaternion::Inverse
Quaternion Inverse() const;
求四元数的逆。如果四元数已归一化,逆等于共轭。
返回: 四元数的逆
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Quaternion.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion inv = q.Inverse();
Quaternion identity = q * inv;
相关文档
- Quaternion - 返回类总览
- Normalized - 归一化四元数