Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
1.1 KiB
1.1 KiB
Quaternion::FromEulerAngles
static Quaternion FromEulerAngles(float pitch, float yaw, float roll);
static Quaternion FromEulerAngles(const Vector3& euler);
从欧拉角创建四元数。使用 YXZ 顺序(先绕 Y 轴 yaw,再绕 X 轴 pitch,最后绕 Z 轴 roll)。
参数:
pitch- 绕 X 轴旋转角度(弧度)yaw- 绕 Y 轴旋转角度(弧度)roll- 绕 Z 轴旋转角度(弧度)euler- 欧拉角向量 (pitch, yaw, roll)
返回: 表示该旋转的四元数
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Math.h>
using namespace XCEngine::Math;
Quaternion q1 = Quaternion::FromEulerAngles(
Math::Radians(45.0f),
Math::Radians(30.0f),
Math::Radians(60.0f)
);
Quaternion q2 = Quaternion::FromEulerAngles(Vector3(45, 30, 60) * DEG_TO_RAD);
相关文档
- Quaternion - 返回类总览
- FromAxisAngle - 从轴角创建
- ToEulerAngles - 转换为欧拉角