Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
938 B
938 B
Quaternion::operator*
Quaternion operator*(const Quaternion& other) const;
Vector3 operator*(const Quaternion& q, const Vector3& v);
四元数乘法运算符。
成员函数版本(四元数 * 四元数):
other- 另一个四元数- 返回: 组合旋转后的四元数
全局函数版本(四元数 * 向量):
q- 四元数v- 要旋转的三维向量- 返回: 旋转后的向量
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Quaternion q1 = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Right(), Math::Radians(90.0f));
Quaternion combined = q1 * q2;
Vector3 rotated = q1 * Vector3::Forward();
相关文档
- Quaternion - 返回类总览