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XCEngine/docs/api/math/quaternion/to-matrix4x4.md
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Quaternion::ToMatrix4x4

Matrix4x4 ToMatrix4x4() const;

将四元数转换为 4x4 旋转矩阵。

返回: 4x4 旋转矩阵

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Matrix4.h>

using namespace XCEngine::Math;

Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Matrix4 m = q.ToMatrix4x4();

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