Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
614 B
614 B
Quaternion::Dot
float Dot(const Quaternion& other) const;
计算两个四元数的点积(各分量相乘后求和)。
参数:
other- 另一个四元数
返回: 点积结果
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Quaternion.h>
using namespace XCEngine::Math;
Quaternion q1 = Quaternion::Identity();
Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
float dot = q1.Dot(q2);
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