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XCEngine/docs/api/math/quaternion/dot.md
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Quaternion::Dot

float Dot(const Quaternion& other) const;

计算两个四元数的点积(各分量相乘后求和)。

参数:

  • other - 另一个四元数

返回: 点积结果

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Quaternion.h>

using namespace XCEngine::Math;

Quaternion q1 = Quaternion::Identity();
Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));

float dot = q1.Dot(q2);

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