Commit Graph

  • 14e9190a35 docs(api): refactor OpenGL and D3D12 binding docs ssdfasd 2026-03-27 22:40:58 +08:00
  • b1ddf77e51 Add Vulkan descriptor and layout unit coverage ssdfasd 2026-03-27 22:33:26 +08:00
  • 77ff318558 Split Vulkan backend tests by responsibility ssdfasd 2026-03-27 22:28:18 +08:00
  • f37c9261d8 Extract Vulkan backend test fixture ssdfasd 2026-03-27 22:22:34 +08:00
  • e3ddf10d79 Split Vulkan backend-specific unit tests ssdfasd 2026-03-27 22:13:17 +08:00
  • c7ef9191e4 docs(api): deepen D3D12 and OpenGL backend docs ssdfasd 2026-03-27 22:09:58 +08:00
  • 37a90b39e2 Extract shared editor tree view ssdfasd 2026-03-27 22:05:05 +08:00
  • a51e0f6f88 Unify editor divider and splitter chrome ssdfasd 2026-03-27 21:55:14 +08:00
  • 1ea00a1879 Fix D3D12 compute pipeline unit coverage ssdfasd 2026-03-27 21:48:23 +08:00
  • 126860e79d Split backend-specific RHI unit tests ssdfasd 2026-03-27 21:26:32 +08:00
  • 3514e424de Normalize RHI test entry points and docs ssdfasd 2026-03-27 20:51:13 +08:00
  • 6aa0e73a05 Add Vulkan coverage to generic RHI unit tests ssdfasd 2026-03-27 20:21:36 +08:00
  • 5a49812ea9 Add Vulkan GLSL shader compilation path ssdfasd 2026-03-27 19:30:28 +08:00
  • bf79bd344e docs: rebuild audio and core api docs ssdfasd 2026-03-27 19:18:53 +08:00
  • 53ac1dbc44 Add Vulkan shader, UAV, and compute coverage ssdfasd 2026-03-27 18:55:38 +08:00
  • 704d2067ce Add request-level clear control for camera rendering ssdfasd 2026-03-27 17:46:47 +08:00
  • cf8e669f75 Add Vulkan render pass and copy coverage ssdfasd 2026-03-27 17:36:57 +08:00
  • dbec62608c Introduce CameraRenderRequest scheduling and fix Vulkan build ssdfasd 2026-03-27 16:57:04 +08:00
  • a72f9f7f05 feat(scripting): add runtime gameobject lifecycle api ssdfasd 2026-03-27 16:30:16 +08:00
  • 26035e3940 Add CameraRenderer scene rendering boundary ssdfasd 2026-03-27 16:22:59 +08:00
  • 9e66a81514 docs: refactor Components API content ssdfasd 2026-03-27 16:15:00 +08:00
  • f0d6d4f41c feat(scripting): add script add-component api ssdfasd 2026-03-27 15:32:37 +08:00
  • 9c94adb4a2 Add offscreen rendering integration test ssdfasd 2026-03-27 15:27:12 +08:00
  • fe56117d8e Add Vulkan backpack integration test ssdfasd 2026-03-27 15:17:36 +08:00
  • 22ccdfb371 Add Vulkan sphere integration support ssdfasd 2026-03-27 15:07:21 +08:00
  • 18fd09b36f Add material state scene integration test ssdfasd 2026-03-27 15:05:15 +08:00
  • bea849646f feat(scripting): add mesh component script wrappers ssdfasd 2026-03-27 14:52:00 +08:00
  • 2b0df52446 Add depth sort scene integration test ssdfasd 2026-03-27 14:48:28 +08:00
  • 94c56dd279 docs: add Editor API documentation ssdfasd 2026-03-27 14:40:29 +08:00
  • 3e2608a802 feat(scripting): add transform orientation overloads ssdfasd 2026-03-27 14:39:19 +08:00
  • 727b6ca249 Add Vulkan quad integration path ssdfasd 2026-03-27 13:52:56 +08:00
  • 4b21b5d3d1 Add cull material scene integration test ssdfasd 2026-03-27 13:15:19 +08:00
  • b06932724c feat(scripting): add mono csharp runtime foundation ssdfasd 2026-03-27 13:07:39 +08:00
  • 134a80b334 Fix D3D12 pipeline format mapping and add transparent material scene test ssdfasd 2026-03-27 13:01:17 +08:00
  • 79e7452245 Add Vulkan triangle integration path ssdfasd 2026-03-27 12:40:17 +08:00
  • fd0b19fd11 Document editor architecture finish state ssdfasd 2026-03-27 12:35:05 +08:00
  • 4afe2f88ba Expand editor regression coverage ssdfasd 2026-03-27 12:18:40 +08:00
  • 9a5c187abc Add material render state and pipeline caching ssdfasd 2026-03-27 12:18:04 +08:00
  • 4b9a63098e Refine editor action shell and add regression tests ssdfasd 2026-03-27 12:06:24 +08:00
  • c33404767e Add Vulkan RHI minimal backend path ssdfasd 2026-03-27 12:05:12 +08:00
  • 90961f01aa Refactor renderer draw extraction to section-level items ssdfasd 2026-03-27 11:56:23 +08:00
  • f68da2e3f9 Add material render metadata and loader parsing ssdfasd 2026-03-27 00:30:49 +08:00
  • c97510ed5b Extract hierarchy and project drag semantics ssdfasd 2026-03-27 00:30:11 +08:00
  • 6ec5f05601 Refactor main menu action shell ssdfasd 2026-03-27 00:15:38 +08:00
  • 3ebad63874 Unify inspector and console panel actions ssdfasd 2026-03-27 00:08:46 +08:00
  • 31675e00c8 Refactor editor shell host layers ssdfasd 2026-03-26 23:52:05 +08:00
  • f87bc53875 Extract editor edit action router ssdfasd 2026-03-26 22:31:22 +08:00
  • 8bdb1f34c7 Add renderer backpack scene integration test ssdfasd 2026-03-26 22:28:11 +08:00
  • 5735e769b0 Route editor actions by active target ssdfasd 2026-03-26 22:10:43 +08:00
  • 5c8042775c docs: rebuild Rendering API content ssdfasd 2026-03-26 21:32:43 +08:00
  • f6286d432c Extract editor interaction states ssdfasd 2026-03-26 21:30:46 +08:00
  • 6467d87b81 Refactor editor UI architecture ssdfasd 2026-03-26 21:18:33 +08:00
  • 8f486611d5 docs: rebuild Threading API content ssdfasd 2026-03-26 20:59:59 +08:00
  • 9a2d77b81d Add script runtime lifecycle skeleton ssdfasd 2026-03-26 20:45:41 +08:00
  • a78593e7e1 Add renderer phase A textured scene path ssdfasd 2026-03-26 20:43:17 +08:00
  • 0921f2a459 Prepare script lifecycle and data layer ssdfasd 2026-03-26 20:14:58 +08:00
  • 5ca5ca1f19 docs: rebuild Scene API content ssdfasd 2026-03-26 19:34:24 +08:00
  • dc252502ac docs: rebuild Memory API content ssdfasd 2026-03-26 18:02:29 +08:00
  • ce2eee32e3 docs: rebuild Input API content ssdfasd 2026-03-26 17:39:53 +08:00
  • ec4edb2689 docs: remove redundant Debug umbrella page ssdfasd 2026-03-26 17:27:30 +08:00
  • 7a814c724d docs: add C# scripting design and editor issues ssdfasd 2026-03-26 17:23:30 +08:00
  • 93de4199d1 Adjust backpack framing and remove lighting ssdfasd 2026-03-26 17:22:19 +08:00
  • 2e2316aa55 docs: rebuild Debug API content ssdfasd 2026-03-26 17:21:44 +08:00
  • 122495e581 Add backpack RHI integration test ssdfasd 2026-03-26 16:57:54 +08:00
  • 6244b586bb refactor api documentation structure ssdfasd 2026-03-26 16:45:24 +08:00
  • 45842e961e Refactor editor dock and panel chrome styling ssdfasd 2026-03-26 16:43:06 +08:00
  • e174862b8a Import material textures with mesh assets ssdfasd 2026-03-26 16:22:24 +08:00
  • c479595bf5 docs: split readme and agent entry guide ssdfasd 2026-03-26 16:03:15 +08:00
  • c40712a107 docs: refresh readme for current rhi status ssdfasd 2026-03-26 15:54:14 +08:00
  • 18fa150843 fix(rhi): validate opengl compute uav set bindings ssdfasd 2026-03-26 15:42:44 +08:00
  • 491fef940d Refine inspector layout and fix header labels ssdfasd 2026-03-26 15:26:46 +08:00
  • 733b573963 fix(rhi): make opengl descriptor binding set-aware ssdfasd 2026-03-26 15:10:03 +08:00
  • 9218ea20b5 fix(rhi): honor firstSet in set-aware d3d12 bindings ssdfasd 2026-03-26 14:43:51 +08:00
  • 476a56724f refactor(rhi): let pipeline layouts own set metadata ssdfasd 2026-03-26 12:40:49 +08:00
  • 36d2f479cd refactor(rhi): untangle d3d12 descriptor bindings ssdfasd 2026-03-26 12:21:49 +08:00
  • d8e14df78a fix(rhi): align empty pipeline layout contract ssdfasd 2026-03-26 11:44:33 +08:00
  • 6f1cbbf305 Add mesh bounds metadata ssdfasd 2026-03-26 03:26:44 +08:00
  • cb05472205 Add assimp-based mesh import ssdfasd 2026-03-26 02:53:34 +08:00
  • b414bc5326 refactor(docs): Fix broken links across multiple modules ssdfasd 2026-03-26 02:41:00 +08:00
  • d018a4c82c feat(editor): unify component registration pipeline ssdfasd 2026-03-26 02:24:11 +08:00
  • 1ef3048da1 Fix OpenGL sampler and copy semantics ssdfasd 2026-03-26 02:14:21 +08:00
  • c47e871c5a Fix OpenGL device initialization and file shaders ssdfasd 2026-03-26 02:07:21 +08:00
  • 10ee1fa3fa docs: 更新 audioclip 和 audio-source-component 文档 ssdfasd 2026-03-26 02:04:27 +08:00
  • 48b73a5045 fix(docs): fix remaining AudioClip setter broken references ssdfasd 2026-03-26 02:04:09 +08:00
  • a2765a282e fix(docs): fix MeshLoader constructor and Fence doc references ssdfasd 2026-03-26 02:03:53 +08:00
  • 32cf6b8ced fix(docs): fix remaining AudioClip and MaterialLoader broken references ssdfasd 2026-03-26 02:03:38 +08:00
  • 4ca8773eef fix(docs): fix AudioClip links, ResourcePackage path, Fence and Scene broken references ssdfasd 2026-03-26 02:03:19 +08:00
  • 358dedeeeb chore(editor): note undo/scene workflow landed earlier in 5c35667 ssdfasd 2026-03-26 02:03:10 +08:00
  • caa5d449fc fix(docs): fix AudioClip method doc links and ResourceTypes header path ssdfasd 2026-03-26 02:02:54 +08:00
  • 582ab2c730 docs: 更新多个模块文档 ssdfasd 2026-03-26 02:02:42 +08:00
  • 02e48b4766 fix(docs): correct D3D12 Fence cross-references to use local fence links instead of threading ssdfasd 2026-03-26 02:02:33 +08:00
  • c2354530b9 docs: 新增 light-component 全部方法文档及更新其他模块 ssdfasd 2026-03-26 02:02:21 +08:00
  • ab5ba1d57a docs: 更新 resources 模块多个文档 ssdfasd 2026-03-26 02:01:55 +08:00
  • ca83267992 docs: 更新 audio-loader 和 audioclip 文档 ssdfasd 2026-03-26 02:01:37 +08:00
  • c8da156352 docs: 更新 resource-package 文档 ssdfasd 2026-03-26 02:01:14 +08:00
  • a1804f4cb0 docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档 ssdfasd 2026-03-26 02:00:45 +08:00
  • f778c76325 fix(docs): update Shader header path and RHI source link for engine restructure ssdfasd 2026-03-26 02:00:14 +08:00
  • 92939a85f8 fix(docs): update Material, Mesh, Texture header paths for engine restructure ssdfasd 2026-03-26 01:59:56 +08:00
  • b849e9edc1 docs: 更新 iresource 文档 ssdfasd 2026-03-26 01:59:37 +08:00
  • 5c3566774b docs: 更新 containers 和 threading 模块文档 ssdfasd 2026-03-26 01:59:14 +08:00