fix(docs): update Shader header path and RHI source link for engine restructure
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@@ -4,7 +4,7 @@
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**类型**: `class`
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**头文件**: `XCEngine/Resources/Shader.h`
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**头文件**: `XCEngine/Resources/Shader/Shader.h`
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**描述**: 着色器资源类,管理着色器源码、编译后的二进制和 uniform/attribute 信息。
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@@ -15,7 +15,7 @@
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## 头文件
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```cpp
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#include <XCEngine/Resources/Shader.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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```
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## 枚举类型
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@@ -4,7 +4,7 @@
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**描述**: RHI (Rendering Hardware Interface) 是 XCEngine 的硬件抽象层,提供统一的图形 API 接口,支持多个后端实现。
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**头文件**: `XCEngine/RHI/RHI.h`
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**头文件**: (多个头文件,详见各类型文档)
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## 概述
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@@ -141,4 +141,4 @@ delete device;
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## 相关文档
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- [RHI 模块源码](../../engine/include/XCEngine/RHI/) - 源代码位置
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- [RHI 模块源码](../../../engine/include/XCEngine/RHI/) - 源代码位置
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