Commit Graph

  • 2620b5914b docs: add editor runtime flow docs ssdfasd 2026-04-04 00:45:13 +08:00
  • 8abca3dec5 docs: sync editor viewport host docs ssdfasd 2026-04-04 00:41:13 +08:00
  • 468dbfa7ac Formalize scene viewport interaction actions ssdfasd 2026-04-04 00:21:25 +08:00
  • 308b3b061c Add builtin unlit surface path ssdfasd 2026-04-03 17:18:46 +08:00
  • 1ac2afb0bb Formalize scene viewport interaction resolver ssdfasd 2026-04-03 17:16:16 +08:00
  • 27014e613e Adopt binding plan for builtin object-id pass ssdfasd 2026-04-03 17:05:38 +08:00
  • 5d24fd0337 Formalize scene viewport HUD overlay ssdfasd 2026-04-03 17:04:34 +08:00
  • 2de254a16f Generalize builtin pass resource binding plan ssdfasd 2026-04-03 16:59:18 +08:00
  • e0e5c1fcaa Add concrete component script field support ssdfasd 2026-04-03 16:51:42 +08:00
  • 73415915e6 Formalize scene viewport transform gizmo overlay provider ssdfasd 2026-04-03 16:50:46 +08:00
  • 03bd755e0a Formalize material schema and constant layout contract ssdfasd 2026-04-03 16:49:30 +08:00
  • 052ac28aa3 Introduce scene viewport overlay providers ssdfasd 2026-04-03 16:26:20 +08:00
  • 2b19b4bece Add SerializeField private field support ssdfasd 2026-04-03 16:19:56 +08:00
  • d4d825e1b1 docs: add editor scripting workflow docs ssdfasd 2026-04-03 16:19:06 +08:00
  • 0e04217662 docs: clean render material markdown whitespace ssdfasd 2026-04-03 16:15:21 +08:00
  • 545112b497 docs: sync render material payload docs ssdfasd 2026-04-03 16:14:15 +08:00
  • 2c2e1fab1c docs: expand gameobject helper docs ssdfasd 2026-04-03 16:11:48 +08:00
  • ee44e14960 docs: sync mesh component assetref docs ssdfasd 2026-04-03 16:02:03 +08:00
  • 7ab49fdbf3 docs: sync asset import and material docs ssdfasd 2026-04-03 15:59:57 +08:00
  • 76f1a8e9b2 Add enum script field support ssdfasd 2026-04-03 15:55:47 +08:00
  • c7eb9857cb docs: add scene viewport pass docs ssdfasd 2026-04-03 15:53:16 +08:00
  • aaeb885566 Refine scene view gizmo execution plan ssdfasd 2026-04-03 15:52:13 +08:00
  • d33520752b docs: sync gameobject tag layer docs ssdfasd 2026-04-03 15:48:09 +08:00
  • 24a200e126 Move scene viewport shaders into editor resources ssdfasd 2026-04-03 15:43:21 +08:00
  • f1981dd523 docs: fix rendering pass test references ssdfasd 2026-04-03 15:40:25 +08:00
  • 4616e6fd1f docs: expand rendering core docs ssdfasd 2026-04-03 15:30:47 +08:00
  • e8f64407ba Remove scene viewport postprocess API from engine ssdfasd 2026-04-03 15:26:17 +08:00
  • 7cc4aa3b45 Add scene coverage for tag and layer round trip ssdfasd 2026-04-03 15:15:56 +08:00
  • 19bd38ab15 docs: sync rendering pass execution docs ssdfasd 2026-04-03 15:10:37 +08:00
  • d4afa022c1 Add shader artifact import pipeline ssdfasd 2026-04-03 14:56:51 +08:00
  • 0f51f553c8 Add Unity-style GetComponents scripting API ssdfasd 2026-04-03 14:51:52 +08:00
  • 5225faff1d Align Unity-style object and hierarchy scripting APIs ssdfasd 2026-04-03 14:31:07 +08:00
  • 9edf378085 Move scene viewport post effects into editor passes ssdfasd 2026-04-03 14:26:36 +08:00
  • b882610bbc docs: sync camera renderer docs ssdfasd 2026-04-03 14:25:49 +08:00
  • 608e0bc9d8 Refactor scene viewport render planning ssdfasd 2026-04-03 14:17:50 +08:00
  • c04dbb07e0 docs: expand render surface docs ssdfasd 2026-04-03 14:17:24 +08:00
  • ed95aa1dc5 docs: expand render request planning docs ssdfasd 2026-04-03 14:09:36 +08:00
  • e4a4e90592 docs: sync scene renderer docs ssdfasd 2026-04-03 14:03:28 +08:00
  • 73821ff73f docs: sync builtin forward pipeline docs ssdfasd 2026-04-03 13:51:27 +08:00
  • 62e0d8b46d docs: expand popup state API docs ssdfasd 2026-04-03 13:36:57 +08:00
  • 30f6f527fa docs: expand panel collection API docs ssdfasd 2026-04-03 13:35:57 +08:00
  • efda9c23e2 docs: expand editor workspace API docs ssdfasd 2026-04-03 13:35:01 +08:00
  • 77784fe6d0 docs: expand selection manager API docs ssdfasd 2026-04-03 13:34:05 +08:00
  • 4016b35214 docs: expand scene manager API docs ssdfasd 2026-04-03 13:32:30 +08:00
  • cbc653fc97 chore: ignore local reference assets ssdfasd 2026-04-03 13:31:32 +08:00
  • da157de59a chore: sync project assets and ignore generated caches ssdfasd 2026-04-03 13:25:14 +08:00
  • a05d0b80a2 feat: expand editor scripting asset and viewport flow ssdfasd 2026-04-03 13:22:30 +08:00
  • ed8c27fde2 fix: clear empty inspector state ssdfasd 2026-04-03 13:18:32 +08:00
  • 0a76d2150a docs: expand undo manager API docs ssdfasd 2026-04-03 13:10:55 +08:00
  • b3c5fb59a0 refactor: drive builtin forward bindings from shader pass resources ssdfasd 2026-04-03 11:51:01 +08:00
  • 2138195b69 docs: sync mesh renderer component docs ssdfasd 2026-04-03 11:50:13 +08:00
  • 6636834b35 feat: add unity-aligned shader contract metadata ssdfasd 2026-04-03 00:01:31 +08:00
  • b43d4048b8 test: cover builtin shader manifest resolution outside project cwd ssdfasd 2026-04-02 23:35:50 +08:00
  • ca019157be refactor: remove builtin shader source fallbacks ssdfasd 2026-04-02 23:31:03 +08:00
  • 1c8c28e32b docs: add runtime loop API docs ssdfasd 2026-04-02 23:17:57 +08:00
  • ffb62ddd9c refactor: externalize builtin object id and grid shader assets ssdfasd 2026-04-02 23:15:19 +08:00
  • c63dcf2229 fix: isolate and enlarge run toolbar ssdfasd 2026-04-02 23:07:36 +08:00
  • 307e8dbd0e refactor: externalize builtin forward-lit shader asset ssdfasd 2026-04-02 23:04:59 +08:00
  • da2782c0c0 style: retune top bar colors ssdfasd 2026-04-02 22:59:19 +08:00
  • c9adc6ec5e feat: add multi-pass shader manifest loading ssdfasd 2026-04-02 22:54:25 +08:00
  • 19db2305d9 fix: remove empty dockspace menu strip ssdfasd 2026-04-02 22:50:46 +08:00
  • 2f9b416b22 fix: compress top run toolbar ssdfasd 2026-04-02 22:44:20 +08:00
  • cd03465cd0 fix: shrink top run toolbar height ssdfasd 2026-04-02 22:35:22 +08:00
  • 5ff97b437a fix: restore backpack material import output ssdfasd 2026-04-02 22:34:25 +08:00
  • 71923267e9 test: harden rendering integration test shutdown ssdfasd 2026-04-02 22:33:04 +08:00
  • 5c42f14d0e fix: tighten top run toolbar chrome ssdfasd 2026-04-02 22:26:31 +08:00
  • 3f9e286637 docs: update scripting API docs ssdfasd 2026-04-02 22:23:29 +08:00
  • ec2891b16b fix: respect dock layout for top run toolbar ssdfasd 2026-04-02 22:19:03 +08:00
  • 00ce503762 docs: update API docs for rendering and script editors ssdfasd 2026-04-02 21:29:08 +08:00
  • f7d7d08d99 feat: add pause control to top run toolbar ssdfasd 2026-04-02 21:21:42 +08:00
  • 8e362fc4c0 feat: add top run toolbar controls ssdfasd 2026-04-02 21:11:08 +08:00
  • 84e1ba3600 fix: prevent selection outline crash on first selection ssdfasd 2026-04-02 20:45:51 +08:00
  • 9ce779da43 refactor: route builtin outline pass through shader assets ssdfasd 2026-04-02 20:18:39 +08:00
  • 1f29dfd611 feat: add play mode pause resume and step controls ssdfasd 2026-04-02 19:56:07 +08:00
  • fb15d60be9 feat: add runtime play tick and play-mode scene editing semantics ssdfasd 2026-04-02 19:37:35 +08:00
  • e30f5d5ffa Split mesh artifacts into material and texture artifacts ssdfasd 2026-04-02 19:36:16 +08:00
  • b2d0570b1b refactor: route builtin infinite grid through shader assets ssdfasd 2026-04-02 19:32:15 +08:00
  • 11fb8f3585 refactor: route builtin object-id pass through shader assets ssdfasd 2026-04-02 19:17:22 +08:00
  • 9f7d8fd68d refactor: route builtin forward pipeline through shader assets ssdfasd 2026-04-02 19:00:48 +08:00
  • 86144416af Add deferred async scene asset loading ssdfasd 2026-04-02 18:50:41 +08:00
  • dd08d8969e refactor: add minimal material gpu binding ssdfasd 2026-04-02 17:13:53 +08:00
  • 33f16597fa refactor: formalize builtin pass matching ssdfasd 2026-04-02 16:26:20 +08:00
  • 70ced2d91f refactor: add shader pass and backend variants ssdfasd 2026-04-02 16:10:50 +08:00
  • 35d9b1d465 test: cover object-id pick result states ssdfasd 2026-04-02 15:24:11 +08:00
  • a5d2058818 refactor: formalize scene viewport object-id picking ssdfasd 2026-04-02 15:23:25 +08:00
  • 617b11f801 test: close renderer phase boundary ssdfasd 2026-04-02 15:03:31 +08:00
  • ec7a15d85b refactor: generalize renderer builtin post process ssdfasd 2026-04-02 14:49:00 +08:00
  • 697deb4e41 refactor: route scene view passes through camera renderer ssdfasd 2026-04-02 12:47:06 +08:00
  • 0d3851204f refactor: move scene view post passes into rendering ssdfasd 2026-04-02 04:42:35 +08:00
  • c080890c9d build: stabilize renderer regression target ssdfasd 2026-04-02 04:16:03 +08:00
  • 7404108a4b test: add vulkan renderer scene coverage ssdfasd 2026-04-02 04:00:58 +08:00
  • 4c167bec0e Implement initial Unity-style asset library cache ssdfasd 2026-04-02 03:03:36 +08:00
  • 619856ab22 test: add renderer phase regression entrypoint ssdfasd 2026-04-02 02:49:27 +08:00
  • 569bc144e7 refactor: split scene render request planning ssdfasd 2026-04-02 01:06:40 +08:00
  • 410b1e59c3 refactor: extract scene render request policy utils ssdfasd 2026-04-02 00:31:35 +08:00
  • fd39808c91 fix: preserve camera submission order on sort ties ssdfasd 2026-04-02 00:09:16 +08:00
  • d7e9e978d0 Fix inspector switching from scene selection ssdfasd 2026-04-01 23:52:13 +08:00
  • 8cd7fc0ca1 feat: add camera render clear color override ssdfasd 2026-04-01 22:49:26 +08:00
  • 0a0544cbe4 fix: compose camera viewport within parent render area ssdfasd 2026-04-01 22:28:07 +08:00
  • 784af81b07 docs: close editor viewport host phase ssdfasd 2026-04-01 21:50:58 +08:00