Split backend-specific RHI unit tests
This commit is contained in:
@@ -19,6 +19,7 @@ set(TEST_SOURCES
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test_pipeline_state.cpp
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test_views.cpp
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test_swap_chain.cpp
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test_backend_specific.cpp
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)
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add_executable(rhi_d3d12_tests ${TEST_SOURCES})
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248
tests/RHI/D3D12/unit/test_backend_specific.cpp
Normal file
248
tests/RHI/D3D12/unit/test_backend_specific.cpp
Normal file
@@ -0,0 +1,248 @@
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#include "fixtures/D3D12TestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
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#include "XCEngine/RHI/D3D12/D3D12PipelineLayout.h"
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#include "XCEngine/RHI/RHIDescriptorPool.h"
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#include "XCEngine/RHI/RHIEnums.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, DescriptorSet_MixedBindings_AssignDescriptorIndicesByType) {
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DescriptorPoolDesc poolDesc = {};
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poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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poolDesc.descriptorCount = 4;
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poolDesc.shaderVisible = true;
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RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
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ASSERT_NE(pool, nullptr);
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DescriptorSetLayoutBinding bindings[3] = {};
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bindings[0].binding = 2;
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bindings[0].type = static_cast<uint32_t>(DescriptorType::UAV);
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bindings[0].count = 1;
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bindings[1].binding = 0;
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bindings[1].type = static_cast<uint32_t>(DescriptorType::CBV);
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bindings[1].count = 1;
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bindings[2].binding = 1;
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bindings[2].type = static_cast<uint32_t>(DescriptorType::SRV);
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bindings[2].count = 1;
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DescriptorSetLayoutDesc layoutDesc = {};
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layoutDesc.bindings = bindings;
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layoutDesc.bindingCount = 3;
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RHIDescriptorSet* firstSet = pool->AllocateSet(layoutDesc);
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RHIDescriptorSet* secondSet = pool->AllocateSet(layoutDesc);
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ASSERT_NE(firstSet, nullptr);
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ASSERT_NE(secondSet, nullptr);
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auto* firstD3D12Set = static_cast<D3D12DescriptorSet*>(firstSet);
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auto* secondD3D12Set = static_cast<D3D12DescriptorSet*>(secondSet);
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EXPECT_EQ(firstD3D12Set->GetCount(), 2u);
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EXPECT_EQ(firstD3D12Set->GetDescriptorIndexForBinding(1), 0u);
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EXPECT_EQ(firstD3D12Set->GetDescriptorIndexForBinding(2), 1u);
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EXPECT_EQ(firstD3D12Set->GetDescriptorIndexForBinding(0), UINT32_MAX);
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EXPECT_EQ(firstD3D12Set->GetOffset(), 0u);
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EXPECT_EQ(secondD3D12Set->GetOffset(), 2u);
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firstSet->Shutdown();
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delete firstSet;
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secondSet->Shutdown();
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delete secondSet;
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pool->Shutdown();
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delete pool;
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}
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TEST_F(D3D12TestFixture, DescriptorSet_MultipleConstantBuffersUploadIndependently) {
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DescriptorPoolDesc poolDesc = {};
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poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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poolDesc.descriptorCount = 1;
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poolDesc.shaderVisible = false;
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RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
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ASSERT_NE(pool, nullptr);
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DescriptorSetLayoutBinding bindings[2] = {};
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bindings[0].binding = 0;
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bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
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bindings[0].count = 1;
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bindings[1].binding = 1;
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bindings[1].type = static_cast<uint32_t>(DescriptorType::CBV);
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bindings[1].count = 1;
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DescriptorSetLayoutDesc layoutDesc = {};
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layoutDesc.bindings = bindings;
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layoutDesc.bindingCount = 2;
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RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
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ASSERT_NE(set, nullptr);
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auto* d3d12Set = static_cast<D3D12DescriptorSet*>(set);
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const float firstData[16] = { 1.0f, 0.0f, 0.0f, 0.0f };
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const float secondData[16] = { 2.0f, 0.0f, 0.0f, 0.0f };
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d3d12Set->WriteConstant(0, firstData, sizeof(firstData));
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d3d12Set->WriteConstant(1, secondData, sizeof(secondData));
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ASSERT_TRUE(d3d12Set->UploadConstantBuffer(0));
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ASSERT_TRUE(d3d12Set->UploadConstantBuffer(1));
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const D3D12_GPU_VIRTUAL_ADDRESS firstAddress = d3d12Set->GetConstantBufferGPUAddress(0);
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const D3D12_GPU_VIRTUAL_ADDRESS secondAddress = d3d12Set->GetConstantBufferGPUAddress(1);
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EXPECT_NE(firstAddress, 0u);
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EXPECT_NE(secondAddress, 0u);
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EXPECT_NE(firstAddress, secondAddress);
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set->Shutdown();
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delete set;
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pool->Shutdown();
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delete pool;
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}
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TEST_F(D3D12TestFixture, PipelineLayout_TracksDistinctBindingClasses) {
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RHIPipelineLayoutDesc desc = {};
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desc.constantBufferCount = 2;
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desc.textureCount = 1;
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desc.uavCount = 1;
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desc.samplerCount = 1;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0));
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(1));
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EXPECT_FALSE(d3d12Layout->HasConstantBufferBinding(2));
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EXPECT_TRUE(d3d12Layout->HasShaderResourceTable());
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EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable());
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EXPECT_TRUE(d3d12Layout->HasSamplerTable());
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EXPECT_NE(
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d3d12Layout->GetConstantBufferRootParameterIndex(0),
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d3d12Layout->GetConstantBufferRootParameterIndex(1));
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EXPECT_NE(
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d3d12Layout->GetShaderResourceTableRootParameterIndex(),
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d3d12Layout->GetUnorderedAccessTableRootParameterIndex());
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EXPECT_NE(
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d3d12Layout->GetUnorderedAccessTableRootParameterIndex(),
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d3d12Layout->GetSamplerTableRootParameterIndex());
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layout->Shutdown();
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delete layout;
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}
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TEST_F(D3D12TestFixture, PipelineLayout_InfersBindingClassesFromSetLayouts) {
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DescriptorSetLayoutBinding set0Bindings[1] = {};
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set0Bindings[0].binding = 0;
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set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
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set0Bindings[0].count = 1;
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DescriptorSetLayoutBinding set1Bindings[1] = {};
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set1Bindings[0].binding = 0;
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set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
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set1Bindings[0].count = 1;
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DescriptorSetLayoutBinding set2Bindings[1] = {};
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set2Bindings[0].binding = 0;
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set2Bindings[0].type = static_cast<uint32_t>(DescriptorType::UAV);
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set2Bindings[0].count = 1;
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DescriptorSetLayoutBinding set3Bindings[1] = {};
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set3Bindings[0].binding = 0;
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set3Bindings[0].type = static_cast<uint32_t>(DescriptorType::Sampler);
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set3Bindings[0].count = 1;
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DescriptorSetLayoutDesc setLayouts[4] = {};
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setLayouts[0].bindings = set0Bindings;
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setLayouts[0].bindingCount = 1;
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setLayouts[1].bindings = set1Bindings;
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setLayouts[1].bindingCount = 1;
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setLayouts[2].bindings = set2Bindings;
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setLayouts[2].bindingCount = 1;
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setLayouts[3].bindings = set3Bindings;
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setLayouts[3].bindingCount = 1;
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RHIPipelineLayoutDesc desc = {};
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desc.setLayouts = setLayouts;
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desc.setLayoutCount = 4;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
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EXPECT_TRUE(d3d12Layout->UsesSetLayouts());
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EXPECT_EQ(d3d12Layout->GetSetLayoutCount(), 4u);
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0, 0));
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EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(1));
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EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable(2));
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EXPECT_TRUE(d3d12Layout->HasSamplerTable(3));
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EXPECT_EQ(d3d12Layout->GetDesc().constantBufferCount, 1u);
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EXPECT_EQ(d3d12Layout->GetDesc().textureCount, 1u);
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EXPECT_EQ(d3d12Layout->GetDesc().uavCount, 1u);
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EXPECT_EQ(d3d12Layout->GetDesc().samplerCount, 1u);
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layout->Shutdown();
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delete layout;
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}
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TEST_F(D3D12TestFixture, PipelineLayout_SeparatesOverlappingBindingsAcrossSetSlots) {
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DescriptorSetLayoutBinding set0Bindings[2] = {};
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set0Bindings[0].binding = 0;
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set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
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set0Bindings[0].count = 1;
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set0Bindings[1].binding = 0;
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set0Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
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set0Bindings[1].count = 1;
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DescriptorSetLayoutBinding set1Bindings[2] = {};
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set1Bindings[0].binding = 0;
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set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
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set1Bindings[0].count = 1;
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set1Bindings[1].binding = 0;
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set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
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set1Bindings[1].count = 1;
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DescriptorSetLayoutBinding set2Bindings[1] = {};
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set2Bindings[0].binding = 0;
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set2Bindings[0].type = static_cast<uint32_t>(DescriptorType::Sampler);
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set2Bindings[0].count = 1;
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DescriptorSetLayoutDesc setLayouts[3] = {};
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setLayouts[0].bindings = set0Bindings;
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setLayouts[0].bindingCount = 2;
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setLayouts[1].bindings = set1Bindings;
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setLayouts[1].bindingCount = 2;
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setLayouts[2].bindings = set2Bindings;
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setLayouts[2].bindingCount = 1;
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RHIPipelineLayoutDesc desc = {};
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desc.setLayouts = setLayouts;
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desc.setLayoutCount = 3;
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RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
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ASSERT_NE(layout, nullptr);
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auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
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EXPECT_TRUE(d3d12Layout->UsesSetLayouts());
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0, 0));
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EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(1, 0));
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EXPECT_FALSE(d3d12Layout->HasConstantBufferBinding(2, 0));
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EXPECT_NE(
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d3d12Layout->GetConstantBufferRootParameterIndex(0, 0),
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d3d12Layout->GetConstantBufferRootParameterIndex(1, 0));
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EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(0));
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EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(1));
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EXPECT_FALSE(d3d12Layout->HasShaderResourceTable(2));
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EXPECT_NE(
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d3d12Layout->GetShaderResourceTableRootParameterIndex(0),
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d3d12Layout->GetShaderResourceTableRootParameterIndex(1));
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EXPECT_FALSE(d3d12Layout->HasSamplerTable(0));
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EXPECT_FALSE(d3d12Layout->HasSamplerTable(1));
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EXPECT_TRUE(d3d12Layout->HasSamplerTable(2));
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layout->Shutdown();
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delete layout;
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}
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@@ -25,6 +25,7 @@ set(TEST_SOURCES
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test_depth_stencil_view.cpp
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test_swap_chain.cpp
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test_sampler.cpp
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test_backend_specific.cpp
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)
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add_executable(rhi_opengl_tests ${TEST_SOURCES})
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@@ -44,4 +45,4 @@ target_include_directories(rhi_opengl_tests PRIVATE
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enable_testing()
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include(GoogleTest)
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gtest_discover_tests(rhi_opengl_tests)
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gtest_discover_tests(rhi_opengl_tests)
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737
tests/RHI/OpenGL/unit/test_backend_specific.cpp
Normal file
737
tests/RHI/OpenGL/unit/test_backend_specific.cpp
Normal file
@@ -0,0 +1,737 @@
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#include "fixtures/OpenGLTestFixture.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
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#include "XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h"
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#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
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#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
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#include "XCEngine/RHI/RHIBuffer.h"
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#include "XCEngine/RHI/RHICommandList.h"
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#include "XCEngine/RHI/RHICommandQueue.h"
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#include "XCEngine/RHI/RHIDescriptorPool.h"
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#include "XCEngine/RHI/RHIEnums.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/RHIShader.h"
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#include "XCEngine/RHI/RHISampler.h"
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#include "XCEngine/RHI/RHISwapChain.h"
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#include "XCEngine/RHI/RHITexture.h"
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#include <cstdint>
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#include <cstring>
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#include <vector>
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using namespace XCEngine::RHI;
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TEST_F(OpenGLTestFixture, Device_Initialize_UnifiedPath_CanCreateSwapChain) {
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auto* device = new OpenGLDevice();
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ASSERT_NE(device, nullptr);
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RHIDeviceDesc deviceDesc = {};
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ASSERT_TRUE(device->Initialize(deviceDesc));
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CommandQueueDesc queueDesc = {};
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queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandQueue* queue = device->CreateCommandQueue(queueDesc);
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ASSERT_NE(queue, nullptr);
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SwapChainDesc swapDesc = {};
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swapDesc.windowHandle = GetWindow();
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swapDesc.width = 320;
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swapDesc.height = 180;
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RHISwapChain* swapChain = device->CreateSwapChain(swapDesc, queue);
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ASSERT_NE(swapChain, nullptr);
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swapChain->Present(0, 0);
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swapChain->Shutdown();
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delete swapChain;
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queue->Shutdown();
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delete queue;
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device->Shutdown();
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delete device;
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}
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TEST_F(OpenGLTestFixture, CommandList_SetRenderTargets_BindsColorAndDepthAttachments) {
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TextureDesc colorDesc = {};
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colorDesc.width = 128;
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colorDesc.height = 128;
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colorDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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colorDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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TextureDesc depthDesc = {};
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depthDesc.width = 128;
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depthDesc.height = 128;
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depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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depthDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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RHITexture* colorTexture = GetDevice()->CreateTexture(colorDesc);
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RHITexture* depthTexture = GetDevice()->CreateTexture(depthDesc);
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ASSERT_NE(colorTexture, nullptr);
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ASSERT_NE(depthTexture, nullptr);
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ResourceViewDesc colorViewDesc = {};
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colorViewDesc.format = colorDesc.format;
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RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(colorTexture, colorViewDesc);
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ResourceViewDesc depthViewDesc = {};
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depthViewDesc.format = depthDesc.format;
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RHIResourceView* dsv = GetDevice()->CreateDepthStencilView(depthTexture, depthViewDesc);
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ASSERT_NE(rtv, nullptr);
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ASSERT_NE(dsv, nullptr);
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->SetRenderTargets(1, &rtv, dsv);
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GLint framebuffer = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &framebuffer);
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EXPECT_NE(framebuffer, 0);
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EXPECT_EQ(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
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GLint colorAttachment = 0;
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glGetFramebufferAttachmentParameteriv(
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GL_DRAW_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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&colorAttachment);
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EXPECT_EQ(static_cast<GLuint>(colorAttachment), static_cast<OpenGLResourceView*>(rtv)->GetTexture());
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GLint depthAttachment = 0;
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glGetFramebufferAttachmentParameteriv(
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GL_DRAW_FRAMEBUFFER,
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GL_DEPTH_ATTACHMENT,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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&depthAttachment);
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EXPECT_EQ(static_cast<GLuint>(depthAttachment), static_cast<OpenGLResourceView*>(dsv)->GetTexture());
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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delete dsv;
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delete rtv;
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depthTexture->Shutdown();
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delete depthTexture;
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colorTexture->Shutdown();
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delete colorTexture;
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}
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TEST_F(OpenGLTestFixture, CommandList_SetRenderTargets_BindsMultipleColorAttachments) {
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TextureDesc texDesc = {};
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texDesc.width = 128;
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texDesc.height = 128;
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texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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RHITexture* texture0 = GetDevice()->CreateTexture(texDesc);
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RHITexture* texture1 = GetDevice()->CreateTexture(texDesc);
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ASSERT_NE(texture0, nullptr);
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ASSERT_NE(texture1, nullptr);
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ResourceViewDesc viewDesc = {};
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viewDesc.format = texDesc.format;
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RHIResourceView* rtv0 = GetDevice()->CreateRenderTargetView(texture0, viewDesc);
|
||||
RHIResourceView* rtv1 = GetDevice()->CreateRenderTargetView(texture1, viewDesc);
|
||||
ASSERT_NE(rtv0, nullptr);
|
||||
ASSERT_NE(rtv1, nullptr);
|
||||
|
||||
RHIResourceView* rtvs[] = { rtv0, rtv1 };
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->SetRenderTargets(2, rtvs, nullptr);
|
||||
|
||||
GLint framebuffer = 0;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &framebuffer);
|
||||
EXPECT_NE(framebuffer, 0);
|
||||
EXPECT_EQ(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
|
||||
|
||||
GLint colorAttachment0 = 0;
|
||||
glGetFramebufferAttachmentParameteriv(
|
||||
GL_DRAW_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
||||
&colorAttachment0);
|
||||
EXPECT_EQ(static_cast<GLuint>(colorAttachment0), static_cast<OpenGLResourceView*>(rtv0)->GetTexture());
|
||||
|
||||
GLint colorAttachment1 = 0;
|
||||
glGetFramebufferAttachmentParameteriv(
|
||||
GL_DRAW_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
||||
&colorAttachment1);
|
||||
EXPECT_EQ(static_cast<GLuint>(colorAttachment1), static_cast<OpenGLResourceView*>(rtv1)->GetTexture());
|
||||
|
||||
cmdList->Close();
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
delete rtv1;
|
||||
delete rtv0;
|
||||
texture1->Shutdown();
|
||||
delete texture1;
|
||||
texture0->Shutdown();
|
||||
delete texture0;
|
||||
}
|
||||
|
||||
TEST_F(OpenGLTestFixture, CommandList_CopyResource_UsesActualTextureDimensions) {
|
||||
constexpr uint32_t kWidth = 64;
|
||||
constexpr uint32_t kHeight = 32;
|
||||
|
||||
std::vector<uint8_t> srcPixels(kWidth * kHeight * 4);
|
||||
for (uint32_t y = 0; y < kHeight; ++y) {
|
||||
for (uint32_t x = 0; x < kWidth; ++x) {
|
||||
const size_t index = static_cast<size_t>((y * kWidth + x) * 4);
|
||||
srcPixels[index + 0] = static_cast<uint8_t>(x * 3);
|
||||
srcPixels[index + 1] = static_cast<uint8_t>(y * 5);
|
||||
srcPixels[index + 2] = static_cast<uint8_t>((x + y) * 7);
|
||||
srcPixels[index + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
TextureDesc texDesc = {};
|
||||
texDesc.width = kWidth;
|
||||
texDesc.height = kHeight;
|
||||
texDesc.depth = 1;
|
||||
texDesc.mipLevels = 1;
|
||||
texDesc.arraySize = 1;
|
||||
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
texDesc.sampleCount = 1;
|
||||
texDesc.sampleQuality = 0;
|
||||
|
||||
RHITexture* srcTexture = GetDevice()->CreateTexture(texDesc, srcPixels.data(), srcPixels.size(), kWidth * 4);
|
||||
ASSERT_NE(srcTexture, nullptr);
|
||||
RHITexture* dstTexture = GetDevice()->CreateTexture(texDesc);
|
||||
ASSERT_NE(dstTexture, nullptr);
|
||||
|
||||
RHIResourceView* srcView = GetDevice()->CreateShaderResourceView(srcTexture, {});
|
||||
RHIResourceView* dstView = GetDevice()->CreateShaderResourceView(dstTexture, {});
|
||||
ASSERT_NE(srcView, nullptr);
|
||||
ASSERT_NE(dstView, nullptr);
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->CopyResource(dstView, srcView);
|
||||
glFinish();
|
||||
cmdList->Close();
|
||||
|
||||
std::vector<uint8_t> dstPixels(kWidth * kHeight * 4, 0);
|
||||
const GLuint dstTextureId = static_cast<OpenGLResourceView*>(dstView)->GetTexture();
|
||||
glBindTexture(GL_TEXTURE_2D, dstTextureId);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, dstPixels.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
EXPECT_EQ(dstPixels, srcPixels);
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
delete srcView;
|
||||
delete dstView;
|
||||
srcTexture->Shutdown();
|
||||
delete srcTexture;
|
||||
dstTexture->Shutdown();
|
||||
delete dstTexture;
|
||||
}
|
||||
|
||||
TEST_F(OpenGLTestFixture, CommandList_SetVertexBuffers_InterleavedInputLayoutUsesPipelineLayout) {
|
||||
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
||||
|
||||
GraphicsPipelineDesc pipelineDesc = {};
|
||||
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
|
||||
InputElementDesc position = {};
|
||||
position.semanticName = "POSITION";
|
||||
position.semanticIndex = 0;
|
||||
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
|
||||
position.inputSlot = 0;
|
||||
position.alignedByteOffset = 0;
|
||||
pipelineDesc.inputLayout.elements.push_back(position);
|
||||
|
||||
InputElementDesc color = {};
|
||||
color.semanticName = "COLOR";
|
||||
color.semanticIndex = 0;
|
||||
color.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
|
||||
color.inputSlot = 0;
|
||||
color.alignedByteOffset = sizeof(float) * 4;
|
||||
pipelineDesc.inputLayout.elements.push_back(color);
|
||||
|
||||
static const char* vertexSource = R"(#version 430
|
||||
layout(location = 0) in vec4 aPosition;
|
||||
layout(location = 1) in vec4 aColor;
|
||||
out vec4 vColor;
|
||||
void main() {
|
||||
gl_Position = aPosition;
|
||||
vColor = aColor;
|
||||
}
|
||||
)";
|
||||
static const char* fragmentSource = R"(#version 430
|
||||
in vec4 vColor;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vColor;
|
||||
}
|
||||
)";
|
||||
|
||||
pipelineDesc.vertexShader.source.assign(vertexSource, vertexSource + std::strlen(vertexSource));
|
||||
pipelineDesc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
|
||||
pipelineDesc.vertexShader.profile = L"vs_4_30";
|
||||
|
||||
pipelineDesc.fragmentShader.source.assign(fragmentSource, fragmentSource + std::strlen(fragmentSource));
|
||||
pipelineDesc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
|
||||
pipelineDesc.fragmentShader.profile = L"fs_4_30";
|
||||
|
||||
RHIPipelineState* pipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
|
||||
ASSERT_NE(pipelineState, nullptr);
|
||||
|
||||
BufferDesc bufferDesc = {};
|
||||
bufferDesc.size = sizeof(float) * 8 * 3;
|
||||
bufferDesc.stride = sizeof(float) * 8;
|
||||
bufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
|
||||
|
||||
RHIBuffer* buffer = GetDevice()->CreateBuffer(bufferDesc);
|
||||
ASSERT_NE(buffer, nullptr);
|
||||
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.dimension = ResourceViewDimension::Buffer;
|
||||
viewDesc.structureByteStride = bufferDesc.stride;
|
||||
RHIResourceView* vbv = GetDevice()->CreateVertexBufferView(buffer, viewDesc);
|
||||
ASSERT_NE(vbv, nullptr);
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
RHIResourceView* views[] = { vbv };
|
||||
uint64_t offsets[] = { 0 };
|
||||
uint32_t strides[] = { bufferDesc.stride };
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->SetPipelineState(pipelineState);
|
||||
cmdList->SetVertexBuffers(0, 1, views, offsets, strides);
|
||||
|
||||
GLint enabled0 = 0;
|
||||
GLint enabled1 = 0;
|
||||
GLint size0 = 0;
|
||||
GLint size1 = 0;
|
||||
GLint stride0 = 0;
|
||||
GLint stride1 = 0;
|
||||
void* pointer0 = nullptr;
|
||||
void* pointer1 = nullptr;
|
||||
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled0);
|
||||
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled1);
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size0);
|
||||
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size1);
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride0);
|
||||
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride1);
|
||||
glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer0);
|
||||
glGetVertexAttribPointerv(1, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer1);
|
||||
|
||||
EXPECT_EQ(enabled0, GL_TRUE);
|
||||
EXPECT_EQ(enabled1, GL_TRUE);
|
||||
EXPECT_EQ(size0, 4);
|
||||
EXPECT_EQ(size1, 4);
|
||||
EXPECT_EQ(stride0, static_cast<GLint>(bufferDesc.stride));
|
||||
EXPECT_EQ(stride1, static_cast<GLint>(bufferDesc.stride));
|
||||
EXPECT_EQ(reinterpret_cast<std::uintptr_t>(pointer0), 0u);
|
||||
EXPECT_EQ(reinterpret_cast<std::uintptr_t>(pointer1), sizeof(float) * 4u);
|
||||
|
||||
cmdList->Close();
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
vbv->Shutdown();
|
||||
delete vbv;
|
||||
buffer->Shutdown();
|
||||
delete buffer;
|
||||
pipelineState->Shutdown();
|
||||
delete pipelineState;
|
||||
}
|
||||
|
||||
TEST_F(OpenGLTestFixture, CommandList_SetComputeDescriptorSets_UsesSetAwareImageBindings) {
|
||||
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
||||
|
||||
const uint8_t initialPixel[4] = { 0, 0, 0, 0 };
|
||||
|
||||
TextureDesc textureDesc = {};
|
||||
textureDesc.width = 1;
|
||||
textureDesc.height = 1;
|
||||
textureDesc.depth = 1;
|
||||
textureDesc.mipLevels = 1;
|
||||
textureDesc.arraySize = 1;
|
||||
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
textureDesc.sampleCount = 1;
|
||||
|
||||
RHITexture* texture = GetDevice()->CreateTexture(textureDesc, initialPixel, sizeof(initialPixel), 4);
|
||||
ASSERT_NE(texture, nullptr);
|
||||
|
||||
ResourceViewDesc uavDesc = {};
|
||||
uavDesc.format = textureDesc.format;
|
||||
uavDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
RHIResourceView* uav = GetDevice()->CreateUnorderedAccessView(texture, uavDesc);
|
||||
ASSERT_NE(uav, nullptr);
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = true;
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding reservedBinding = {};
|
||||
reservedBinding.binding = 0;
|
||||
reservedBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
reservedBinding.count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding actualBinding = {};
|
||||
actualBinding.binding = 0;
|
||||
actualBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
actualBinding.count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc reservedLayout = {};
|
||||
reservedLayout.bindings = &reservedBinding;
|
||||
reservedLayout.bindingCount = 1;
|
||||
|
||||
DescriptorSetLayoutDesc actualLayout = {};
|
||||
actualLayout.bindings = &actualBinding;
|
||||
actualLayout.bindingCount = 1;
|
||||
|
||||
DescriptorSetLayoutDesc setLayouts[2] = {};
|
||||
setLayouts[0] = reservedLayout;
|
||||
setLayouts[1] = actualLayout;
|
||||
|
||||
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = setLayouts;
|
||||
pipelineLayoutDesc.setLayoutCount = 2;
|
||||
RHIPipelineLayout* pipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
ASSERT_NE(pipelineLayout, nullptr);
|
||||
|
||||
RHIDescriptorSet* descriptorSet = pool->AllocateSet(actualLayout);
|
||||
ASSERT_NE(descriptorSet, nullptr);
|
||||
descriptorSet->Update(0, uav);
|
||||
|
||||
GraphicsPipelineDesc pipelineDesc = {};
|
||||
RHIPipelineState* pipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
|
||||
ASSERT_NE(pipelineState, nullptr);
|
||||
|
||||
ShaderCompileDesc shaderDesc = {};
|
||||
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
|
||||
static const char* computeSource = R"(
|
||||
#version 430
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
layout(binding = 1, rgba8) uniform writeonly image2D uImage;
|
||||
void main() {
|
||||
imageStore(uImage, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0));
|
||||
}
|
||||
)";
|
||||
shaderDesc.source.assign(computeSource, computeSource + std::strlen(computeSource));
|
||||
shaderDesc.profile = L"cs_4_30";
|
||||
RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
|
||||
ASSERT_NE(computeShader, nullptr);
|
||||
pipelineState->SetComputeShader(computeShader);
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
glBindImageTexture(0, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
||||
glBindImageTexture(1, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->SetPipelineState(pipelineState);
|
||||
RHIDescriptorSet* descriptorSets[] = { descriptorSet };
|
||||
cmdList->SetComputeDescriptorSets(1, 1, descriptorSets, pipelineLayout);
|
||||
|
||||
GLint boundImageAtZero = -1;
|
||||
GLint boundImageAtOne = -1;
|
||||
glGetIntegeri_v(GL_IMAGE_BINDING_NAME, 0, &boundImageAtZero);
|
||||
glGetIntegeri_v(GL_IMAGE_BINDING_NAME, 1, &boundImageAtOne);
|
||||
EXPECT_EQ(boundImageAtZero, 0);
|
||||
EXPECT_EQ(
|
||||
static_cast<unsigned int>(boundImageAtOne),
|
||||
static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(texture->GetNativeHandle())));
|
||||
|
||||
cmdList->Dispatch(1, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
|
||||
uint8_t pixel[4] = {};
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<std::uintptr_t>(texture->GetNativeHandle())));
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
EXPECT_EQ(pixel[0], 255u);
|
||||
EXPECT_EQ(pixel[1], 0u);
|
||||
EXPECT_EQ(pixel[2], 0u);
|
||||
EXPECT_EQ(pixel[3], 255u);
|
||||
|
||||
cmdList->Close();
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
computeShader->Shutdown();
|
||||
delete computeShader;
|
||||
pipelineState->Shutdown();
|
||||
delete pipelineState;
|
||||
descriptorSet->Shutdown();
|
||||
delete descriptorSet;
|
||||
pipelineLayout->Shutdown();
|
||||
delete pipelineLayout;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
uav->Shutdown();
|
||||
delete uav;
|
||||
texture->Shutdown();
|
||||
delete texture;
|
||||
}
|
||||
|
||||
TEST_F(OpenGLTestFixture, DescriptorSet_Update_UsesBindingNumber) {
|
||||
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 8;
|
||||
poolDesc.shaderVisible = true;
|
||||
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
TextureDesc textureDesc = {};
|
||||
textureDesc.width = 1;
|
||||
textureDesc.height = 1;
|
||||
textureDesc.depth = 1;
|
||||
textureDesc.mipLevels = 1;
|
||||
textureDesc.arraySize = 1;
|
||||
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
textureDesc.sampleCount = 1;
|
||||
|
||||
const uint8_t pixel[4] = { 255, 255, 255, 255 };
|
||||
RHITexture* texture = GetDevice()->CreateTexture(textureDesc, pixel, sizeof(pixel), 4);
|
||||
ASSERT_NE(texture, nullptr);
|
||||
|
||||
ResourceViewDesc srvDesc = {};
|
||||
srvDesc.format = textureDesc.format;
|
||||
srvDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, srvDesc);
|
||||
ASSERT_NE(srv, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding bindings[2] = {};
|
||||
bindings[0].binding = 3;
|
||||
bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
bindings[0].count = 1;
|
||||
bindings[1].binding = 7;
|
||||
bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
bindings[1].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc layoutDesc = {};
|
||||
layoutDesc.bindings = bindings;
|
||||
layoutDesc.bindingCount = 2;
|
||||
|
||||
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
|
||||
ASSERT_NE(set, nullptr);
|
||||
|
||||
auto* openGLSet = static_cast<OpenGLDescriptorSet*>(set);
|
||||
const uint32_t untouchedUnit = openGLSet->GetBindingPoint(3);
|
||||
const uint32_t updatedUnit = openGLSet->GetBindingPoint(7);
|
||||
ASSERT_NE(untouchedUnit, updatedUnit);
|
||||
|
||||
set->Update(7, srv);
|
||||
set->Bind();
|
||||
|
||||
GLint updatedTexture = 0;
|
||||
glActiveTexture(GL_TEXTURE0 + updatedUnit);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &updatedTexture);
|
||||
EXPECT_EQ(static_cast<unsigned int>(updatedTexture), static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(srv->GetNativeHandle())));
|
||||
|
||||
GLint untouchedTexture = 0;
|
||||
glActiveTexture(GL_TEXTURE0 + untouchedUnit);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &untouchedTexture);
|
||||
EXPECT_EQ(untouchedTexture, 0);
|
||||
|
||||
set->Unbind();
|
||||
|
||||
GLint unboundTexture = 0;
|
||||
glActiveTexture(GL_TEXTURE0 + updatedUnit);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &unboundTexture);
|
||||
EXPECT_EQ(unboundTexture, 0);
|
||||
|
||||
set->Shutdown();
|
||||
delete set;
|
||||
srv->Shutdown();
|
||||
delete srv;
|
||||
texture->Shutdown();
|
||||
delete texture;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
}
|
||||
|
||||
TEST_F(OpenGLTestFixture, DescriptorSet_BindConstantBuffer_UsesBindingNumber) {
|
||||
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = false;
|
||||
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding binding = {};
|
||||
binding.binding = 3;
|
||||
binding.type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
binding.count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc layoutDesc = {};
|
||||
layoutDesc.bindings = &binding;
|
||||
layoutDesc.bindingCount = 1;
|
||||
|
||||
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
|
||||
ASSERT_NE(set, nullptr);
|
||||
|
||||
const float matrixData[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
set->WriteConstant(3, matrixData, sizeof(matrixData));
|
||||
set->Bind();
|
||||
|
||||
GLint boundBuffer = 0;
|
||||
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &boundBuffer);
|
||||
EXPECT_NE(boundBuffer, 0);
|
||||
|
||||
set->Unbind();
|
||||
|
||||
GLint unboundBuffer = -1;
|
||||
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &unboundBuffer);
|
||||
EXPECT_EQ(unboundBuffer, 0);
|
||||
|
||||
set->Shutdown();
|
||||
delete set;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
}
|
||||
|
||||
TEST_F(OpenGLTestFixture, PipelineLayout_SeparatesOverlappingBindingsAcrossSetSlots) {
|
||||
DescriptorSetLayoutBinding set0Bindings[4] = {};
|
||||
set0Bindings[0].binding = 0;
|
||||
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
set0Bindings[0].count = 1;
|
||||
set0Bindings[1].binding = 0;
|
||||
set0Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
set0Bindings[1].count = 1;
|
||||
set0Bindings[2].binding = 0;
|
||||
set0Bindings[2].type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
set0Bindings[2].count = 1;
|
||||
set0Bindings[3].binding = 0;
|
||||
set0Bindings[3].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
set0Bindings[3].count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding set1Bindings[4] = {};
|
||||
set1Bindings[0].binding = 0;
|
||||
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
set1Bindings[0].count = 1;
|
||||
set1Bindings[1].binding = 0;
|
||||
set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
set1Bindings[1].count = 1;
|
||||
set1Bindings[2].binding = 0;
|
||||
set1Bindings[2].type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
set1Bindings[2].count = 1;
|
||||
set1Bindings[3].binding = 0;
|
||||
set1Bindings[3].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
set1Bindings[3].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc setLayouts[2] = {};
|
||||
setLayouts[0].bindings = set0Bindings;
|
||||
setLayouts[0].bindingCount = 4;
|
||||
setLayouts[1].bindings = set1Bindings;
|
||||
setLayouts[1].bindingCount = 4;
|
||||
|
||||
RHIPipelineLayoutDesc desc = {};
|
||||
desc.setLayouts = setLayouts;
|
||||
desc.setLayoutCount = 2;
|
||||
|
||||
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
|
||||
ASSERT_NE(layout, nullptr);
|
||||
|
||||
auto* openGLLayout = static_cast<OpenGLPipelineLayout*>(layout);
|
||||
EXPECT_TRUE(openGLLayout->UsesSetLayouts());
|
||||
EXPECT_EQ(openGLLayout->GetSetLayoutCount(), 2u);
|
||||
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(0, 0));
|
||||
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(1, 0));
|
||||
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(1, 0), 1u);
|
||||
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(1, 0), 1u);
|
||||
EXPECT_EQ(openGLLayout->GetUnorderedAccessBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetUnorderedAccessBindingPoint(1, 0), 1u);
|
||||
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(1, 0), 1u);
|
||||
|
||||
layout->Shutdown();
|
||||
delete layout;
|
||||
}
|
||||
|
||||
TEST_F(OpenGLTestFixture, Sampler_HonorsSamplerDesc) {
|
||||
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
|
||||
|
||||
SamplerDesc desc = {};
|
||||
desc.filter = static_cast<uint32_t>(FilterMode::ComparisonAnisotropic);
|
||||
desc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
|
||||
desc.addressV = static_cast<uint32_t>(TextureAddressMode::Mirror);
|
||||
desc.addressW = static_cast<uint32_t>(TextureAddressMode::Border);
|
||||
desc.maxAnisotropy = 8;
|
||||
desc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::GreaterEqual);
|
||||
desc.minLod = 1.0f;
|
||||
desc.maxLod = 4.0f;
|
||||
|
||||
RHISampler* sampler = GetDevice()->CreateSampler(desc);
|
||||
ASSERT_NE(sampler, nullptr);
|
||||
|
||||
const GLuint samplerId = static_cast<OpenGLSampler*>(sampler)->GetID();
|
||||
|
||||
GLint value = 0;
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_S, &value);
|
||||
EXPECT_EQ(value, GL_CLAMP_TO_EDGE);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_T, &value);
|
||||
EXPECT_EQ(value, GL_MIRRORED_REPEAT);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_R, &value);
|
||||
EXPECT_EQ(value, GL_CLAMP_TO_BORDER);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_MIN_FILTER, &value);
|
||||
EXPECT_EQ(value, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_MAG_FILTER, &value);
|
||||
EXPECT_EQ(value, GL_LINEAR);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_MODE, &value);
|
||||
EXPECT_EQ(value, GL_COMPARE_REF_TO_TEXTURE);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_FUNC, &value);
|
||||
EXPECT_EQ(value, GL_GEQUAL);
|
||||
|
||||
GLfloat floatValue = 0.0f;
|
||||
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_ANISOTROPY, &floatValue);
|
||||
EXPECT_GE(floatValue, 8.0f);
|
||||
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MIN_LOD, &floatValue);
|
||||
EXPECT_FLOAT_EQ(floatValue, 1.0f);
|
||||
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_LOD, &floatValue);
|
||||
EXPECT_FLOAT_EQ(floatValue, 4.0f);
|
||||
|
||||
sampler->Shutdown();
|
||||
delete sampler;
|
||||
}
|
||||
@@ -6,10 +6,6 @@
|
||||
#include "XCEngine/RHI/RHIPipelineState.h"
|
||||
#include "XCEngine/RHI/RHIRenderPass.h"
|
||||
#include "XCEngine/RHI/RHIFramebuffer.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
|
||||
#include <glad/glad.h>
|
||||
#include <vector>
|
||||
|
||||
using namespace XCEngine::RHI;
|
||||
|
||||
@@ -397,145 +393,6 @@ TEST_P(RHITestFixture, CommandList_SetRenderTargets_WithRealViews) {
|
||||
delete texture;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, CommandList_SetRenderTargets_BindsColorAndDepthAttachmentsOnOpenGL) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific framebuffer attachment verification";
|
||||
}
|
||||
|
||||
TextureDesc colorDesc = {};
|
||||
colorDesc.width = 128;
|
||||
colorDesc.height = 128;
|
||||
colorDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
colorDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = 128;
|
||||
depthDesc.height = 128;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
|
||||
RHITexture* colorTexture = GetDevice()->CreateTexture(colorDesc);
|
||||
RHITexture* depthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||
ASSERT_NE(colorTexture, nullptr);
|
||||
ASSERT_NE(depthTexture, nullptr);
|
||||
|
||||
ResourceViewDesc colorViewDesc = {};
|
||||
colorViewDesc.format = colorDesc.format;
|
||||
RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(colorTexture, colorViewDesc);
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = depthDesc.format;
|
||||
RHIResourceView* dsv = GetDevice()->CreateDepthStencilView(depthTexture, depthViewDesc);
|
||||
ASSERT_NE(rtv, nullptr);
|
||||
ASSERT_NE(dsv, nullptr);
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->SetRenderTargets(1, &rtv, dsv);
|
||||
|
||||
GLint framebuffer = 0;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &framebuffer);
|
||||
EXPECT_NE(framebuffer, 0);
|
||||
EXPECT_EQ(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
|
||||
|
||||
GLint colorAttachment = 0;
|
||||
glGetFramebufferAttachmentParameteriv(
|
||||
GL_DRAW_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
||||
&colorAttachment);
|
||||
EXPECT_EQ(static_cast<GLuint>(colorAttachment), static_cast<OpenGLResourceView*>(rtv)->GetTexture());
|
||||
|
||||
GLint depthAttachment = 0;
|
||||
glGetFramebufferAttachmentParameteriv(
|
||||
GL_DRAW_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
||||
&depthAttachment);
|
||||
EXPECT_EQ(static_cast<GLuint>(depthAttachment), static_cast<OpenGLResourceView*>(dsv)->GetTexture());
|
||||
|
||||
cmdList->Close();
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
delete dsv;
|
||||
delete rtv;
|
||||
depthTexture->Shutdown();
|
||||
delete depthTexture;
|
||||
colorTexture->Shutdown();
|
||||
delete colorTexture;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, CommandList_SetRenderTargets_BindsMultipleColorAttachmentsOnOpenGL) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific multiple render target verification";
|
||||
}
|
||||
|
||||
TextureDesc texDesc = {};
|
||||
texDesc.width = 128;
|
||||
texDesc.height = 128;
|
||||
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
|
||||
RHITexture* texture0 = GetDevice()->CreateTexture(texDesc);
|
||||
RHITexture* texture1 = GetDevice()->CreateTexture(texDesc);
|
||||
ASSERT_NE(texture0, nullptr);
|
||||
ASSERT_NE(texture1, nullptr);
|
||||
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.format = texDesc.format;
|
||||
RHIResourceView* rtv0 = GetDevice()->CreateRenderTargetView(texture0, viewDesc);
|
||||
RHIResourceView* rtv1 = GetDevice()->CreateRenderTargetView(texture1, viewDesc);
|
||||
ASSERT_NE(rtv0, nullptr);
|
||||
ASSERT_NE(rtv1, nullptr);
|
||||
|
||||
RHIResourceView* rtvs[] = { rtv0, rtv1 };
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->SetRenderTargets(2, rtvs, nullptr);
|
||||
|
||||
GLint framebuffer = 0;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &framebuffer);
|
||||
EXPECT_NE(framebuffer, 0);
|
||||
EXPECT_EQ(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
|
||||
|
||||
GLint colorAttachment0 = 0;
|
||||
glGetFramebufferAttachmentParameteriv(
|
||||
GL_DRAW_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
||||
&colorAttachment0);
|
||||
EXPECT_EQ(static_cast<GLuint>(colorAttachment0), static_cast<OpenGLResourceView*>(rtv0)->GetTexture());
|
||||
|
||||
GLint colorAttachment1 = 0;
|
||||
glGetFramebufferAttachmentParameteriv(
|
||||
GL_DRAW_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
||||
&colorAttachment1);
|
||||
EXPECT_EQ(static_cast<GLuint>(colorAttachment1), static_cast<OpenGLResourceView*>(rtv1)->GetTexture());
|
||||
|
||||
cmdList->Close();
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
delete rtv1;
|
||||
delete rtv0;
|
||||
texture1->Shutdown();
|
||||
delete texture1;
|
||||
texture0->Shutdown();
|
||||
delete texture0;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, CommandList_CopyResource_WithRealResources) {
|
||||
TextureDesc texDesc = {};
|
||||
texDesc.width = 256;
|
||||
@@ -571,74 +428,6 @@ TEST_P(RHITestFixture, CommandList_CopyResource_WithRealResources) {
|
||||
delete dstTexture;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, CommandList_CopyResource_UsesActualTextureDimensionsOnOpenGL) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific copy verification";
|
||||
}
|
||||
|
||||
constexpr uint32_t kWidth = 64;
|
||||
constexpr uint32_t kHeight = 32;
|
||||
|
||||
std::vector<uint8_t> srcPixels(kWidth * kHeight * 4);
|
||||
for (uint32_t y = 0; y < kHeight; ++y) {
|
||||
for (uint32_t x = 0; x < kWidth; ++x) {
|
||||
const size_t index = static_cast<size_t>((y * kWidth + x) * 4);
|
||||
srcPixels[index + 0] = static_cast<uint8_t>(x * 3);
|
||||
srcPixels[index + 1] = static_cast<uint8_t>(y * 5);
|
||||
srcPixels[index + 2] = static_cast<uint8_t>((x + y) * 7);
|
||||
srcPixels[index + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
TextureDesc texDesc = {};
|
||||
texDesc.width = kWidth;
|
||||
texDesc.height = kHeight;
|
||||
texDesc.depth = 1;
|
||||
texDesc.mipLevels = 1;
|
||||
texDesc.arraySize = 1;
|
||||
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
texDesc.sampleCount = 1;
|
||||
texDesc.sampleQuality = 0;
|
||||
|
||||
RHITexture* srcTexture = GetDevice()->CreateTexture(texDesc, srcPixels.data(), srcPixels.size(), kWidth * 4);
|
||||
ASSERT_NE(srcTexture, nullptr);
|
||||
RHITexture* dstTexture = GetDevice()->CreateTexture(texDesc);
|
||||
ASSERT_NE(dstTexture, nullptr);
|
||||
|
||||
RHIResourceView* srcView = GetDevice()->CreateShaderResourceView(srcTexture, {});
|
||||
RHIResourceView* dstView = GetDevice()->CreateShaderResourceView(dstTexture, {});
|
||||
ASSERT_NE(srcView, nullptr);
|
||||
ASSERT_NE(dstView, nullptr);
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->CopyResource(dstView, srcView);
|
||||
glFinish();
|
||||
cmdList->Close();
|
||||
|
||||
std::vector<uint8_t> dstPixels(kWidth * kHeight * 4, 0);
|
||||
const GLuint dstTextureId = static_cast<OpenGLResourceView*>(dstView)->GetTexture();
|
||||
glBindTexture(GL_TEXTURE_2D, dstTextureId);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, dstPixels.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
EXPECT_EQ(dstPixels, srcPixels);
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
delete srcView;
|
||||
delete dstView;
|
||||
srcTexture->Shutdown();
|
||||
delete srcTexture;
|
||||
dstTexture->Shutdown();
|
||||
delete dstTexture;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, CommandList_BeginEndRenderPass_Basic) {
|
||||
AttachmentDesc colorDesc = {};
|
||||
colorDesc.format = Format::R8G8B8A8_UNorm;
|
||||
@@ -764,269 +553,3 @@ TEST_P(RHITestFixture, CommandList_SetShader) {
|
||||
shader->Shutdown();
|
||||
delete shader;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, CommandList_SetVertexBuffers_InterleavedInputLayoutUsesPipelineLayout) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific vertex layout binding";
|
||||
}
|
||||
|
||||
auto* openGLDevice = static_cast<OpenGLDevice*>(GetDevice());
|
||||
ASSERT_NE(openGLDevice, nullptr);
|
||||
ASSERT_TRUE(openGLDevice->MakeContextCurrent());
|
||||
|
||||
GraphicsPipelineDesc pipelineDesc = {};
|
||||
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
|
||||
InputElementDesc position = {};
|
||||
position.semanticName = "POSITION";
|
||||
position.semanticIndex = 0;
|
||||
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
|
||||
position.inputSlot = 0;
|
||||
position.alignedByteOffset = 0;
|
||||
pipelineDesc.inputLayout.elements.push_back(position);
|
||||
|
||||
InputElementDesc color = {};
|
||||
color.semanticName = "COLOR";
|
||||
color.semanticIndex = 0;
|
||||
color.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
|
||||
color.inputSlot = 0;
|
||||
color.alignedByteOffset = sizeof(float) * 4;
|
||||
pipelineDesc.inputLayout.elements.push_back(color);
|
||||
|
||||
static const char* vertexSource = R"(#version 430
|
||||
layout(location = 0) in vec4 aPosition;
|
||||
layout(location = 1) in vec4 aColor;
|
||||
out vec4 vColor;
|
||||
void main() {
|
||||
gl_Position = aPosition;
|
||||
vColor = aColor;
|
||||
}
|
||||
)";
|
||||
static const char* fragmentSource = R"(#version 430
|
||||
in vec4 vColor;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vColor;
|
||||
}
|
||||
)";
|
||||
|
||||
pipelineDesc.vertexShader.source.assign(vertexSource, vertexSource + strlen(vertexSource));
|
||||
pipelineDesc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
|
||||
pipelineDesc.vertexShader.profile = L"vs_4_30";
|
||||
|
||||
pipelineDesc.fragmentShader.source.assign(fragmentSource, fragmentSource + strlen(fragmentSource));
|
||||
pipelineDesc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
|
||||
pipelineDesc.fragmentShader.profile = L"fs_4_30";
|
||||
|
||||
RHIPipelineState* pipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
|
||||
ASSERT_NE(pipelineState, nullptr);
|
||||
|
||||
BufferDesc bufferDesc = {};
|
||||
bufferDesc.size = sizeof(float) * 8 * 3;
|
||||
bufferDesc.stride = sizeof(float) * 8;
|
||||
bufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
|
||||
|
||||
RHIBuffer* buffer = GetDevice()->CreateBuffer(bufferDesc);
|
||||
ASSERT_NE(buffer, nullptr);
|
||||
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.dimension = ResourceViewDimension::Buffer;
|
||||
viewDesc.structureByteStride = bufferDesc.stride;
|
||||
RHIResourceView* vbv = GetDevice()->CreateVertexBufferView(buffer, viewDesc);
|
||||
ASSERT_NE(vbv, nullptr);
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
RHIResourceView* views[] = { vbv };
|
||||
uint64_t offsets[] = { 0 };
|
||||
uint32_t strides[] = { bufferDesc.stride };
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->SetPipelineState(pipelineState);
|
||||
cmdList->SetVertexBuffers(0, 1, views, offsets, strides);
|
||||
|
||||
GLint enabled0 = 0;
|
||||
GLint enabled1 = 0;
|
||||
GLint size0 = 0;
|
||||
GLint size1 = 0;
|
||||
GLint stride0 = 0;
|
||||
GLint stride1 = 0;
|
||||
void* pointer0 = nullptr;
|
||||
void* pointer1 = nullptr;
|
||||
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled0);
|
||||
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled1);
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size0);
|
||||
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size1);
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride0);
|
||||
glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride1);
|
||||
glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer0);
|
||||
glGetVertexAttribPointerv(1, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer1);
|
||||
|
||||
EXPECT_EQ(enabled0, GL_TRUE);
|
||||
EXPECT_EQ(enabled1, GL_TRUE);
|
||||
EXPECT_EQ(size0, 4);
|
||||
EXPECT_EQ(size1, 4);
|
||||
EXPECT_EQ(stride0, static_cast<GLint>(bufferDesc.stride));
|
||||
EXPECT_EQ(stride1, static_cast<GLint>(bufferDesc.stride));
|
||||
EXPECT_EQ(reinterpret_cast<uintptr_t>(pointer0), 0u);
|
||||
EXPECT_EQ(reinterpret_cast<uintptr_t>(pointer1), sizeof(float) * 4u);
|
||||
|
||||
cmdList->Close();
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
vbv->Shutdown();
|
||||
delete vbv;
|
||||
buffer->Shutdown();
|
||||
delete buffer;
|
||||
pipelineState->Shutdown();
|
||||
delete pipelineState;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, CommandList_SetComputeDescriptorSets_UsesSetAwareImageBindingsOnOpenGL) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific compute descriptor binding";
|
||||
}
|
||||
|
||||
auto* openGLDevice = static_cast<OpenGLDevice*>(GetDevice());
|
||||
ASSERT_NE(openGLDevice, nullptr);
|
||||
ASSERT_TRUE(openGLDevice->MakeContextCurrent());
|
||||
|
||||
const uint8_t initialPixel[4] = { 0, 0, 0, 0 };
|
||||
|
||||
TextureDesc textureDesc = {};
|
||||
textureDesc.width = 1;
|
||||
textureDesc.height = 1;
|
||||
textureDesc.depth = 1;
|
||||
textureDesc.mipLevels = 1;
|
||||
textureDesc.arraySize = 1;
|
||||
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
textureDesc.sampleCount = 1;
|
||||
|
||||
RHITexture* texture = GetDevice()->CreateTexture(textureDesc, initialPixel, sizeof(initialPixel), 4);
|
||||
ASSERT_NE(texture, nullptr);
|
||||
|
||||
ResourceViewDesc uavDesc = {};
|
||||
uavDesc.format = textureDesc.format;
|
||||
uavDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
RHIResourceView* uav = GetDevice()->CreateUnorderedAccessView(texture, uavDesc);
|
||||
ASSERT_NE(uav, nullptr);
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = true;
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding reservedBinding = {};
|
||||
reservedBinding.binding = 0;
|
||||
reservedBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
reservedBinding.count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding actualBinding = {};
|
||||
actualBinding.binding = 0;
|
||||
actualBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
actualBinding.count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc reservedLayout = {};
|
||||
reservedLayout.bindings = &reservedBinding;
|
||||
reservedLayout.bindingCount = 1;
|
||||
|
||||
DescriptorSetLayoutDesc actualLayout = {};
|
||||
actualLayout.bindings = &actualBinding;
|
||||
actualLayout.bindingCount = 1;
|
||||
|
||||
DescriptorSetLayoutDesc setLayouts[2] = {};
|
||||
setLayouts[0] = reservedLayout;
|
||||
setLayouts[1] = actualLayout;
|
||||
|
||||
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = setLayouts;
|
||||
pipelineLayoutDesc.setLayoutCount = 2;
|
||||
RHIPipelineLayout* pipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
ASSERT_NE(pipelineLayout, nullptr);
|
||||
|
||||
RHIDescriptorSet* descriptorSet = pool->AllocateSet(actualLayout);
|
||||
ASSERT_NE(descriptorSet, nullptr);
|
||||
descriptorSet->Update(0, uav);
|
||||
|
||||
GraphicsPipelineDesc pipelineDesc = {};
|
||||
RHIPipelineState* pipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
|
||||
ASSERT_NE(pipelineState, nullptr);
|
||||
|
||||
ShaderCompileDesc shaderDesc = {};
|
||||
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
|
||||
static const char* computeSource = R"(
|
||||
#version 430
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
layout(binding = 1, rgba8) uniform writeonly image2D uImage;
|
||||
void main() {
|
||||
imageStore(uImage, ivec2(0, 0), vec4(1.0, 0.0, 0.0, 1.0));
|
||||
}
|
||||
)";
|
||||
shaderDesc.source.assign(computeSource, computeSource + strlen(computeSource));
|
||||
shaderDesc.profile = L"cs_4_30";
|
||||
RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
|
||||
ASSERT_NE(computeShader, nullptr);
|
||||
pipelineState->SetComputeShader(computeShader);
|
||||
|
||||
CommandListDesc cmdDesc = {};
|
||||
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
|
||||
ASSERT_NE(cmdList, nullptr);
|
||||
|
||||
glBindImageTexture(0, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
||||
glBindImageTexture(1, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
||||
|
||||
cmdList->Reset();
|
||||
cmdList->SetPipelineState(pipelineState);
|
||||
RHIDescriptorSet* descriptorSets[] = { descriptorSet };
|
||||
cmdList->SetComputeDescriptorSets(1, 1, descriptorSets, pipelineLayout);
|
||||
|
||||
GLint boundImageAtZero = -1;
|
||||
GLint boundImageAtOne = -1;
|
||||
glGetIntegeri_v(GL_IMAGE_BINDING_NAME, 0, &boundImageAtZero);
|
||||
glGetIntegeri_v(GL_IMAGE_BINDING_NAME, 1, &boundImageAtOne);
|
||||
EXPECT_EQ(boundImageAtZero, 0);
|
||||
EXPECT_EQ(
|
||||
static_cast<unsigned int>(boundImageAtOne),
|
||||
static_cast<unsigned int>(reinterpret_cast<uintptr_t>(texture->GetNativeHandle())));
|
||||
|
||||
cmdList->Dispatch(1, 1, 1);
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
|
||||
uint8_t pixel[4] = {};
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture->GetNativeHandle())));
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
EXPECT_EQ(pixel[0], 255u);
|
||||
EXPECT_EQ(pixel[1], 0u);
|
||||
EXPECT_EQ(pixel[2], 0u);
|
||||
EXPECT_EQ(pixel[3], 255u);
|
||||
|
||||
cmdList->Close();
|
||||
|
||||
cmdList->Shutdown();
|
||||
delete cmdList;
|
||||
computeShader->Shutdown();
|
||||
delete computeShader;
|
||||
pipelineState->Shutdown();
|
||||
delete pipelineState;
|
||||
descriptorSet->Shutdown();
|
||||
delete descriptorSet;
|
||||
pipelineLayout->Shutdown();
|
||||
delete pipelineLayout;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
uav->Shutdown();
|
||||
delete uav;
|
||||
texture->Shutdown();
|
||||
delete texture;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
#include "fixtures/RHITestFixture.h"
|
||||
#include "XCEngine/RHI/D3D12/D3D12DescriptorSet.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
|
||||
#include "XCEngine/RHI/RHIDescriptorPool.h"
|
||||
#include "XCEngine/RHI/RHIDescriptorSet.h"
|
||||
#include "XCEngine/RHI/RHISampler.h"
|
||||
#include "XCEngine/RHI/RHIResourceView.h"
|
||||
#include "XCEngine/RHI/RHITexture.h"
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
using namespace XCEngine::RHI;
|
||||
|
||||
TEST_P(RHITestFixture, DescriptorSet_Allocate_Basic) {
|
||||
@@ -406,243 +402,3 @@ TEST_P(RHITestFixture, DescriptorSet_MultipleAllocations_AdvanceDescriptorOffset
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, DescriptorSet_D3D12MixedBindings_AssignDescriptorIndicesByType) {
|
||||
if (GetBackendType() != RHIType::D3D12) {
|
||||
GTEST_SKIP() << "D3D12-specific descriptor index verification";
|
||||
}
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 4;
|
||||
poolDesc.shaderVisible = true;
|
||||
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding bindings[3] = {};
|
||||
bindings[0].binding = 2;
|
||||
bindings[0].type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
bindings[0].count = 1;
|
||||
bindings[1].binding = 0;
|
||||
bindings[1].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
bindings[1].count = 1;
|
||||
bindings[2].binding = 1;
|
||||
bindings[2].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
bindings[2].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc layoutDesc = {};
|
||||
layoutDesc.bindings = bindings;
|
||||
layoutDesc.bindingCount = 3;
|
||||
|
||||
RHIDescriptorSet* firstSet = pool->AllocateSet(layoutDesc);
|
||||
RHIDescriptorSet* secondSet = pool->AllocateSet(layoutDesc);
|
||||
ASSERT_NE(firstSet, nullptr);
|
||||
ASSERT_NE(secondSet, nullptr);
|
||||
|
||||
auto* firstD3D12Set = static_cast<D3D12DescriptorSet*>(firstSet);
|
||||
auto* secondD3D12Set = static_cast<D3D12DescriptorSet*>(secondSet);
|
||||
EXPECT_EQ(firstD3D12Set->GetCount(), 2u);
|
||||
EXPECT_EQ(firstD3D12Set->GetDescriptorIndexForBinding(1), 0u);
|
||||
EXPECT_EQ(firstD3D12Set->GetDescriptorIndexForBinding(2), 1u);
|
||||
EXPECT_EQ(firstD3D12Set->GetDescriptorIndexForBinding(0), UINT32_MAX);
|
||||
EXPECT_EQ(firstD3D12Set->GetOffset(), 0u);
|
||||
EXPECT_EQ(secondD3D12Set->GetOffset(), 2u);
|
||||
|
||||
firstSet->Shutdown();
|
||||
delete firstSet;
|
||||
secondSet->Shutdown();
|
||||
delete secondSet;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, DescriptorSet_D3D12MultipleConstantBuffersUploadIndependently) {
|
||||
if (GetBackendType() != RHIType::D3D12) {
|
||||
GTEST_SKIP() << "D3D12-specific constant buffer verification";
|
||||
}
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = false;
|
||||
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding bindings[2] = {};
|
||||
bindings[0].binding = 0;
|
||||
bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
bindings[0].count = 1;
|
||||
bindings[1].binding = 1;
|
||||
bindings[1].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
bindings[1].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc layoutDesc = {};
|
||||
layoutDesc.bindings = bindings;
|
||||
layoutDesc.bindingCount = 2;
|
||||
|
||||
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
|
||||
ASSERT_NE(set, nullptr);
|
||||
|
||||
auto* d3d12Set = static_cast<D3D12DescriptorSet*>(set);
|
||||
const float firstData[16] = { 1.0f, 0.0f, 0.0f, 0.0f };
|
||||
const float secondData[16] = { 2.0f, 0.0f, 0.0f, 0.0f };
|
||||
d3d12Set->WriteConstant(0, firstData, sizeof(firstData));
|
||||
d3d12Set->WriteConstant(1, secondData, sizeof(secondData));
|
||||
|
||||
ASSERT_TRUE(d3d12Set->UploadConstantBuffer(0));
|
||||
ASSERT_TRUE(d3d12Set->UploadConstantBuffer(1));
|
||||
|
||||
const D3D12_GPU_VIRTUAL_ADDRESS firstAddress = d3d12Set->GetConstantBufferGPUAddress(0);
|
||||
const D3D12_GPU_VIRTUAL_ADDRESS secondAddress = d3d12Set->GetConstantBufferGPUAddress(1);
|
||||
EXPECT_NE(firstAddress, 0u);
|
||||
EXPECT_NE(secondAddress, 0u);
|
||||
EXPECT_NE(firstAddress, secondAddress);
|
||||
|
||||
set->Shutdown();
|
||||
delete set;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, DescriptorSet_Update_UsesBindingNumberOnOpenGL) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific descriptor binding verification";
|
||||
}
|
||||
|
||||
auto* openGLDevice = static_cast<OpenGLDevice*>(GetDevice());
|
||||
ASSERT_NE(openGLDevice, nullptr);
|
||||
ASSERT_TRUE(openGLDevice->MakeContextCurrent());
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 8;
|
||||
poolDesc.shaderVisible = true;
|
||||
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
TextureDesc textureDesc = {};
|
||||
textureDesc.width = 1;
|
||||
textureDesc.height = 1;
|
||||
textureDesc.depth = 1;
|
||||
textureDesc.mipLevels = 1;
|
||||
textureDesc.arraySize = 1;
|
||||
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
textureDesc.sampleCount = 1;
|
||||
|
||||
const uint8_t pixel[4] = { 255, 255, 255, 255 };
|
||||
RHITexture* texture = GetDevice()->CreateTexture(textureDesc, pixel, sizeof(pixel), 4);
|
||||
ASSERT_NE(texture, nullptr);
|
||||
|
||||
ResourceViewDesc srvDesc = {};
|
||||
srvDesc.format = textureDesc.format;
|
||||
srvDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, srvDesc);
|
||||
ASSERT_NE(srv, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding bindings[2] = {};
|
||||
bindings[0].binding = 3;
|
||||
bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
bindings[0].count = 1;
|
||||
bindings[1].binding = 7;
|
||||
bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
bindings[1].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc layoutDesc = {};
|
||||
layoutDesc.bindings = bindings;
|
||||
layoutDesc.bindingCount = 2;
|
||||
|
||||
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
|
||||
ASSERT_NE(set, nullptr);
|
||||
|
||||
auto* openGLSet = static_cast<OpenGLDescriptorSet*>(set);
|
||||
const uint32_t untouchedUnit = openGLSet->GetBindingPoint(3);
|
||||
const uint32_t updatedUnit = openGLSet->GetBindingPoint(7);
|
||||
ASSERT_NE(untouchedUnit, updatedUnit);
|
||||
|
||||
set->Update(7, srv);
|
||||
set->Bind();
|
||||
|
||||
GLint updatedTexture = 0;
|
||||
glActiveTexture(GL_TEXTURE0 + updatedUnit);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &updatedTexture);
|
||||
EXPECT_EQ(static_cast<unsigned int>(updatedTexture), static_cast<unsigned int>(reinterpret_cast<uintptr_t>(srv->GetNativeHandle())));
|
||||
|
||||
GLint untouchedTexture = 0;
|
||||
glActiveTexture(GL_TEXTURE0 + untouchedUnit);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &untouchedTexture);
|
||||
EXPECT_EQ(untouchedTexture, 0);
|
||||
|
||||
set->Unbind();
|
||||
|
||||
GLint unboundTexture = 0;
|
||||
glActiveTexture(GL_TEXTURE0 + updatedUnit);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &unboundTexture);
|
||||
EXPECT_EQ(unboundTexture, 0);
|
||||
|
||||
set->Shutdown();
|
||||
delete set;
|
||||
srv->Shutdown();
|
||||
delete srv;
|
||||
texture->Shutdown();
|
||||
delete texture;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, DescriptorSet_BindConstantBuffer_UsesBindingNumberOnOpenGL) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific constant buffer binding verification";
|
||||
}
|
||||
|
||||
auto* openGLDevice = static_cast<OpenGLDevice*>(GetDevice());
|
||||
ASSERT_NE(openGLDevice, nullptr);
|
||||
ASSERT_TRUE(openGLDevice->MakeContextCurrent());
|
||||
|
||||
DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = false;
|
||||
|
||||
RHIDescriptorPool* pool = GetDevice()->CreateDescriptorPool(poolDesc);
|
||||
ASSERT_NE(pool, nullptr);
|
||||
|
||||
DescriptorSetLayoutBinding binding = {};
|
||||
binding.binding = 3;
|
||||
binding.type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
binding.count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc layoutDesc = {};
|
||||
layoutDesc.bindings = &binding;
|
||||
layoutDesc.bindingCount = 1;
|
||||
|
||||
RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
|
||||
ASSERT_NE(set, nullptr);
|
||||
|
||||
const float matrixData[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
set->WriteConstant(3, matrixData, sizeof(matrixData));
|
||||
set->Bind();
|
||||
|
||||
GLint boundBuffer = 0;
|
||||
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &boundBuffer);
|
||||
EXPECT_NE(boundBuffer, 0);
|
||||
|
||||
set->Unbind();
|
||||
|
||||
GLint unboundBuffer = -1;
|
||||
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 3, &unboundBuffer);
|
||||
EXPECT_EQ(unboundBuffer, 0);
|
||||
|
||||
set->Shutdown();
|
||||
delete set;
|
||||
pool->Shutdown();
|
||||
delete pool;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "fixtures/RHITestFixture.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
|
||||
|
||||
using namespace XCEngine::RHI;
|
||||
|
||||
@@ -20,39 +19,6 @@ TEST_P(RHITestFixture, Device_Initialize_Shutdown) {
|
||||
delete device;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, Device_Initialize_OpenGLUnifiedPath_CanCreateSwapChain) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific unified initialization verification";
|
||||
}
|
||||
|
||||
auto* device = new OpenGLDevice();
|
||||
ASSERT_NE(device, nullptr);
|
||||
|
||||
RHIDeviceDesc deviceDesc = {};
|
||||
ASSERT_TRUE(device->Initialize(deviceDesc));
|
||||
|
||||
CommandQueueDesc queueDesc = {};
|
||||
queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
|
||||
RHICommandQueue* queue = device->CreateCommandQueue(queueDesc);
|
||||
ASSERT_NE(queue, nullptr);
|
||||
|
||||
SwapChainDesc swapDesc = {};
|
||||
swapDesc.windowHandle = GetWindowHandle();
|
||||
swapDesc.width = 320;
|
||||
swapDesc.height = 180;
|
||||
RHISwapChain* swapChain = device->CreateSwapChain(swapDesc, queue);
|
||||
ASSERT_NE(swapChain, nullptr);
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
|
||||
swapChain->Shutdown();
|
||||
delete swapChain;
|
||||
queue->Shutdown();
|
||||
delete queue;
|
||||
device->Shutdown();
|
||||
delete device;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, Device_GetCapabilities_ReturnsValid) {
|
||||
const auto& caps = GetDevice()->GetCapabilities();
|
||||
|
||||
|
||||
@@ -209,227 +209,3 @@ TEST_P(RHITestFixture, PipelineLayout_DeepCopiesSetLayoutsAndInfersCounts) {
|
||||
layout->Shutdown();
|
||||
delete layout;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, PipelineLayout_D3D12TracksDistinctBindingClasses) {
|
||||
if (GetBackendType() != RHIType::D3D12) {
|
||||
GTEST_SKIP() << "D3D12-specific root parameter verification";
|
||||
}
|
||||
|
||||
RHIPipelineLayoutDesc desc = {};
|
||||
desc.constantBufferCount = 2;
|
||||
desc.textureCount = 1;
|
||||
desc.uavCount = 1;
|
||||
desc.samplerCount = 1;
|
||||
|
||||
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
|
||||
ASSERT_NE(layout, nullptr);
|
||||
|
||||
auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
|
||||
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0));
|
||||
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(1));
|
||||
EXPECT_FALSE(d3d12Layout->HasConstantBufferBinding(2));
|
||||
|
||||
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable());
|
||||
EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable());
|
||||
EXPECT_TRUE(d3d12Layout->HasSamplerTable());
|
||||
|
||||
EXPECT_NE(
|
||||
d3d12Layout->GetConstantBufferRootParameterIndex(0),
|
||||
d3d12Layout->GetConstantBufferRootParameterIndex(1));
|
||||
EXPECT_NE(
|
||||
d3d12Layout->GetShaderResourceTableRootParameterIndex(),
|
||||
d3d12Layout->GetUnorderedAccessTableRootParameterIndex());
|
||||
EXPECT_NE(
|
||||
d3d12Layout->GetUnorderedAccessTableRootParameterIndex(),
|
||||
d3d12Layout->GetSamplerTableRootParameterIndex());
|
||||
|
||||
layout->Shutdown();
|
||||
delete layout;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, PipelineLayout_D3D12InfersBindingClassesFromSetLayouts) {
|
||||
if (GetBackendType() != RHIType::D3D12) {
|
||||
GTEST_SKIP() << "D3D12-specific root parameter verification";
|
||||
}
|
||||
|
||||
DescriptorSetLayoutBinding set0Bindings[1] = {};
|
||||
set0Bindings[0].binding = 0;
|
||||
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
set0Bindings[0].count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding set1Bindings[1] = {};
|
||||
set1Bindings[0].binding = 0;
|
||||
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
set1Bindings[0].count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding set2Bindings[1] = {};
|
||||
set2Bindings[0].binding = 0;
|
||||
set2Bindings[0].type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
set2Bindings[0].count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding set3Bindings[1] = {};
|
||||
set3Bindings[0].binding = 0;
|
||||
set3Bindings[0].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
set3Bindings[0].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc setLayouts[4] = {};
|
||||
setLayouts[0].bindings = set0Bindings;
|
||||
setLayouts[0].bindingCount = 1;
|
||||
setLayouts[1].bindings = set1Bindings;
|
||||
setLayouts[1].bindingCount = 1;
|
||||
setLayouts[2].bindings = set2Bindings;
|
||||
setLayouts[2].bindingCount = 1;
|
||||
setLayouts[3].bindings = set3Bindings;
|
||||
setLayouts[3].bindingCount = 1;
|
||||
|
||||
RHIPipelineLayoutDesc desc = {};
|
||||
desc.setLayouts = setLayouts;
|
||||
desc.setLayoutCount = 4;
|
||||
|
||||
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
|
||||
ASSERT_NE(layout, nullptr);
|
||||
|
||||
auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
|
||||
EXPECT_TRUE(d3d12Layout->UsesSetLayouts());
|
||||
EXPECT_EQ(d3d12Layout->GetSetLayoutCount(), 4u);
|
||||
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0, 0));
|
||||
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(1));
|
||||
EXPECT_TRUE(d3d12Layout->HasUnorderedAccessTable(2));
|
||||
EXPECT_TRUE(d3d12Layout->HasSamplerTable(3));
|
||||
EXPECT_EQ(d3d12Layout->GetDesc().constantBufferCount, 1u);
|
||||
EXPECT_EQ(d3d12Layout->GetDesc().textureCount, 1u);
|
||||
EXPECT_EQ(d3d12Layout->GetDesc().uavCount, 1u);
|
||||
EXPECT_EQ(d3d12Layout->GetDesc().samplerCount, 1u);
|
||||
|
||||
layout->Shutdown();
|
||||
delete layout;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, PipelineLayout_D3D12SeparatesOverlappingBindingsAcrossSetSlots) {
|
||||
if (GetBackendType() != RHIType::D3D12) {
|
||||
GTEST_SKIP() << "D3D12-specific root parameter verification";
|
||||
}
|
||||
|
||||
DescriptorSetLayoutBinding set0Bindings[2] = {};
|
||||
set0Bindings[0].binding = 0;
|
||||
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
set0Bindings[0].count = 1;
|
||||
set0Bindings[1].binding = 0;
|
||||
set0Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
set0Bindings[1].count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding set1Bindings[2] = {};
|
||||
set1Bindings[0].binding = 0;
|
||||
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
set1Bindings[0].count = 1;
|
||||
set1Bindings[1].binding = 0;
|
||||
set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
set1Bindings[1].count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding set2Bindings[1] = {};
|
||||
set2Bindings[0].binding = 0;
|
||||
set2Bindings[0].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
set2Bindings[0].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc setLayouts[3] = {};
|
||||
setLayouts[0].bindings = set0Bindings;
|
||||
setLayouts[0].bindingCount = 2;
|
||||
setLayouts[1].bindings = set1Bindings;
|
||||
setLayouts[1].bindingCount = 2;
|
||||
setLayouts[2].bindings = set2Bindings;
|
||||
setLayouts[2].bindingCount = 1;
|
||||
|
||||
RHIPipelineLayoutDesc desc = {};
|
||||
desc.setLayouts = setLayouts;
|
||||
desc.setLayoutCount = 3;
|
||||
|
||||
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
|
||||
ASSERT_NE(layout, nullptr);
|
||||
|
||||
auto* d3d12Layout = static_cast<D3D12PipelineLayout*>(layout);
|
||||
EXPECT_TRUE(d3d12Layout->UsesSetLayouts());
|
||||
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(0, 0));
|
||||
EXPECT_TRUE(d3d12Layout->HasConstantBufferBinding(1, 0));
|
||||
EXPECT_FALSE(d3d12Layout->HasConstantBufferBinding(2, 0));
|
||||
EXPECT_NE(
|
||||
d3d12Layout->GetConstantBufferRootParameterIndex(0, 0),
|
||||
d3d12Layout->GetConstantBufferRootParameterIndex(1, 0));
|
||||
|
||||
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(0));
|
||||
EXPECT_TRUE(d3d12Layout->HasShaderResourceTable(1));
|
||||
EXPECT_FALSE(d3d12Layout->HasShaderResourceTable(2));
|
||||
EXPECT_NE(
|
||||
d3d12Layout->GetShaderResourceTableRootParameterIndex(0),
|
||||
d3d12Layout->GetShaderResourceTableRootParameterIndex(1));
|
||||
|
||||
EXPECT_FALSE(d3d12Layout->HasSamplerTable(0));
|
||||
EXPECT_FALSE(d3d12Layout->HasSamplerTable(1));
|
||||
EXPECT_TRUE(d3d12Layout->HasSamplerTable(2));
|
||||
|
||||
layout->Shutdown();
|
||||
delete layout;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, PipelineLayout_OpenGLSeparatesOverlappingBindingsAcrossSetSlots) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific binding point verification";
|
||||
}
|
||||
|
||||
DescriptorSetLayoutBinding set0Bindings[4] = {};
|
||||
set0Bindings[0].binding = 0;
|
||||
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
set0Bindings[0].count = 1;
|
||||
set0Bindings[1].binding = 0;
|
||||
set0Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
set0Bindings[1].count = 1;
|
||||
set0Bindings[2].binding = 0;
|
||||
set0Bindings[2].type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
set0Bindings[2].count = 1;
|
||||
set0Bindings[3].binding = 0;
|
||||
set0Bindings[3].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
set0Bindings[3].count = 1;
|
||||
|
||||
DescriptorSetLayoutBinding set1Bindings[4] = {};
|
||||
set1Bindings[0].binding = 0;
|
||||
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
set1Bindings[0].count = 1;
|
||||
set1Bindings[1].binding = 0;
|
||||
set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
set1Bindings[1].count = 1;
|
||||
set1Bindings[2].binding = 0;
|
||||
set1Bindings[2].type = static_cast<uint32_t>(DescriptorType::UAV);
|
||||
set1Bindings[2].count = 1;
|
||||
set1Bindings[3].binding = 0;
|
||||
set1Bindings[3].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
set1Bindings[3].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc setLayouts[2] = {};
|
||||
setLayouts[0].bindings = set0Bindings;
|
||||
setLayouts[0].bindingCount = 4;
|
||||
setLayouts[1].bindings = set1Bindings;
|
||||
setLayouts[1].bindingCount = 4;
|
||||
|
||||
RHIPipelineLayoutDesc desc = {};
|
||||
desc.setLayouts = setLayouts;
|
||||
desc.setLayoutCount = 2;
|
||||
|
||||
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
|
||||
ASSERT_NE(layout, nullptr);
|
||||
|
||||
auto* openGLLayout = static_cast<OpenGLPipelineLayout*>(layout);
|
||||
EXPECT_TRUE(openGLLayout->UsesSetLayouts());
|
||||
EXPECT_EQ(openGLLayout->GetSetLayoutCount(), 2u);
|
||||
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(0, 0));
|
||||
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(1, 0));
|
||||
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(1, 0), 1u);
|
||||
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(1, 0), 1u);
|
||||
EXPECT_EQ(openGLLayout->GetUnorderedAccessBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetUnorderedAccessBindingPoint(1, 0), 1u);
|
||||
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(0, 0), 0u);
|
||||
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(1, 0), 1u);
|
||||
|
||||
layout->Shutdown();
|
||||
delete layout;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
#include "fixtures/RHITestFixture.h"
|
||||
#include "XCEngine/RHI/RHISampler.h"
|
||||
#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
|
||||
#include <glad/glad.h>
|
||||
|
||||
using namespace XCEngine::RHI;
|
||||
|
||||
@@ -77,51 +75,3 @@ TEST_P(RHITestFixture, Sampler_GetNativeHandle) {
|
||||
sampler->Shutdown();
|
||||
delete sampler;
|
||||
}
|
||||
|
||||
TEST_P(RHITestFixture, Sampler_OpenGLHonorsSamplerDesc) {
|
||||
if (GetBackendType() != RHIType::OpenGL) {
|
||||
GTEST_SKIP() << "OpenGL-specific sampler parameter verification";
|
||||
}
|
||||
|
||||
SamplerDesc desc = {};
|
||||
desc.filter = static_cast<uint32_t>(FilterMode::ComparisonAnisotropic);
|
||||
desc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
|
||||
desc.addressV = static_cast<uint32_t>(TextureAddressMode::Mirror);
|
||||
desc.addressW = static_cast<uint32_t>(TextureAddressMode::Border);
|
||||
desc.maxAnisotropy = 8;
|
||||
desc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::GreaterEqual);
|
||||
desc.minLod = 1.0f;
|
||||
desc.maxLod = 4.0f;
|
||||
|
||||
RHISampler* sampler = GetDevice()->CreateSampler(desc);
|
||||
ASSERT_NE(sampler, nullptr);
|
||||
|
||||
const GLuint samplerId = static_cast<OpenGLSampler*>(sampler)->GetID();
|
||||
|
||||
GLint value = 0;
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_S, &value);
|
||||
EXPECT_EQ(value, GL_CLAMP_TO_EDGE);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_T, &value);
|
||||
EXPECT_EQ(value, GL_MIRRORED_REPEAT);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_R, &value);
|
||||
EXPECT_EQ(value, GL_CLAMP_TO_BORDER);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_MIN_FILTER, &value);
|
||||
EXPECT_EQ(value, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_MAG_FILTER, &value);
|
||||
EXPECT_EQ(value, GL_LINEAR);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_MODE, &value);
|
||||
EXPECT_EQ(value, GL_COMPARE_REF_TO_TEXTURE);
|
||||
glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_FUNC, &value);
|
||||
EXPECT_EQ(value, GL_GEQUAL);
|
||||
|
||||
GLfloat floatValue = 0.0f;
|
||||
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_ANISOTROPY, &floatValue);
|
||||
EXPECT_GE(floatValue, 8.0f);
|
||||
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MIN_LOD, &floatValue);
|
||||
EXPECT_FLOAT_EQ(floatValue, 1.0f);
|
||||
glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_LOD, &floatValue);
|
||||
EXPECT_FLOAT_EQ(floatValue, 4.0f);
|
||||
|
||||
sampler->Shutdown();
|
||||
delete sampler;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user