Commit Graph

498 Commits

Author SHA1 Message Date
15b42c248f Formalize GaussianSplat transient pass resources 2026-04-10 22:15:05 +08:00
b187c8970b Formalize GaussianSplat scene extraction 2026-04-10 21:49:53 +08:00
503e6408ed Add model and GaussianSplat asset pipelines 2026-04-10 20:55:48 +08:00
8f5c342799 Formalize GaussianSplat render cache 2026-04-10 20:44:24 +08:00
1f79afba3c refactor: move builtin forward draw submission internal 2026-04-10 03:01:30 +08:00
57331c1c25 refactor: unify builtin forward scene execution 2026-04-10 02:56:36 +08:00
ff6d6d31fe refactor: isolate builtin forward skybox path 2026-04-10 02:46:17 +08:00
152997c409 refactor: extract directional shadow planning internals 2026-04-10 02:30:09 +08:00
54eb2415ff refactor: formalize directional shadow planning settings 2026-04-10 02:14:45 +08:00
131f46682b test: close render object id coverage gaps 2026-04-10 02:03:45 +08:00
b5ba985831 Formalize render object id contract 2026-04-10 01:57:15 +08:00
4debbbea1f Tighten final color contract 2026-04-10 01:21:00 +08:00
4111f841d4 Formalize volume shader include context 2026-04-10 01:05:03 +08:00
7733d59ed1 Fix OpenGL shader temp file collisions 2026-04-09 23:44:01 +08:00
02779dbb4e Formalize fullscreen render request contract 2026-04-09 22:20:42 +08:00
17d331afb1 Connect volumetric lighting to main directional light 2026-04-09 05:22:03 +08:00
2084412010 Fix scene selection outline mask path 2026-04-09 05:16:04 +08:00
d46bf87970 Sync editor rendering and UI workspace updates 2026-04-09 02:59:36 +08:00
9841d5667d Add NanoVDB volume test scaffolding 2026-04-09 01:13:00 +08:00
fde99a4d34 Fix NanoVDB volume loading and rendering 2026-04-09 01:11:59 +08:00
b839fd98af Add volume renderer extraction stage 5 2026-04-08 20:12:14 +08:00
c6815fa809 Add VolumeField NanoVDB asset pipeline 2026-04-08 19:45:53 +08:00
6bf9203eec Add runtime material buffer bindings 2026-04-08 19:18:07 +08:00
bb0f4afe7d Add Unity-style buffer shader resource support 2026-04-08 18:29:16 +08:00
4728b09ae8 Add RHI buffer SRV and UAV view support 2026-04-08 18:05:00 +08:00
162f1cc12e engine: sync editor rendering and ui changes 2026-04-08 16:09:15 +08:00
08c3278e10 Tighten builtin pass metadata and remove skybox property fallbacks 2026-04-08 13:13:42 +08:00
efdd6bd68f Remove legacy shader pass and artifact fallbacks 2026-04-08 04:59:49 +08:00
2c1c815072 Formalize builtin shader resource contracts 2026-04-08 04:44:36 +08:00
6113ed92b0 Formalize renderer material contracts and harden backpack import 2026-04-08 04:27:21 +08:00
2e961295bf Fix backpack material artifact rebuild 2026-04-08 02:53:12 +08:00
75defb0a49 Formalize imported mesh materials 2026-04-08 02:31:10 +08:00
6e6a98a022 Tighten material loader schema parsing 2026-04-08 01:10:51 +08:00
23ff4004f4 Fix play mode runtime scene replacement 2026-04-08 00:33:50 +08:00
901a6ecc26 Close shader authoring pipeline and UsePass dependency tracking 2026-04-07 18:49:37 +08:00
2f9b1696cd Close shader authoring usepass regressions 2026-04-07 18:37:11 +08:00
442565f176 resources: remove legacy shader authoring path 2026-04-07 14:13:26 +08:00
e7669dc8c3 resources: split shader authoring parser internals 2026-04-07 13:00:30 +08:00
d14fa6be07 resources: rename shader detail internals to internal 2026-04-07 12:34:11 +08:00
247571b815 resources: move shader loader internals into detail 2026-04-07 12:19:17 +08:00
d3377708d2 resources: split shader loader internals 2026-04-07 11:59:50 +08:00
864438c508 resources: formalize internal shader ir 2026-04-07 11:31:13 +08:00
1c87650fb3 resources: share shader source parsing utilities 2026-04-07 11:16:02 +08:00
5d57101da3 resources: extract shader authoring parser 2026-04-07 11:06:05 +08:00
f31fece2ce rendering: remove builtin authoring register annotations 2026-04-07 10:34:20 +08:00
558b6438cf rendering: formalize legacy material shader pass hints 2026-04-07 09:49:21 +08:00
5913462178 rendering: strip redundant builtin material pass hints 2026-04-07 09:30:36 +08:00
93ceb61483 Track fullscreen surface states across frames 2026-04-07 04:38:07 +08:00
5bfe484f5d Formalize builtin fullscreen shaders 2026-04-07 04:30:26 +08:00
5f9f3386ab rendering: unify builtin forward and depth-style shaders 2026-04-07 03:35:06 +08:00