Tighten builtin pass metadata and remove skybox property fallbacks
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@@ -52,7 +52,7 @@ Shader "Builtin Color Scale Post Process"
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Pass
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{
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Name "ColorScale"
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Tags { "LightMode" = "PostProcess" }
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Tags { "LightMode" = "ColorScale" }
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Cull Off
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ZWrite Off
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ZTest Always
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@@ -109,7 +109,7 @@ Shader "Builtin Final Color"
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Pass
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{
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Name "FinalColor"
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Tags { "LightMode" = "FinalOutput" }
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Tags { "LightMode" = "FinalColor" }
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Cull Off
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ZWrite Off
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ZTest Always
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@@ -233,7 +233,7 @@ Shader "Builtin Forward Lit"
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Pass
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{
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Name "ForwardLit"
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Tags { "LightMode" = "ForwardBase" }
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Tags { "LightMode" = "ForwardLit" }
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HLSLPROGRAM
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#pragma target 4.5
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#pragma vertex MainVS
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@@ -11,79 +11,35 @@ inline Containers::String NormalizeBuiltinPassMetadataValue(const Containers::St
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return value.Trim().ToLower();
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}
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inline bool IsForwardPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("forward") ||
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normalized == Containers::String("forwardbase") ||
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normalized == Containers::String("forwardlit") ||
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normalized == Containers::String("forwardonly");
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}
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inline bool IsUnlitPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("unlit") ||
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normalized == Containers::String("forwardunlit") ||
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normalized == Containers::String("srpdefaultunlit");
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}
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inline bool IsDepthOnlyPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("depthonly") ||
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normalized == Containers::String("depth");
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}
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inline bool IsShadowCasterPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("shadowcaster") ||
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normalized == Containers::String("shadow");
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}
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inline bool IsObjectIdPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("objectid") ||
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normalized == Containers::String("editorobjectid");
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}
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inline bool IsSkyboxPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("skybox");
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}
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inline bool IsPostProcessPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("postprocess") ||
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normalized == Containers::String("colorscale");
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}
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inline bool IsFinalColorPassName(const Containers::String& value) {
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const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
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return normalized == Containers::String("finaloutput") ||
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normalized == Containers::String("finalcolor");
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inline const char* GetBuiltinPassCanonicalName(BuiltinMaterialPass pass) {
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switch (pass) {
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case BuiltinMaterialPass::ForwardLit:
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return "forwardlit";
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case BuiltinMaterialPass::Unlit:
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return "unlit";
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case BuiltinMaterialPass::DepthOnly:
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return "depthonly";
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case BuiltinMaterialPass::ShadowCaster:
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return "shadowcaster";
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case BuiltinMaterialPass::ObjectId:
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return "objectid";
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case BuiltinMaterialPass::Skybox:
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return "skybox";
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case BuiltinMaterialPass::PostProcess:
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return "colorscale";
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case BuiltinMaterialPass::FinalColor:
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return "finalcolor";
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default:
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return nullptr;
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}
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}
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inline bool MatchesBuiltinPassName(
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const Containers::String& value,
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BuiltinMaterialPass pass) {
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switch (pass) {
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case BuiltinMaterialPass::ForwardLit:
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return IsForwardPassName(value);
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case BuiltinMaterialPass::Unlit:
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return IsUnlitPassName(value);
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case BuiltinMaterialPass::DepthOnly:
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return IsDepthOnlyPassName(value);
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case BuiltinMaterialPass::ShadowCaster:
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return IsShadowCasterPassName(value);
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case BuiltinMaterialPass::ObjectId:
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return IsObjectIdPassName(value);
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case BuiltinMaterialPass::Skybox:
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return IsSkyboxPassName(value);
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case BuiltinMaterialPass::PostProcess:
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return IsPostProcessPassName(value);
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case BuiltinMaterialPass::FinalColor:
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return IsFinalColorPassName(value);
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default:
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return false;
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}
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const char* canonicalName = GetBuiltinPassCanonicalName(pass);
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return canonicalName != nullptr &&
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NormalizeBuiltinPassMetadataValue(value) == Containers::String(canonicalName);
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}
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inline bool ShaderPassHasExplicitBuiltinMetadata(const Resources::ShaderPass& shaderPass) {
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@@ -143,27 +143,6 @@ inline const Resources::Texture* ResolveSkyboxPanoramicTexture(const Resources::
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}
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}
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static const char* kSkyboxTexturePropertyNames[] = {
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"_PanoramicTex",
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"_Tex",
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"_MainTex",
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"_SkyboxPanorama",
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"panoramicTexture",
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"skyboxPanorama",
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"skyboxTexture",
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"texture"
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};
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for (const char* propertyName : kSkyboxTexturePropertyNames) {
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const Resources::ResourceHandle<Resources::Texture> textureHandle =
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material->GetTexture(Containers::String(propertyName));
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if (textureHandle.Get() != nullptr &&
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textureHandle->IsValid() &&
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IsPanoramicSkyboxTextureType(textureHandle->GetTextureType())) {
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return textureHandle.Get();
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}
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}
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return nullptr;
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}
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@@ -181,26 +160,6 @@ inline const Resources::Texture* ResolveSkyboxCubemapTexture(const Resources::Ma
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}
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}
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static const char* kSkyboxTexturePropertyNames[] = {
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"_Tex",
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"_Cube",
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"_SkyboxTexture",
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"cubemap",
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"skyboxCubemap",
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"skyboxTexture",
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"texture"
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};
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for (const char* propertyName : kSkyboxTexturePropertyNames) {
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const Resources::ResourceHandle<Resources::Texture> textureHandle =
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material->GetTexture(Containers::String(propertyName));
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if (textureHandle.Get() != nullptr &&
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textureHandle->IsValid() &&
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IsCubemapSkyboxTextureType(textureHandle->GetTextureType())) {
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return textureHandle.Get();
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}
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}
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return nullptr;
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}
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@@ -227,19 +186,6 @@ inline Math::Vector4 ResolveSkyboxTint(const Resources::Material* material) {
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}
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}
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static const char* kTintPropertyNames[] = {
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"_Tint",
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"tint",
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"_Color",
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"color"
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};
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for (const char* propertyName : kTintPropertyNames) {
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if (material->HasProperty(Containers::String(propertyName))) {
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return material->GetFloat4(Containers::String(propertyName));
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}
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}
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return Math::Vector4::One();
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}
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@@ -256,17 +202,6 @@ inline float ResolveSkyboxExposure(const Resources::Material* material) {
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}
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}
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static const char* kExposurePropertyNames[] = {
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"_Exposure",
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"exposure"
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};
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for (const char* propertyName : kExposurePropertyNames) {
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if (material->HasProperty(Containers::String(propertyName))) {
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return material->GetFloat(Containers::String(propertyName));
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}
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}
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return 1.0f;
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}
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@@ -283,17 +218,6 @@ inline float ResolveSkyboxRotationDegrees(const Resources::Material* material) {
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}
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}
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static const char* kRotationPropertyNames[] = {
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"_Rotation",
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"rotation"
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};
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for (const char* propertyName : kRotationPropertyNames) {
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if (material->HasProperty(Containers::String(propertyName))) {
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return material->GetFloat(Containers::String(propertyName));
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}
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}
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return 0.0f;
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}
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