refactor: isolate builtin forward skybox path

This commit is contained in:
2026-04-10 02:46:17 +08:00
parent 152997c409
commit ff6d6d31fe
3 changed files with 507 additions and 407 deletions

View File

@@ -517,6 +517,7 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Planning/Internal/DirectionalShadowPlanning.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/SceneRenderer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipeline.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/Internal/BuiltinForwardPipelineSkybox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipelineResources.cpp
# Scene

View File

@@ -3,7 +3,7 @@
#include "Debug/Logger.h"
#include "Core/Asset/ResourceManager.h"
#include "RHI/RHICommandList.h"
#include "Rendering/Detail/ShaderVariantUtils.h"
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
#include "Rendering/Materials/RenderMaterialResolve.h"
#include "Rendering/Passes/BuiltinVolumetricPass.h"
#include "Rendering/RenderSurface.h"
@@ -11,12 +11,11 @@
#include <algorithm>
#include <cstddef>
#include <cmath>
namespace XCEngine {
namespace Rendering {
namespace Pipelines {
namespace Detail {
namespace Internal {
class BuiltinForwardOpaquePass final : public RenderPass {
public:
@@ -96,7 +95,7 @@ private:
BuiltinForwardPipeline& m_pipeline;
};
} // namespace Detail
} // namespace Internal
namespace {
@@ -105,83 +104,30 @@ bool IsDepthFormat(RHI::Format format) {
format == RHI::Format::D32_Float;
}
const Resources::ShaderPass* FindCompatibleSkyboxPass(
const Resources::Shader& shader,
Resources::ShaderBackend backend) {
const Resources::ShaderPass* skyboxPass = shader.FindPass("Skybox");
if (skyboxPass != nullptr &&
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, skyboxPass->name, backend)) {
return skyboxPass;
}
if (shader.GetPassCount() > 0 &&
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
return &shader.GetPasses()[0];
}
return nullptr;
}
RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
const Resources::Shader& shader,
const Containers::String& passName) {
RHI::GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
pipelineDesc.renderTargetCount = 1;
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
pipelineDesc.sampleCount = 1;
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
pipelineDesc.rasterizerState.depthClipEnable = true;
pipelineDesc.blendState.blendEnable = false;
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
pipelineDesc.depthStencilState.depthTestEnable = true;
pipelineDesc.depthStencilState.depthWriteEnable = false;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
shader.GetPath(),
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
}
if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
shader.GetPath(),
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
std::vector<RHI::RHIResourceView*> CollectSurfaceColorAttachments(const RenderSurface& surface) {
std::vector<RHI::RHIResourceView*> renderTargets;
const Core::uint32 colorAttachmentCount =
::XCEngine::Rendering::Internal::ResolveSurfaceColorAttachmentCount(surface);
renderTargets.reserve(colorAttachmentCount);
for (Core::uint32 attachmentIndex = 0; attachmentIndex < colorAttachmentCount; ++attachmentIndex) {
RHI::RHIResourceView* renderTarget = surface.GetColorAttachments()[attachmentIndex];
if (renderTarget == nullptr) {
break;
}
renderTargets.push_back(renderTarget);
}
return pipelineDesc;
return renderTargets;
}
} // namespace
BuiltinForwardPipeline::BuiltinForwardPipeline() {
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardOpaquePass>(*this));
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardSkyboxPass>(*this));
m_passSequence.AddPass(std::make_unique<Internal::BuiltinForwardOpaquePass>(*this));
m_passSequence.AddPass(std::make_unique<Internal::BuiltinForwardSkyboxPass>(*this));
m_passSequence.AddPass(std::make_unique<Passes::BuiltinVolumetricPass>());
m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardTransparentPass>(*this));
m_passSequence.AddPass(std::make_unique<Internal::BuiltinForwardTransparentPass>(*this));
}
BuiltinForwardPipeline::~BuiltinForwardPipeline() {
@@ -241,35 +187,34 @@ bool BuiltinForwardPipeline::Render(
const RenderPassContext passContext = {
context,
surface,
sceneData
sceneData,
nullptr,
nullptr,
RHI::ResourceStates::Common
};
return m_passSequence.Execute(passContext);
}
bool BuiltinForwardPipeline::HasProceduralSkybox(const RenderSceneData& sceneData) const {
return sceneData.environment.HasProceduralSkybox() &&
sceneData.cameraData.perspectiveProjection;
}
bool BuiltinForwardPipeline::HasSkybox(const RenderSceneData& sceneData) const {
return sceneData.environment.HasSkybox() &&
sceneData.cameraData.perspectiveProjection;
}
bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& passContext) {
const RenderContext& context = passContext.renderContext;
const RenderSurface& surface = passContext.surface;
const RenderSceneData& sceneData = passContext.sceneData;
RHI::RHIResourceView* depthAttachment = surface.GetDepthAttachment();
const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
if (colorAttachments.empty()) {
std::vector<RHI::RHIResourceView*> renderTargets = CollectSurfaceColorAttachments(surface);
if (renderTargets.empty()) {
return false;
}
const Math::RectInt renderArea = surface.GetRenderArea();
if (renderArea.width <= 0 || renderArea.height <= 0) {
return false;
}
RHI::RHICommandList* commandList = context.commandList;
if (surface.IsAutoTransitionEnabled()) {
for (RHI::RHIResourceView* renderTarget : colorAttachments) {
for (RHI::RHIResourceView* renderTarget : renderTargets) {
if (renderTarget != nullptr) {
commandList->TransitionBarrier(
renderTarget,
@@ -277,18 +222,19 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
RHI::ResourceStates::RenderTarget);
}
}
if (depthAttachment != nullptr) {
commandList->TransitionBarrier(
depthAttachment,
surface.GetDepthStateBefore(),
RHI::ResourceStates::DepthWrite);
}
}
std::vector<RHI::RHIResourceView*> renderTargets = colorAttachments;
commandList->SetRenderTargets(
static_cast<uint32_t>(renderTargets.size()),
renderTargets.data(),
surface.GetDepthAttachment());
const Math::RectInt renderArea = surface.GetRenderArea();
if (renderArea.width <= 0 || renderArea.height <= 0) {
return false;
}
depthAttachment);
const RHI::Viewport viewport = {
static_cast<float>(renderArea.x),
@@ -320,9 +266,9 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
}
}
}
if (surface.GetDepthAttachment() != nullptr &&
if (depthAttachment != nullptr &&
HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Depth)) {
commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0, 1, clearRects);
commandList->ClearDepthStencil(depthAttachment, 1.0f, 0, 1, clearRects);
}
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
@@ -332,15 +278,16 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
void BuiltinForwardPipeline::EndForwardScenePass(const RenderPassContext& passContext) {
const RenderContext& context = passContext.renderContext;
const RenderSurface& surface = passContext.surface;
const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
RHI::RHIResourceView* depthAttachment = surface.GetDepthAttachment();
std::vector<RHI::RHIResourceView*> renderTargets = CollectSurfaceColorAttachments(surface);
RHI::RHICommandList* commandList = context.commandList;
commandList->EndRenderPass();
if (!surface.IsAutoTransitionEnabled()) {
return;
}
commandList->EndRenderPass();
for (RHI::RHIResourceView* renderTarget : colorAttachments) {
for (RHI::RHIResourceView* renderTarget : renderTargets) {
if (renderTarget != nullptr) {
commandList->TransitionBarrier(
renderTarget,
@@ -348,10 +295,18 @@ void BuiltinForwardPipeline::EndForwardScenePass(const RenderPassContext& passCo
surface.GetColorStateAfter());
}
}
if (depthAttachment != nullptr) {
commandList->TransitionBarrier(
depthAttachment,
RHI::ResourceStates::DepthWrite,
surface.GetDepthStateAfter());
}
}
bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& passContext) {
const RenderContext& context = passContext.renderContext;
const RenderSurface& surface = passContext.surface;
const RenderSceneData& sceneData = passContext.sceneData;
if (!BeginForwardScenePass(passContext)) {
@@ -366,131 +321,15 @@ bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& p
RHI::ResourceStates::PixelShaderResource);
}
return DrawVisibleItems(context, sceneData, false);
}
bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& passContext) {
const RenderContext& context = passContext.renderContext;
const RenderSurface& surface = passContext.surface;
const RenderSceneData& sceneData = passContext.sceneData;
if (!HasSkybox(sceneData)) {
return true;
}
if (surface.GetDepthAttachment() == nullptr) {
return true;
}
if (!EnsureSkyboxResources(context) ||
m_skyboxPipelineLayout == nullptr ||
m_skyboxPipelineState == nullptr ||
m_skyboxEnvironmentSet.set == nullptr ||
m_skyboxMaterialSet.set == nullptr ||
m_skyboxPanoramicTextureSet.set == nullptr ||
m_skyboxCubemapTextureSet.set == nullptr ||
m_skyboxSamplerSet.set == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline skybox pass failed to initialize runtime skybox resources");
return false;
}
SkyboxConstants constants = {};
constants.topColor = sceneData.environment.skybox.topColor.ToVector4();
constants.horizonColor = sceneData.environment.skybox.horizonColor.ToVector4();
constants.bottomColor = sceneData.environment.skybox.bottomColor.ToVector4();
constants.cameraRightAndTanHalfFov = Math::Vector4(
sceneData.cameraData.worldRight,
std::tan(sceneData.cameraData.verticalFovRadians * 0.5f));
constants.cameraUpAndAspect = Math::Vector4(
sceneData.cameraData.worldUp,
sceneData.cameraData.aspectRatio);
constants.cameraForwardAndUnused = Math::Vector4(sceneData.cameraData.worldForward, 0.0f);
const Resources::Material* skyboxMaterial = sceneData.environment.HasMaterialSkybox()
? sceneData.environment.materialSkybox.material
: nullptr;
const Resources::Texture* panoramicSkyboxTexture = ResolveSkyboxPanoramicTexture(skyboxMaterial);
const Resources::Texture* cubemapSkyboxTexture = ResolveSkyboxCubemapTexture(skyboxMaterial);
RHI::RHIResourceView* panoramicSkyboxTextureView = ResolveTextureView(panoramicSkyboxTexture);
RHI::RHIResourceView* cubemapSkyboxTextureView = ResolveTextureView(cubemapSkyboxTexture);
const BuiltinSkyboxMaterialData skyboxMaterialData = BuildBuiltinSkyboxMaterialData(skyboxMaterial);
BuiltinSkyboxTextureMode activeTextureMode = BuiltinSkyboxTextureMode::None;
switch (skyboxMaterialData.textureMode) {
case BuiltinSkyboxTextureMode::Panoramic:
if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
} else if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
}
break;
case BuiltinSkyboxTextureMode::Cubemap:
if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
} else if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
}
break;
case BuiltinSkyboxTextureMode::None:
default:
if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
} else if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
}
break;
}
if (panoramicSkyboxTextureView == nullptr) {
panoramicSkyboxTextureView = m_fallbackTexture2DView;
}
if (cubemapSkyboxTextureView == nullptr) {
cubemapSkyboxTextureView = m_fallbackTextureCubeView;
}
SkyboxMaterialConstants materialConstants = {};
materialConstants.tintAndExposure = Math::Vector4(
skyboxMaterialData.tint.x,
skyboxMaterialData.tint.y,
skyboxMaterialData.tint.z,
std::max(0.0f, skyboxMaterialData.exposure));
materialConstants.rotationRadiansAndMode = Math::Vector4(
Math::Radians(skyboxMaterialData.rotationDegrees),
static_cast<float>(activeTextureMode),
0.0f,
0.0f);
m_skyboxEnvironmentSet.set->WriteConstant(0, &constants, sizeof(constants));
m_skyboxMaterialSet.set->WriteConstant(0, &materialConstants, sizeof(materialConstants));
if (m_skyboxBoundPanoramicTextureView != panoramicSkyboxTextureView) {
m_skyboxPanoramicTextureSet.set->Update(0, panoramicSkyboxTextureView);
m_skyboxBoundPanoramicTextureView = panoramicSkyboxTextureView;
}
if (m_skyboxBoundCubemapTextureView != cubemapSkyboxTextureView) {
m_skyboxCubemapTextureSet.set->Update(0, cubemapSkyboxTextureView);
m_skyboxBoundCubemapTextureView = cubemapSkyboxTextureView;
}
RHI::RHICommandList* commandList = context.commandList;
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
commandList->SetPipelineState(m_skyboxPipelineState);
RHI::RHIDescriptorSet* descriptorSets[] = {
m_skyboxEnvironmentSet.set,
m_skyboxMaterialSet.set,
m_skyboxPanoramicTextureSet.set,
m_skyboxCubemapTextureSet.set,
m_skyboxSamplerSet.set
};
commandList->SetGraphicsDescriptorSets(0, 5, descriptorSets, m_skyboxPipelineLayout);
commandList->Draw(3, 1, 0, 0);
return true;
return DrawVisibleItems(context, surface, sceneData, false);
}
bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(const RenderPassContext& passContext) {
const RenderContext& context = passContext.renderContext;
const RenderSurface& surface = passContext.surface;
const RenderSceneData& sceneData = passContext.sceneData;
const bool drawResult = DrawVisibleItems(context, sceneData, true);
const bool drawResult = DrawVisibleItems(context, surface, sceneData, true);
if (sceneData.lighting.HasMainDirectionalShadow() &&
IsDepthFormat(sceneData.lighting.mainDirectionalShadow.shadowMap->GetFormat())) {
@@ -507,6 +346,7 @@ bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(const RenderPassConte
bool BuiltinForwardPipeline::DrawVisibleItems(
const RenderContext& context,
const RenderSurface& surface,
const RenderSceneData& sceneData,
bool drawTransparentItems) {
RHI::RHICommandList* commandList = context.commandList;
@@ -523,7 +363,7 @@ bool BuiltinForwardPipeline::DrawVisibleItems(
continue;
}
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, sceneData, material);
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, surface, sceneData, material);
if (pipelineState == nullptr) {
continue;
}
@@ -532,7 +372,7 @@ bool BuiltinForwardPipeline::DrawVisibleItems(
currentPipelineState = pipelineState;
}
DrawVisibleItem(context, sceneData, visibleItem);
DrawVisibleItem(context, surface, sceneData, visibleItem);
}
return true;
@@ -678,194 +518,6 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
return true;
}
bool BuiltinForwardPipeline::EnsureSkyboxResources(const RenderContext& context) {
if (m_skyboxPipelineLayout != nullptr &&
m_skyboxPipelineState != nullptr &&
m_skyboxEnvironmentSet.set != nullptr &&
m_skyboxMaterialSet.set != nullptr &&
m_skyboxPanoramicTextureSet.set != nullptr &&
m_skyboxCubemapTextureSet.set != nullptr &&
m_skyboxSamplerSet.set != nullptr) {
return true;
}
DestroySkyboxResources();
return CreateSkyboxResources(context);
}
bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context) {
if (!context.IsValid() || !m_builtinSkyboxShader.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline skybox resources require a valid context and loaded shader");
return false;
}
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(m_backendType);
const Resources::ShaderPass* skyboxPass =
FindCompatibleSkyboxPass(*m_builtinSkyboxShader.Get(), backend);
if (skyboxPass == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline could not resolve a valid skybox shader pass");
return false;
}
RHI::DescriptorSetLayoutBinding environmentBinding = {};
environmentBinding.binding = 0;
environmentBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
environmentBinding.count = 1;
environmentBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutBinding materialBinding = environmentBinding;
RHI::DescriptorSetLayoutBinding textureBinding = {};
textureBinding.binding = 0;
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
textureBinding.count = 1;
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutBinding samplerBinding = {};
samplerBinding.binding = 0;
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
samplerBinding.count = 1;
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutDesc environmentLayout = {};
environmentLayout.bindings = &environmentBinding;
environmentLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc materialLayout = {};
materialLayout.bindings = &materialBinding;
materialLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc panoramicTextureLayout = {};
panoramicTextureLayout.bindings = &textureBinding;
panoramicTextureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc cubemapTextureLayout = {};
cubemapTextureLayout.bindings = &textureBinding;
cubemapTextureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc samplerLayout = {};
samplerLayout.bindings = &samplerBinding;
samplerLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc setLayouts[] = {
environmentLayout,
materialLayout,
panoramicTextureLayout,
cubemapTextureLayout,
samplerLayout
};
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = setLayouts;
pipelineLayoutDesc.setLayoutCount = 5;
m_skyboxPipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_skyboxPipelineLayout == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline failed to create skybox pipeline layout");
DestroySkyboxResources();
return false;
}
auto createSkyboxDescriptorSet =
[this](const RHI::DescriptorSetLayoutDesc& layout,
RHI::DescriptorHeapType heapType,
bool shaderVisible,
OwnedDescriptorSet& ownedSet) -> bool {
RHI::DescriptorPoolDesc poolDesc = {};
poolDesc.type = heapType;
poolDesc.descriptorCount = 1;
poolDesc.shaderVisible = shaderVisible;
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
if (ownedSet.pool == nullptr) {
return false;
}
ownedSet.set = ownedSet.pool->AllocateSet(layout);
return ownedSet.set != nullptr;
};
if (!createSkyboxDescriptorSet(
environmentLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
false,
m_skyboxEnvironmentSet) ||
!createSkyboxDescriptorSet(
materialLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
false,
m_skyboxMaterialSet) ||
!createSkyboxDescriptorSet(
panoramicTextureLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
true,
m_skyboxPanoramicTextureSet) ||
!createSkyboxDescriptorSet(
cubemapTextureLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
true,
m_skyboxCubemapTextureSet) ||
!createSkyboxDescriptorSet(
samplerLayout,
RHI::DescriptorHeapType::Sampler,
true,
m_skyboxSamplerSet)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline failed to allocate skybox descriptor sets");
DestroySkyboxResources();
return false;
}
m_skyboxSamplerSet.set->UpdateSampler(0, m_sampler);
m_skyboxPanoramicTextureSet.set->Update(0, m_fallbackTexture2DView);
m_skyboxCubemapTextureSet.set->Update(0, m_fallbackTextureCubeView);
m_skyboxBoundPanoramicTextureView = m_fallbackTexture2DView;
m_skyboxBoundCubemapTextureView = m_fallbackTextureCubeView;
m_skyboxPipelineState = m_device->CreatePipelineState(
CreateSkyboxPipelineDesc(
m_backendType,
m_skyboxPipelineLayout,
*m_builtinSkyboxShader.Get(),
skyboxPass->name));
if (m_skyboxPipelineState == nullptr || !m_skyboxPipelineState->IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline failed to create skybox graphics pipeline state");
DestroySkyboxResources();
return false;
}
return true;
}
void BuiltinForwardPipeline::DestroySkyboxResources() {
if (m_skyboxPipelineState != nullptr) {
m_skyboxPipelineState->Shutdown();
delete m_skyboxPipelineState;
m_skyboxPipelineState = nullptr;
}
DestroyOwnedDescriptorSet(m_skyboxSamplerSet);
DestroyOwnedDescriptorSet(m_skyboxCubemapTextureSet);
DestroyOwnedDescriptorSet(m_skyboxPanoramicTextureSet);
DestroyOwnedDescriptorSet(m_skyboxMaterialSet);
DestroyOwnedDescriptorSet(m_skyboxEnvironmentSet);
m_skyboxBoundPanoramicTextureView = nullptr;
m_skyboxBoundCubemapTextureView = nullptr;
if (m_skyboxPipelineLayout != nullptr) {
m_skyboxPipelineLayout->Shutdown();
delete m_skyboxPipelineLayout;
m_skyboxPipelineLayout = nullptr;
}
}
void BuiltinForwardPipeline::DestroyPipelineResources() {
m_resourceCache.Shutdown();

View File

@@ -0,0 +1,447 @@
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Debug/Logger.h"
#include "RHI/RHICommandList.h"
#include "RHI/RHIDevice.h"
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
#include "Rendering/Internal/ShaderVariantUtils.h"
#include "Rendering/RenderSurface.h"
#include "Resources/Shader/Shader.h"
#include <algorithm>
#include <cmath>
namespace XCEngine {
namespace Rendering {
namespace Pipelines {
namespace {
const Resources::ShaderPass* FindCompatibleSkyboxPass(
const Resources::Shader& shader,
Resources::ShaderBackend backend) {
const Resources::ShaderPass* skyboxPass = shader.FindPass("Skybox");
if (skyboxPass != nullptr &&
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, skyboxPass->name, backend)) {
return skyboxPass;
}
if (shader.GetPassCount() > 0 &&
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
return &shader.GetPasses()[0];
}
return nullptr;
}
RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
const Resources::Shader& shader,
const Containers::String& passName,
const RenderSurface& surface) {
RHI::GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
::XCEngine::Rendering::Internal::ApplySurfacePropertiesToGraphicsPipelineDesc(surface, pipelineDesc);
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
pipelineDesc.rasterizerState.depthClipEnable = true;
pipelineDesc.blendState.blendEnable = false;
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
pipelineDesc.depthStencilState.depthTestEnable = true;
pipelineDesc.depthStencilState.depthWriteEnable = false;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
if (const Resources::ShaderStageVariant* vertexVariant =
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
*shaderPass,
backend,
*vertexVariant,
pipelineDesc.vertexShader);
}
}
if (const Resources::ShaderStageVariant* fragmentVariant =
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
if (shaderPass != nullptr) {
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
shader.GetPath(),
*shaderPass,
backend,
*fragmentVariant,
pipelineDesc.fragmentShader);
}
}
return pipelineDesc;
}
} // namespace
bool BuiltinForwardPipeline::HasProceduralSkybox(const RenderSceneData& sceneData) const {
return sceneData.environment.HasProceduralSkybox() &&
sceneData.cameraData.perspectiveProjection;
}
bool BuiltinForwardPipeline::HasSkybox(const RenderSceneData& sceneData) const {
return sceneData.environment.HasSkybox() &&
sceneData.cameraData.perspectiveProjection;
}
bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& passContext) {
const RenderContext& context = passContext.renderContext;
const RenderSurface& surface = passContext.surface;
const RenderSceneData& sceneData = passContext.sceneData;
if (!HasSkybox(sceneData)) {
return true;
}
if (surface.GetDepthAttachment() == nullptr) {
return true;
}
if (!EnsureSkyboxResources(context) ||
m_skyboxPipelineLayout == nullptr ||
m_skyboxEnvironmentSet.set == nullptr ||
m_skyboxMaterialSet.set == nullptr ||
m_skyboxPanoramicTextureSet.set == nullptr ||
m_skyboxCubemapTextureSet.set == nullptr ||
m_skyboxSamplerSet.set == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline skybox pass failed to initialize runtime skybox resources");
return false;
}
RHI::RHIPipelineState* skyboxPipelineState = GetOrCreateSkyboxPipelineState(context, surface);
if (skyboxPipelineState == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline skybox pass failed to create a surface-compatible pipeline state");
return false;
}
SkyboxConstants constants = {};
constants.topColor = sceneData.environment.skybox.topColor.ToVector4();
constants.horizonColor = sceneData.environment.skybox.horizonColor.ToVector4();
constants.bottomColor = sceneData.environment.skybox.bottomColor.ToVector4();
constants.cameraRightAndTanHalfFov = Math::Vector4(
sceneData.cameraData.worldRight,
std::tan(sceneData.cameraData.verticalFovRadians * 0.5f));
constants.cameraUpAndAspect = Math::Vector4(
sceneData.cameraData.worldUp,
sceneData.cameraData.aspectRatio);
constants.cameraForwardAndUnused = Math::Vector4(sceneData.cameraData.worldForward, 0.0f);
const Resources::Material* skyboxMaterial = sceneData.environment.HasMaterialSkybox()
? sceneData.environment.materialSkybox.material
: nullptr;
const Resources::Texture* panoramicSkyboxTexture = ResolveSkyboxPanoramicTexture(skyboxMaterial);
const Resources::Texture* cubemapSkyboxTexture = ResolveSkyboxCubemapTexture(skyboxMaterial);
RHI::RHIResourceView* panoramicSkyboxTextureView = ResolveTextureView(panoramicSkyboxTexture);
RHI::RHIResourceView* cubemapSkyboxTextureView = ResolveTextureView(cubemapSkyboxTexture);
const BuiltinSkyboxMaterialData skyboxMaterialData = BuildBuiltinSkyboxMaterialData(skyboxMaterial);
BuiltinSkyboxTextureMode activeTextureMode = BuiltinSkyboxTextureMode::None;
switch (skyboxMaterialData.textureMode) {
case BuiltinSkyboxTextureMode::Panoramic:
if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
} else if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
}
break;
case BuiltinSkyboxTextureMode::Cubemap:
if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
} else if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
}
break;
case BuiltinSkyboxTextureMode::None:
default:
if (panoramicSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
} else if (cubemapSkyboxTextureView != nullptr) {
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
}
break;
}
if (panoramicSkyboxTextureView == nullptr) {
panoramicSkyboxTextureView = m_fallbackTexture2DView;
}
if (cubemapSkyboxTextureView == nullptr) {
cubemapSkyboxTextureView = m_fallbackTextureCubeView;
}
SkyboxMaterialConstants materialConstants = {};
materialConstants.tintAndExposure = Math::Vector4(
skyboxMaterialData.tint.x,
skyboxMaterialData.tint.y,
skyboxMaterialData.tint.z,
std::max(0.0f, skyboxMaterialData.exposure));
materialConstants.rotationRadiansAndMode = Math::Vector4(
Math::Radians(skyboxMaterialData.rotationDegrees),
static_cast<float>(activeTextureMode),
0.0f,
0.0f);
m_skyboxEnvironmentSet.set->WriteConstant(0, &constants, sizeof(constants));
m_skyboxMaterialSet.set->WriteConstant(0, &materialConstants, sizeof(materialConstants));
if (m_skyboxBoundPanoramicTextureView != panoramicSkyboxTextureView) {
m_skyboxPanoramicTextureSet.set->Update(0, panoramicSkyboxTextureView);
m_skyboxBoundPanoramicTextureView = panoramicSkyboxTextureView;
}
if (m_skyboxBoundCubemapTextureView != cubemapSkyboxTextureView) {
m_skyboxCubemapTextureSet.set->Update(0, cubemapSkyboxTextureView);
m_skyboxBoundCubemapTextureView = cubemapSkyboxTextureView;
}
RHI::RHICommandList* commandList = context.commandList;
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
commandList->SetPipelineState(skyboxPipelineState);
RHI::RHIDescriptorSet* descriptorSets[] = {
m_skyboxEnvironmentSet.set,
m_skyboxMaterialSet.set,
m_skyboxPanoramicTextureSet.set,
m_skyboxCubemapTextureSet.set,
m_skyboxSamplerSet.set
};
commandList->SetGraphicsDescriptorSets(0, 5, descriptorSets, m_skyboxPipelineLayout);
commandList->Draw(3, 1, 0, 0);
return true;
}
bool BuiltinForwardPipeline::EnsureSkyboxResources(const RenderContext& context) {
if (m_skyboxPipelineLayout != nullptr &&
!m_skyboxPassName.Empty() &&
m_skyboxEnvironmentSet.set != nullptr &&
m_skyboxMaterialSet.set != nullptr &&
m_skyboxPanoramicTextureSet.set != nullptr &&
m_skyboxCubemapTextureSet.set != nullptr &&
m_skyboxSamplerSet.set != nullptr) {
return true;
}
DestroySkyboxResources();
return CreateSkyboxResources(context);
}
RHI::RHIPipelineState* BuiltinForwardPipeline::GetOrCreateSkyboxPipelineState(
const RenderContext& context,
const RenderSurface& surface) {
if (!context.IsValid() ||
m_skyboxPipelineLayout == nullptr ||
!m_builtinSkyboxShader.IsValid() ||
m_skyboxPassName.Empty()) {
return nullptr;
}
SkyboxPipelineStateKey pipelineKey = {};
pipelineKey.renderTargetCount =
::XCEngine::Rendering::Internal::ResolveSurfaceColorAttachmentCount(surface);
pipelineKey.renderTargetFormats =
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormats(surface);
pipelineKey.depthStencilFormat =
static_cast<Core::uint32>(::XCEngine::Rendering::Internal::ResolveSurfaceDepthFormat(surface));
pipelineKey.sampleCount = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
pipelineKey.sampleQuality = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
const auto existing = m_skyboxPipelineStates.find(pipelineKey);
if (existing != m_skyboxPipelineStates.end()) {
return existing->second;
}
RHI::RHIPipelineState* pipelineState = m_device->CreatePipelineState(
CreateSkyboxPipelineDesc(
m_backendType,
m_skyboxPipelineLayout,
*m_builtinSkyboxShader.Get(),
m_skyboxPassName,
surface));
if (pipelineState == nullptr || !pipelineState->IsValid()) {
if (pipelineState != nullptr) {
pipelineState->Shutdown();
delete pipelineState;
}
return nullptr;
}
m_skyboxPipelineStates.emplace(pipelineKey, pipelineState);
return pipelineState;
}
bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context) {
if (!context.IsValid() || !m_builtinSkyboxShader.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline skybox resources require a valid context and loaded shader");
return false;
}
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(m_backendType);
const Resources::ShaderPass* skyboxPass =
FindCompatibleSkyboxPass(*m_builtinSkyboxShader.Get(), backend);
if (skyboxPass == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline could not resolve a valid skybox shader pass");
return false;
}
m_skyboxPassName = skyboxPass->name;
RHI::DescriptorSetLayoutBinding environmentBinding = {};
environmentBinding.binding = 0;
environmentBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
environmentBinding.count = 1;
environmentBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutBinding materialBinding = environmentBinding;
RHI::DescriptorSetLayoutBinding textureBinding = {};
textureBinding.binding = 0;
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
textureBinding.count = 1;
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutBinding samplerBinding = {};
samplerBinding.binding = 0;
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
samplerBinding.count = 1;
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
RHI::DescriptorSetLayoutDesc environmentLayout = {};
environmentLayout.bindings = &environmentBinding;
environmentLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc materialLayout = {};
materialLayout.bindings = &materialBinding;
materialLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc panoramicTextureLayout = {};
panoramicTextureLayout.bindings = &textureBinding;
panoramicTextureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc cubemapTextureLayout = {};
cubemapTextureLayout.bindings = &textureBinding;
cubemapTextureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc samplerLayout = {};
samplerLayout.bindings = &samplerBinding;
samplerLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc setLayouts[] = {
environmentLayout,
materialLayout,
panoramicTextureLayout,
cubemapTextureLayout,
samplerLayout
};
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = setLayouts;
pipelineLayoutDesc.setLayoutCount = 5;
m_skyboxPipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_skyboxPipelineLayout == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline failed to create skybox pipeline layout");
DestroySkyboxResources();
return false;
}
auto createSkyboxDescriptorSet =
[this](const RHI::DescriptorSetLayoutDesc& layout,
RHI::DescriptorHeapType heapType,
bool shaderVisible,
OwnedDescriptorSet& ownedSet) -> bool {
RHI::DescriptorPoolDesc poolDesc = {};
poolDesc.type = heapType;
poolDesc.descriptorCount = 1;
poolDesc.shaderVisible = shaderVisible;
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
if (ownedSet.pool == nullptr) {
return false;
}
ownedSet.set = ownedSet.pool->AllocateSet(layout);
return ownedSet.set != nullptr;
};
if (!createSkyboxDescriptorSet(
environmentLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
false,
m_skyboxEnvironmentSet) ||
!createSkyboxDescriptorSet(
materialLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
false,
m_skyboxMaterialSet) ||
!createSkyboxDescriptorSet(
panoramicTextureLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
true,
m_skyboxPanoramicTextureSet) ||
!createSkyboxDescriptorSet(
cubemapTextureLayout,
RHI::DescriptorHeapType::CBV_SRV_UAV,
true,
m_skyboxCubemapTextureSet) ||
!createSkyboxDescriptorSet(
samplerLayout,
RHI::DescriptorHeapType::Sampler,
true,
m_skyboxSamplerSet)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinForwardPipeline failed to allocate skybox descriptor sets");
DestroySkyboxResources();
return false;
}
m_skyboxSamplerSet.set->UpdateSampler(0, m_sampler);
m_skyboxPanoramicTextureSet.set->Update(0, m_fallbackTexture2DView);
m_skyboxCubemapTextureSet.set->Update(0, m_fallbackTextureCubeView);
m_skyboxBoundPanoramicTextureView = m_fallbackTexture2DView;
m_skyboxBoundCubemapTextureView = m_fallbackTextureCubeView;
return true;
}
void BuiltinForwardPipeline::DestroySkyboxResources() {
for (auto& pipelinePair : m_skyboxPipelineStates) {
if (pipelinePair.second != nullptr) {
pipelinePair.second->Shutdown();
delete pipelinePair.second;
}
}
m_skyboxPipelineStates.clear();
DestroyOwnedDescriptorSet(m_skyboxSamplerSet);
DestroyOwnedDescriptorSet(m_skyboxCubemapTextureSet);
DestroyOwnedDescriptorSet(m_skyboxPanoramicTextureSet);
DestroyOwnedDescriptorSet(m_skyboxMaterialSet);
DestroyOwnedDescriptorSet(m_skyboxEnvironmentSet);
m_skyboxBoundPanoramicTextureView = nullptr;
m_skyboxBoundCubemapTextureView = nullptr;
m_skyboxPassName.Clear();
if (m_skyboxPipelineLayout != nullptr) {
m_skyboxPipelineLayout->Shutdown();
delete m_skyboxPipelineLayout;
m_skyboxPipelineLayout = nullptr;
}
}
} // namespace Pipelines
} // namespace Rendering
} // namespace XCEngine