Formalize render object id contract
This commit is contained in:
@@ -42,6 +42,7 @@ enum class ViewportObjectIdPickStatus : uint8_t {
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struct ViewportObjectIdPickResult {
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ViewportObjectIdPickStatus status = ViewportObjectIdPickStatus::Unavailable;
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Rendering::RenderObjectId renderObjectId = Rendering::kInvalidRenderObjectId;
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uint64_t entityId = 0;
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bool HasResolvedSample() const {
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@@ -101,11 +102,12 @@ ViewportObjectIdPickResult PickViewportObjectIdEntity(
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}
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result.status = ViewportObjectIdPickStatus::Success;
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result.entityId = static_cast<uint64_t>(Rendering::DecodeObjectIdFromColor(
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result.renderObjectId = Rendering::DecodeRenderObjectIdFromColor(
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rgba[0],
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rgba[1],
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rgba[2],
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rgba[3]));
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rgba[3]);
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result.entityId = Rendering::ConvertRenderObjectIdToRuntimeObjectId(result.renderObjectId);
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return result;
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}
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@@ -2,6 +2,7 @@
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#include <XCEngine/Core/Math/Matrix4.h>
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#include <XCEngine/Core/Types.h>
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#include <XCEngine/Rendering/Picking/ObjectIdCodec.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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namespace XCEngine {
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@@ -19,6 +20,7 @@ struct VisibleRenderItem {
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Components::MeshRendererComponent* meshRenderer = nullptr;
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Resources::Mesh* mesh = nullptr;
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const Resources::Material* material = nullptr;
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RenderObjectId renderObjectId = kInvalidRenderObjectId;
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Core::uint32 materialIndex = 0;
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Core::uint32 sectionIndex = 0;
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bool hasSection = false;
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@@ -43,11 +43,15 @@ private:
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RHI::RHIDescriptorSet* set = nullptr;
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};
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bool EnsureInitialized(const RenderContext& context);
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bool CreateResources(const RenderContext& context);
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bool EnsureInitialized(
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const RenderContext& context,
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const RenderSurface& surface);
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bool CreateResources(
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const RenderContext& context,
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const RenderSurface& surface);
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void DestroyResources();
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RHI::RHIDescriptorSet* GetOrCreatePerObjectSet(uint64_t objectId);
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RHI::RHIDescriptorSet* GetOrCreatePerObjectSet(RenderObjectId objectId);
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void DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet);
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bool DrawVisibleItem(
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const RenderContext& context,
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@@ -61,9 +65,12 @@ private:
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PassResourceBindingLocation m_perObjectBinding = {};
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BuiltinPassSetLayoutMetadata m_perObjectSetLayout = {};
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Core::uint32 m_firstDescriptorSet = 0;
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RHI::Format m_renderTargetFormat = RHI::Format::Unknown;
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RHI::Format m_depthStencilFormat = RHI::Format::Unknown;
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uint32_t m_renderTargetSampleCount = 1u;
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Resources::ResourceHandle<Resources::Shader> m_builtinObjectIdShader;
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RenderResourceCache m_resourceCache;
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std::unordered_map<uint64_t, OwnedDescriptorSet> m_perObjectSets;
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std::unordered_map<RenderObjectId, OwnedDescriptorSet> m_perObjectSets;
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};
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} // namespace Passes
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@@ -1,6 +1,7 @@
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#pragma once
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#include <XCEngine/Rendering/Passes/BuiltinDepthStylePassBase.h>
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#include <XCEngine/Rendering/Picking/ObjectIdCodec.h>
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#include <cstdint>
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#include <vector>
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@@ -32,7 +33,7 @@ protected:
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bool ShouldRenderVisibleItem(const VisibleRenderItem& visibleItem) const override;
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private:
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std::vector<uint64_t> m_selectedObjectIds = {};
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std::vector<RenderObjectId> m_selectedObjectIds = {};
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};
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} // namespace Passes
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@@ -3,27 +3,51 @@
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/Core/Types.h>
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#include <limits>
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namespace XCEngine {
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namespace Rendering {
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using EncodedObjectId = Core::uint32;
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using RenderObjectId = Core::uint32;
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using EncodedObjectId = RenderObjectId;
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// Object-id render targets store only the low 32 bits of a runtime object id.
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// This codec is for editor/runtime picking surfaces, not for persistent ids.
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inline bool CanEncodeObjectIdWithoutLoss(Core::uint64 objectId) {
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return (objectId & 0xFFFFFFFF00000000ull) == 0ull;
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static constexpr RenderObjectId kInvalidRenderObjectId = 0u;
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inline bool IsValidRenderObjectId(RenderObjectId renderObjectId) {
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return renderObjectId != kInvalidRenderObjectId;
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}
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inline EncodedObjectId EncodeObjectIdToEncodedId(Core::uint64 objectId) {
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return static_cast<EncodedObjectId>(objectId & 0xFFFFFFFFull);
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inline bool CanConvertRuntimeObjectIdToRenderObjectId(Core::uint64 runtimeObjectId) {
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return runtimeObjectId != 0u &&
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runtimeObjectId <= static_cast<Core::uint64>(std::numeric_limits<RenderObjectId>::max());
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}
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inline EncodedObjectId EncodeObjectIdToUInt32(Core::uint64 objectId) {
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return EncodeObjectIdToEncodedId(objectId);
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inline bool TryConvertRuntimeObjectIdToRenderObjectId(
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Core::uint64 runtimeObjectId,
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RenderObjectId& outRenderObjectId) {
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outRenderObjectId = kInvalidRenderObjectId;
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if (!CanConvertRuntimeObjectIdToRenderObjectId(runtimeObjectId)) {
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return false;
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}
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outRenderObjectId = static_cast<RenderObjectId>(runtimeObjectId);
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return true;
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}
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inline Math::Vector4 EncodeObjectIdToColor(Core::uint64 objectId) {
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const EncodedObjectId encodedId = EncodeObjectIdToEncodedId(objectId);
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inline Core::uint64 ConvertRenderObjectIdToRuntimeObjectId(RenderObjectId renderObjectId) {
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return static_cast<Core::uint64>(renderObjectId);
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}
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inline EncodedObjectId EncodeRenderObjectIdToEncodedId(RenderObjectId renderObjectId) {
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return renderObjectId;
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}
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inline EncodedObjectId EncodeRenderObjectIdToUInt32(RenderObjectId renderObjectId) {
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return EncodeRenderObjectIdToEncodedId(renderObjectId);
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}
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inline Math::Vector4 EncodeRenderObjectIdToColor(RenderObjectId renderObjectId) {
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const EncodedObjectId encodedId = EncodeRenderObjectIdToEncodedId(renderObjectId);
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constexpr float kInv255 = 1.0f / 255.0f;
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return Math::Vector4(
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static_cast<float>((encodedId >> 0) & 0xFFu) * kInv255,
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@@ -43,12 +67,12 @@ inline EncodedObjectId DecodeEncodedObjectIdFromColor(
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(static_cast<EncodedObjectId>(a) << 24u);
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}
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inline Core::uint64 DecodeObjectIdFromColor(
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inline RenderObjectId DecodeRenderObjectIdFromColor(
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Core::uint8 r,
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Core::uint8 g,
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Core::uint8 b,
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Core::uint8 a) {
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return static_cast<Core::uint64>(DecodeEncodedObjectIdFromColor(r, g, b, a));
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return DecodeEncodedObjectIdFromColor(r, g, b, a);
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}
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} // namespace Rendering
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@@ -15,6 +15,16 @@
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namespace XCEngine {
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namespace Rendering {
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namespace {
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RenderObjectId BuildRenderObjectIdOrInvalid(const Components::GameObject& gameObject) {
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RenderObjectId renderObjectId = kInvalidRenderObjectId;
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TryConvertRuntimeObjectIdToRenderObjectId(gameObject.GetID(), renderObjectId);
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return renderObjectId;
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}
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} // namespace
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RenderCameraData BuildRenderCameraData(
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const Components::CameraComponent& camera,
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uint32_t viewportWidth,
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@@ -89,6 +99,7 @@ void AppendRenderItemsForGameObject(
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const Math::Matrix4x4 localToWorld = gameObject.GetTransform()->GetLocalToWorldMatrix();
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const Math::Vector3 worldPosition = localToWorld.GetTranslation();
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const float cameraDistanceSq = (worldPosition - cameraPosition).SqrMagnitude();
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const RenderObjectId renderObjectId = BuildRenderObjectIdOrInvalid(gameObject);
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const Containers::Array<Resources::MeshSection>& sections = mesh->GetSections();
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if (!sections.Empty()) {
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@@ -101,6 +112,7 @@ void AppendRenderItemsForGameObject(
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visibleItem.meshRenderer = meshRenderer;
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visibleItem.mesh = mesh;
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visibleItem.materialIndex = section.materialID;
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visibleItem.renderObjectId = renderObjectId;
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visibleItem.sectionIndex = static_cast<Core::uint32>(sectionIndex);
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visibleItem.hasSection = true;
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visibleItem.material = ResolveMaterial(meshRenderer, mesh, section.materialID);
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@@ -117,6 +129,7 @@ void AppendRenderItemsForGameObject(
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visibleItem.meshFilter = meshFilter;
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visibleItem.meshRenderer = meshRenderer;
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visibleItem.mesh = mesh;
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visibleItem.renderObjectId = renderObjectId;
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visibleItem.materialIndex = 0;
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visibleItem.sectionIndex = 0;
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visibleItem.hasSection = false;
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@@ -2,9 +2,10 @@
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#include "Core/Asset/ResourceManager.h"
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#include "Debug/Logger.h"
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#include "Rendering/Picking/ObjectIdCodec.h"
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#include "Rendering/Detail/ShaderVariantUtils.h"
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#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
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#include "Rendering/Internal/ShaderVariantUtils.h"
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#include "Rendering/Materials/RenderMaterialStateUtils.h"
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#include "Rendering/Picking/ObjectIdCodec.h"
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#include "RHI/RHICommandList.h"
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#include "RHI/RHIDevice.h"
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#include <XCEngine/Resources/BuiltinResources.h>
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@@ -23,18 +24,18 @@ const Resources::ShaderPass* FindObjectIdOutlineCompatiblePass(
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Resources::ShaderBackend backend) {
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const Resources::ShaderPass* outlinePass = shader.FindPass("ObjectIdOutline");
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if (outlinePass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, outlinePass->name, backend)) {
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, outlinePass->name, backend)) {
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return outlinePass;
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}
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const Resources::ShaderPass* editorOutlinePass = shader.FindPass("EditorObjectIdOutline");
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if (editorOutlinePass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, editorOutlinePass->name, backend)) {
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, editorOutlinePass->name, backend)) {
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return editorOutlinePass;
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}
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if (shader.GetPassCount() > 0 &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
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::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
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return &shader.GetPasses()[0];
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}
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@@ -45,14 +46,15 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
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RHI::RHIType backendType,
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RHI::RHIPipelineLayout* pipelineLayout,
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const Resources::Shader& shader,
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const Containers::String& passName) {
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const Containers::String& passName,
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const RenderSurface& surface) {
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RHI::GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.pipelineLayout = pipelineLayout;
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pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
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pipelineDesc.renderTargetCount = 1;
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pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
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::XCEngine::Rendering::Internal::ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
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surface,
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pipelineDesc);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
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pipelineDesc.sampleCount = 1;
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const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
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if (shaderPass != nullptr && shaderPass->hasFixedFunctionState) {
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@@ -74,11 +76,11 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
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::XCEngine::Rendering::ApplyRenderState(fallbackState, pipelineDesc);
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}
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
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if (const Resources::ShaderStageVariant* vertexVariant =
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shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
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::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
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shader.GetPath(),
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*shaderPass,
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backend,
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@@ -89,7 +91,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
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if (const Resources::ShaderStageVariant* fragmentVariant =
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shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
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::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
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shader.GetPath(),
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*shaderPass,
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backend,
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@@ -128,22 +130,28 @@ void BuiltinObjectIdOutlinePass::Shutdown() {
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bool BuiltinObjectIdOutlinePass::Render(
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const RenderContext& renderContext,
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const RenderSurface& surface,
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RHI::RHIResourceView* objectIdTextureView,
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const ObjectIdOutlinePassInputs& inputs,
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const std::vector<uint64_t>& selectedObjectIds,
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const ObjectIdOutlineStyle& style) {
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if (!renderContext.IsValid() ||
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renderContext.backendType != RHI::RHIType::D3D12 ||
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objectIdTextureView == nullptr ||
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inputs.objectIdTextureView == nullptr ||
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selectedObjectIds.empty()) {
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return false;
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}
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if (!EnsureInitialized(renderContext)) {
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const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
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if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(surface) ||
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colorAttachments.empty() ||
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colorAttachments[0] == nullptr) {
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return false;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
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if (colorAttachments.empty() || colorAttachments[0] == nullptr) {
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const Math::RectInt renderArea = surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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return false;
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}
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if (!EnsureInitialized(renderContext, surface)) {
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return false;
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}
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@@ -159,39 +167,61 @@ bool BuiltinObjectIdOutlinePass::Render(
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style.outlineColor.b,
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style.outlineColor.a);
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const uint32_t selectedCount = (std::min)(
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static_cast<uint32_t>(selectedObjectIds.size()),
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kMaxSelectedObjectCount);
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uint32_t selectedCount = 0u;
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for (uint64_t selectedObjectId : selectedObjectIds) {
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if (selectedCount >= kMaxSelectedObjectCount) {
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break;
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}
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RenderObjectId renderObjectId = kInvalidRenderObjectId;
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if (!TryConvertRuntimeObjectIdToRenderObjectId(selectedObjectId, renderObjectId)) {
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continue;
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}
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constants.selectedObjectColors[selectedCount] =
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EncodeRenderObjectIdToColor(renderObjectId);
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++selectedCount;
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}
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if (selectedCount == 0u) {
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return false;
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}
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constants.selectedInfo = Math::Vector4(
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static_cast<float>(selectedCount),
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style.debugSelectionMask ? 1.0f : 0.0f,
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style.outlineWidthPixels,
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0.0f);
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for (uint32_t index = 0; index < selectedCount; ++index) {
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constants.selectedObjectColors[index] =
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EncodeObjectIdToColor(selectedObjectIds[index]);
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}
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m_constantSet->WriteConstant(0, &constants, sizeof(constants));
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m_textureSet->Update(0, objectIdTextureView);
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m_textureSet->Update(0, inputs.objectIdTextureView);
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RHI::RHICommandList* commandList = renderContext.commandList;
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RHI::RHIResourceView* renderTarget = colorAttachments[0];
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if (surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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renderTarget,
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surface.GetColorStateAfter(),
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RHI::ResourceStates::RenderTarget);
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commandList->TransitionBarrier(
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inputs.objectIdTextureView,
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inputs.objectIdTextureState,
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RHI::ResourceStates::PixelShaderResource);
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}
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commandList->SetRenderTargets(1, &renderTarget, nullptr);
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const RHI::Viewport viewport = {
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0.0f,
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0.0f,
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static_cast<float>(surface.GetWidth()),
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static_cast<float>(surface.GetHeight()),
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static_cast<float>(renderArea.x),
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static_cast<float>(renderArea.y),
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static_cast<float>(renderArea.width),
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static_cast<float>(renderArea.height),
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0.0f,
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1.0f
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};
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const RHI::Rect scissorRect = {
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0,
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0,
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static_cast<int32_t>(surface.GetWidth()),
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static_cast<int32_t>(surface.GetHeight())
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renderArea.x,
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renderArea.y,
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renderArea.x + renderArea.width,
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renderArea.y + renderArea.height
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};
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commandList->SetViewport(viewport);
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@@ -202,10 +232,27 @@ bool BuiltinObjectIdOutlinePass::Render(
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RHI::RHIDescriptorSet* descriptorSets[] = { m_constantSet, m_textureSet };
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commandList->SetGraphicsDescriptorSets(0, 2, descriptorSets, m_pipelineLayout);
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commandList->Draw(3, 1, 0, 0);
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commandList->EndRenderPass();
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if (surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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renderTarget,
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RHI::ResourceStates::RenderTarget,
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surface.GetColorStateAfter());
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commandList->TransitionBarrier(
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inputs.objectIdTextureView,
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RHI::ResourceStates::PixelShaderResource,
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inputs.objectIdTextureState);
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}
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return true;
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}
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bool BuiltinObjectIdOutlinePass::EnsureInitialized(const RenderContext& renderContext) {
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bool BuiltinObjectIdOutlinePass::EnsureInitialized(const RenderContext& renderContext, const RenderSurface& surface) {
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const RHI::Format renderTargetFormat =
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::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u);
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const uint32_t renderTargetSampleCount =
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::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
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if (m_pipelineLayout != nullptr &&
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m_pipelineState != nullptr &&
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m_constantPool != nullptr &&
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@@ -213,18 +260,25 @@ bool BuiltinObjectIdOutlinePass::EnsureInitialized(const RenderContext& renderCo
|
||||
m_texturePool != nullptr &&
|
||||
m_textureSet != nullptr &&
|
||||
m_device == renderContext.device &&
|
||||
m_backendType == renderContext.backendType) {
|
||||
m_backendType == renderContext.backendType &&
|
||||
m_renderTargetFormat == renderTargetFormat &&
|
||||
m_renderTargetSampleCount == renderTargetSampleCount) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (HasCreatedResources()) {
|
||||
DestroyResources();
|
||||
}
|
||||
return CreateResources(renderContext);
|
||||
return CreateResources(renderContext, surface);
|
||||
}
|
||||
|
||||
bool BuiltinObjectIdOutlinePass::CreateResources(const RenderContext& renderContext) {
|
||||
if (!renderContext.IsValid() || renderContext.backendType != RHI::RHIType::D3D12) {
|
||||
bool BuiltinObjectIdOutlinePass::CreateResources(const RenderContext& renderContext, const RenderSurface& surface) {
|
||||
if (!renderContext.IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!::XCEngine::Rendering::Internal::HasSingleColorAttachment(surface) ||
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u) == RHI::Format::Unknown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -249,7 +303,7 @@ bool BuiltinObjectIdOutlinePass::CreateResources(const RenderContext& renderCont
|
||||
m_backendType = renderContext.backendType;
|
||||
m_builtinObjectIdOutlineShader.emplace(std::move(shader));
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderPass* outlinePass =
|
||||
FindObjectIdOutlineCompatiblePass(*m_builtinObjectIdOutlineShader->Get(), backend);
|
||||
if (outlinePass == nullptr) {
|
||||
@@ -323,15 +377,19 @@ bool BuiltinObjectIdOutlinePass::CreateResources(const RenderContext& renderCont
|
||||
|
||||
m_pipelineState = m_device->CreatePipelineState(
|
||||
CreatePipelineDesc(
|
||||
m_backendType,
|
||||
m_pipelineLayout,
|
||||
*m_builtinObjectIdOutlineShader->Get(),
|
||||
outlinePass->name));
|
||||
m_backendType,
|
||||
m_pipelineLayout,
|
||||
*m_builtinObjectIdOutlineShader->Get(),
|
||||
outlinePass->name,
|
||||
surface));
|
||||
if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
|
||||
DestroyResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_renderTargetFormat = ::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u);
|
||||
m_renderTargetSampleCount = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -400,6 +458,8 @@ void BuiltinObjectIdOutlinePass::ResetState() {
|
||||
m_texturePool = nullptr;
|
||||
m_textureSet = nullptr;
|
||||
m_builtinObjectIdOutlineShader.reset();
|
||||
m_renderTargetFormat = RHI::Format::Unknown;
|
||||
m_renderTargetSampleCount = 1u;
|
||||
}
|
||||
|
||||
} // namespace Passes
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
#include "RHI/RHIPipelineLayout.h"
|
||||
#include "RHI/RHIPipelineState.h"
|
||||
#include "Rendering/Builtin/BuiltinPassLayoutUtils.h"
|
||||
#include "Rendering/Detail/ShaderVariantUtils.h"
|
||||
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
|
||||
#include "Rendering/Internal/ShaderVariantUtils.h"
|
||||
#include "Rendering/Extraction/RenderSceneExtractor.h"
|
||||
#include "Rendering/RenderSurface.h"
|
||||
#include "Resources/BuiltinResources.h"
|
||||
@@ -26,25 +27,25 @@ const Resources::ShaderPass* FindObjectIdCompatiblePass(
|
||||
Resources::ShaderBackend backend) {
|
||||
for (const Resources::ShaderPass& shaderPass : shader.GetPasses()) {
|
||||
if (ShaderPassMatchesBuiltinPass(shaderPass, BuiltinMaterialPass::ObjectId) &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shaderPass.name, backend)) {
|
||||
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shaderPass.name, backend)) {
|
||||
return &shaderPass;
|
||||
}
|
||||
}
|
||||
|
||||
const Resources::ShaderPass* objectIdPass = shader.FindPass("ObjectId");
|
||||
if (objectIdPass != nullptr &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, objectIdPass->name, backend)) {
|
||||
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, objectIdPass->name, backend)) {
|
||||
return objectIdPass;
|
||||
}
|
||||
|
||||
const Resources::ShaderPass* editorObjectIdPass = shader.FindPass("EditorObjectId");
|
||||
if (editorObjectIdPass != nullptr &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, editorObjectIdPass->name, backend)) {
|
||||
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, editorObjectIdPass->name, backend)) {
|
||||
return editorObjectIdPass;
|
||||
}
|
||||
|
||||
if (shader.GetPassCount() > 0 &&
|
||||
::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
|
||||
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
|
||||
return &shader.GetPasses()[0];
|
||||
}
|
||||
|
||||
@@ -55,14 +56,16 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
RHI::RHIType backendType,
|
||||
RHI::RHIPipelineLayout* pipelineLayout,
|
||||
const Resources::Shader& shader,
|
||||
const Containers::String& passName) {
|
||||
const Containers::String& passName,
|
||||
const RenderSurface& surface) {
|
||||
RHI::GraphicsPipelineDesc pipelineDesc = {};
|
||||
pipelineDesc.pipelineLayout = pipelineLayout;
|
||||
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
|
||||
pipelineDesc.renderTargetCount = 1;
|
||||
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
||||
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
|
||||
pipelineDesc.sampleCount = 1;
|
||||
::XCEngine::Rendering::Internal::ApplySingleColorAttachmentPropertiesToGraphicsPipelineDesc(
|
||||
surface,
|
||||
pipelineDesc);
|
||||
pipelineDesc.depthStencilFormat =
|
||||
static_cast<uint32_t>(::XCEngine::Rendering::Internal::ResolveSurfaceDepthFormat(surface));
|
||||
pipelineDesc.inputLayout = BuiltinObjectIdPass::BuildInputLayout();
|
||||
|
||||
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
|
||||
@@ -78,11 +81,11 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
|
||||
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
|
||||
shader.GetPath(),
|
||||
*shaderPass,
|
||||
backend,
|
||||
@@ -93,7 +96,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
|
||||
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
|
||||
shader.GetPath(),
|
||||
*shaderPass,
|
||||
backend,
|
||||
@@ -107,25 +110,52 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
|
||||
|
||||
} // namespace
|
||||
|
||||
bool BuiltinObjectIdPass::EnsureInitialized(const RenderContext& context) {
|
||||
bool BuiltinObjectIdPass::EnsureInitialized(
|
||||
const RenderContext& context,
|
||||
const RenderSurface& surface) {
|
||||
if (!context.IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const RHI::Format renderTargetFormat =
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormat(surface, 0u);
|
||||
const RHI::Format depthStencilFormat =
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceDepthFormat(surface);
|
||||
const uint32_t renderTargetSampleCount =
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
|
||||
|
||||
if (m_pipelineLayout != nullptr &&
|
||||
m_pipelineState != nullptr &&
|
||||
m_device == context.device &&
|
||||
m_backendType == context.backendType) {
|
||||
m_backendType == context.backendType &&
|
||||
m_renderTargetFormat == renderTargetFormat &&
|
||||
m_depthStencilFormat == depthStencilFormat &&
|
||||
m_renderTargetSampleCount == renderTargetSampleCount) {
|
||||
return true;
|
||||
}
|
||||
|
||||
DestroyResources();
|
||||
return CreateResources(context);
|
||||
return CreateResources(context, surface);
|
||||
}
|
||||
|
||||
bool BuiltinObjectIdPass::CreateResources(const RenderContext& context) {
|
||||
bool BuiltinObjectIdPass::CreateResources(
|
||||
const RenderContext& context,
|
||||
const RenderSurface& surface) {
|
||||
RHI::Format renderTargetFormat = RHI::Format::Unknown;
|
||||
if (!::XCEngine::Rendering::Internal::TryResolveSingleColorAttachmentFormat(surface, renderTargetFormat)) {
|
||||
return false;
|
||||
}
|
||||
const RHI::Format depthStencilFormat =
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceDepthFormat(surface);
|
||||
if (depthStencilFormat == RHI::Format::Unknown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_device = context.device;
|
||||
m_backendType = context.backendType;
|
||||
m_renderTargetFormat = renderTargetFormat;
|
||||
m_depthStencilFormat = depthStencilFormat;
|
||||
m_renderTargetSampleCount = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
|
||||
m_builtinObjectIdShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
|
||||
Resources::GetBuiltinObjectIdShaderPath());
|
||||
if (!m_builtinObjectIdShader.IsValid()) {
|
||||
@@ -136,7 +166,7 @@ bool BuiltinObjectIdPass::CreateResources(const RenderContext& context) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderPass* objectIdPass =
|
||||
FindObjectIdCompatiblePass(*m_builtinObjectIdShader.Get(), backend);
|
||||
if (objectIdPass == nullptr) {
|
||||
@@ -211,7 +241,8 @@ bool BuiltinObjectIdPass::CreateResources(const RenderContext& context) {
|
||||
m_backendType,
|
||||
m_pipelineLayout,
|
||||
*m_builtinObjectIdShader.Get(),
|
||||
objectIdPass->name));
|
||||
objectIdPass->name,
|
||||
surface));
|
||||
if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
|
||||
if (m_pipelineState != nullptr) {
|
||||
m_pipelineState->Shutdown();
|
||||
@@ -250,10 +281,13 @@ void BuiltinObjectIdPass::DestroyResources() {
|
||||
m_perObjectBinding = {};
|
||||
m_perObjectSetLayout = {};
|
||||
m_firstDescriptorSet = 0;
|
||||
m_renderTargetFormat = RHI::Format::Unknown;
|
||||
m_depthStencilFormat = RHI::Format::Unknown;
|
||||
m_renderTargetSampleCount = 1u;
|
||||
m_builtinObjectIdShader.Reset();
|
||||
}
|
||||
|
||||
RHI::RHIDescriptorSet* BuiltinObjectIdPass::GetOrCreatePerObjectSet(uint64_t objectId) {
|
||||
RHI::RHIDescriptorSet* BuiltinObjectIdPass::GetOrCreatePerObjectSet(RenderObjectId objectId) {
|
||||
if (m_perObjectBinding.IsValid() == false ||
|
||||
m_perObjectSetLayout.layout.bindingCount == 0) {
|
||||
return nullptr;
|
||||
@@ -324,8 +358,11 @@ bool BuiltinObjectIdPass::DrawVisibleItem(
|
||||
commandList->SetIndexBuffer(cachedMesh->indexBufferView, 0);
|
||||
}
|
||||
|
||||
const uint64_t objectId = visibleItem.gameObject->GetID();
|
||||
RHI::RHIDescriptorSet* constantSet = GetOrCreatePerObjectSet(objectId);
|
||||
if (!IsValidRenderObjectId(visibleItem.renderObjectId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::RHIDescriptorSet* constantSet = GetOrCreatePerObjectSet(visibleItem.renderObjectId);
|
||||
if (constantSet == nullptr) {
|
||||
return false;
|
||||
}
|
||||
@@ -334,7 +371,7 @@ bool BuiltinObjectIdPass::DrawVisibleItem(
|
||||
sceneData.cameraData.projection,
|
||||
sceneData.cameraData.view,
|
||||
visibleItem.localToWorld.Transpose(),
|
||||
EncodeObjectIdToColor(objectId)
|
||||
EncodeRenderObjectIdToColor(visibleItem.renderObjectId)
|
||||
};
|
||||
constantSet->WriteConstant(m_perObjectBinding.binding, &constants, sizeof(constants));
|
||||
|
||||
|
||||
@@ -31,7 +31,15 @@ bool BuiltinSelectionMaskPass::Render(
|
||||
const RenderSurface& surface,
|
||||
const RenderSceneData& sceneData,
|
||||
const std::vector<uint64_t>& selectedObjectIds) {
|
||||
m_selectedObjectIds = selectedObjectIds;
|
||||
m_selectedObjectIds.clear();
|
||||
m_selectedObjectIds.reserve(selectedObjectIds.size());
|
||||
for (uint64_t selectedObjectId : selectedObjectIds) {
|
||||
RenderObjectId renderObjectId = kInvalidRenderObjectId;
|
||||
if (TryConvertRuntimeObjectIdToRenderObjectId(selectedObjectId, renderObjectId)) {
|
||||
m_selectedObjectIds.push_back(renderObjectId);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_selectedObjectIds.empty()) {
|
||||
return false;
|
||||
}
|
||||
@@ -45,18 +53,18 @@ bool BuiltinSelectionMaskPass::Render(
|
||||
surface,
|
||||
selectionMaskSceneData,
|
||||
nullptr,
|
||||
nullptr
|
||||
nullptr,
|
||||
RHI::ResourceStates::Common
|
||||
};
|
||||
return Execute(passContext);
|
||||
}
|
||||
|
||||
bool BuiltinSelectionMaskPass::ShouldRenderVisibleItem(const VisibleRenderItem& visibleItem) const {
|
||||
if (visibleItem.gameObject == nullptr) {
|
||||
if (!IsValidRenderObjectId(visibleItem.renderObjectId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint64_t objectId = visibleItem.gameObject->GetID();
|
||||
return std::find(m_selectedObjectIds.begin(), m_selectedObjectIds.end(), objectId) !=
|
||||
return std::find(m_selectedObjectIds.begin(), m_selectedObjectIds.end(), visibleItem.renderObjectId) !=
|
||||
m_selectedObjectIds.end();
|
||||
}
|
||||
|
||||
|
||||
@@ -134,7 +134,9 @@ PpmImage LoadPpmImage(const std::filesystem::path& path) {
|
||||
}
|
||||
|
||||
std::array<uint8_t, 3> EncodeObjectIdToRgb(uint64_t objectId) {
|
||||
const uint32_t encodedId = EncodeObjectIdToUInt32(objectId);
|
||||
RenderObjectId renderObjectId = kInvalidRenderObjectId;
|
||||
EXPECT_TRUE(TryConvertRuntimeObjectIdToRenderObjectId(objectId, renderObjectId));
|
||||
const uint32_t encodedId = EncodeRenderObjectIdToUInt32(renderObjectId);
|
||||
return {
|
||||
static_cast<uint8_t>((encodedId >> 0u) & 0xFFu),
|
||||
static_cast<uint8_t>((encodedId >> 8u) & 0xFFu),
|
||||
|
||||
@@ -2,28 +2,48 @@
|
||||
|
||||
#include <XCEngine/Rendering/Picking/ObjectIdCodec.h>
|
||||
|
||||
#include <limits>
|
||||
|
||||
using namespace XCEngine::Rendering;
|
||||
|
||||
TEST(ObjectIdEncoding_Test, EncodesOnlyLow32BitsIntoPickingId) {
|
||||
constexpr uint64_t objectId = 0x123456789ABCDEF0ull;
|
||||
TEST(ObjectIdEncoding_Test, ConvertsValidRuntimeObjectIdLosslessly) {
|
||||
constexpr uint64_t objectId = 0x00ABCDEFu;
|
||||
RenderObjectId renderObjectId = kInvalidRenderObjectId;
|
||||
|
||||
EXPECT_FALSE(CanEncodeObjectIdWithoutLoss(objectId));
|
||||
EXPECT_EQ(EncodeObjectIdToEncodedId(objectId), 0x9ABCDEF0u);
|
||||
EXPECT_EQ(EncodeObjectIdToUInt32(objectId), 0x9ABCDEF0u);
|
||||
EXPECT_TRUE(CanConvertRuntimeObjectIdToRenderObjectId(objectId));
|
||||
EXPECT_TRUE(TryConvertRuntimeObjectIdToRenderObjectId(objectId, renderObjectId));
|
||||
EXPECT_EQ(renderObjectId, 0x00ABCDEFu);
|
||||
EXPECT_EQ(ConvertRenderObjectIdToRuntimeObjectId(renderObjectId), objectId);
|
||||
}
|
||||
|
||||
TEST(ObjectIdEncoding_Test, DecodesColorBackToWidenedRuntimeId) {
|
||||
TEST(ObjectIdEncoding_Test, RejectsInvalidAndOverflowRuntimeObjectIds) {
|
||||
RenderObjectId renderObjectId = 123u;
|
||||
|
||||
EXPECT_FALSE(CanConvertRuntimeObjectIdToRenderObjectId(0u));
|
||||
EXPECT_FALSE(TryConvertRuntimeObjectIdToRenderObjectId(0u, renderObjectId));
|
||||
EXPECT_EQ(renderObjectId, kInvalidRenderObjectId);
|
||||
|
||||
const uint64_t overflowObjectId =
|
||||
static_cast<uint64_t>(std::numeric_limits<RenderObjectId>::max()) + 1ull;
|
||||
renderObjectId = 456u;
|
||||
EXPECT_FALSE(CanConvertRuntimeObjectIdToRenderObjectId(overflowObjectId));
|
||||
EXPECT_FALSE(TryConvertRuntimeObjectIdToRenderObjectId(overflowObjectId, renderObjectId));
|
||||
EXPECT_EQ(renderObjectId, kInvalidRenderObjectId);
|
||||
}
|
||||
|
||||
TEST(ObjectIdEncoding_Test, DecodesColorBackToRenderObjectId) {
|
||||
constexpr uint8_t r = 0x12u;
|
||||
constexpr uint8_t g = 0x34u;
|
||||
constexpr uint8_t b = 0x56u;
|
||||
constexpr uint8_t a = 0x78u;
|
||||
|
||||
EXPECT_EQ(DecodeEncodedObjectIdFromColor(r, g, b, a), 0x78563412u);
|
||||
EXPECT_EQ(DecodeObjectIdFromColor(r, g, b, a), 0x78563412ull);
|
||||
EXPECT_EQ(DecodeRenderObjectIdFromColor(r, g, b, a), 0x78563412u);
|
||||
EXPECT_EQ(ConvertRenderObjectIdToRuntimeObjectId(DecodeRenderObjectIdFromColor(r, g, b, a)), 0x78563412ull);
|
||||
}
|
||||
|
||||
TEST(ObjectIdEncoding_Test, EncodesColorChannelsFromLow32Bits) {
|
||||
const auto encodedColor = EncodeObjectIdToColor(0x78563412ull);
|
||||
TEST(ObjectIdEncoding_Test, EncodesColorChannelsFromRenderObjectId) {
|
||||
const auto encodedColor = EncodeRenderObjectIdToColor(0x78563412u);
|
||||
constexpr float kInv255 = 1.0f / 255.0f;
|
||||
|
||||
EXPECT_FLOAT_EQ(encodedColor.x, 0x12u * kInv255);
|
||||
|
||||
@@ -28,7 +28,9 @@ using XCEngine::Math::Vector3;
|
||||
using XCEngine::Rendering::BuildRenderCameraData;
|
||||
using XCEngine::Rendering::CompareVisibleRenderItemsStable;
|
||||
using XCEngine::Rendering::CollectRenderItemsForEntityIds;
|
||||
using XCEngine::Rendering::ConvertRenderObjectIdToRuntimeObjectId;
|
||||
using XCEngine::Rendering::VisibleRenderItem;
|
||||
using XCEngine::Rendering::kInvalidRenderObjectId;
|
||||
using XCEngine::Resources::Mesh;
|
||||
using XCEngine::Resources::MeshSection;
|
||||
using XCEngine::Resources::StaticMeshVertex;
|
||||
@@ -199,6 +201,8 @@ TEST_F(RenderSceneUtilityTest, CollectRenderItemsForEntityIdsFiltersInvalidTarge
|
||||
EXPECT_EQ(renderables[0].gameObject, validObject);
|
||||
EXPECT_EQ(renderables[0].meshRenderer, validObject->GetComponent<MeshRendererComponent>());
|
||||
EXPECT_TRUE(renderables[0].hasSection);
|
||||
EXPECT_NE(renderables[0].renderObjectId, kInvalidRenderObjectId);
|
||||
EXPECT_EQ(ConvertRenderObjectIdToRuntimeObjectId(renderables[0].renderObjectId), validObject->GetID());
|
||||
}
|
||||
|
||||
TEST_F(RenderSceneUtilityTest, CollectRenderItemsForEntityIdsExpandsMeshSections) {
|
||||
|
||||
Reference in New Issue
Block a user