refactor: isolate builtin forward skybox path
This commit is contained in:
@@ -517,6 +517,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Planning/Internal/DirectionalShadowPlanning.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/SceneRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipeline.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/Internal/BuiltinForwardPipelineSkybox.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipelineResources.cpp
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# Scene
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@@ -3,7 +3,7 @@
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#include "Debug/Logger.h"
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#include "Core/Asset/ResourceManager.h"
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#include "RHI/RHICommandList.h"
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#include "Rendering/Detail/ShaderVariantUtils.h"
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#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
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#include "Rendering/Materials/RenderMaterialResolve.h"
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#include "Rendering/Passes/BuiltinVolumetricPass.h"
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#include "Rendering/RenderSurface.h"
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@@ -11,12 +11,11 @@
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#include <algorithm>
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#include <cstddef>
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#include <cmath>
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namespace XCEngine {
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namespace Rendering {
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namespace Pipelines {
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namespace Detail {
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namespace Internal {
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class BuiltinForwardOpaquePass final : public RenderPass {
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public:
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@@ -96,7 +95,7 @@ private:
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BuiltinForwardPipeline& m_pipeline;
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};
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} // namespace Detail
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} // namespace Internal
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namespace {
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@@ -105,83 +104,30 @@ bool IsDepthFormat(RHI::Format format) {
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format == RHI::Format::D32_Float;
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}
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const Resources::ShaderPass* FindCompatibleSkyboxPass(
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const Resources::Shader& shader,
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Resources::ShaderBackend backend) {
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const Resources::ShaderPass* skyboxPass = shader.FindPass("Skybox");
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if (skyboxPass != nullptr &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, skyboxPass->name, backend)) {
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return skyboxPass;
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}
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if (shader.GetPassCount() > 0 &&
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::XCEngine::Rendering::Detail::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
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return &shader.GetPasses()[0];
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}
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return nullptr;
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}
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RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
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RHI::RHIType backendType,
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RHI::RHIPipelineLayout* pipelineLayout,
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const Resources::Shader& shader,
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const Containers::String& passName) {
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RHI::GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.pipelineLayout = pipelineLayout;
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pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
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pipelineDesc.renderTargetCount = 1;
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pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
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pipelineDesc.sampleCount = 1;
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pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
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pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
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pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
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pipelineDesc.rasterizerState.depthClipEnable = true;
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pipelineDesc.blendState.blendEnable = false;
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pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.depthStencilState.depthTestEnable = true;
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pipelineDesc.depthStencilState.depthWriteEnable = false;
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
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const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
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if (const Resources::ShaderStageVariant* vertexVariant =
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shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
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shader.GetPath(),
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*shaderPass,
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backend,
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*vertexVariant,
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pipelineDesc.vertexShader);
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}
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}
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if (const Resources::ShaderStageVariant* fragmentVariant =
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shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
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if (shaderPass != nullptr) {
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::XCEngine::Rendering::Detail::ApplyShaderStageVariant(
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shader.GetPath(),
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*shaderPass,
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backend,
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*fragmentVariant,
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pipelineDesc.fragmentShader);
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std::vector<RHI::RHIResourceView*> CollectSurfaceColorAttachments(const RenderSurface& surface) {
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std::vector<RHI::RHIResourceView*> renderTargets;
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const Core::uint32 colorAttachmentCount =
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::XCEngine::Rendering::Internal::ResolveSurfaceColorAttachmentCount(surface);
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renderTargets.reserve(colorAttachmentCount);
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for (Core::uint32 attachmentIndex = 0; attachmentIndex < colorAttachmentCount; ++attachmentIndex) {
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RHI::RHIResourceView* renderTarget = surface.GetColorAttachments()[attachmentIndex];
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if (renderTarget == nullptr) {
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break;
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}
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renderTargets.push_back(renderTarget);
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}
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return pipelineDesc;
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return renderTargets;
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}
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} // namespace
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BuiltinForwardPipeline::BuiltinForwardPipeline() {
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m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardOpaquePass>(*this));
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m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardSkyboxPass>(*this));
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m_passSequence.AddPass(std::make_unique<Internal::BuiltinForwardOpaquePass>(*this));
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m_passSequence.AddPass(std::make_unique<Internal::BuiltinForwardSkyboxPass>(*this));
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m_passSequence.AddPass(std::make_unique<Passes::BuiltinVolumetricPass>());
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m_passSequence.AddPass(std::make_unique<Detail::BuiltinForwardTransparentPass>(*this));
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m_passSequence.AddPass(std::make_unique<Internal::BuiltinForwardTransparentPass>(*this));
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}
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BuiltinForwardPipeline::~BuiltinForwardPipeline() {
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@@ -241,35 +187,34 @@ bool BuiltinForwardPipeline::Render(
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const RenderPassContext passContext = {
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context,
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surface,
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sceneData
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sceneData,
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nullptr,
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nullptr,
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RHI::ResourceStates::Common
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};
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return m_passSequence.Execute(passContext);
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}
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bool BuiltinForwardPipeline::HasProceduralSkybox(const RenderSceneData& sceneData) const {
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return sceneData.environment.HasProceduralSkybox() &&
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sceneData.cameraData.perspectiveProjection;
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}
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bool BuiltinForwardPipeline::HasSkybox(const RenderSceneData& sceneData) const {
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return sceneData.environment.HasSkybox() &&
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sceneData.cameraData.perspectiveProjection;
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}
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bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& passContext) {
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const RenderContext& context = passContext.renderContext;
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const RenderSurface& surface = passContext.surface;
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const RenderSceneData& sceneData = passContext.sceneData;
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RHI::RHIResourceView* depthAttachment = surface.GetDepthAttachment();
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const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
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if (colorAttachments.empty()) {
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std::vector<RHI::RHIResourceView*> renderTargets = CollectSurfaceColorAttachments(surface);
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if (renderTargets.empty()) {
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return false;
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}
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const Math::RectInt renderArea = surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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return false;
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}
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RHI::RHICommandList* commandList = context.commandList;
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if (surface.IsAutoTransitionEnabled()) {
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for (RHI::RHIResourceView* renderTarget : colorAttachments) {
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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if (renderTarget != nullptr) {
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commandList->TransitionBarrier(
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renderTarget,
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@@ -277,18 +222,19 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
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RHI::ResourceStates::RenderTarget);
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}
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}
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if (depthAttachment != nullptr) {
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commandList->TransitionBarrier(
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depthAttachment,
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surface.GetDepthStateBefore(),
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RHI::ResourceStates::DepthWrite);
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}
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}
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std::vector<RHI::RHIResourceView*> renderTargets = colorAttachments;
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commandList->SetRenderTargets(
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static_cast<uint32_t>(renderTargets.size()),
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renderTargets.data(),
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surface.GetDepthAttachment());
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const Math::RectInt renderArea = surface.GetRenderArea();
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if (renderArea.width <= 0 || renderArea.height <= 0) {
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return false;
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}
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depthAttachment);
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const RHI::Viewport viewport = {
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static_cast<float>(renderArea.x),
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@@ -320,9 +266,9 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
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}
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}
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}
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if (surface.GetDepthAttachment() != nullptr &&
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if (depthAttachment != nullptr &&
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HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Depth)) {
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commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0, 1, clearRects);
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commandList->ClearDepthStencil(depthAttachment, 1.0f, 0, 1, clearRects);
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}
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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@@ -332,15 +278,16 @@ bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& pass
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void BuiltinForwardPipeline::EndForwardScenePass(const RenderPassContext& passContext) {
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const RenderContext& context = passContext.renderContext;
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const RenderSurface& surface = passContext.surface;
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const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
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RHI::RHIResourceView* depthAttachment = surface.GetDepthAttachment();
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std::vector<RHI::RHIResourceView*> renderTargets = CollectSurfaceColorAttachments(surface);
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RHI::RHICommandList* commandList = context.commandList;
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commandList->EndRenderPass();
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if (!surface.IsAutoTransitionEnabled()) {
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return;
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}
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commandList->EndRenderPass();
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for (RHI::RHIResourceView* renderTarget : colorAttachments) {
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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if (renderTarget != nullptr) {
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commandList->TransitionBarrier(
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renderTarget,
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@@ -348,10 +295,18 @@ void BuiltinForwardPipeline::EndForwardScenePass(const RenderPassContext& passCo
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surface.GetColorStateAfter());
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}
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}
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if (depthAttachment != nullptr) {
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commandList->TransitionBarrier(
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depthAttachment,
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RHI::ResourceStates::DepthWrite,
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surface.GetDepthStateAfter());
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}
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}
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bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& passContext) {
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const RenderContext& context = passContext.renderContext;
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const RenderSurface& surface = passContext.surface;
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const RenderSceneData& sceneData = passContext.sceneData;
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if (!BeginForwardScenePass(passContext)) {
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@@ -366,131 +321,15 @@ bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& p
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RHI::ResourceStates::PixelShaderResource);
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}
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return DrawVisibleItems(context, sceneData, false);
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}
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bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& passContext) {
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const RenderContext& context = passContext.renderContext;
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const RenderSurface& surface = passContext.surface;
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const RenderSceneData& sceneData = passContext.sceneData;
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if (!HasSkybox(sceneData)) {
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return true;
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}
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if (surface.GetDepthAttachment() == nullptr) {
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return true;
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}
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if (!EnsureSkyboxResources(context) ||
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m_skyboxPipelineLayout == nullptr ||
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m_skyboxPipelineState == nullptr ||
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m_skyboxEnvironmentSet.set == nullptr ||
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m_skyboxMaterialSet.set == nullptr ||
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m_skyboxPanoramicTextureSet.set == nullptr ||
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m_skyboxCubemapTextureSet.set == nullptr ||
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m_skyboxSamplerSet.set == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"BuiltinForwardPipeline skybox pass failed to initialize runtime skybox resources");
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return false;
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}
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SkyboxConstants constants = {};
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constants.topColor = sceneData.environment.skybox.topColor.ToVector4();
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constants.horizonColor = sceneData.environment.skybox.horizonColor.ToVector4();
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constants.bottomColor = sceneData.environment.skybox.bottomColor.ToVector4();
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constants.cameraRightAndTanHalfFov = Math::Vector4(
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sceneData.cameraData.worldRight,
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std::tan(sceneData.cameraData.verticalFovRadians * 0.5f));
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constants.cameraUpAndAspect = Math::Vector4(
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sceneData.cameraData.worldUp,
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sceneData.cameraData.aspectRatio);
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constants.cameraForwardAndUnused = Math::Vector4(sceneData.cameraData.worldForward, 0.0f);
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const Resources::Material* skyboxMaterial = sceneData.environment.HasMaterialSkybox()
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? sceneData.environment.materialSkybox.material
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: nullptr;
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const Resources::Texture* panoramicSkyboxTexture = ResolveSkyboxPanoramicTexture(skyboxMaterial);
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const Resources::Texture* cubemapSkyboxTexture = ResolveSkyboxCubemapTexture(skyboxMaterial);
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RHI::RHIResourceView* panoramicSkyboxTextureView = ResolveTextureView(panoramicSkyboxTexture);
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RHI::RHIResourceView* cubemapSkyboxTextureView = ResolveTextureView(cubemapSkyboxTexture);
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const BuiltinSkyboxMaterialData skyboxMaterialData = BuildBuiltinSkyboxMaterialData(skyboxMaterial);
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BuiltinSkyboxTextureMode activeTextureMode = BuiltinSkyboxTextureMode::None;
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switch (skyboxMaterialData.textureMode) {
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case BuiltinSkyboxTextureMode::Panoramic:
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if (panoramicSkyboxTextureView != nullptr) {
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activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
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} else if (cubemapSkyboxTextureView != nullptr) {
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activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
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}
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break;
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case BuiltinSkyboxTextureMode::Cubemap:
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if (cubemapSkyboxTextureView != nullptr) {
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activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
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} else if (panoramicSkyboxTextureView != nullptr) {
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activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
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}
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break;
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case BuiltinSkyboxTextureMode::None:
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default:
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if (panoramicSkyboxTextureView != nullptr) {
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activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
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} else if (cubemapSkyboxTextureView != nullptr) {
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activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
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}
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break;
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}
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if (panoramicSkyboxTextureView == nullptr) {
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panoramicSkyboxTextureView = m_fallbackTexture2DView;
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}
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if (cubemapSkyboxTextureView == nullptr) {
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cubemapSkyboxTextureView = m_fallbackTextureCubeView;
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}
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SkyboxMaterialConstants materialConstants = {};
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materialConstants.tintAndExposure = Math::Vector4(
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skyboxMaterialData.tint.x,
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skyboxMaterialData.tint.y,
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skyboxMaterialData.tint.z,
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std::max(0.0f, skyboxMaterialData.exposure));
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materialConstants.rotationRadiansAndMode = Math::Vector4(
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Math::Radians(skyboxMaterialData.rotationDegrees),
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static_cast<float>(activeTextureMode),
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0.0f,
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0.0f);
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m_skyboxEnvironmentSet.set->WriteConstant(0, &constants, sizeof(constants));
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m_skyboxMaterialSet.set->WriteConstant(0, &materialConstants, sizeof(materialConstants));
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if (m_skyboxBoundPanoramicTextureView != panoramicSkyboxTextureView) {
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m_skyboxPanoramicTextureSet.set->Update(0, panoramicSkyboxTextureView);
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m_skyboxBoundPanoramicTextureView = panoramicSkyboxTextureView;
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}
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if (m_skyboxBoundCubemapTextureView != cubemapSkyboxTextureView) {
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m_skyboxCubemapTextureSet.set->Update(0, cubemapSkyboxTextureView);
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m_skyboxBoundCubemapTextureView = cubemapSkyboxTextureView;
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}
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RHI::RHICommandList* commandList = context.commandList;
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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commandList->SetPipelineState(m_skyboxPipelineState);
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RHI::RHIDescriptorSet* descriptorSets[] = {
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m_skyboxEnvironmentSet.set,
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m_skyboxMaterialSet.set,
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m_skyboxPanoramicTextureSet.set,
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m_skyboxCubemapTextureSet.set,
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m_skyboxSamplerSet.set
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};
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commandList->SetGraphicsDescriptorSets(0, 5, descriptorSets, m_skyboxPipelineLayout);
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commandList->Draw(3, 1, 0, 0);
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return true;
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return DrawVisibleItems(context, surface, sceneData, false);
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}
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bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(const RenderPassContext& passContext) {
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const RenderContext& context = passContext.renderContext;
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const RenderSurface& surface = passContext.surface;
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const RenderSceneData& sceneData = passContext.sceneData;
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const bool drawResult = DrawVisibleItems(context, sceneData, true);
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const bool drawResult = DrawVisibleItems(context, surface, sceneData, true);
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if (sceneData.lighting.HasMainDirectionalShadow() &&
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IsDepthFormat(sceneData.lighting.mainDirectionalShadow.shadowMap->GetFormat())) {
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@@ -507,6 +346,7 @@ bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(const RenderPassConte
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bool BuiltinForwardPipeline::DrawVisibleItems(
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const RenderContext& context,
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const RenderSurface& surface,
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const RenderSceneData& sceneData,
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bool drawTransparentItems) {
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RHI::RHICommandList* commandList = context.commandList;
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@@ -523,7 +363,7 @@ bool BuiltinForwardPipeline::DrawVisibleItems(
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continue;
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}
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RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, sceneData, material);
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RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, surface, sceneData, material);
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if (pipelineState == nullptr) {
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continue;
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}
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@@ -532,7 +372,7 @@ bool BuiltinForwardPipeline::DrawVisibleItems(
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currentPipelineState = pipelineState;
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}
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DrawVisibleItem(context, sceneData, visibleItem);
|
||||
DrawVisibleItem(context, surface, sceneData, visibleItem);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -678,194 +518,6 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::EnsureSkyboxResources(const RenderContext& context) {
|
||||
if (m_skyboxPipelineLayout != nullptr &&
|
||||
m_skyboxPipelineState != nullptr &&
|
||||
m_skyboxEnvironmentSet.set != nullptr &&
|
||||
m_skyboxMaterialSet.set != nullptr &&
|
||||
m_skyboxPanoramicTextureSet.set != nullptr &&
|
||||
m_skyboxCubemapTextureSet.set != nullptr &&
|
||||
m_skyboxSamplerSet.set != nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
DestroySkyboxResources();
|
||||
return CreateSkyboxResources(context);
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context) {
|
||||
if (!context.IsValid() || !m_builtinSkyboxShader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox resources require a valid context and loaded shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderPass* skyboxPass =
|
||||
FindCompatibleSkyboxPass(*m_builtinSkyboxShader.Get(), backend);
|
||||
if (skyboxPass == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline could not resolve a valid skybox shader pass");
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::DescriptorSetLayoutBinding environmentBinding = {};
|
||||
environmentBinding.binding = 0;
|
||||
environmentBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
environmentBinding.count = 1;
|
||||
environmentBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding materialBinding = environmentBinding;
|
||||
|
||||
RHI::DescriptorSetLayoutBinding textureBinding = {};
|
||||
textureBinding.binding = 0;
|
||||
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
|
||||
textureBinding.count = 1;
|
||||
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding samplerBinding = {};
|
||||
samplerBinding.binding = 0;
|
||||
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
|
||||
samplerBinding.count = 1;
|
||||
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutDesc environmentLayout = {};
|
||||
environmentLayout.bindings = &environmentBinding;
|
||||
environmentLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc materialLayout = {};
|
||||
materialLayout.bindings = &materialBinding;
|
||||
materialLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc panoramicTextureLayout = {};
|
||||
panoramicTextureLayout.bindings = &textureBinding;
|
||||
panoramicTextureLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc cubemapTextureLayout = {};
|
||||
cubemapTextureLayout.bindings = &textureBinding;
|
||||
cubemapTextureLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc samplerLayout = {};
|
||||
samplerLayout.bindings = &samplerBinding;
|
||||
samplerLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc setLayouts[] = {
|
||||
environmentLayout,
|
||||
materialLayout,
|
||||
panoramicTextureLayout,
|
||||
cubemapTextureLayout,
|
||||
samplerLayout
|
||||
};
|
||||
|
||||
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = setLayouts;
|
||||
pipelineLayoutDesc.setLayoutCount = 5;
|
||||
m_skyboxPipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (m_skyboxPipelineLayout == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox pipeline layout");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
auto createSkyboxDescriptorSet =
|
||||
[this](const RHI::DescriptorSetLayoutDesc& layout,
|
||||
RHI::DescriptorHeapType heapType,
|
||||
bool shaderVisible,
|
||||
OwnedDescriptorSet& ownedSet) -> bool {
|
||||
RHI::DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = heapType;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = shaderVisible;
|
||||
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
||||
if (ownedSet.pool == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ownedSet.set = ownedSet.pool->AllocateSet(layout);
|
||||
return ownedSet.set != nullptr;
|
||||
};
|
||||
|
||||
if (!createSkyboxDescriptorSet(
|
||||
environmentLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
false,
|
||||
m_skyboxEnvironmentSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
materialLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
false,
|
||||
m_skyboxMaterialSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
panoramicTextureLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
true,
|
||||
m_skyboxPanoramicTextureSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
cubemapTextureLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
true,
|
||||
m_skyboxCubemapTextureSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
samplerLayout,
|
||||
RHI::DescriptorHeapType::Sampler,
|
||||
true,
|
||||
m_skyboxSamplerSet)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to allocate skybox descriptor sets");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_skyboxSamplerSet.set->UpdateSampler(0, m_sampler);
|
||||
m_skyboxPanoramicTextureSet.set->Update(0, m_fallbackTexture2DView);
|
||||
m_skyboxCubemapTextureSet.set->Update(0, m_fallbackTextureCubeView);
|
||||
m_skyboxBoundPanoramicTextureView = m_fallbackTexture2DView;
|
||||
m_skyboxBoundCubemapTextureView = m_fallbackTextureCubeView;
|
||||
|
||||
m_skyboxPipelineState = m_device->CreatePipelineState(
|
||||
CreateSkyboxPipelineDesc(
|
||||
m_backendType,
|
||||
m_skyboxPipelineLayout,
|
||||
*m_builtinSkyboxShader.Get(),
|
||||
skyboxPass->name));
|
||||
if (m_skyboxPipelineState == nullptr || !m_skyboxPipelineState->IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox graphics pipeline state");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroySkyboxResources() {
|
||||
if (m_skyboxPipelineState != nullptr) {
|
||||
m_skyboxPipelineState->Shutdown();
|
||||
delete m_skyboxPipelineState;
|
||||
m_skyboxPipelineState = nullptr;
|
||||
}
|
||||
|
||||
DestroyOwnedDescriptorSet(m_skyboxSamplerSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxCubemapTextureSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxPanoramicTextureSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxMaterialSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxEnvironmentSet);
|
||||
m_skyboxBoundPanoramicTextureView = nullptr;
|
||||
m_skyboxBoundCubemapTextureView = nullptr;
|
||||
|
||||
if (m_skyboxPipelineLayout != nullptr) {
|
||||
m_skyboxPipelineLayout->Shutdown();
|
||||
delete m_skyboxPipelineLayout;
|
||||
m_skyboxPipelineLayout = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroyPipelineResources() {
|
||||
m_resourceCache.Shutdown();
|
||||
|
||||
|
||||
@@ -0,0 +1,447 @@
|
||||
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
|
||||
|
||||
#include "Debug/Logger.h"
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "RHI/RHIDevice.h"
|
||||
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
|
||||
#include "Rendering/Internal/ShaderVariantUtils.h"
|
||||
#include "Rendering/RenderSurface.h"
|
||||
#include "Resources/Shader/Shader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Rendering {
|
||||
namespace Pipelines {
|
||||
namespace {
|
||||
|
||||
const Resources::ShaderPass* FindCompatibleSkyboxPass(
|
||||
const Resources::Shader& shader,
|
||||
Resources::ShaderBackend backend) {
|
||||
const Resources::ShaderPass* skyboxPass = shader.FindPass("Skybox");
|
||||
if (skyboxPass != nullptr &&
|
||||
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, skyboxPass->name, backend)) {
|
||||
return skyboxPass;
|
||||
}
|
||||
|
||||
if (shader.GetPassCount() > 0 &&
|
||||
::XCEngine::Rendering::Internal::ShaderPassHasGraphicsVariants(shader, shader.GetPasses()[0].name, backend)) {
|
||||
return &shader.GetPasses()[0];
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
RHI::GraphicsPipelineDesc CreateSkyboxPipelineDesc(
|
||||
RHI::RHIType backendType,
|
||||
RHI::RHIPipelineLayout* pipelineLayout,
|
||||
const Resources::Shader& shader,
|
||||
const Containers::String& passName,
|
||||
const RenderSurface& surface) {
|
||||
RHI::GraphicsPipelineDesc pipelineDesc = {};
|
||||
pipelineDesc.pipelineLayout = pipelineLayout;
|
||||
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
|
||||
::XCEngine::Rendering::Internal::ApplySurfacePropertiesToGraphicsPipelineDesc(surface, pipelineDesc);
|
||||
|
||||
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
|
||||
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
|
||||
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
|
||||
pipelineDesc.rasterizerState.depthClipEnable = true;
|
||||
|
||||
pipelineDesc.blendState.blendEnable = false;
|
||||
pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
|
||||
|
||||
pipelineDesc.depthStencilState.depthTestEnable = true;
|
||||
pipelineDesc.depthStencilState.depthWriteEnable = false;
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
|
||||
const Resources::ShaderPass* shaderPass = shader.FindPass(passName);
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(backendType);
|
||||
if (const Resources::ShaderStageVariant* vertexVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Vertex, backend)) {
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
|
||||
shader.GetPath(),
|
||||
*shaderPass,
|
||||
backend,
|
||||
*vertexVariant,
|
||||
pipelineDesc.vertexShader);
|
||||
}
|
||||
}
|
||||
if (const Resources::ShaderStageVariant* fragmentVariant =
|
||||
shader.FindVariant(passName, Resources::ShaderType::Fragment, backend)) {
|
||||
if (shaderPass != nullptr) {
|
||||
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
|
||||
shader.GetPath(),
|
||||
*shaderPass,
|
||||
backend,
|
||||
*fragmentVariant,
|
||||
pipelineDesc.fragmentShader);
|
||||
}
|
||||
}
|
||||
|
||||
return pipelineDesc;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool BuiltinForwardPipeline::HasProceduralSkybox(const RenderSceneData& sceneData) const {
|
||||
return sceneData.environment.HasProceduralSkybox() &&
|
||||
sceneData.cameraData.perspectiveProjection;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::HasSkybox(const RenderSceneData& sceneData) const {
|
||||
return sceneData.environment.HasSkybox() &&
|
||||
sceneData.cameraData.perspectiveProjection;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardSkyboxPass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
const RenderSceneData& sceneData = passContext.sceneData;
|
||||
|
||||
if (!HasSkybox(sceneData)) {
|
||||
return true;
|
||||
}
|
||||
if (surface.GetDepthAttachment() == nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!EnsureSkyboxResources(context) ||
|
||||
m_skyboxPipelineLayout == nullptr ||
|
||||
m_skyboxEnvironmentSet.set == nullptr ||
|
||||
m_skyboxMaterialSet.set == nullptr ||
|
||||
m_skyboxPanoramicTextureSet.set == nullptr ||
|
||||
m_skyboxCubemapTextureSet.set == nullptr ||
|
||||
m_skyboxSamplerSet.set == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox pass failed to initialize runtime skybox resources");
|
||||
return false;
|
||||
}
|
||||
|
||||
RHI::RHIPipelineState* skyboxPipelineState = GetOrCreateSkyboxPipelineState(context, surface);
|
||||
if (skyboxPipelineState == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox pass failed to create a surface-compatible pipeline state");
|
||||
return false;
|
||||
}
|
||||
|
||||
SkyboxConstants constants = {};
|
||||
constants.topColor = sceneData.environment.skybox.topColor.ToVector4();
|
||||
constants.horizonColor = sceneData.environment.skybox.horizonColor.ToVector4();
|
||||
constants.bottomColor = sceneData.environment.skybox.bottomColor.ToVector4();
|
||||
constants.cameraRightAndTanHalfFov = Math::Vector4(
|
||||
sceneData.cameraData.worldRight,
|
||||
std::tan(sceneData.cameraData.verticalFovRadians * 0.5f));
|
||||
constants.cameraUpAndAspect = Math::Vector4(
|
||||
sceneData.cameraData.worldUp,
|
||||
sceneData.cameraData.aspectRatio);
|
||||
constants.cameraForwardAndUnused = Math::Vector4(sceneData.cameraData.worldForward, 0.0f);
|
||||
|
||||
const Resources::Material* skyboxMaterial = sceneData.environment.HasMaterialSkybox()
|
||||
? sceneData.environment.materialSkybox.material
|
||||
: nullptr;
|
||||
const Resources::Texture* panoramicSkyboxTexture = ResolveSkyboxPanoramicTexture(skyboxMaterial);
|
||||
const Resources::Texture* cubemapSkyboxTexture = ResolveSkyboxCubemapTexture(skyboxMaterial);
|
||||
RHI::RHIResourceView* panoramicSkyboxTextureView = ResolveTextureView(panoramicSkyboxTexture);
|
||||
RHI::RHIResourceView* cubemapSkyboxTextureView = ResolveTextureView(cubemapSkyboxTexture);
|
||||
|
||||
const BuiltinSkyboxMaterialData skyboxMaterialData = BuildBuiltinSkyboxMaterialData(skyboxMaterial);
|
||||
BuiltinSkyboxTextureMode activeTextureMode = BuiltinSkyboxTextureMode::None;
|
||||
switch (skyboxMaterialData.textureMode) {
|
||||
case BuiltinSkyboxTextureMode::Panoramic:
|
||||
if (panoramicSkyboxTextureView != nullptr) {
|
||||
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
|
||||
} else if (cubemapSkyboxTextureView != nullptr) {
|
||||
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
|
||||
}
|
||||
break;
|
||||
case BuiltinSkyboxTextureMode::Cubemap:
|
||||
if (cubemapSkyboxTextureView != nullptr) {
|
||||
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
|
||||
} else if (panoramicSkyboxTextureView != nullptr) {
|
||||
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
|
||||
}
|
||||
break;
|
||||
case BuiltinSkyboxTextureMode::None:
|
||||
default:
|
||||
if (panoramicSkyboxTextureView != nullptr) {
|
||||
activeTextureMode = BuiltinSkyboxTextureMode::Panoramic;
|
||||
} else if (cubemapSkyboxTextureView != nullptr) {
|
||||
activeTextureMode = BuiltinSkyboxTextureMode::Cubemap;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (panoramicSkyboxTextureView == nullptr) {
|
||||
panoramicSkyboxTextureView = m_fallbackTexture2DView;
|
||||
}
|
||||
if (cubemapSkyboxTextureView == nullptr) {
|
||||
cubemapSkyboxTextureView = m_fallbackTextureCubeView;
|
||||
}
|
||||
|
||||
SkyboxMaterialConstants materialConstants = {};
|
||||
materialConstants.tintAndExposure = Math::Vector4(
|
||||
skyboxMaterialData.tint.x,
|
||||
skyboxMaterialData.tint.y,
|
||||
skyboxMaterialData.tint.z,
|
||||
std::max(0.0f, skyboxMaterialData.exposure));
|
||||
materialConstants.rotationRadiansAndMode = Math::Vector4(
|
||||
Math::Radians(skyboxMaterialData.rotationDegrees),
|
||||
static_cast<float>(activeTextureMode),
|
||||
0.0f,
|
||||
0.0f);
|
||||
|
||||
m_skyboxEnvironmentSet.set->WriteConstant(0, &constants, sizeof(constants));
|
||||
m_skyboxMaterialSet.set->WriteConstant(0, &materialConstants, sizeof(materialConstants));
|
||||
if (m_skyboxBoundPanoramicTextureView != panoramicSkyboxTextureView) {
|
||||
m_skyboxPanoramicTextureSet.set->Update(0, panoramicSkyboxTextureView);
|
||||
m_skyboxBoundPanoramicTextureView = panoramicSkyboxTextureView;
|
||||
}
|
||||
if (m_skyboxBoundCubemapTextureView != cubemapSkyboxTextureView) {
|
||||
m_skyboxCubemapTextureSet.set->Update(0, cubemapSkyboxTextureView);
|
||||
m_skyboxBoundCubemapTextureView = cubemapSkyboxTextureView;
|
||||
}
|
||||
|
||||
RHI::RHICommandList* commandList = context.commandList;
|
||||
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
|
||||
commandList->SetPipelineState(skyboxPipelineState);
|
||||
RHI::RHIDescriptorSet* descriptorSets[] = {
|
||||
m_skyboxEnvironmentSet.set,
|
||||
m_skyboxMaterialSet.set,
|
||||
m_skyboxPanoramicTextureSet.set,
|
||||
m_skyboxCubemapTextureSet.set,
|
||||
m_skyboxSamplerSet.set
|
||||
};
|
||||
commandList->SetGraphicsDescriptorSets(0, 5, descriptorSets, m_skyboxPipelineLayout);
|
||||
commandList->Draw(3, 1, 0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::EnsureSkyboxResources(const RenderContext& context) {
|
||||
if (m_skyboxPipelineLayout != nullptr &&
|
||||
!m_skyboxPassName.Empty() &&
|
||||
m_skyboxEnvironmentSet.set != nullptr &&
|
||||
m_skyboxMaterialSet.set != nullptr &&
|
||||
m_skyboxPanoramicTextureSet.set != nullptr &&
|
||||
m_skyboxCubemapTextureSet.set != nullptr &&
|
||||
m_skyboxSamplerSet.set != nullptr) {
|
||||
return true;
|
||||
}
|
||||
|
||||
DestroySkyboxResources();
|
||||
return CreateSkyboxResources(context);
|
||||
}
|
||||
|
||||
RHI::RHIPipelineState* BuiltinForwardPipeline::GetOrCreateSkyboxPipelineState(
|
||||
const RenderContext& context,
|
||||
const RenderSurface& surface) {
|
||||
if (!context.IsValid() ||
|
||||
m_skyboxPipelineLayout == nullptr ||
|
||||
!m_builtinSkyboxShader.IsValid() ||
|
||||
m_skyboxPassName.Empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SkyboxPipelineStateKey pipelineKey = {};
|
||||
pipelineKey.renderTargetCount =
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceColorAttachmentCount(surface);
|
||||
pipelineKey.renderTargetFormats =
|
||||
::XCEngine::Rendering::Internal::ResolveSurfaceColorFormats(surface);
|
||||
pipelineKey.depthStencilFormat =
|
||||
static_cast<Core::uint32>(::XCEngine::Rendering::Internal::ResolveSurfaceDepthFormat(surface));
|
||||
pipelineKey.sampleCount = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleCount(surface);
|
||||
pipelineKey.sampleQuality = ::XCEngine::Rendering::Internal::ResolveSurfaceSampleQuality(surface);
|
||||
|
||||
const auto existing = m_skyboxPipelineStates.find(pipelineKey);
|
||||
if (existing != m_skyboxPipelineStates.end()) {
|
||||
return existing->second;
|
||||
}
|
||||
|
||||
RHI::RHIPipelineState* pipelineState = m_device->CreatePipelineState(
|
||||
CreateSkyboxPipelineDesc(
|
||||
m_backendType,
|
||||
m_skyboxPipelineLayout,
|
||||
*m_builtinSkyboxShader.Get(),
|
||||
m_skyboxPassName,
|
||||
surface));
|
||||
if (pipelineState == nullptr || !pipelineState->IsValid()) {
|
||||
if (pipelineState != nullptr) {
|
||||
pipelineState->Shutdown();
|
||||
delete pipelineState;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
m_skyboxPipelineStates.emplace(pipelineKey, pipelineState);
|
||||
return pipelineState;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::CreateSkyboxResources(const RenderContext& context) {
|
||||
if (!context.IsValid() || !m_builtinSkyboxShader.IsValid()) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline skybox resources require a valid context and loaded shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(m_backendType);
|
||||
const Resources::ShaderPass* skyboxPass =
|
||||
FindCompatibleSkyboxPass(*m_builtinSkyboxShader.Get(), backend);
|
||||
if (skyboxPass == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline could not resolve a valid skybox shader pass");
|
||||
return false;
|
||||
}
|
||||
m_skyboxPassName = skyboxPass->name;
|
||||
|
||||
RHI::DescriptorSetLayoutBinding environmentBinding = {};
|
||||
environmentBinding.binding = 0;
|
||||
environmentBinding.type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
|
||||
environmentBinding.count = 1;
|
||||
environmentBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding materialBinding = environmentBinding;
|
||||
|
||||
RHI::DescriptorSetLayoutBinding textureBinding = {};
|
||||
textureBinding.binding = 0;
|
||||
textureBinding.type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
|
||||
textureBinding.count = 1;
|
||||
textureBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutBinding samplerBinding = {};
|
||||
samplerBinding.binding = 0;
|
||||
samplerBinding.type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
|
||||
samplerBinding.count = 1;
|
||||
samplerBinding.visibility = static_cast<uint32_t>(RHI::ShaderVisibility::All);
|
||||
|
||||
RHI::DescriptorSetLayoutDesc environmentLayout = {};
|
||||
environmentLayout.bindings = &environmentBinding;
|
||||
environmentLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc materialLayout = {};
|
||||
materialLayout.bindings = &materialBinding;
|
||||
materialLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc panoramicTextureLayout = {};
|
||||
panoramicTextureLayout.bindings = &textureBinding;
|
||||
panoramicTextureLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc cubemapTextureLayout = {};
|
||||
cubemapTextureLayout.bindings = &textureBinding;
|
||||
cubemapTextureLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc samplerLayout = {};
|
||||
samplerLayout.bindings = &samplerBinding;
|
||||
samplerLayout.bindingCount = 1;
|
||||
|
||||
RHI::DescriptorSetLayoutDesc setLayouts[] = {
|
||||
environmentLayout,
|
||||
materialLayout,
|
||||
panoramicTextureLayout,
|
||||
cubemapTextureLayout,
|
||||
samplerLayout
|
||||
};
|
||||
|
||||
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = setLayouts;
|
||||
pipelineLayoutDesc.setLayoutCount = 5;
|
||||
m_skyboxPipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (m_skyboxPipelineLayout == nullptr) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to create skybox pipeline layout");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
auto createSkyboxDescriptorSet =
|
||||
[this](const RHI::DescriptorSetLayoutDesc& layout,
|
||||
RHI::DescriptorHeapType heapType,
|
||||
bool shaderVisible,
|
||||
OwnedDescriptorSet& ownedSet) -> bool {
|
||||
RHI::DescriptorPoolDesc poolDesc = {};
|
||||
poolDesc.type = heapType;
|
||||
poolDesc.descriptorCount = 1;
|
||||
poolDesc.shaderVisible = shaderVisible;
|
||||
ownedSet.pool = m_device->CreateDescriptorPool(poolDesc);
|
||||
if (ownedSet.pool == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ownedSet.set = ownedSet.pool->AllocateSet(layout);
|
||||
return ownedSet.set != nullptr;
|
||||
};
|
||||
|
||||
if (!createSkyboxDescriptorSet(
|
||||
environmentLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
false,
|
||||
m_skyboxEnvironmentSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
materialLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
false,
|
||||
m_skyboxMaterialSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
panoramicTextureLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
true,
|
||||
m_skyboxPanoramicTextureSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
cubemapTextureLayout,
|
||||
RHI::DescriptorHeapType::CBV_SRV_UAV,
|
||||
true,
|
||||
m_skyboxCubemapTextureSet) ||
|
||||
!createSkyboxDescriptorSet(
|
||||
samplerLayout,
|
||||
RHI::DescriptorHeapType::Sampler,
|
||||
true,
|
||||
m_skyboxSamplerSet)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline failed to allocate skybox descriptor sets");
|
||||
DestroySkyboxResources();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_skyboxSamplerSet.set->UpdateSampler(0, m_sampler);
|
||||
m_skyboxPanoramicTextureSet.set->Update(0, m_fallbackTexture2DView);
|
||||
m_skyboxCubemapTextureSet.set->Update(0, m_fallbackTextureCubeView);
|
||||
m_skyboxBoundPanoramicTextureView = m_fallbackTexture2DView;
|
||||
m_skyboxBoundCubemapTextureView = m_fallbackTextureCubeView;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::DestroySkyboxResources() {
|
||||
for (auto& pipelinePair : m_skyboxPipelineStates) {
|
||||
if (pipelinePair.second != nullptr) {
|
||||
pipelinePair.second->Shutdown();
|
||||
delete pipelinePair.second;
|
||||
}
|
||||
}
|
||||
m_skyboxPipelineStates.clear();
|
||||
|
||||
DestroyOwnedDescriptorSet(m_skyboxSamplerSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxCubemapTextureSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxPanoramicTextureSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxMaterialSet);
|
||||
DestroyOwnedDescriptorSet(m_skyboxEnvironmentSet);
|
||||
m_skyboxBoundPanoramicTextureView = nullptr;
|
||||
m_skyboxBoundCubemapTextureView = nullptr;
|
||||
m_skyboxPassName.Clear();
|
||||
|
||||
if (m_skyboxPipelineLayout != nullptr) {
|
||||
m_skyboxPipelineLayout->Shutdown();
|
||||
delete m_skyboxPipelineLayout;
|
||||
m_skyboxPipelineLayout = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Pipelines
|
||||
} // namespace Rendering
|
||||
} // namespace XCEngine
|
||||
Reference in New Issue
Block a user