Add NanoVDB volume test scaffolding

This commit is contained in:
2026-04-09 01:13:00 +08:00
parent fde99a4d34
commit 9841d5667d
6 changed files with 3760 additions and 2 deletions

View File

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#pragma once
#include <XCEngine/Core/Asset/ResourceHandle.h>
#include <XCEngine/Core/Math/Matrix4.h>
#include <XCEngine/Rendering/Builtin/BuiltinPassTypes.h>
#include <XCEngine/Rendering/Caches/RenderResourceCache.h>
#include <XCEngine/Rendering/Materials/RenderMaterialResolve.h>
#include <XCEngine/Rendering/Materials/RenderMaterialStateUtils.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/RHI/RHIDescriptorPool.h>
#include <XCEngine/RHI/RHIDescriptorSet.h>
#include <XCEngine/RHI/RHIPipelineLayout.h>
#include <XCEngine/RHI/RHIPipelineState.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <unordered_map>
#include <vector>
namespace XCEngine {
namespace Components {
class GameObject;
} // namespace Components
namespace Resources {
class Material;
class VolumeField;
} // namespace Resources
namespace Rendering {
struct VisibleVolumeItem;
namespace Passes {
class BuiltinVolumetricPass final : public RenderPass {
public:
~BuiltinVolumetricPass() override;
static RHI::InputLayoutDesc BuildInputLayout();
const char* GetName() const override;
bool Initialize(const RenderContext& context) override;
bool Execute(const RenderPassContext& context) override;
void Shutdown() override;
private:
struct PerObjectConstants {
Math::Matrix4x4 projection = Math::Matrix4x4::Identity();
Math::Matrix4x4 view = Math::Matrix4x4::Identity();
Math::Matrix4x4 model = Math::Matrix4x4::Identity();
Math::Matrix4x4 inverseModel = Math::Matrix4x4::Identity();
Math::Vector4 cameraWorldPosition = Math::Vector4::Zero();
Math::Vector4 localBoundsMin = Math::Vector4::Zero();
Math::Vector4 localBoundsMax = Math::Vector4::Zero();
};
struct OwnedDescriptorSet {
RHI::RHIDescriptorPool* pool = nullptr;
RHI::RHIDescriptorSet* set = nullptr;
};
struct PassLayoutKey {
const Resources::Shader* shader = nullptr;
Containers::String passName;
bool operator==(const PassLayoutKey& other) const {
return shader == other.shader && passName == other.passName;
}
};
struct PassLayoutKeyHash {
size_t operator()(const PassLayoutKey& key) const noexcept {
size_t hash = reinterpret_cast<size_t>(key.shader);
hash ^= std::hash<Containers::String>{}(key.passName) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct PassResourceLayout {
RHI::RHIPipelineLayout* pipelineLayout = nullptr;
Core::uint32 firstDescriptorSet = 0;
Core::uint32 descriptorSetCount = 0;
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
PassResourceBindingLocation perObject = {};
PassResourceBindingLocation material = {};
PassResourceBindingLocation volumeField = {};
};
struct DynamicDescriptorSetKey {
PassLayoutKey passLayout = {};
Core::uint32 setIndex = 0;
Core::uint64 objectId = 0;
const Resources::Material* material = nullptr;
const Resources::VolumeField* volumeField = nullptr;
bool operator==(const DynamicDescriptorSetKey& other) const {
return passLayout == other.passLayout &&
setIndex == other.setIndex &&
objectId == other.objectId &&
material == other.material &&
volumeField == other.volumeField;
}
};
struct DynamicDescriptorSetKeyHash {
size_t operator()(const DynamicDescriptorSetKey& key) const noexcept {
size_t hash = PassLayoutKeyHash()(key.passLayout);
hash ^= std::hash<Core::uint32>{}(key.setIndex) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Core::uint64>{}(key.objectId) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= reinterpret_cast<size_t>(key.material) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= reinterpret_cast<size_t>(key.volumeField) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct CachedDescriptorSet {
OwnedDescriptorSet descriptorSet = {};
Core::uint64 materialVersion = 0;
RHI::RHIResourceView* volumeFieldView = nullptr;
};
struct ResolvedShaderPass {
const Resources::Shader* shader = nullptr;
const Resources::ShaderPass* pass = nullptr;
Containers::String passName;
};
struct PipelineStateKey {
Resources::MaterialRenderState renderState;
const Resources::Shader* shader = nullptr;
Containers::String passName;
Containers::String keywordSignature;
uint32_t renderTargetCount = 0;
uint32_t renderTargetFormat = 0;
uint32_t depthStencilFormat = 0;
bool operator==(const PipelineStateKey& other) const {
return renderState == other.renderState &&
shader == other.shader &&
passName == other.passName &&
keywordSignature == other.keywordSignature &&
renderTargetCount == other.renderTargetCount &&
renderTargetFormat == other.renderTargetFormat &&
depthStencilFormat == other.depthStencilFormat;
}
};
struct PipelineStateKeyHash {
size_t operator()(const PipelineStateKey& key) const noexcept {
size_t hash = MaterialRenderStateHash()(key.renderState);
hash ^= reinterpret_cast<size_t>(key.shader) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Containers::String>{}(key.passName) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Containers::String>{}(key.keywordSignature) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<uint32_t>{}(key.renderTargetCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<uint32_t>{}(key.renderTargetFormat) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<uint32_t>{}(key.depthStencilFormat) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
bool EnsureInitialized(const RenderContext& context);
bool CreateResources(const RenderContext& context);
void DestroyResources();
ResolvedShaderPass ResolveVolumeShaderPass(
const RenderSceneData& sceneData,
const Resources::Material* material) const;
PassResourceLayout* GetOrCreatePassResourceLayout(
const RenderContext& context,
const ResolvedShaderPass& resolvedShaderPass);
RHI::RHIPipelineState* GetOrCreatePipelineState(
const RenderContext& context,
const RenderSurface& surface,
const RenderSceneData& sceneData,
const Resources::Material* material);
bool CreateOwnedDescriptorSet(
const BuiltinPassSetLayoutMetadata& setLayout,
OwnedDescriptorSet& descriptorSet);
CachedDescriptorSet* GetOrCreateDynamicDescriptorSet(
const PassLayoutKey& passLayoutKey,
const PassResourceLayout& passLayout,
const BuiltinPassSetLayoutMetadata& setLayout,
Core::uint32 setIndex,
Core::uint64 objectId,
const Resources::Material* material,
const Resources::VolumeField* volumeField,
const MaterialConstantPayloadView& materialConstants,
RHI::RHIResourceView* volumeFieldView);
void DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet);
void DestroyPassResourceLayout(PassResourceLayout& passLayout);
bool DrawVisibleVolume(
const RenderContext& context,
const RenderSurface& surface,
const RenderSceneData& sceneData,
const VisibleVolumeItem& visibleVolume);
RHI::RHIDevice* m_device = nullptr;
RHI::RHIType m_backendType = RHI::RHIType::D3D12;
Resources::ResourceHandle<Resources::Mesh> m_builtinCubeMesh;
RenderResourceCache m_resourceCache;
std::unordered_map<PassLayoutKey, PassResourceLayout, PassLayoutKeyHash> m_passResourceLayouts;
std::unordered_map<PipelineStateKey, RHI::RHIPipelineState*, PipelineStateKeyHash> m_pipelineStates;
std::unordered_map<DynamicDescriptorSetKey, CachedDescriptorSet, DynamicDescriptorSetKeyHash> m_dynamicDescriptorSets;
};
} // namespace Passes
} // namespace Rendering
} // namespace XCEngine

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