Tighten final color contract

This commit is contained in:
2026-04-10 01:21:00 +08:00
parent 4111f841d4
commit 4debbbea1f
4 changed files with 19 additions and 18 deletions

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@@ -12,7 +12,7 @@
本轮目标有且只有四类:
1. 把 NanoVDB 体积渲染从 D3D12 单后端正式能力推进到 Vulkan / OpenGL 正式能力。
2.`FinalColor`volume/final-output 的契约收死,消除“接口已存在但运行时半接线”的状态。
2.`FinalColor` 与 final-output 的契约收死,消除“接口已存在但运行时半接线”的状态。
3.`ObjectId` 从“低 32 位截断可用方案”推进到清晰稳定的正式渲染 ID 契约。
4. 把阴影规划与前向管线剩余的硬编码策略、monolith 结构继续拆干净。
@@ -23,7 +23,7 @@
当前 Rendering 已经具备稳定运行基础,但还不能称为“完全收口”,核心原因是:
1. `volume_scene / volume_occlusion_scene / volume_transform_scene` 目前仍只在 D3D12 上做了正式实例化与 GT 验证。
2. `FinalColorSettings` 已经具备 pipeline/camera/volume 三层策略接口,但运行时只真正接入了 pipeline + camera
2. `FinalColorSettings` 当前真正落地的是 pipeline defaults + camera overrides此前残留的 volume override 分支只是头文件级 API并未进入运行时
3. `ObjectId` 仍基于 runtime object id 低 32 位编码,不是长期正式方案。
4. `SceneRenderRequestPlanner` 里仍保留方向光阴影尺寸与 focus 策略的硬编码。
5. `BuiltinForwardPipeline` 功能上可用但资源布局、PSO、descriptor、skybox、draw path 仍聚集在同一条大实现链里。
@@ -92,12 +92,10 @@
任务:
1. 审查 `FinalColorSettings`、camera overrides、volume overrides 的设计边界。
2. 二选一处理 volume override
- 真正接入运行时解析链路;
- 或明确从现阶段 API 中收掉,不再保留半接线接口。
1. 审查 `FinalColorSettings`、camera overrides、final-output 的设计边界。
2. 将未落地的 volume override 分支从现阶段 API 中正式收掉,不再保留半接线接口。
3. 补齐对应单测与场景回归测试。
4. 明确 post-process / final-output / volume 的职责关系文档。
4. 明确 post-process / final-output 的职责关系文档。
验收标准:

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@@ -66,7 +66,6 @@ struct FinalColorOverrideSettings {
struct ResolvedFinalColorPolicy : FinalColorSettings {
bool hasPipelineDefaults = false;
bool hasCameraOverrides = false;
bool hasVolumeOverrides = false;
};
inline void ApplyFinalColorOverrides(
@@ -95,8 +94,7 @@ inline void ApplyFinalColorOverrides(
inline ResolvedFinalColorPolicy ResolveFinalColorPolicy(
const FinalColorSettings& pipelineDefaults,
const FinalColorOverrideSettings* cameraOverrides = nullptr,
const FinalColorOverrideSettings* volumeOverrides = nullptr) {
const FinalColorOverrideSettings* cameraOverrides = nullptr) {
ResolvedFinalColorPolicy resolved = {};
resolved.outputTransferMode = pipelineDefaults.outputTransferMode;
resolved.exposureMode = pipelineDefaults.exposureMode;
@@ -110,11 +108,6 @@ inline ResolvedFinalColorPolicy ResolveFinalColorPolicy(
resolved.hasCameraOverrides = true;
}
if (volumeOverrides != nullptr && volumeOverrides->HasOverrides()) {
ApplyFinalColorOverrides(*volumeOverrides, resolved);
resolved.hasVolumeOverrides = true;
}
return resolved;
}

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@@ -1,6 +1,7 @@
#include "Rendering/Execution/SceneRenderer.h"
#include "Components/CameraComponent.h"
#include "Debug/Logger.h"
#include "Rendering/Caches/FullscreenPassSurfaceCache.h"
#include "Rendering/Planning/CameraPostProcessPassFactory.h"
#include "Rendering/Planning/FinalColorPassFactory.h"
@@ -19,6 +20,8 @@ RenderSurface ConfigureFullscreenStageSurface(
RenderSurface surface = entry.surface;
if (copyDepthAttachment) {
surface.SetDepthAttachment(templateSurface.GetDepthAttachment());
surface.SetDepthStateBefore(templateSurface.GetDepthStateBefore());
surface.SetDepthStateAfter(templateSurface.GetDepthStateAfter());
if (templateSurface.HasClearColorOverride()) {
surface.SetClearColorOverride(templateSurface.GetClearColorOverride());
}
@@ -175,8 +178,7 @@ void SceneRenderer::ResolveCameraFinalColorPolicies(
request.finalColorPolicy = ResolveFinalColorPolicy(
pipelineDefaults,
&request.camera->GetFinalColorOverrides(),
nullptr);
&request.camera->GetFinalColorOverrides());
}
}
@@ -206,6 +208,13 @@ void SceneRenderer::AttachFullscreenStageRequests(
continue;
}
if (request.surface.GetSampleCount() > 1u) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"SceneRenderer fullscreen post-process/final-output chain currently requires a single-sample main scene surface");
continue;
}
const std::vector<RHI::RHIResourceView*>& colorAttachments = request.surface.GetColorAttachments();
const RHI::Format colorFormat = colorAttachments[0]->GetFormat();
if (colorFormat == RHI::Format::Unknown) {
@@ -240,6 +249,7 @@ void SceneRenderer::AttachFullscreenStageRequests(
request.postProcess.sourceSurface =
ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
request.postProcess.sourceColorView = sceneColorEntry->shaderResourceView;
request.postProcess.sourceColorState = request.postProcess.sourceSurface.GetColorStateAfter();
request.postProcess.destinationSurface =
hasFinalOutput
? ConfigureFullscreenStageSurface(*postProcessOutputEntry, request.surface, false)
@@ -256,6 +266,7 @@ void SceneRenderer::AttachFullscreenStageRequests(
? request.postProcess.destinationSurface
: ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
request.finalOutput.sourceColorView = finalOutputSourceEntry->shaderResourceView;
request.finalOutput.sourceColorState = request.finalOutput.sourceSurface.GetColorStateAfter();
request.finalOutput.destinationSurface = request.surface;
m_ownedFinalOutputSequences[index] = std::move(finalOutputSequence);
request.finalOutput.passes = m_ownedFinalOutputSequences[index].get();

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@@ -2026,7 +2026,6 @@ TEST(SceneRenderer_Test, ResolvesFinalColorPolicyFromPipelineDefaultsAndCameraOv
const CameraRenderRequest& request = requests[0];
EXPECT_TRUE(request.finalColorPolicy.hasPipelineDefaults);
EXPECT_TRUE(request.finalColorPolicy.hasCameraOverrides);
EXPECT_FALSE(request.finalColorPolicy.hasVolumeOverrides);
EXPECT_EQ(
request.finalColorPolicy.outputTransferMode,
FinalColorOutputTransferMode::LinearToSRGB);