Commit Graph

632 Commits

Author SHA1 Message Date
a91df8b4cd Split render-graph main scene into forward segments 2026-04-14 16:31:32 +08:00
0060a348f6 audio: clarify waveout device contract 2026-04-14 16:30:02 +08:00
c495581878 Add render-graph main-scene pipeline recording 2026-04-14 16:22:58 +08:00
4b58df9a61 audio: share decoded clip cache across sources 2026-04-14 16:17:17 +08:00
5de4848d70 Graph-manage single-pass fullscreen stages 2026-04-14 15:08:08 +08:00
3f871a4f45 Lay groundwork for detached editor windows 2026-04-14 15:07:52 +08:00
804e5138d7 Graph-manage main scene imported surfaces 2026-04-14 14:58:40 +08:00
af6de86647 Add render graph runtime UAV support 2026-04-14 14:46:13 +08:00
4ee1bcc599 Integrate graph-managed depth surfaces into camera stages 2026-04-14 14:27:30 +08:00
31a8125fc1 Add render graph runtime depth support 2026-04-14 14:05:59 +08:00
87bf83451b Add render graph depth access semantics 2026-04-14 13:56:08 +08:00
9950e0a44f Move fullscreen graph ownership out of pass transitions 2026-04-14 13:48:59 +08:00
8bd375cd24 Add render graph texture transition plans 2026-04-14 04:45:39 +08:00
c0d62dc749 Support graph-owned imported texture transitions 2026-04-14 04:41:58 +08:00
c98b41f6f4 Implement render graph compiler and transient fullscreen execution 2026-04-14 04:37:07 +08:00
72d09a1c49 Fix editor host resize and dock splitter behavior 2026-04-14 03:34:31 +08:00
b8d29e39f6 Migrate scene renderer callers to frame plans 2026-04-14 00:52:43 +08:00
72914b3865 Keep shadow execution state out of scene planner 2026-04-14 00:43:55 +08:00
21b0530f7b Separate request and frame-stage execution contracts 2026-04-14 00:30:15 +08:00
0d6b8bf7d8 Formalize directional shadow runtime contracts 2026-04-13 23:11:28 +08:00
48daaa1bd0 Fix Nahida toon binding and test assets 2026-04-13 21:09:40 +08:00
95edf0435f rendering: stabilize single-map directional shadow fitting 2026-04-13 03:13:30 +08:00
00875e0c90 rendering: tune main light shadow bias defaults 2026-04-13 02:24:14 +08:00
1d6f2e290d rendering: formalize main light shadow bias settings 2026-04-13 01:40:29 +08:00
941034b387 Wire viewport shell host chain and move host under app 2026-04-12 23:13:00 +08:00
89590242bd docs(editor): sync script assembly builder api docs 2026-04-12 22:50:50 +08:00
e86d260d64 Fix Nahida unlit baseline isolation 2026-04-12 12:48:38 +08:00
347d08463b Fix D3D12 descriptor set staging for shader tables 2026-04-12 11:49:12 +08:00
7ee28a7969 Add gaussian splat asset caching groundwork 2026-04-12 11:15:59 +08:00
8848cfd958 chore: checkpoint current workspace changes 2026-04-11 22:14:02 +08:00
3e55f8c204 fix(editor_ui): resolve splitter and tab drag gesture conflict 2026-04-11 20:33:53 +08:00
030230eb1f Add Nahida model import and preview pipeline 2026-04-11 20:16:49 +08:00
8f71f99de4 Fix FBX winding for Nahida preview 2026-04-11 18:45:49 +08:00
443c56ed08 Center tab labels and unify dock cursor resolution 2026-04-11 17:37:13 +08:00
2958dcc491 Refine XCEditor docking and DPI rendering 2026-04-11 17:07:37 +08:00
35d3d6328b Fix gaussian splat integration GT baseline 2026-04-11 17:07:00 +08:00
c03c7379c8 Precompute gaussian splat chunk visibility 2026-04-11 16:32:40 +08:00
2fb6eca854 Cull invisible gaussian splat chunks in prepare pass 2026-04-11 14:22:51 +08:00
c543ccf79c Preserve chunk metadata in gaussian splat subset test 2026-04-11 14:02:09 +08:00
88a71a5426 Bind gaussian splat chunk metadata in prepare pass 2026-04-11 13:55:39 +08:00
ff4e3f639a Generate gaussian splat chunks during PLY import 2026-04-11 07:13:32 +08:00
92d5cc61cf Define gaussian splat chunk data contract 2026-04-11 07:07:21 +08:00
b3acb5afc2 Derive gaussian splat SH order from resource layout 2026-04-11 06:57:47 +08:00
785377bc9b Add SH shading to gaussian splat renderer 2026-04-11 06:32:38 +08:00
5200fca82f Add GPU sorting for gaussian splat rendering 2026-04-11 06:09:53 +08:00
39632e1a04 Add gaussian splat integration baseline 2026-04-11 05:37:31 +08:00
fac6e588a8 Formalize gaussian splat prepare-order pass 2026-04-11 03:02:30 +08:00
5191bb1149 Add formal compute pipeline creation API 2026-04-11 02:27:33 +08:00
d9bc0f1457 Add gaussian splat compute shader contracts 2026-04-11 01:30:59 +08:00
4080b2e5fe Fix D3D12 NanoVDB volume load stalls 2026-04-11 00:27:23 +08:00