Precompute gaussian splat chunk visibility

This commit is contained in:
2026-04-11 16:32:40 +08:00
parent 0a2bdedc59
commit c03c7379c8
11 changed files with 583 additions and 62 deletions

View File

@@ -302,6 +302,60 @@ Shader "Builtin Gaussian Splat Utilities"
SubShader
{
Pass
{
Name "GaussianSplatMarkVisibleChunks"
HLSLPROGRAM
#pragma target 4.5
#pragma compute GaussianSplatMarkVisibleChunksCS
cbuffer PerObjectConstants
{
float4x4 gProjectionMatrix;
float4x4 gViewMatrix;
float4x4 gModelMatrix;
float4x4 gWorldToObjectMatrix;
float4 gCameraRight;
float4 gCameraUp;
float4 gCameraWorldPos;
float4 gScreenParams;
float4 gSplatParams;
};
StructuredBuffer<GaussianSplatChunkData> GaussianSplatChunks;
RWStructuredBuffer<uint> GaussianSplatVisibleChunks;
[numthreads(64, 1, 1)]
void GaussianSplatMarkVisibleChunksCS(uint3 dispatchThreadId : SV_DispatchThreadID)
{
const uint chunkCount = (uint)gSplatParams.w;
const uint chunkIndex = dispatchThreadId.x;
if (chunkIndex >= chunkCount)
{
return;
}
const GaussianSplatChunkData chunkData = GaussianSplatChunks[chunkIndex];
uint visibleFlag = 1u;
if (chunkData.posX.x > chunkData.posX.y ||
chunkData.posY.x > chunkData.posY.y ||
chunkData.posZ.x > chunkData.posZ.y ||
IsChunkDefinitelyOutsideFrustum(
chunkData,
chunkCount,
chunkIndex,
gModelMatrix,
gViewMatrix,
gProjectionMatrix))
{
visibleFlag = 0u;
}
GaussianSplatVisibleChunks[chunkIndex] = visibleFlag;
}
ENDHLSL
}
Pass
{
Name "GaussianSplatPrepareOrder"
@@ -326,7 +380,7 @@ Shader "Builtin Gaussian Splat Utilities"
StructuredBuffer<GaussianSplatOtherData> GaussianSplatOther;
StructuredBuffer<float4> GaussianSplatColor;
StructuredBuffer<GaussianSplatSHData> GaussianSplatSH;
StructuredBuffer<GaussianSplatChunkData> GaussianSplatChunks;
StructuredBuffer<uint> GaussianSplatVisibleChunks : register(t0, space3);
RWStructuredBuffer<uint> GaussianSplatSortDistances;
RWStructuredBuffer<uint> GaussianSplatOrderBuffer;
RWStructuredBuffer<GaussianSplatViewData> GaussianSplatViewDataBuffer;
@@ -358,23 +412,8 @@ Shader "Builtin Gaussian Splat Utilities"
const GaussianSplatSHData shData = GaussianSplatSH[index];
const uint chunkIndex = index / GAUSSIAN_SPLAT_CHUNK_SIZE;
const uint chunkCount = (uint)gSplatParams.w;
const GaussianSplatChunkData chunkData = GaussianSplatChunks[chunkIndex];
const uint shOrder = min((uint)gSplatParams.z, 3u);
if (chunkData.posX.x > chunkData.posX.y ||
chunkData.posY.x > chunkData.posY.y ||
chunkData.posZ.x > chunkData.posZ.y)
{
GaussianSplatSortDistances[index] = 0xffffffffu;
GaussianSplatViewDataBuffer[index] = viewData;
return;
}
if (IsChunkDefinitelyOutsideFrustum(
chunkData,
chunkCount,
chunkIndex,
gModelMatrix,
gViewMatrix,
gProjectionMatrix))
if (chunkIndex >= chunkCount || GaussianSplatVisibleChunks[chunkIndex] == 0u)
{
GaussianSplatSortDistances[index] = 0xffffffffu;
GaussianSplatViewDataBuffer[index] = viewData;

View File

@@ -84,6 +84,9 @@ inline bool TryBuildBuiltinPassResourceBindingPlan(
case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
location = &outPlan.gaussianSplatChunkBuffer;
break;
case BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer:
location = &outPlan.gaussianSplatVisibleChunkBuffer;
break;
case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
location = &outPlan.gaussianSplatViewDataBuffer;
break;
@@ -643,6 +646,9 @@ inline bool TryBuildBuiltinPassSetLayouts(
case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
setLayout.usesGaussianSplatChunkBuffer = true;
break;
case BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer:
setLayout.usesGaussianSplatVisibleChunkBuffer = true;
break;
case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
setLayout.usesGaussianSplatViewDataBuffer = true;
break;

View File

@@ -189,6 +189,12 @@ inline BuiltinPassResourceSemantic ResolveBuiltinPassResourceSemantic(
return BuiltinPassResourceSemantic::GaussianSplatChunkBuffer;
}
if (semantic == Containers::String("gaussiansplatvisiblechunkbuffer") ||
semantic == Containers::String("gaussiansplatvisiblechunks") ||
semantic == Containers::String("splatvisiblechunks")) {
return BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer;
}
if (semantic == Containers::String("gaussiansplatviewdatabuffer") ||
semantic == Containers::String("gaussiansplatviewdata") ||
semantic == Containers::String("splatviewdata")) {
@@ -276,6 +282,8 @@ inline const char* BuiltinPassResourceSemanticToString(BuiltinPassResourceSemant
return "GaussianSplatSHBuffer";
case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
return "GaussianSplatChunkBuffer";
case BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer:
return "GaussianSplatVisibleChunkBuffer";
case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
return "GaussianSplatViewDataBuffer";
case BuiltinPassResourceSemantic::BaseColorTexture:
@@ -376,6 +384,7 @@ inline bool IsBuiltinPassResourceTypeCompatible(
case BuiltinPassResourceSemantic::GaussianSplatColorBuffer:
case BuiltinPassResourceSemantic::GaussianSplatSHBuffer:
case BuiltinPassResourceSemantic::GaussianSplatChunkBuffer:
case BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer:
case BuiltinPassResourceSemantic::GaussianSplatViewDataBuffer:
return type == Resources::ShaderResourceType::StructuredBuffer ||
type == Resources::ShaderResourceType::RawBuffer ||

View File

@@ -55,6 +55,7 @@ enum class BuiltinPassResourceSemantic : Core::uint8 {
GaussianSplatColorBuffer,
GaussianSplatSHBuffer,
GaussianSplatChunkBuffer,
GaussianSplatVisibleChunkBuffer,
GaussianSplatViewDataBuffer,
BaseColorTexture,
SourceColorTexture,
@@ -98,6 +99,7 @@ struct BuiltinPassResourceBindingPlan {
PassResourceBindingLocation gaussianSplatColorBuffer = {};
PassResourceBindingLocation gaussianSplatSHBuffer = {};
PassResourceBindingLocation gaussianSplatChunkBuffer = {};
PassResourceBindingLocation gaussianSplatVisibleChunkBuffer = {};
PassResourceBindingLocation gaussianSplatViewDataBuffer = {};
PassResourceBindingLocation baseColorTexture = {};
PassResourceBindingLocation sourceColorTexture = {};
@@ -141,6 +143,7 @@ struct BuiltinPassSetLayoutMetadata {
bool usesGaussianSplatColorBuffer = false;
bool usesGaussianSplatSHBuffer = false;
bool usesGaussianSplatChunkBuffer = false;
bool usesGaussianSplatVisibleChunkBuffer = false;
bool usesGaussianSplatViewDataBuffer = false;
bool usesTexture = false;
bool usesBaseColorTexture = false;
@@ -221,6 +224,7 @@ private:
usesGaussianSplatColorBuffer = other.usesGaussianSplatColorBuffer;
usesGaussianSplatSHBuffer = other.usesGaussianSplatSHBuffer;
usesGaussianSplatChunkBuffer = other.usesGaussianSplatChunkBuffer;
usesGaussianSplatVisibleChunkBuffer = other.usesGaussianSplatVisibleChunkBuffer;
usesGaussianSplatViewDataBuffer = other.usesGaussianSplatViewDataBuffer;
usesTexture = other.usesTexture;
usesBaseColorTexture = other.usesBaseColorTexture;

View File

@@ -101,6 +101,7 @@ private:
PassResourceBindingLocation gaussianSplatColorBuffer = {};
PassResourceBindingLocation gaussianSplatSHBuffer = {};
PassResourceBindingLocation gaussianSplatChunkBuffer = {};
PassResourceBindingLocation gaussianSplatVisibleChunkBuffer = {};
PassResourceBindingLocation gaussianSplatViewDataBuffer = {};
};
@@ -144,6 +145,7 @@ private:
RHI::RHIResourceView* colorView = nullptr;
RHI::RHIResourceView* shView = nullptr;
RHI::RHIResourceView* chunkView = nullptr;
RHI::RHIResourceView* visibleChunkView = nullptr;
RHI::RHIResourceView* viewDataView = nullptr;
};
@@ -215,6 +217,7 @@ private:
enum class PassLayoutUsage : Core::uint8 {
Draw,
MarkVisibleChunks,
PrepareOrder,
BitonicSort
};
@@ -228,6 +231,7 @@ private:
ResolvedShaderPass ResolveGaussianSplatShaderPass(
const RenderSceneData& sceneData,
const Resources::Material* material) const;
ResolvedShaderPass ResolveMarkVisibleChunksShaderPass(const RenderSceneData& sceneData) const;
ResolvedShaderPass ResolvePrepareOrderShaderPass(const RenderSceneData& sceneData) const;
ResolvedShaderPass ResolveBitonicSortShaderPass(const RenderSceneData& sceneData) const;
PassResourceLayout* GetOrCreatePassResourceLayout(
@@ -260,9 +264,14 @@ private:
const RenderResourceCache::CachedGaussianSplat& cachedGaussianSplat,
RHI::RHIResourceView* sortDistanceView,
RHI::RHIResourceView* orderView,
RHI::RHIResourceView* visibleChunkView,
RHI::RHIResourceView* viewDataView);
void DestroyOwnedDescriptorSet(OwnedDescriptorSet& descriptorSet);
void DestroyPassResourceLayout(PassResourceLayout& passLayout);
bool MarkVisibleGaussianSplatChunks(
const RenderContext& context,
const RenderSceneData& sceneData,
const VisibleGaussianSplatItem& visibleGaussianSplat);
bool PrepareVisibleGaussianSplat(
const RenderContext& context,
const RenderSceneData& sceneData,

View File

@@ -262,6 +262,8 @@ bool BuiltinGaussianSplatPass::PrepareGaussianSplatResources(
Internal::BuiltinGaussianSplatPassResources::WorkingSet* workingSet = nullptr;
if (!m_passResources->EnsureWorkingSet(m_device, visibleGaussianSplat, workingSet) ||
workingSet == nullptr ||
workingSet->visibleChunks.shaderResourceView == nullptr ||
workingSet->visibleChunks.unorderedAccessView == nullptr ||
workingSet->sortDistances.unorderedAccessView == nullptr ||
workingSet->orderIndices.shaderResourceView == nullptr ||
workingSet->orderIndices.unorderedAccessView == nullptr ||
@@ -325,6 +327,13 @@ bool BuiltinGaussianSplatPass::Execute(const RenderPassContext& context) {
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
for (const VisibleGaussianSplatItem& visibleGaussianSplat : context.sceneData.visibleGaussianSplats) {
if (!MarkVisibleGaussianSplatChunks(
context.renderContext,
context.sceneData,
visibleGaussianSplat)) {
return false;
}
if (!PrepareVisibleGaussianSplat(
context.renderContext,
context.sceneData,
@@ -509,6 +518,26 @@ BuiltinGaussianSplatPass::ResolvedShaderPass BuiltinGaussianSplatPass::ResolvePr
return resolved;
}
BuiltinGaussianSplatPass::ResolvedShaderPass BuiltinGaussianSplatPass::ResolveMarkVisibleChunksShaderPass(
const RenderSceneData& sceneData) const {
ResolvedShaderPass resolved = {};
if (!m_builtinGaussianSplatUtilitiesShader.IsValid()) {
return resolved;
}
const Resources::Shader* shader = m_builtinGaussianSplatUtilitiesShader.Get();
const Resources::ShaderBackend backend = ::XCEngine::Rendering::Internal::ToShaderBackend(m_backendType);
const Containers::String passName("GaussianSplatMarkVisibleChunks");
if (const Resources::ShaderPass* shaderPass =
FindCompatibleComputePass(*shader, passName, sceneData.globalShaderKeywords, backend)) {
resolved.shader = shader;
resolved.pass = shaderPass;
resolved.passName = passName;
}
return resolved;
}
BuiltinGaussianSplatPass::ResolvedShaderPass BuiltinGaussianSplatPass::ResolveBitonicSortShaderPass(
const RenderSceneData& sceneData) const {
ResolvedShaderPass resolved = {};
@@ -581,6 +610,7 @@ BuiltinGaussianSplatPass::PassResourceLayout* BuiltinGaussianSplatPass::GetOrCre
passLayout.gaussianSplatColorBuffer = bindingPlan.gaussianSplatColorBuffer;
passLayout.gaussianSplatSHBuffer = bindingPlan.gaussianSplatSHBuffer;
passLayout.gaussianSplatChunkBuffer = bindingPlan.gaussianSplatChunkBuffer;
passLayout.gaussianSplatVisibleChunkBuffer = bindingPlan.gaussianSplatVisibleChunkBuffer;
passLayout.gaussianSplatViewDataBuffer = bindingPlan.gaussianSplatViewDataBuffer;
if (!passLayout.perObject.IsValid()) {
@@ -596,6 +626,12 @@ BuiltinGaussianSplatPass::PassResourceLayout* BuiltinGaussianSplatPass::GetOrCre
return failLayout(
"BuiltinGaussianSplatPass draw pass requires order and view-data gaussian splat buffer bindings");
}
} else if (usage == PassLayoutUsage::MarkVisibleChunks) {
if (!passLayout.gaussianSplatChunkBuffer.IsValid() ||
!passLayout.gaussianSplatVisibleChunkBuffer.IsValid()) {
return failLayout(
"BuiltinGaussianSplatPass mark-visible-chunks pass requires chunk and visible-chunk gaussian splat buffer bindings");
}
} else if (usage == PassLayoutUsage::PrepareOrder) {
if (!passLayout.gaussianSplatSortDistanceBuffer.IsValid() ||
!passLayout.gaussianSplatOrderBuffer.IsValid() ||
@@ -603,10 +639,10 @@ BuiltinGaussianSplatPass::PassResourceLayout* BuiltinGaussianSplatPass::GetOrCre
!passLayout.gaussianSplatOtherBuffer.IsValid() ||
!passLayout.gaussianSplatColorBuffer.IsValid() ||
!passLayout.gaussianSplatSHBuffer.IsValid() ||
!passLayout.gaussianSplatChunkBuffer.IsValid() ||
!passLayout.gaussianSplatVisibleChunkBuffer.IsValid() ||
!passLayout.gaussianSplatViewDataBuffer.IsValid()) {
return failLayout(
"BuiltinGaussianSplatPass prepare-order pass requires sort distance, order, position, other, color, SH, chunk, and view-data gaussian splat buffer bindings");
"BuiltinGaussianSplatPass prepare-order pass requires sort distance, order, position, other, color, SH, visible-chunk, and view-data gaussian splat buffer bindings");
}
} else if (usage == PassLayoutUsage::BitonicSort) {
if (!passLayout.gaussianSplatSortDistanceBuffer.IsValid() ||
@@ -785,6 +821,7 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
const RenderResourceCache::CachedGaussianSplat& cachedGaussianSplat,
RHI::RHIResourceView* sortDistanceView,
RHI::RHIResourceView* orderView,
RHI::RHIResourceView* visibleChunkView,
RHI::RHIResourceView* viewDataView) {
DynamicDescriptorSetKey key = {};
key.passLayout = passLayoutKey;
@@ -810,6 +847,7 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
: nullptr;
RHI::RHIResourceView* resolvedSortDistanceView = sortDistanceView;
RHI::RHIResourceView* resolvedOrderView = orderView;
RHI::RHIResourceView* resolvedVisibleChunkView = visibleChunkView;
RHI::RHIResourceView* resolvedViewDataView = viewDataView;
if (setLayout.usesGaussianSplatSortDistanceBuffer && workingSet != nullptr) {
@@ -839,6 +877,15 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
}
}
if (setLayout.usesGaussianSplatVisibleChunkBuffer && workingSet != nullptr) {
if (const RHI::DescriptorSetLayoutBinding* layoutBinding =
FindSetLayoutBinding(setLayout, passLayout.gaussianSplatVisibleChunkBuffer.binding)) {
if (RHI::RHIResourceView* view = ResolveWorkingSetView(workingSet->visibleChunks, layoutBinding)) {
resolvedVisibleChunkView = view;
}
}
}
const Core::uint64 materialVersion = material != nullptr ? material->GetChangeVersion() : 0u;
if (setLayout.usesMaterial) {
if (!passLayout.material.IsValid() ||
@@ -953,6 +1000,20 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
}
}
if (setLayout.usesGaussianSplatVisibleChunkBuffer) {
if (resolvedVisibleChunkView == nullptr ||
!passLayout.gaussianSplatVisibleChunkBuffer.IsValid() ||
passLayout.gaussianSplatVisibleChunkBuffer.set != setIndex) {
return nullptr;
}
if (cachedDescriptorSet.visibleChunkView != resolvedVisibleChunkView) {
cachedDescriptorSet.descriptorSet.set->Update(
passLayout.gaussianSplatVisibleChunkBuffer.binding,
resolvedVisibleChunkView);
}
}
if (setLayout.usesGaussianSplatViewDataBuffer) {
if (resolvedViewDataView == nullptr ||
!passLayout.gaussianSplatViewDataBuffer.IsValid() ||
@@ -975,6 +1036,7 @@ BuiltinGaussianSplatPass::CachedDescriptorSet* BuiltinGaussianSplatPass::GetOrCr
cachedDescriptorSet.colorView = cachedGaussianSplat.color.shaderResourceView;
cachedDescriptorSet.shView = cachedGaussianSplat.sh.shaderResourceView;
cachedDescriptorSet.chunkView = cachedGaussianSplat.chunks.shaderResourceView;
cachedDescriptorSet.visibleChunkView = resolvedVisibleChunkView;
cachedDescriptorSet.viewDataView = resolvedViewDataView;
return &cachedDescriptorSet;
}
@@ -1012,9 +1074,178 @@ void BuiltinGaussianSplatPass::DestroyPassResourceLayout(PassResourceLayout& pas
passLayout.gaussianSplatColorBuffer = {};
passLayout.gaussianSplatSHBuffer = {};
passLayout.gaussianSplatChunkBuffer = {};
passLayout.gaussianSplatVisibleChunkBuffer = {};
passLayout.gaussianSplatViewDataBuffer = {};
}
bool BuiltinGaussianSplatPass::MarkVisibleGaussianSplatChunks(
const RenderContext& context,
const RenderSceneData& sceneData,
const VisibleGaussianSplatItem& visibleGaussianSplat) {
auto fail = [](const char* message) -> bool {
Debug::Logger::Get().Error(Debug::LogCategory::Rendering, message);
return false;
};
if (visibleGaussianSplat.gameObject == nullptr ||
visibleGaussianSplat.gaussianSplat == nullptr ||
!visibleGaussianSplat.gaussianSplat->IsValid() ||
m_passResources == nullptr) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: invalid visible gaussian splat item");
}
const RenderResourceCache::CachedGaussianSplat* cachedGaussianSplat =
m_resourceCache.GetOrCreateGaussianSplat(m_device, visibleGaussianSplat.gaussianSplat);
if (cachedGaussianSplat == nullptr ||
cachedGaussianSplat->chunks.shaderResourceView == nullptr ||
cachedGaussianSplat->chunkCount == 0u) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: gaussian splat chunk GPU cache is incomplete");
}
Internal::BuiltinGaussianSplatPassResources::WorkingSet* workingSet = nullptr;
if (!m_passResources->EnsureWorkingSet(m_device, visibleGaussianSplat, workingSet) ||
workingSet == nullptr ||
workingSet->visibleChunks.shaderResourceView == nullptr ||
workingSet->visibleChunks.unorderedAccessView == nullptr) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: working set allocation is incomplete");
}
const ResolvedShaderPass resolvedShaderPass = ResolveMarkVisibleChunksShaderPass(sceneData);
if (resolvedShaderPass.shader == nullptr || resolvedShaderPass.pass == nullptr) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: utilities shader pass was not resolved");
}
PassLayoutKey passLayoutKey = {};
passLayoutKey.shader = resolvedShaderPass.shader;
passLayoutKey.passName = resolvedShaderPass.passName;
PassResourceLayout* passLayout = GetOrCreatePassResourceLayout(
context,
resolvedShaderPass,
PassLayoutUsage::MarkVisibleChunks);
RHI::RHIPipelineState* pipelineState = GetOrCreateComputePipelineState(
context,
resolvedShaderPass,
PassLayoutUsage::MarkVisibleChunks,
sceneData.globalShaderKeywords);
if (passLayout == nullptr || pipelineState == nullptr) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: compute pipeline setup was not created");
}
RHI::RHICommandList* commandList = context.commandList;
if (!TransitionWorkingSetBuffer(commandList, workingSet->visibleChunks, RHI::ResourceStates::UnorderedAccess)) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: resource transition failed");
}
commandList->SetPipelineState(pipelineState);
const float shOrder =
visibleGaussianSplat.gaussianSplat != nullptr
? static_cast<float>(visibleGaussianSplat.gaussianSplat->GetSHOrder())
: 0.0f;
const PerObjectConstants perObjectConstants = {
sceneData.cameraData.projection,
sceneData.cameraData.view,
visibleGaussianSplat.localToWorld.Transpose(),
visibleGaussianSplat.localToWorld.Inverse(),
Math::Vector4(sceneData.cameraData.worldRight, 0.0f),
Math::Vector4(sceneData.cameraData.worldUp, 0.0f),
Math::Vector4(sceneData.cameraData.worldPosition, 0.0f),
Math::Vector4(
static_cast<float>(sceneData.cameraData.viewportWidth),
static_cast<float>(sceneData.cameraData.viewportHeight),
sceneData.cameraData.viewportWidth > 0u ? 1.0f / static_cast<float>(sceneData.cameraData.viewportWidth) : 0.0f,
sceneData.cameraData.viewportHeight > 0u ? 1.0f / static_cast<float>(sceneData.cameraData.viewportHeight) : 0.0f),
Math::Vector4(
static_cast<float>(cachedGaussianSplat->splatCount),
static_cast<float>(workingSet->sortCapacity),
shOrder,
static_cast<float>(cachedGaussianSplat->chunkCount))
};
if (passLayout->descriptorSetCount > 0u) {
std::vector<RHI::RHIDescriptorSet*> descriptorSets(passLayout->descriptorSetCount, nullptr);
for (Core::uint32 descriptorOffset = 0u; descriptorOffset < passLayout->descriptorSetCount; ++descriptorOffset) {
const Core::uint32 setIndex = passLayout->firstDescriptorSet + descriptorOffset;
if (setIndex >= passLayout->setLayouts.size()) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: descriptor set index overflow");
}
const BuiltinPassSetLayoutMetadata& setLayout = passLayout->setLayouts[setIndex];
if (setLayout.layout.bindingCount == 0u) {
continue;
}
if (!(setLayout.usesPerObject ||
setLayout.usesGaussianSplatChunkBuffer ||
setLayout.usesGaussianSplatVisibleChunkBuffer)) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: unexpected descriptor set layout");
}
const Core::uint64 objectId =
setLayout.usesPerObject ? visibleGaussianSplat.gameObject->GetID() : 0u;
const Resources::GaussianSplat* gaussianSplatKey =
(setLayout.usesGaussianSplatChunkBuffer ||
setLayout.usesGaussianSplatVisibleChunkBuffer)
? visibleGaussianSplat.gaussianSplat
: nullptr;
CachedDescriptorSet* cachedDescriptorSet = GetOrCreateDynamicDescriptorSet(
passLayoutKey,
*passLayout,
setLayout,
setIndex,
objectId,
visibleGaussianSplat.gaussianSplatRenderer,
nullptr,
gaussianSplatKey,
MaterialConstantPayloadView(),
*cachedGaussianSplat,
nullptr,
nullptr,
workingSet->visibleChunks.unorderedAccessView,
nullptr);
if (cachedDescriptorSet == nullptr || cachedDescriptorSet->descriptorSet.set == nullptr) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: dynamic descriptor set resolution failed");
}
RHI::RHIDescriptorSet* descriptorSet = cachedDescriptorSet->descriptorSet.set;
if (setLayout.usesPerObject) {
if (!passLayout->perObject.IsValid() || passLayout->perObject.set != setIndex) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: per-object binding is invalid");
}
descriptorSet->WriteConstant(
passLayout->perObject.binding,
&perObjectConstants,
sizeof(perObjectConstants));
}
descriptorSets[descriptorOffset] = descriptorSet;
}
BindDescriptorSetRanges(
passLayout->firstDescriptorSet,
descriptorSets,
[commandList, passLayout](Core::uint32 firstSet, Core::uint32 count, RHI::RHIDescriptorSet** sets) {
commandList->SetComputeDescriptorSets(
firstSet,
count,
sets,
passLayout->pipelineLayout);
});
}
commandList->Dispatch((cachedGaussianSplat->chunkCount + 63u) / 64u, 1u, 1u);
if (!TransitionWorkingSetBuffer(commandList, workingSet->visibleChunks, RHI::ResourceStates::NonPixelShaderResource)) {
return fail("BuiltinGaussianSplatPass mark-visible-chunks failed: visible-chunk transition failed");
}
return true;
}
bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
const RenderContext& context,
const RenderSceneData& sceneData,
@@ -1037,14 +1268,14 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
cachedGaussianSplat->positions.shaderResourceView == nullptr ||
cachedGaussianSplat->other.shaderResourceView == nullptr ||
cachedGaussianSplat->color.shaderResourceView == nullptr ||
cachedGaussianSplat->sh.shaderResourceView == nullptr ||
cachedGaussianSplat->chunks.shaderResourceView == nullptr) {
cachedGaussianSplat->sh.shaderResourceView == nullptr) {
return fail("BuiltinGaussianSplatPass prepare-order failed: gaussian splat GPU cache is incomplete");
}
Internal::BuiltinGaussianSplatPassResources::WorkingSet* workingSet = nullptr;
if (!m_passResources->EnsureWorkingSet(m_device, visibleGaussianSplat, workingSet) ||
workingSet == nullptr ||
workingSet->visibleChunks.shaderResourceView == nullptr ||
workingSet->sortDistances.unorderedAccessView == nullptr ||
workingSet->orderIndices.unorderedAccessView == nullptr ||
workingSet->orderIndices.shaderResourceView == nullptr ||
@@ -1076,7 +1307,8 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
}
RHI::RHICommandList* commandList = context.commandList;
if (!TransitionWorkingSetBuffer(commandList, workingSet->sortDistances, RHI::ResourceStates::UnorderedAccess) ||
if (!TransitionWorkingSetBuffer(commandList, workingSet->visibleChunks, RHI::ResourceStates::NonPixelShaderResource) ||
!TransitionWorkingSetBuffer(commandList, workingSet->sortDistances, RHI::ResourceStates::UnorderedAccess) ||
!TransitionWorkingSetBuffer(commandList, workingSet->orderIndices, RHI::ResourceStates::UnorderedAccess) ||
!TransitionWorkingSetBuffer(commandList, workingSet->viewData, RHI::ResourceStates::UnorderedAccess)) {
return fail("BuiltinGaussianSplatPass prepare-order failed: resource transition failed");
@@ -1123,13 +1355,13 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
}
if (!(setLayout.usesPerObject ||
setLayout.usesGaussianSplatVisibleChunkBuffer ||
setLayout.usesGaussianSplatSortDistanceBuffer ||
setLayout.usesGaussianSplatOrderBuffer ||
setLayout.usesGaussianSplatPositionBuffer ||
setLayout.usesGaussianSplatOtherBuffer ||
setLayout.usesGaussianSplatColorBuffer ||
setLayout.usesGaussianSplatSHBuffer ||
setLayout.usesGaussianSplatChunkBuffer ||
setLayout.usesGaussianSplatViewDataBuffer)) {
return fail("BuiltinGaussianSplatPass prepare-order failed: unexpected descriptor set layout");
}
@@ -1138,12 +1370,12 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
setLayout.usesPerObject ? visibleGaussianSplat.gameObject->GetID() : 0u;
const Resources::GaussianSplat* gaussianSplatKey =
(setLayout.usesGaussianSplatSortDistanceBuffer ||
setLayout.usesGaussianSplatVisibleChunkBuffer ||
setLayout.usesGaussianSplatOrderBuffer ||
setLayout.usesGaussianSplatPositionBuffer ||
setLayout.usesGaussianSplatOtherBuffer ||
setLayout.usesGaussianSplatColorBuffer ||
setLayout.usesGaussianSplatSHBuffer ||
setLayout.usesGaussianSplatChunkBuffer ||
setLayout.usesGaussianSplatViewDataBuffer)
? visibleGaussianSplat.gaussianSplat
: nullptr;
@@ -1161,6 +1393,7 @@ bool BuiltinGaussianSplatPass::PrepareVisibleGaussianSplat(
*cachedGaussianSplat,
workingSet->sortDistances.unorderedAccessView,
workingSet->orderIndices.unorderedAccessView,
workingSet->visibleChunks.shaderResourceView,
workingSet->viewData.unorderedAccessView);
if (cachedDescriptorSet == nullptr || cachedDescriptorSet->descriptorSet.set == nullptr) {
return fail("BuiltinGaussianSplatPass prepare-order failed: dynamic descriptor set resolution failed");
@@ -1332,6 +1565,7 @@ bool BuiltinGaussianSplatPass::SortVisibleGaussianSplat(
*cachedGaussianSplat,
workingSet->sortDistances.unorderedAccessView,
workingSet->orderIndices.unorderedAccessView,
nullptr,
nullptr);
if (cachedDescriptorSet == nullptr || cachedDescriptorSet->descriptorSet.set == nullptr) {
return fail("BuiltinGaussianSplatPass bitonic-sort failed: dynamic descriptor set resolution failed");
@@ -1507,6 +1741,7 @@ bool BuiltinGaussianSplatPass::DrawVisibleGaussianSplat(
*cachedGaussianSplat,
nullptr,
workingSet->orderIndices.shaderResourceView,
nullptr,
workingSet->viewData.shaderResourceView);
if (cachedDescriptorSet == nullptr || cachedDescriptorSet->descriptorSet.set == nullptr) {
return fail("BuiltinGaussianSplatPass draw failed: dynamic descriptor set resolution failed");

View File

@@ -92,12 +92,16 @@ bool BuiltinGaussianSplatPassResources::EnsureWorkingSet(
const Core::uint32 splatCapacity = visibleGaussianSplat.gaussianSplat->GetSplatCount();
const Core::uint32 sortCapacity = ComputeSortCapacity(splatCapacity);
Core::uint32 chunkCapacity = visibleGaussianSplat.gaussianSplat->GetChunkCount();
if (splatCapacity == 0u) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPassResources::EnsureWorkingSet failed: splat capacity is zero");
return false;
}
if (chunkCapacity == 0u) {
chunkCapacity = (splatCapacity + 255u) / 256u;
}
if (!ResetForDevice(device)) {
Debug::Logger::Get().Error(
@@ -107,11 +111,14 @@ bool BuiltinGaussianSplatPassResources::EnsureWorkingSet(
}
WorkingSet& workingSet = m_workingSets[visibleGaussianSplat.gaussianSplatRenderer];
if (workingSet.splatCapacity < splatCapacity) {
if (workingSet.splatCapacity < splatCapacity ||
workingSet.sortCapacity < sortCapacity ||
workingSet.chunkCapacity < chunkCapacity) {
DestroyBufferView(workingSet.sortDistances);
DestroyBufferView(workingSet.orderIndices);
DestroyBufferView(workingSet.visibleChunks);
DestroyBufferView(workingSet.viewData);
if (!RecreateWorkingSet(device, splatCapacity, sortCapacity, workingSet)) {
if (!RecreateWorkingSet(device, splatCapacity, sortCapacity, chunkCapacity, workingSet)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPassResources::EnsureWorkingSet failed: RecreateWorkingSet returned false");
@@ -160,6 +167,7 @@ void BuiltinGaussianSplatPassResources::Shutdown() {
for (auto& workingSetPair : m_workingSets) {
DestroyBufferView(workingSetPair.second.sortDistances);
DestroyBufferView(workingSetPair.second.orderIndices);
DestroyBufferView(workingSetPair.second.visibleChunks);
DestroyBufferView(workingSetPair.second.viewData);
}
@@ -246,6 +254,7 @@ bool BuiltinGaussianSplatPassResources::RecreateWorkingSet(
RHI::RHIDevice* device,
Core::uint32 splatCapacity,
Core::uint32 sortCapacity,
Core::uint32 chunkCapacity,
WorkingSet& workingSet) {
if (!CreateStructuredBufferView(device, sortCapacity, kSortDistanceStride, workingSet.sortDistances)) {
Debug::Logger::Get().Error(
@@ -253,10 +262,12 @@ bool BuiltinGaussianSplatPassResources::RecreateWorkingSet(
"BuiltinGaussianSplatPassResources::RecreateWorkingSet failed: sort-distance buffer view creation failed");
DestroyBufferView(workingSet.sortDistances);
DestroyBufferView(workingSet.orderIndices);
DestroyBufferView(workingSet.visibleChunks);
DestroyBufferView(workingSet.viewData);
workingSet.renderer = nullptr;
workingSet.splatCapacity = 0u;
workingSet.sortCapacity = 0u;
workingSet.chunkCapacity = 0u;
return false;
}
@@ -266,10 +277,27 @@ bool BuiltinGaussianSplatPassResources::RecreateWorkingSet(
"BuiltinGaussianSplatPassResources::RecreateWorkingSet failed: order-index buffer view creation failed");
DestroyBufferView(workingSet.sortDistances);
DestroyBufferView(workingSet.orderIndices);
DestroyBufferView(workingSet.visibleChunks);
DestroyBufferView(workingSet.viewData);
workingSet.renderer = nullptr;
workingSet.splatCapacity = 0u;
workingSet.sortCapacity = 0u;
workingSet.chunkCapacity = 0u;
return false;
}
if (!CreateStructuredBufferView(device, chunkCapacity, kVisibleChunkStride, workingSet.visibleChunks)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"BuiltinGaussianSplatPassResources::RecreateWorkingSet failed: visible-chunk buffer view creation failed");
DestroyBufferView(workingSet.sortDistances);
DestroyBufferView(workingSet.orderIndices);
DestroyBufferView(workingSet.visibleChunks);
DestroyBufferView(workingSet.viewData);
workingSet.renderer = nullptr;
workingSet.splatCapacity = 0u;
workingSet.sortCapacity = 0u;
workingSet.chunkCapacity = 0u;
return false;
}
@@ -279,15 +307,18 @@ bool BuiltinGaussianSplatPassResources::RecreateWorkingSet(
"BuiltinGaussianSplatPassResources::RecreateWorkingSet failed: view-data buffer view creation failed");
DestroyBufferView(workingSet.sortDistances);
DestroyBufferView(workingSet.orderIndices);
DestroyBufferView(workingSet.visibleChunks);
DestroyBufferView(workingSet.viewData);
workingSet.renderer = nullptr;
workingSet.splatCapacity = 0u;
workingSet.sortCapacity = 0u;
workingSet.chunkCapacity = 0u;
return false;
}
workingSet.splatCapacity = splatCapacity;
workingSet.sortCapacity = sortCapacity;
workingSet.chunkCapacity = chunkCapacity;
return true;
}

View File

@@ -36,8 +36,10 @@ public:
const Components::GaussianSplatRendererComponent* renderer = nullptr;
Core::uint32 splatCapacity = 0u;
Core::uint32 sortCapacity = 0u;
Core::uint32 chunkCapacity = 0u;
CachedBufferView sortDistances = {};
CachedBufferView orderIndices = {};
CachedBufferView visibleChunks = {};
CachedBufferView viewData = {};
};
@@ -73,6 +75,7 @@ public:
private:
static constexpr Core::uint32 kSortDistanceStride = sizeof(float);
static constexpr Core::uint32 kOrderIndexStride = sizeof(Core::uint32);
static constexpr Core::uint32 kVisibleChunkStride = sizeof(Core::uint32);
static constexpr Core::uint32 kViewDataStride = sizeof(GaussianSplatViewData);
static void DestroyBufferView(CachedBufferView& bufferView);
@@ -83,6 +86,7 @@ private:
RHI::RHIDevice* device,
Core::uint32 splatCapacity,
Core::uint32 sortCapacity,
Core::uint32 chunkCapacity,
WorkingSet& workingSet);
bool CreateStructuredBufferView(
RHI::RHIDevice* device,

View File

@@ -11,6 +11,7 @@
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <algorithm>
#include <cctype>
#include <filesystem>
#include <memory>
#include <regex>
@@ -194,6 +195,8 @@ void ImportConcretePass(Shader& shader, const ShaderPass& sourcePass) {
bool IsScannedAuthoringResourceType(ShaderResourceType type) {
return type == ShaderResourceType::ConstantBuffer ||
type == ShaderResourceType::Texture2D ||
type == ShaderResourceType::TextureCube ||
type == ShaderResourceType::StructuredBuffer ||
type == ShaderResourceType::RawBuffer ||
type == ShaderResourceType::RWStructuredBuffer ||
@@ -202,6 +205,9 @@ bool IsScannedAuthoringResourceType(ShaderResourceType type) {
Core::uint32 ResolveDefaultAuthoringSet(ShaderResourceType type) {
switch (type) {
case ShaderResourceType::Texture2D:
case ShaderResourceType::TextureCube:
return 4u;
case ShaderResourceType::StructuredBuffer:
case ShaderResourceType::RawBuffer:
return 2u;
@@ -247,6 +253,9 @@ bool TryParseHlslAuthoringResourceLine(
static const std::regex kConstantBufferPattern(
R"(^\s*cbuffer\s+([A-Za-z_][A-Za-z0-9_]*)\s*(?::\s*register\s*\([^\)]*\))?\s*(?:\{\s*)?$)",
std::regex::ECMAScript);
static const std::regex kTexturePattern(
R"(^\s*(Texture2D|TextureCube)\s+([A-Za-z_][A-Za-z0-9_]*)\s*(?::\s*register\s*\([^\)]*\))?\s*;)",
std::regex::ECMAScript);
static const std::regex kStructuredPattern(
R"(^\s*(?:globallycoherent\s+)?(RWStructuredBuffer|StructuredBuffer)\s*<[^;\r\n>]+>\s+([A-Za-z_][A-Za-z0-9_]*)\s*(?::\s*register\s*\([^\)]*\))?\s*;)",
std::regex::ECMAScript);
@@ -261,6 +270,15 @@ bool TryParseHlslAuthoringResourceLine(
return true;
}
if (std::regex_match(line, match, kTexturePattern) && match.size() >= 3u) {
outType =
match[1].str() == "TextureCube"
? ShaderResourceType::TextureCube
: ShaderResourceType::Texture2D;
outName = match[2].str().c_str();
return true;
}
if (std::regex_match(line, match, kStructuredPattern) && match.size() >= 3u) {
outType =
match[1].str() == "RWStructuredBuffer"
@@ -282,6 +300,66 @@ bool TryParseHlslAuthoringResourceLine(
return false;
}
const char* TryGetAuthoringRegisterPrefix(ShaderResourceType type) {
switch (type) {
case ShaderResourceType::ConstantBuffer:
return "b";
case ShaderResourceType::Texture2D:
case ShaderResourceType::TextureCube:
case ShaderResourceType::StructuredBuffer:
case ShaderResourceType::RawBuffer:
return "t";
case ShaderResourceType::RWStructuredBuffer:
case ShaderResourceType::RWRawBuffer:
return "u";
case ShaderResourceType::Sampler:
return "s";
default:
return nullptr;
}
}
bool TryParseHlslAuthoringRegisterBinding(
const std::string& line,
ShaderResourceType type,
Core::uint32& outSet,
Core::uint32& outBinding) {
outSet = 0u;
outBinding = 0u;
const char* expectedPrefix = TryGetAuthoringRegisterPrefix(type);
if (expectedPrefix == nullptr) {
return false;
}
static const std::regex kRegisterPattern(
R"(register\s*\(\s*([a-zA-Z])\s*([0-9]+)\s*(?:,\s*space\s*([0-9]+)\s*)?\))",
std::regex::ECMAScript);
std::smatch match;
if (!std::regex_search(line, match, kRegisterPattern) || match.size() < 3u) {
return false;
}
const std::string prefix = match[1].str();
if (prefix.size() != 1u ||
static_cast<char>(std::tolower(static_cast<unsigned char>(prefix[0]))) != expectedPrefix[0]) {
return false;
}
try {
outBinding = static_cast<Core::uint32>(std::stoul(match[2].str()));
outSet =
match.size() >= 4u && match[3].matched
? static_cast<Core::uint32>(std::stoul(match[3].str()))
: 0u;
} catch (...) {
return false;
}
return true;
}
void AppendScannedAuthoringResourceBindings(
const Containers::String& sourceText,
Containers::Array<ShaderResourceBindingDesc>& ioBindings) {
@@ -309,8 +387,10 @@ void AppendScannedAuthoringResourceBindings(
ShaderResourceBindingDesc binding = {};
binding.name = resourceName;
binding.type = resourceType;
binding.set = ResolveDefaultAuthoringSet(resourceType);
binding.binding = FindNextBindingInSet(ioBindings, binding.set);
if (!TryParseHlslAuthoringRegisterBinding(line, resourceType, binding.set, binding.binding)) {
binding.set = ResolveDefaultAuthoringSet(resourceType);
binding.binding = FindNextBindingInSet(ioBindings, binding.set);
}
ioBindings.PushBack(binding);
}
}

View File

@@ -1147,16 +1147,6 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
ResolveBuiltinPassResourceSemantic(*sh),
BuiltinPassResourceSemantic::GaussianSplatSHBuffer);
const ShaderResourceBindingDesc* chunks =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatChunks");
ASSERT_NE(chunks, nullptr);
EXPECT_EQ(chunks->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(chunks->set, 2u);
EXPECT_EQ(chunks->binding, 4u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*chunks),
BuiltinPassResourceSemantic::GaussianSplatChunkBuffer);
const ShaderResourceBindingDesc* sortDistances =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatSortDistances");
ASSERT_NE(sortDistances, nullptr);
@@ -1167,6 +1157,16 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
ResolveBuiltinPassResourceSemantic(*sortDistances),
BuiltinPassResourceSemantic::GaussianSplatSortDistanceBuffer);
const ShaderResourceBindingDesc* visibleChunks =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatVisibleChunks");
ASSERT_NE(visibleChunks, nullptr);
EXPECT_EQ(visibleChunks->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(visibleChunks->set, 3u);
EXPECT_EQ(visibleChunks->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*visibleChunks),
BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer);
const ShaderResourceBindingDesc* orderBuffer =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatOrderBuffer");
ASSERT_NE(orderBuffer, nullptr);
@@ -1197,6 +1197,59 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatMarkVisibleChunksShaderUsesComputeAuthoringContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplatMarkVisibleChunks");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(pass->resources.Size(), 3u);
const ShaderResourceBindingDesc* perObject =
shader->FindPassResourceBinding("GaussianSplatMarkVisibleChunks", "PerObjectConstants");
ASSERT_NE(perObject, nullptr);
EXPECT_EQ(perObject->type, ShaderResourceType::ConstantBuffer);
EXPECT_EQ(perObject->set, 0u);
EXPECT_EQ(perObject->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*perObject),
BuiltinPassResourceSemantic::PerObject);
const ShaderResourceBindingDesc* chunks =
shader->FindPassResourceBinding("GaussianSplatMarkVisibleChunks", "GaussianSplatChunks");
ASSERT_NE(chunks, nullptr);
EXPECT_EQ(chunks->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(chunks->set, 2u);
EXPECT_EQ(chunks->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*chunks),
BuiltinPassResourceSemantic::GaussianSplatChunkBuffer);
const ShaderResourceBindingDesc* visibleChunks =
shader->FindPassResourceBinding("GaussianSplatMarkVisibleChunks", "GaussianSplatVisibleChunks");
ASSERT_NE(visibleChunks, nullptr);
EXPECT_EQ(visibleChunks->type, ShaderResourceType::RWStructuredBuffer);
EXPECT_EQ(visibleChunks->set, 4u);
EXPECT_EQ(visibleChunks->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*visibleChunks),
BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer);
const ShaderStageVariant* computeVariant = shader->FindVariant(
"GaussianSplatMarkVisibleChunks",
XCEngine::Resources::ShaderType::Compute,
XCEngine::Resources::ShaderBackend::D3D12);
ASSERT_NE(computeVariant, nullptr);
EXPECT_EQ(computeVariant->entryPoint, "GaussianSplatMarkVisibleChunksCS");
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatBitonicSortShaderUsesComputeAuthoringContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
@@ -1271,7 +1324,7 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_TRUE(plan.gaussianSplatOtherBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatColorBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatSHBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatChunkBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatVisibleChunkBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatSortDistanceBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatOrderBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatViewDataBuffer.IsValid());
@@ -1283,8 +1336,8 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_EQ(plan.gaussianSplatColorBuffer.binding, 2u);
EXPECT_EQ(plan.gaussianSplatSHBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatSHBuffer.binding, 3u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.binding, 4u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.set, 3u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatSortDistanceBuffer.set, 4u);
EXPECT_EQ(plan.gaussianSplatSortDistanceBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatOrderBuffer.set, 4u);
@@ -1302,11 +1355,12 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_TRUE(setLayouts[2].usesGaussianSplatOtherBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatColorBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatSHBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatChunkBuffer);
EXPECT_TRUE(setLayouts[3].usesGaussianSplatVisibleChunkBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatSortDistanceBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatOrderBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatViewDataBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 5u);
ASSERT_EQ(setLayouts[2].bindings.size(), 4u);
ASSERT_EQ(setLayouts[3].bindings.size(), 1u);
ASSERT_EQ(setLayouts[4].bindings.size(), 3u);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
@@ -1320,9 +1374,6 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[3].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[4].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[4].bindings[0].type),
DescriptorType::UAV);
@@ -1345,7 +1396,7 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
setLayouts[2].bindings[3].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[4].resourceDimension,
setLayouts[3].bindings[0].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[4].bindings[0].resourceDimension,
@@ -1360,6 +1411,51 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoadedGaussianSplatMarkVisibleChunksContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplatMarkVisibleChunks");
ASSERT_NE(pass, nullptr);
BuiltinPassResourceBindingPlan plan = {};
String error;
EXPECT_TRUE(TryBuildBuiltinPassResourceBindingPlan(*pass, plan, &error)) << error.CStr();
ASSERT_EQ(plan.bindings.Size(), 3u);
EXPECT_TRUE(plan.perObject.IsValid());
EXPECT_TRUE(plan.gaussianSplatChunkBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatVisibleChunkBuffer.IsValid());
EXPECT_EQ(plan.perObject.set, 0u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.set, 4u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.binding, 0u);
EXPECT_EQ(plan.firstDescriptorSet, 0u);
EXPECT_EQ(plan.descriptorSetCount, 5u);
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
ASSERT_TRUE(TryBuildBuiltinPassSetLayouts(plan, setLayouts, &error)) << error.CStr();
ASSERT_EQ(setLayouts.size(), 5u);
EXPECT_TRUE(setLayouts[0].usesPerObject);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatChunkBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatVisibleChunkBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 1u);
ASSERT_EQ(setLayouts[4].bindings.size(), 1u);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[4].bindings[0].type),
DescriptorType::UAV);
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoadedGaussianSplatBitonicSortContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
@@ -1444,7 +1540,8 @@ TEST(BuiltinForwardPipeline_Test, OpenGLPipelineLayoutUsesUnifiedStorageBufferBi
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 1u), 1u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 2u), 2u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 3u), 3u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 4u), 4u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 4u), UINT32_MAX);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(3u, 0u), 4u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 0u), 5u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 1u), 6u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 2u), 7u);
@@ -1502,7 +1599,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
"register(t3)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<GaussianSplatChunkData> GaussianSplatChunks",
"StructuredBuffer<uint> GaussianSplatVisibleChunks",
"register(t4)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
@@ -1554,8 +1651,8 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
"register(t3, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<GaussianSplatChunkData> GaussianSplatChunks",
"register(t4, space2)"));
"StructuredBuffer<uint> GaussianSplatVisibleChunks",
"register(t0, space3)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"RWStructuredBuffer<uint> GaussianSplatSortDistances",
@@ -1625,7 +1722,7 @@ TEST(BuiltinForwardPipeline_Test, OpenGLRuntimeTranspilesGaussianSplatUtilitiesC
glslSource.find("layout(binding = 3, std430) readonly buffer type_StructuredBuffer_GaussianSplatSHData"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 4, std430) readonly buffer type_StructuredBuffer_GaussianSplatChunkData"),
glslSource.find("layout(binding = 4, std430) readonly buffer"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 5, std430) buffer type_RWStructuredBuffer_uint"),

View File

@@ -284,6 +284,7 @@ GaussianSplat* CreateTestGaussianSplat(const char* path, XCEngine::Core::uint32
GaussianSplatMetadata metadata = {};
metadata.splatCount = splatCount;
metadata.chunkCount = (splatCount + 255u) / 256u;
XCEngine::Containers::Array<GaussianSplatSection> sections;
sections.Resize(1);
@@ -336,21 +337,24 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetAllocatesAndReusesS
EXPECT_EQ(workingSet->renderer, renderer);
EXPECT_EQ(workingSet->splatCapacity, 8u);
EXPECT_EQ(workingSet->sortCapacity, 8u);
EXPECT_EQ(workingSet->chunkCapacity, 1u);
EXPECT_EQ(workingSet->sortDistances.elementStride, sizeof(float));
EXPECT_EQ(workingSet->orderIndices.elementStride, sizeof(XCEngine::Core::uint32));
EXPECT_EQ(workingSet->visibleChunks.elementStride, sizeof(XCEngine::Core::uint32));
EXPECT_EQ(workingSet->viewData.elementStride, sizeof(GaussianSplatViewData));
EXPECT_EQ(workingSet->sortDistances.shaderResourceView->GetDimension(), XCEngine::RHI::ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(workingSet->sortDistances.unorderedAccessView->GetViewType(), XCEngine::RHI::ResourceViewType::UnorderedAccess);
EXPECT_EQ(state->createBufferCalls, 3);
EXPECT_EQ(state->createBufferShaderViewCalls, 3);
EXPECT_EQ(state->createBufferUavCalls, 3);
EXPECT_EQ(workingSet->visibleChunks.elementCount, 1u);
EXPECT_EQ(state->createBufferCalls, 4);
EXPECT_EQ(state->createBufferShaderViewCalls, 4);
EXPECT_EQ(state->createBufferUavCalls, 4);
BuiltinGaussianSplatPassResources::WorkingSet* reusedWorkingSet = nullptr;
ASSERT_TRUE(resources.EnsureWorkingSet(&device, item, reusedWorkingSet));
EXPECT_EQ(reusedWorkingSet, workingSet);
EXPECT_EQ(state->createBufferCalls, 3);
EXPECT_EQ(state->createBufferShaderViewCalls, 3);
EXPECT_EQ(state->createBufferUavCalls, 3);
EXPECT_EQ(state->createBufferCalls, 4);
EXPECT_EQ(state->createBufferShaderViewCalls, 4);
EXPECT_EQ(state->createBufferUavCalls, 4);
}
TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetKeepsPerRendererIsolationAndRecreatesOnCapacityGrowth) {
@@ -376,7 +380,7 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetKeepsPerRendererIso
ASSERT_NE(secondWorkingSet, nullptr);
EXPECT_NE(firstWorkingSet, secondWorkingSet);
EXPECT_EQ(resources.GetWorkingSetCount(), 2u);
EXPECT_EQ(state->createBufferCalls, 6);
EXPECT_EQ(state->createBufferCalls, 8);
std::unique_ptr<GaussianSplat> grownGaussianSplat(CreateTestGaussianSplat("GaussianSplats/first_grown.xcgsplat", 12u));
firstItem.gaussianSplat = grownGaussianSplat.get();
@@ -387,10 +391,11 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetKeepsPerRendererIso
EXPECT_EQ(grownWorkingSet, resources.FindWorkingSet(firstRenderer));
EXPECT_EQ(grownWorkingSet->splatCapacity, 12u);
EXPECT_EQ(grownWorkingSet->sortCapacity, 16u);
EXPECT_EQ(grownWorkingSet->chunkCapacity, 1u);
EXPECT_EQ(resources.GetWorkingSetCount(), 2u);
EXPECT_EQ(state->createBufferCalls, 9);
EXPECT_GE(state->bufferShutdownCalls, 3);
EXPECT_GE(state->bufferDestroyCalls, 3);
EXPECT_EQ(state->createBufferCalls, 12);
EXPECT_GE(state->bufferShutdownCalls, 4);
EXPECT_GE(state->bufferDestroyCalls, 4);
}
TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetRoundsSortBuffersUpToNextPowerOfTwo) {
@@ -408,8 +413,10 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetRoundsSortBuffersUp
ASSERT_NE(workingSet, nullptr);
EXPECT_EQ(workingSet->splatCapacity, 9u);
EXPECT_EQ(workingSet->sortCapacity, 16u);
EXPECT_EQ(workingSet->chunkCapacity, 1u);
EXPECT_EQ(workingSet->sortDistances.elementCount, 16u);
EXPECT_EQ(workingSet->orderIndices.elementCount, 16u);
EXPECT_EQ(workingSet->visibleChunks.elementCount, 1u);
EXPECT_EQ(workingSet->viewData.elementCount, 9u);
}