chore: checkpoint current workspace changes

This commit is contained in:
2026-04-11 22:14:02 +08:00
parent 3e55f8c204
commit 8848cfd958
227 changed files with 34027 additions and 6711 deletions

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@@ -3,6 +3,7 @@
# ============================================================
set(ASSET_TEST_SOURCES
test_artifact_container.cpp
test_iresource.cpp
test_resource_types.cpp
test_resource_guid.cpp
@@ -10,6 +11,7 @@ set(ASSET_TEST_SOURCES
test_resource_manager.cpp
test_resource_cache.cpp
test_resource_dependency.cpp
test_shader_compilation_cache.cpp
)
add_executable(asset_tests ${ASSET_TEST_SOURCES})
@@ -34,3 +36,20 @@ target_include_directories(asset_tests PRIVATE
include(GoogleTest)
gtest_discover_tests(asset_tests)
add_executable(artifact_inspect artifact_inspect.cpp)
if(MSVC)
set_target_properties(artifact_inspect PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
)
endif()
target_link_libraries(artifact_inspect
PRIVATE
XCEngine
)
target_include_directories(artifact_inspect PRIVATE
${CMAKE_SOURCE_DIR}/engine/include
)

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@@ -0,0 +1,113 @@
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
namespace fs = std::filesystem;
using namespace XCEngine::Resources;
namespace {
void PrintUsage() {
std::cout
<< "Usage:\n"
<< " artifact_inspect <artifact-path>\n"
<< " artifact_inspect <artifact-path> --extract <entry-name> <output-path>\n";
}
bool WritePayloadToFile(const fs::path& outputPath,
const XCEngine::Containers::Array<XCEngine::Core::uint8>& payload) {
std::error_code ec;
const fs::path parent = outputPath.parent_path();
if (!parent.empty()) {
fs::create_directories(parent, ec);
if (ec) {
std::cerr << "Failed to create output directory: " << parent.string() << "\n";
return false;
}
}
std::ofstream output(outputPath, std::ios::binary | std::ios::trunc);
if (!output.is_open()) {
std::cerr << "Failed to open output file: " << outputPath.string() << "\n";
return false;
}
if (!payload.Empty()) {
output.write(reinterpret_cast<const char*>(payload.Data()),
static_cast<std::streamsize>(payload.Size()));
}
if (!output) {
std::cerr << "Failed to write output file: " << outputPath.string() << "\n";
return false;
}
return true;
}
void PrintEntry(const ArtifactContainerEntryView& entry) {
std::cout
<< "- name: " << entry.name.CStr()
<< ", type: " << GetResourceTypeName(entry.resourceType)
<< ", localID: " << entry.localID
<< ", size: " << entry.payloadSize
<< "\n";
}
} // namespace
int main(int argc, char** argv) {
if (argc != 2 && argc != 5) {
PrintUsage();
return 1;
}
const XCEngine::Containers::String artifactPath(argv[1] == nullptr ? "" : argv[1]);
ArtifactContainerReader reader;
XCEngine::Containers::String errorMessage;
if (!reader.Open(artifactPath, &errorMessage)) {
std::cerr
<< "Failed to open artifact container: "
<< (errorMessage.Empty() ? artifactPath.CStr() : errorMessage.CStr())
<< "\n";
return 2;
}
std::cout << "Artifact: " << reader.GetPath().CStr() << "\n";
std::cout << "Entries: " << reader.GetEntryCount() << "\n";
for (const ArtifactContainerEntryView& entry : reader.GetEntries()) {
PrintEntry(entry);
}
if (argc == 5) {
const std::string mode = argv[2] == nullptr ? std::string() : std::string(argv[2]);
if (mode != "--extract") {
PrintUsage();
return 1;
}
const XCEngine::Containers::String entryName(argv[3] == nullptr ? "" : argv[3]);
XCEngine::Containers::Array<XCEngine::Core::uint8> payload;
if (!reader.ReadEntryPayload(entryName, payload, &errorMessage)) {
std::cerr
<< "Failed to read entry payload: "
<< (errorMessage.Empty() ? entryName.CStr() : errorMessage.CStr())
<< "\n";
return 3;
}
const fs::path outputPath(argv[4] == nullptr ? "" : argv[4]);
if (!WritePayloadToFile(outputPath, payload)) {
return 4;
}
std::cout
<< "Extracted entry '" << entryName.CStr() << "' to " << outputPath.string() << "\n";
}
return 0;
}

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@@ -0,0 +1,147 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <filesystem>
#include <fstream>
using namespace XCEngine::Resources;
namespace Containers = XCEngine::Containers;
namespace Core = XCEngine::Core;
namespace {
void FillPayload(Containers::Array<Core::uint8>& payload,
std::initializer_list<Core::uint8> bytes) {
payload.Clear();
payload.Reserve(bytes.size());
for (const Core::uint8 value : bytes) {
payload.PushBack(value);
}
}
} // namespace
TEST(ArtifactContainer, WritesAndReadsMultipleEntries) {
namespace fs = std::filesystem;
const fs::path projectRoot = fs::temp_directory_path() / "xc_artifact_container_test";
fs::remove_all(projectRoot);
fs::create_directories(projectRoot);
ArtifactContainerWriter writer;
ArtifactContainerEntry mainEntry;
mainEntry.name = "main";
mainEntry.resourceType = ResourceType::Model;
mainEntry.localID = kMainAssetLocalID;
FillPayload(mainEntry.payload, { 1, 2, 3, 4 });
writer.AddEntry(mainEntry);
ArtifactContainerEntry meshEntry;
meshEntry.name = "mesh/0";
meshEntry.resourceType = ResourceType::Mesh;
meshEntry.localID = 42;
meshEntry.flags = 7;
FillPayload(meshEntry.payload, { 9, 8, 7 });
writer.AddEntry(std::move(meshEntry));
Containers::String errorMessage;
const fs::path artifactPath = projectRoot / "Library" / "Artifacts" / "ab" / "artifact.xca";
ASSERT_TRUE(writer.WriteToFile(artifactPath.string().c_str(), &errorMessage))
<< errorMessage.CStr();
ASSERT_TRUE(fs::exists(artifactPath));
ArtifactContainerReader reader;
ASSERT_TRUE(reader.Open(artifactPath.string().c_str(), &errorMessage))
<< errorMessage.CStr();
EXPECT_EQ(reader.GetEntryCount(), 2u);
const ArtifactContainerEntryView* mainView = reader.FindEntryByName("main");
ASSERT_NE(mainView, nullptr);
EXPECT_EQ(mainView->resourceType, ResourceType::Model);
EXPECT_EQ(mainView->localID, kMainAssetLocalID);
const ArtifactContainerEntryView* meshView = reader.FindEntry(ResourceType::Mesh, 42);
ASSERT_NE(meshView, nullptr);
EXPECT_EQ(meshView->name, Containers::String("mesh/0"));
EXPECT_EQ(meshView->flags, 7u);
Containers::Array<Core::uint8> payload;
ASSERT_TRUE(reader.ReadEntryPayload(*meshView, payload, &errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(payload.Size(), 3u);
EXPECT_EQ(payload[0], 9u);
EXPECT_EQ(payload[1], 8u);
EXPECT_EQ(payload[2], 7u);
}
TEST(ArtifactContainer, RejectsCorruptFileHeader) {
namespace fs = std::filesystem;
const fs::path projectRoot = fs::temp_directory_path() / "xc_artifact_container_corrupt_test";
fs::remove_all(projectRoot);
fs::create_directories(projectRoot);
const fs::path artifactPath = projectRoot / "broken.xca";
{
std::ofstream output(artifactPath, std::ios::binary | std::ios::trunc);
output << "broken";
}
ArtifactContainerReader reader;
Containers::String errorMessage;
EXPECT_FALSE(reader.Open(artifactPath.string().c_str(), &errorMessage));
EXPECT_FALSE(errorMessage.Empty());
}
TEST(ArtifactContainer, ResolvesEntryVirtualPaths) {
namespace fs = std::filesystem;
const fs::path projectRoot = fs::temp_directory_path() / "xc_artifact_container_entry_path_test";
fs::remove_all(projectRoot);
fs::create_directories(projectRoot);
ArtifactContainerWriter writer;
ArtifactContainerEntry mainEntry;
mainEntry.name = "main";
mainEntry.resourceType = ResourceType::Model;
mainEntry.localID = kMainAssetLocalID;
FillPayload(mainEntry.payload, { 1, 2, 3 });
writer.AddEntry(mainEntry);
ArtifactContainerEntry meshEntry;
meshEntry.name = "mesh_0.xcmesh";
meshEntry.resourceType = ResourceType::Mesh;
meshEntry.localID = 77;
FillPayload(meshEntry.payload, { 5, 6, 7, 8 });
writer.AddEntry(meshEntry);
const Containers::String containerPath =
(projectRoot / "Library" / "Artifacts" / "ab" / "artifact.xcmodel").string().c_str();
Containers::String errorMessage;
ASSERT_TRUE(writer.WriteToFile(containerPath, &errorMessage))
<< errorMessage.CStr();
const Containers::String virtualPath =
BuildArtifactContainerEntryPath(containerPath, "mesh_0.xcmesh");
Containers::String parsedContainerPath;
Containers::String parsedEntryName;
ASSERT_TRUE(TryParseArtifactContainerEntryPath(
virtualPath,
parsedContainerPath,
parsedEntryName));
EXPECT_EQ(parsedContainerPath, containerPath);
EXPECT_EQ(parsedEntryName, "mesh_0.xcmesh");
Containers::Array<Core::uint8> payload;
ASSERT_TRUE(ReadArtifactContainerPayloadByPath(
virtualPath,
ResourceType::Mesh,
payload,
&errorMessage)) << errorMessage.CStr();
ASSERT_EQ(payload.Size(), 4u);
EXPECT_EQ(payload[0], 5u);
EXPECT_EQ(payload[3], 8u);
}

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@@ -0,0 +1,92 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Shader/ShaderCompilationCache.h>
#include <filesystem>
using namespace XCEngine::Resources;
namespace Containers = XCEngine::Containers;
namespace Core = XCEngine::Core;
namespace {
void FillPayload(Containers::Array<Core::uint8>& payload,
std::initializer_list<Core::uint8> bytes) {
payload.Clear();
payload.Reserve(bytes.size());
for (const Core::uint8 value : bytes) {
payload.PushBack(value);
}
}
ShaderCompileKey MakeBaseCompileKey() {
ShaderCompileKey key;
key.shaderPath = "Assets/Shaders/Cloud.shader";
key.sourceHash = "sourcehash";
key.dependencyHash = "dephash";
key.passName = "Forward";
key.entryPoint = "frag";
key.profile = "ps_6_0";
key.compilerName = "DXC";
key.compilerVersion = "1.8";
key.optionsSignature = "O3;Zi=0";
key.stage = ShaderType::Fragment;
key.sourceLanguage = ShaderLanguage::HLSL;
key.backend = ShaderBackend::D3D12;
return key;
}
} // namespace
TEST(ShaderCompilationCache, BuildCacheKeyCanonicalizesKeywordOrder) {
ShaderCompileKey firstKey = MakeBaseCompileKey();
firstKey.keywords.PushBack("FOG_ON");
firstKey.keywords.PushBack(" SHADOWS_ON ");
firstKey.keywords.PushBack("FOG_ON");
ShaderCompileKey secondKey = MakeBaseCompileKey();
secondKey.keywords.PushBack("SHADOWS_ON");
secondKey.keywords.PushBack("FOG_ON");
EXPECT_EQ(firstKey.BuildCacheKey(), secondKey.BuildCacheKey());
EXPECT_EQ(firstKey.BuildSignature(), secondKey.BuildSignature());
}
TEST(ShaderCompilationCache, StoresAndLoadsBinaryUnderLibraryRoot) {
namespace fs = std::filesystem;
const fs::path projectRoot = fs::temp_directory_path() / "xc_shader_compilation_cache_test";
fs::remove_all(projectRoot);
fs::create_directories(projectRoot / "Library");
ShaderCompilationCache cache;
cache.Initialize((projectRoot / "Library").string().c_str());
ShaderCacheEntry entry;
entry.key = MakeBaseCompileKey();
entry.key.keywords.PushBack("CLOUD_LIT");
entry.format = ShaderBytecodeFormat::DXIL;
FillPayload(entry.payload, { 0x10, 0x20, 0x30, 0x40 });
Containers::String errorMessage;
ASSERT_TRUE(cache.Store(entry, &errorMessage)) << errorMessage.CStr();
const fs::path databasePath(cache.GetDatabasePath().CStr());
EXPECT_TRUE(fs::exists(databasePath));
const Containers::String absoluteCachePath = cache.BuildCacheAbsolutePath(entry.key);
EXPECT_FALSE(absoluteCachePath.Empty());
EXPECT_TRUE(fs::exists(fs::path(absoluteCachePath.CStr())));
EXPECT_NE(std::string(absoluteCachePath.CStr()).find("ShaderCache/D3D12"),
std::string::npos);
EXPECT_EQ(cache.GetRecordCount(), 1u);
ShaderCacheEntry loadedEntry;
ASSERT_TRUE(cache.TryLoad(entry.key, loadedEntry, &errorMessage)) << errorMessage.CStr();
EXPECT_EQ(loadedEntry.format, ShaderBytecodeFormat::DXIL);
ASSERT_EQ(loadedEntry.payload.Size(), 4u);
EXPECT_EQ(loadedEntry.payload[0], 0x10u);
EXPECT_EQ(loadedEntry.payload[1], 0x20u);
EXPECT_EQ(loadedEntry.payload[2], 0x30u);
EXPECT_EQ(loadedEntry.payload[3], 0x40u);
}

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@@ -23,6 +23,7 @@
#include <cstring>
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <mutex>
#include <string>
@@ -203,6 +204,56 @@ VSOutput MainVS(VSInput input) {
ASSERT_TRUE(failures.empty()) << failures.front();
}
TEST(OpenGLShaderCompiler_Test, CompileSpirvShader_GlslOpenGLTarget_SupportsIncludeDirectoriesWithSpaces) {
if (!SupportsOpenGLHlslToolchainForTests()) {
GTEST_SKIP() << "glslangValidator.exe or spirv-cross.exe was not found.";
}
namespace fs = std::filesystem;
const fs::path includeDirectory =
fs::temp_directory_path() / "xcengine glslang include regression";
std::error_code ec;
fs::remove_all(includeDirectory, ec);
ec.clear();
fs::create_directories(includeDirectory, ec);
ASSERT_FALSE(ec) << ec.message();
const fs::path includeFile = includeDirectory / "shared_include.glsl";
{
std::ofstream stream(includeFile, std::ios::binary | std::ios::trunc);
ASSERT_TRUE(stream.is_open());
stream << "const vec4 kOffset = vec4(0.0, 0.0, 0.0, 0.0);\n";
}
static const char* vertexSource = R"(#version 450 core
#extension GL_GOOGLE_include_directive : require
#include "shared_include.glsl"
layout(location = 0) in vec4 inPosition;
void main() {
gl_Position = inPosition + kOffset;
}
)";
ShaderCompileDesc shaderDesc = {};
shaderDesc.source.assign(vertexSource, vertexSource + std::strlen(vertexSource));
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
shaderDesc.fileName = L"shader.vert";
shaderDesc.includeDirectories.push_back(includeDirectory.wstring());
CompiledSpirvShader compiledShader = {};
std::string errorMessage;
EXPECT_TRUE(CompileSpirvShader(
shaderDesc,
SpirvTargetEnvironment::OpenGL,
compiledShader,
&errorMessage)) << errorMessage;
fs::remove_all(includeDirectory, ec);
}
TEST_F(OpenGLTestFixture, Device_CreatePipelineState_HlslGraphicsShaders_UsesTranspiledHlslPath) {
ASSERT_TRUE(GetDevice()->MakeContextCurrent());
if (!SupportsOpenGLHlslToolchainForTests()) {

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@@ -9,6 +9,7 @@
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/GaussianSplatRendererComponent.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Math/Color.h>
@@ -16,6 +17,7 @@
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Resources/GaussianSplat/GaussianSplatArtifactIO.h>
#include <XCEngine/Resources/GaussianSplat/GaussianSplat.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/BuiltinResources.h>
@@ -49,6 +51,9 @@ constexpr const char* kVulkanScreenshot = "gaussian_splat_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
constexpr uint32_t kBaselineSubsetSplatCount = 65536u;
constexpr const char* kSubsetGaussianSplatAssetPath = "Assets/room_subset.xcgsplat";
constexpr float kTargetSceneExtent = 4.0f;
constexpr float kGaussianPointScale = 3.00f;
XCEngine::Core::uint16 FloatToHalfBits(float value) {
uint32_t bits = 0u;
@@ -329,7 +334,7 @@ private:
RHITexture* m_depthTexture = nullptr;
RHIResourceView* m_depthView = nullptr;
ResourceHandle<GaussianSplat> m_gaussianSplat;
GaussianSplat* m_subsetGaussianSplat = nullptr;
ResourceHandle<GaussianSplat> m_subsetGaussianSplat;
Material* m_material = nullptr;
};
@@ -394,8 +399,7 @@ void GaussianSplatSceneTest::TearDown() {
delete m_material;
m_material = nullptr;
delete m_subsetGaussianSplat;
m_subsetGaussianSplat = nullptr;
m_subsetGaussianSplat.Reset();
m_gaussianSplat.Reset();
ResourceManager& manager = ResourceManager::Get();
@@ -430,25 +434,53 @@ void GaussianSplatSceneTest::PrepareRuntimeProject() {
manager.Initialize();
manager.SetResourceRoot(m_projectRoot.string().c_str());
m_gaussianSplat = manager.Load<GaussianSplat>("Assets/room.ply");
AssetDatabase database;
database.Initialize(m_projectRoot.string().c_str());
AssetDatabase::ResolvedAsset roomResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/room.ply", ResourceType::GaussianSplat, roomResolve));
ASSERT_TRUE(roomResolve.artifactReady);
ASSERT_FALSE(roomResolve.artifactMainPath.Empty());
m_gaussianSplat = manager.Load<GaussianSplat>(roomResolve.artifactMainPath);
ASSERT_TRUE(m_gaussianSplat.IsValid());
ASSERT_NE(m_gaussianSplat.Get(), nullptr);
ASSERT_TRUE(m_gaussianSplat->IsValid());
ASSERT_GT(m_gaussianSplat->GetSplatCount(), 0u);
ASSERT_EQ(m_gaussianSplat->GetSHOrder(), 3u);
m_subsetGaussianSplat = CreateGaussianSplatSubset(
*m_gaussianSplat.Get(),
kBaselineSubsetSplatCount,
"Tests/Rendering/GaussianSplatScene/RoomSubset.xcgsplat");
ASSERT_NE(m_subsetGaussianSplat, nullptr);
std::unique_ptr<GaussianSplat> subsetGaussianSplat(
CreateGaussianSplatSubset(
*m_gaussianSplat.Get(),
kBaselineSubsetSplatCount,
kSubsetGaussianSplatAssetPath));
ASSERT_NE(subsetGaussianSplat, nullptr);
ASSERT_TRUE(subsetGaussianSplat->IsValid());
ASSERT_GT(subsetGaussianSplat->GetSplatCount(), 0u);
ASSERT_EQ(subsetGaussianSplat->GetSHOrder(), 3u);
const std::filesystem::path subsetArtifactPath = assetsDir / "room_subset.xcgsplat";
XCEngine::Containers::String subsetWriteError;
ASSERT_TRUE(WriteGaussianSplatArtifactFile(
subsetArtifactPath.string().c_str(),
*subsetGaussianSplat,
&subsetWriteError)) << subsetWriteError.CStr();
m_subsetGaussianSplat = manager.Load<GaussianSplat>(
XCEngine::Containers::String(subsetArtifactPath.string().c_str()));
ASSERT_TRUE(m_subsetGaussianSplat.IsValid());
ASSERT_NE(m_subsetGaussianSplat.Get(), nullptr);
ASSERT_TRUE(m_subsetGaussianSplat->IsValid());
ASSERT_GT(m_subsetGaussianSplat->GetSplatCount(), 0u);
ASSERT_EQ(m_subsetGaussianSplat->GetSHOrder(), 3u);
ASSERT_NE(m_subsetGaussianSplat->FindSection(GaussianSplatSectionType::Chunks), nullptr);
database.Shutdown();
}
void GaussianSplatSceneTest::BuildScene() {
ASSERT_NE(m_scene, nullptr);
ASSERT_NE(m_subsetGaussianSplat, nullptr);
ASSERT_TRUE(m_subsetGaussianSplat.IsValid());
m_material = new Material();
IResource::ConstructParams params = {};
@@ -458,7 +490,7 @@ void GaussianSplatSceneTest::BuildScene() {
m_material->Initialize(params);
m_material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinGaussianSplatShaderPath()));
m_material->SetRenderQueue(MaterialRenderQueue::Transparent);
m_material->SetFloat("_PointScale", 1.0f);
m_material->SetFloat("_PointScale", kGaussianPointScale);
m_material->SetFloat("_OpacityScale", 1.0f);
GameObject* cameraObject = m_scene->CreateGameObject("MainCamera");
@@ -480,10 +512,10 @@ void GaussianSplatSceneTest::BuildScene() {
const float sizeY = std::max(boundsMax.y - boundsMin.y, 0.001f);
const float sizeZ = std::max(boundsMax.z - boundsMin.z, 0.001f);
const float maxExtent = std::max(sizeX, std::max(sizeY, sizeZ));
const float uniformScale = 3.0f / maxExtent;
const float uniformScale = kTargetSceneExtent / maxExtent;
GameObject* root = m_scene->CreateGameObject("GaussianSplatRoot");
root->GetTransform()->SetLocalPosition(Vector3(0.0f, -0.35f, 3.2f));
root->GetTransform()->SetLocalPosition(Vector3::Zero());
root->GetTransform()->SetLocalScale(Vector3(uniformScale, uniformScale, uniformScale));
GameObject* splatObject = m_scene->CreateGameObject("RoomGaussianSplat");
@@ -491,10 +523,11 @@ void GaussianSplatSceneTest::BuildScene() {
splatObject->GetTransform()->SetLocalPosition(Vector3(-center.x, -center.y, -center.z));
auto* splatRenderer = splatObject->AddComponent<GaussianSplatRendererComponent>();
splatRenderer->SetGaussianSplat(m_subsetGaussianSplat);
splatRenderer->SetGaussianSplat(m_subsetGaussianSplat.Get());
splatRenderer->SetMaterial(m_material);
splatRenderer->SetCastShadows(false);
splatRenderer->SetReceiveShadows(false);
cameraObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 1.0f, 1.0f));
}
RHIResourceView* GaussianSplatSceneTest::GetCurrentBackBufferView() {
@@ -551,7 +584,7 @@ TEST_P(GaussianSplatSceneTest, RenderRoomGaussianSplatScene) {
ASSERT_NE(commandQueue, nullptr);
ASSERT_NE(swapChain, nullptr);
constexpr int kTargetFrameCount = 1;
constexpr int kTargetFrameCount = 2;
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
for (int frameCount = 0; frameCount <= kTargetFrameCount; ++frameCount) {

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@@ -67,5 +67,29 @@ if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm)
)
endif()
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GT.no_shadows.ppm)
add_custom_command(TARGET rendering_integration_nahida_preview_scene POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.no_shadows.ppm
$<TARGET_FILE_DIR:rendering_integration_nahida_preview_scene>/GT.no_shadows.ppm
)
endif()
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GT.forward_lit.ppm)
add_custom_command(TARGET rendering_integration_nahida_preview_scene POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.forward_lit.ppm
$<TARGET_FILE_DIR:rendering_integration_nahida_preview_scene>/GT.forward_lit.ppm
)
endif()
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GT.unlit.ppm)
add_custom_command(TARGET rendering_integration_nahida_preview_scene POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.unlit.ppm
$<TARGET_FILE_DIR:rendering_integration_nahida_preview_scene>/GT.unlit.ppm
)
endif()
include(GoogleTest)
gtest_discover_tests(rendering_integration_nahida_preview_scene)

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@@ -86,6 +86,16 @@ const char* GetDiagnosticModeName(DiagnosticMode mode) {
}
}
const char* GetGoldenFileName(DiagnosticMode mode) {
switch (mode) {
case DiagnosticMode::Original: return "GT.ppm";
case DiagnosticMode::NoShadows: return "GT.no_shadows.ppm";
case DiagnosticMode::ForwardLit: return "GT.forward_lit.ppm";
case DiagnosticMode::Unlit: return "GT.unlit.ppm";
default: return "GT.ppm";
}
}
std::unordered_set<std::string> GetIsolationObjectNames() {
std::unordered_set<std::string> result;
const char* value = std::getenv("XC_NAHIDA_DIAG_ONLY");
@@ -713,6 +723,8 @@ TEST_P(NahidaPreviewSceneTest, RenderNahidaPreviewScene) {
RHISwapChain* swapChain = GetSwapChain();
ASSERT_NE(commandQueue, nullptr);
ASSERT_NE(swapChain, nullptr);
const DiagnosticMode diagnosticMode = GetDiagnosticMode();
const char* goldenFileName = GetGoldenFileName(diagnosticMode);
for (int frameIndex = 0; frameIndex <= kWarmupFrames; ++frameIndex) {
if (frameIndex > 0) {
@@ -730,12 +742,12 @@ TEST_P(NahidaPreviewSceneTest, RenderNahidaPreviewScene) {
ASSERT_EQ(image.width, kFrameWidth);
ASSERT_EQ(image.height, kFrameHeight);
const std::filesystem::path gtPath = ResolveRuntimePath("GT.ppm");
const std::filesystem::path gtPath = ResolveRuntimePath(goldenFileName);
if (!std::filesystem::exists(gtPath)) {
GTEST_SKIP() << "GT.ppm missing, screenshot captured for manual review: " << kD3D12Screenshot;
GTEST_SKIP() << goldenFileName << " missing, screenshot captured for manual review: " << kD3D12Screenshot;
}
ASSERT_TRUE(CompareWithGoldenTemplate(kD3D12Screenshot, "GT.ppm", 10.0f));
ASSERT_TRUE(CompareWithGoldenTemplate(kD3D12Screenshot, goldenFileName, 10.0f));
break;
}

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@@ -364,6 +364,7 @@ void PostProcessSceneTest::RenderFrame() {
request.surface = finalSurface;
request.postProcess.sourceSurface = mainSceneSurface;
request.postProcess.sourceColorView = mSceneColorShaderView;
request.postProcess.sourceColorState = ResourceStates::PixelShaderResource;
request.postProcess.destinationSurface = finalSurface;
request.postProcess.passes = &mPostProcessPasses;

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@@ -83,7 +83,10 @@ TEST(RenderPassSequence_Test, InitializesAndExecutesInInsertionOrderThenShutsDow
const RenderPassContext passContext = {
context,
surface,
sceneData
sceneData,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common
};
ASSERT_TRUE(sequence.Execute(passContext));
@@ -115,7 +118,10 @@ TEST(RenderPassSequence_Test, StopsExecutingWhenAPassFails) {
const RenderPassContext passContext = {
context,
surface,
sceneData
sceneData,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common
};
EXPECT_FALSE(sequence.Execute(passContext));

View File

@@ -1,6 +1,8 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Core/Asset/ArtifactFormats.h>
#include <XCEngine/Core/Asset/AssetRef.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Math/Bounds.h>
@@ -446,7 +448,18 @@ TEST(GaussianSplatLoader, AssetDatabaseImportsSyntheticPlyAndLinearizesData) {
ASSERT_TRUE(database.EnsureArtifact("Assets/sample.ply", ResourceType::GaussianSplat, resolved));
ASSERT_TRUE(resolved.artifactReady);
EXPECT_TRUE(fs::exists(resolved.artifactMainPath.CStr()));
EXPECT_FALSE(resolved.artifactMainEntryPath.Empty());
EXPECT_NE(resolved.artifactMainEntryPath, resolved.artifactMainPath);
EXPECT_EQ(fs::path(resolved.artifactMainPath.CStr()).extension().generic_string(), ".xcgsplat");
XCEngine::Containers::Array<XCEngine::Core::uint8> artifactPayload;
EXPECT_TRUE(ReadArtifactContainerMainEntryPayload(
resolved.artifactMainPath,
ResourceType::GaussianSplat,
artifactPayload));
ASSERT_GE(artifactPayload.Size(), sizeof(GaussianSplatArtifactFileHeader));
GaussianSplatArtifactFileHeader artifactFileHeader = {};
std::memcpy(&artifactFileHeader, artifactPayload.Data(), sizeof(artifactFileHeader));
EXPECT_EQ(std::memcmp(artifactFileHeader.magic, "XCGSP01", 7), 0);
GaussianSplatLoader loader;
LoadResult result = loader.Load(resolved.artifactMainPath);
@@ -485,6 +498,12 @@ TEST(GaussianSplatLoader, AssetDatabaseImportsSyntheticPlyAndLinearizesData) {
EXPECT_NEAR(gaussianSplat->GetSHRecords()[1].coefficients[44], vertices[1].sh[44], 1e-6f);
delete gaussianSplat;
LoadResult entryResult = loader.Load(resolved.artifactMainEntryPath);
ASSERT_TRUE(entryResult);
ASSERT_NE(entryResult.resource, nullptr);
delete entryResult.resource;
database.Shutdown();
fs::remove_all(projectRoot);
}

View File

@@ -1,4 +1,5 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Core/Asset/ArtifactFormats.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Resources/BuiltinResources.h>
@@ -8,6 +9,7 @@
#include <XCEngine/Core/Containers/Array.h>
#include <chrono>
#include <cstring>
#include <cstdio>
#include <filesystem>
#include <fstream>
@@ -16,6 +18,7 @@
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace Core = XCEngine::Core;
namespace {
@@ -31,6 +34,20 @@ void WriteArtifactString(std::ofstream& output, const XCEngine::Containers::Stri
}
}
void AppendBytes(Array<Core::uint8>& payload, const void* data, size_t size) {
const size_t oldSize = payload.Size();
payload.Resize(oldSize + size);
std::memcpy(payload.Data() + oldSize, data, size);
}
void AppendArtifactString(Array<Core::uint8>& payload, const String& value) {
const Core::uint32 length = static_cast<Core::uint32>(value.Length());
AppendBytes(payload, &length, sizeof(length));
if (length > 0) {
AppendBytes(payload, value.CStr(), length);
}
}
bool PumpAsyncLoadsUntilIdle(ResourceManager& manager,
std::chrono::milliseconds timeout = std::chrono::milliseconds(4000)) {
const auto deadline = std::chrono::steady_clock::now() + timeout;
@@ -769,6 +786,10 @@ TEST(MaterialLoader, AssetDatabaseCreatesMaterialArtifact) {
EXPECT_TRUE(resolvedAsset.artifactReady);
EXPECT_EQ(fs::path(resolvedAsset.artifactMainPath.CStr()).extension().string(), ".xcmat");
EXPECT_TRUE(fs::exists(resolvedAsset.artifactMainPath.CStr()));
const fs::path artifactPath(resolvedAsset.artifactMainPath.CStr());
ASSERT_TRUE(artifactPath.has_parent_path());
EXPECT_EQ(artifactPath.parent_path().filename().string(),
artifactPath.stem().string().substr(0, 2));
database.Shutdown();
fs::remove_all(projectRoot);
@@ -1227,4 +1248,54 @@ TEST(MaterialLoader, LoadMaterialArtifactDefersTexturePayloadUntilRequested) {
fs::remove_all(projectRoot);
}
TEST(MaterialLoader, LoadMaterialArtifactFromContainerMainEntryPath) {
namespace fs = std::filesystem;
const fs::path projectRoot = fs::temp_directory_path() / "xc_material_container_main_entry_test";
fs::remove_all(projectRoot);
fs::create_directories(projectRoot);
ArtifactContainerWriter writer;
ArtifactContainerEntry mainEntry;
mainEntry.name = "main";
mainEntry.resourceType = ResourceType::Material;
mainEntry.localID = kMainAssetLocalID;
MaterialArtifactFileHeader fileHeader;
AppendBytes(mainEntry.payload, &fileHeader, sizeof(fileHeader));
AppendArtifactString(mainEntry.payload, "ContainerMaterial");
AppendArtifactString(mainEntry.payload, "Assets/container.material");
AppendArtifactString(mainEntry.payload, "");
MaterialArtifactHeader header;
header.renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
AppendBytes(mainEntry.payload, &header, sizeof(header));
writer.AddEntry(std::move(mainEntry));
const String containerPath =
(projectRoot / "Library" / "Artifacts" / "ab" / "container.xcmat").string().c_str();
String errorMessage;
ASSERT_TRUE(writer.WriteToFile(containerPath, &errorMessage))
<< errorMessage.CStr();
MaterialLoader loader;
const String virtualPath = BuildArtifactContainerEntryPath(containerPath, "main");
EXPECT_TRUE(loader.CanLoad(virtualPath));
LoadResult result = loader.Load(virtualPath);
ASSERT_TRUE(result) << result.errorMessage.CStr();
ASSERT_NE(result.resource, nullptr);
auto* material = static_cast<Material*>(result.resource);
ASSERT_NE(material, nullptr);
EXPECT_TRUE(material->IsValid());
EXPECT_EQ(material->GetPath(), "Assets/container.material");
EXPECT_EQ(material->GetRenderQueue(), static_cast<Core::int32>(MaterialRenderQueue::Geometry));
EXPECT_FALSE(material->HasRenderStateOverride());
delete material;
fs::remove_all(projectRoot);
}
} // namespace

View File

@@ -25,6 +25,7 @@ target_link_libraries(shader_tests
target_include_directories(shader_tests PRIVATE
${CMAKE_SOURCE_DIR}/engine/include
${CMAKE_SOURCE_DIR}/engine/src
${CMAKE_SOURCE_DIR}/tests/Fixtures
)

View File

@@ -142,6 +142,37 @@ TEST(Shader, ApplyShaderStageVariantCarriesMatchedBackendCompiledBinary) {
EXPECT_EQ(compileDesc.compiledBinary[2], 0x09);
}
TEST(Shader, ApplyShaderStageVariantTreatsOpenGLHlslPrecompiledBinaryAsVulkanSpirv) {
ShaderPass pass = {};
pass.name = "GaussianSplat";
ShaderStageVariant variant = {};
variant.stage = ShaderType::Vertex;
variant.language = ShaderLanguage::HLSL;
variant.backend = ShaderBackend::Generic;
variant.entryPoint = "MainVS";
variant.profile = "vs_5_1";
variant.sourceCode = "float4 MainVS() : SV_POSITION { return 0; }";
Array<XCEngine::Core::uint8> openglPayload;
openglPayload.PushBack(0x0A);
openglPayload.PushBack(0x0B);
openglPayload.PushBack(0x0C);
variant.SetCompiledBinaryForBackend(ShaderBackend::OpenGL, openglPayload);
XCEngine::RHI::ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
pass,
ShaderBackend::OpenGL,
variant,
compileDesc);
EXPECT_EQ(compileDesc.compiledBinaryBackend, XCEngine::RHI::ShaderBinaryBackend::Vulkan);
ASSERT_EQ(compileDesc.compiledBinary.size(), 3u);
EXPECT_EQ(compileDesc.compiledBinary[0], 0x0A);
EXPECT_EQ(compileDesc.compiledBinary[2], 0x0C);
}
TEST(Shader, FindsBackendSpecificVariantAndFallsBackToGeneric) {
Shader shader;

View File

@@ -1,11 +1,13 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Core/Asset/ArtifactFormats.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
#include <XCEngine/RHI/ShaderCompiler/SpirvShaderCompiler.h>
#include "Rendering/Internal/ShaderVariantUtils.h"
#include <chrono>
@@ -18,6 +20,8 @@
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace Containers = XCEngine::Containers;
namespace Core = XCEngine::Core;
namespace {
@@ -29,6 +33,19 @@ void WriteTextFile(const std::filesystem::path& path, const std::string& content
}
ShaderArtifactFileHeader ReadShaderArtifactFileHeader(const std::filesystem::path& path) {
Containers::Array<Core::uint8> payload;
if (ReadArtifactContainerMainEntryPayload(
path.generic_string().c_str(),
ResourceType::Shader,
payload)) {
EXPECT_GE(payload.Size(), sizeof(ShaderArtifactFileHeader));
ShaderArtifactFileHeader header = {};
if (payload.Size() >= sizeof(ShaderArtifactFileHeader)) {
std::memcpy(&header, payload.Data(), sizeof(header));
}
return header;
}
ShaderArtifactFileHeader header = {};
std::ifstream input(path, std::ios::binary);
EXPECT_TRUE(input.is_open());
@@ -37,6 +54,33 @@ ShaderArtifactFileHeader ReadShaderArtifactFileHeader(const std::filesystem::pat
return header;
}
void WriteShaderArtifactFileHeader(const std::filesystem::path& path,
const ShaderArtifactFileHeader& header) {
Containers::Array<Core::uint8> payload;
if (ReadArtifactContainerMainEntryPayload(
path.generic_string().c_str(),
ResourceType::Shader,
payload)) {
ASSERT_GE(payload.Size(), sizeof(ShaderArtifactFileHeader));
std::memcpy(payload.Data(), &header, sizeof(header));
ArtifactContainerWriter writer;
ArtifactContainerEntry entry;
entry.name = "main";
entry.resourceType = ResourceType::Shader;
entry.localID = kMainAssetLocalID;
entry.payload = payload;
writer.AddEntry(std::move(entry));
ASSERT_TRUE(writer.WriteToFile(path.generic_string().c_str()));
return;
}
std::fstream output(path, std::ios::binary | std::ios::in | std::ios::out);
ASSERT_TRUE(output.is_open());
output.write(reinterpret_cast<const char*>(&header), sizeof(header));
ASSERT_TRUE(static_cast<bool>(output));
}
const ShaderPassTagEntry* FindPassTag(const ShaderPass* pass, const char* name) {
if (pass == nullptr || name == nullptr) {
return nullptr;
@@ -699,6 +743,202 @@ TEST(ShaderLoader, LoadShaderAuthoringBuildsComputeOnlyPassConstantBufferBinding
fs::remove_all(shaderRoot);
}
TEST(ShaderLoader, LoadShaderAuthoringBuildsForwardLitExtraTextureBindings) {
namespace fs = std::filesystem;
const fs::path shaderRoot = fs::temp_directory_path() / "xc_shader_authoring_forward_extra_textures";
const fs::path shaderPath = shaderRoot / "forward_extra_textures.shader";
fs::remove_all(shaderRoot);
fs::create_directories(shaderRoot);
WriteTextFile(
shaderPath,
R"(Shader "ForwardExtraTextures"
{
Properties
{
_MainTex ("Main Tex", 2D) = "white" [Semantic(BaseColorTexture)]
_LightMap ("Light Map", 2D) = "white"
}
SubShader
{
Pass
{
Name "ForwardLit"
Tags { "LightMode" = "ForwardLit" }
HLSLPROGRAM
#pragma vertex MainVS
#pragma fragment MainPS
Texture2D BaseColorTexture;
Texture2D _LightMap;
SamplerState LinearClampSampler;
float4 MainVS() : SV_POSITION
{
return 0;
}
float4 MainPS() : SV_TARGET
{
return _LightMap.Sample(LinearClampSampler, float2(0.0f, 0.0f));
}
ENDHLSL
}
}
}
)");
ShaderLoader loader;
LoadResult result = loader.Load(shaderPath.string().c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("ForwardLit");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(pass->resources.Size(), 9u);
const ShaderResourceBindingDesc* lightMapBinding =
shader->FindPassResourceBinding("ForwardLit", "_LightMap");
ASSERT_NE(lightMapBinding, nullptr);
EXPECT_EQ(lightMapBinding->type, ShaderResourceType::Texture2D);
EXPECT_EQ(lightMapBinding->set, 4u);
EXPECT_EQ(lightMapBinding->binding, 1u);
delete shader;
fs::remove_all(shaderRoot);
}
TEST(ShaderLoader, LoadNahidaProjectCharacterToonShader) {
namespace fs = std::filesystem;
const fs::path shaderPath =
fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
"project/Assets/Shaders/XCCharacterToon.shader";
ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
ShaderLoader loader;
LoadResult result = loader.Load(shaderPath.string().c_str());
ASSERT_TRUE(result) << result.errorMessage.CStr();
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("ForwardLit");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(shader->GetProperties().Size(), 43u);
EXPECT_EQ(pass->resources.Size(), 14u);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_LightMap"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_NormalMap"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_FaceLightMap"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_FaceShadow"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_ShadowRamp"), nullptr);
EXPECT_NE(shader->FindPassResourceBinding("ForwardLit", "_MetalMap"), nullptr);
EXPECT_NE(shader->FindPass("DepthOnly"), nullptr);
EXPECT_NE(shader->FindPass("ShadowCaster"), nullptr);
delete shader;
}
TEST(ShaderLoader, NahidaProjectCharacterToonShaderCompilesSurfaceAndFaceRuntimeVariants) {
namespace fs = std::filesystem;
const fs::path shaderPath =
fs::path(__FILE__).parent_path().parent_path().parent_path().parent_path() /
"project/Assets/Shaders/XCCharacterToon.shader";
ASSERT_TRUE(fs::exists(shaderPath)) << shaderPath.string();
ShaderLoader loader;
LoadResult result = loader.Load(shaderPath.string().c_str());
ASSERT_TRUE(result) << result.errorMessage.CStr();
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("ForwardLit");
ASSERT_NE(pass, nullptr);
auto compileVariant =
[&pass](
const ShaderStageVariant& variant,
ShaderBackend backend,
std::string* outGlslSource = nullptr) {
XCEngine::RHI::ShaderCompileDesc compileDesc = {};
::XCEngine::Rendering::Internal::ApplyShaderStageVariant(
*pass,
backend,
variant,
compileDesc);
XCEngine::RHI::CompiledSpirvShader spirvShader = {};
std::string errorMessage;
EXPECT_TRUE(
XCEngine::RHI::CompileSpirvShader(
compileDesc,
XCEngine::RHI::SpirvTargetEnvironment::Vulkan,
spirvShader,
&errorMessage))
<< errorMessage;
if (outGlslSource != nullptr) {
EXPECT_TRUE(XCEngine::RHI::TranspileSpirvToOpenGLGLSL(spirvShader, *outGlslSource, &errorMessage))
<< errorMessage;
}
};
ShaderKeywordSet surfaceKeywords = {};
surfaceKeywords.enabledKeywords.PushBack("XC_ALPHA_TEST");
surfaceKeywords.enabledKeywords.PushBack("_NORMAL_MAP");
surfaceKeywords.enabledKeywords.PushBack("_RIM");
surfaceKeywords.enabledKeywords.PushBack("_SPECULAR");
const ShaderStageVariant* surfaceVertex = shader->FindVariant(
"ForwardLit",
ShaderType::Vertex,
ShaderBackend::OpenGL,
surfaceKeywords);
ASSERT_NE(surfaceVertex, nullptr);
const ShaderStageVariant* surfaceFragment = shader->FindVariant(
"ForwardLit",
ShaderType::Fragment,
ShaderBackend::OpenGL,
surfaceKeywords);
ASSERT_NE(surfaceFragment, nullptr);
std::string surfaceVertexGlsl;
compileVariant(*surfaceVertex, ShaderBackend::OpenGL, &surfaceVertexGlsl);
EXPECT_NE(surfaceVertexGlsl.find("layout(location = 3) in vec3"), std::string::npos);
EXPECT_NE(surfaceVertexGlsl.find("layout(location = 4) in vec3"), std::string::npos);
std::string surfaceFragmentGlsl;
compileVariant(*surfaceFragment, ShaderBackend::OpenGL, &surfaceFragmentGlsl);
EXPECT_NE(surfaceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_NormalMapLinearClampSampler"), std::string::npos);
EXPECT_NE(surfaceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_MetalMapLinearClampSampler"), std::string::npos);
ShaderKeywordSet faceKeywords = {};
faceKeywords.enabledKeywords.PushBack("XC_ALPHA_TEST");
faceKeywords.enabledKeywords.PushBack("_IS_FACE");
faceKeywords.enabledKeywords.PushBack("_RIM");
const ShaderStageVariant* faceFragment = shader->FindVariant(
"ForwardLit",
ShaderType::Fragment,
ShaderBackend::OpenGL,
faceKeywords);
ASSERT_NE(faceFragment, nullptr);
std::string faceFragmentGlsl;
compileVariant(*faceFragment, ShaderBackend::OpenGL, &faceFragmentGlsl);
EXPECT_NE(faceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_FaceLightMapLinearClampSampler"), std::string::npos);
EXPECT_NE(faceFragmentGlsl.find("sampler2D SPIRV_Cross_Combined_FaceShadowLinearClampSampler"), std::string::npos);
delete shader;
}
TEST(ShaderLoader, LoadShaderAuthoringRejectsPassMixingComputeAndGraphicsPragmas) {
namespace fs = std::filesystem;
@@ -2089,9 +2329,11 @@ TEST(ShaderLoader, AssetDatabaseCreatesShaderArtifactFromAuthoringAndLoaderReads
ASSERT_TRUE(resolvedAsset.artifactReady);
EXPECT_EQ(fs::path(resolvedAsset.artifactMainPath.CStr()).extension().string(), ".xcshader");
EXPECT_TRUE(fs::exists(resolvedAsset.artifactMainPath.CStr()));
EXPECT_FALSE(resolvedAsset.artifactMainEntryPath.Empty());
EXPECT_NE(resolvedAsset.artifactMainEntryPath, resolvedAsset.artifactMainPath);
ShaderLoader loader;
LoadResult result = loader.Load(resolvedAsset.artifactMainPath.CStr());
LoadResult result = loader.Load(resolvedAsset.artifactMainEntryPath.CStr());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
@@ -2112,6 +2354,10 @@ TEST(ShaderLoader, AssetDatabaseCreatesShaderArtifactFromAuthoringAndLoaderReads
shader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::OpenGL);
ASSERT_NE(fragmentVariant, nullptr);
EXPECT_NE(std::string(fragmentVariant->sourceCode.CStr()).find("ARTIFACT_AUTHORING_PS"), std::string::npos);
const Array<XCEngine::Core::uint8>* d3d12Binary =
fragmentVariant->GetCompiledBinaryForBackend(ShaderBackend::D3D12);
ASSERT_NE(d3d12Binary, nullptr);
EXPECT_FALSE(d3d12Binary->Empty());
ShaderKeywordSet enabledKeywords = {};
enabledKeywords.enabledKeywords.PushBack("XC_ALPHA_TEST");
@@ -2181,12 +2427,7 @@ TEST(ShaderLoader, AssetDatabaseReimportsLegacyShaderArtifactHeaderBeforeLoad) {
std::memcpy(legacyHeader.magic, "XCSHD04", 7);
legacyHeader.magic[7] = '\0';
legacyHeader.schemaVersion = 4u;
{
std::fstream output(firstResolve.artifactMainPath.CStr(), std::ios::binary | std::ios::in | std::ios::out);
ASSERT_TRUE(output.is_open());
output.write(reinterpret_cast<const char*>(&legacyHeader), sizeof(legacyHeader));
ASSERT_TRUE(static_cast<bool>(output));
}
WriteShaderArtifactFileHeader(firstResolve.artifactMainPath.CStr(), legacyHeader);
AssetDatabase::ResolvedAsset secondResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/Shaders/lit.shader", ResourceType::Shader, secondResolve));
@@ -2194,7 +2435,7 @@ TEST(ShaderLoader, AssetDatabaseReimportsLegacyShaderArtifactHeaderBeforeLoad) {
ASSERT_TRUE(secondResolve.artifactReady);
const ShaderArtifactFileHeader currentHeader = ReadShaderArtifactFileHeader(secondResolve.artifactMainPath.CStr());
EXPECT_EQ(std::string(currentHeader.magic, currentHeader.magic + 7), std::string("XCSHD05"));
EXPECT_EQ(std::string(currentHeader.magic, currentHeader.magic + 7), std::string("XCSHD06"));
EXPECT_EQ(currentHeader.schemaVersion, kShaderArtifactSchemaVersion);
ShaderLoader loader;
@@ -3200,7 +3441,7 @@ TEST(ShaderLoader, LoadBuiltinObjectIdOutlineShaderBuildsAuthoringVariants) {
ASSERT_NE(pass, nullptr);
ASSERT_EQ(pass->variants.Size(), 2u);
ASSERT_EQ(pass->tags.Size(), 1u);
EXPECT_TRUE(pass->resources.Empty());
EXPECT_FALSE(pass->resources.Empty());
EXPECT_TRUE(pass->hasFixedFunctionState);
EXPECT_EQ(pass->fixedFunctionState.cullMode, MaterialCullMode::None);
EXPECT_FALSE(pass->fixedFunctionState.depthWriteEnable);

View File

@@ -1,4 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Core/Asset/ArtifactFormats.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/AssetRef.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
@@ -8,12 +10,14 @@
#include <XCEngine/Core/Containers/Array.h>
#include <chrono>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <thread>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace Core = XCEngine::Core;
namespace {
@@ -103,9 +107,14 @@ TEST(TextureLoader, AssetDatabaseCreatesTextureArtifactAndReusesItWithoutReimpor
ASSERT_TRUE(firstResolve.exists);
ASSERT_TRUE(firstResolve.artifactReady);
EXPECT_TRUE(fs::exists(projectRoot / "Assets" / "checker.bmp.meta"));
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "SourceAssetDB" / "assets.db"));
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "ArtifactDB" / "artifacts.db"));
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "assets.db"));
EXPECT_TRUE(fs::exists(projectRoot / "Library" / "artifacts.db"));
EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
const fs::path firstArtifactPath(firstResolve.artifactMainPath.CStr());
ASSERT_TRUE(firstArtifactPath.has_filename());
ASSERT_TRUE(firstArtifactPath.has_parent_path());
EXPECT_EQ(firstArtifactPath.parent_path().filename().string(),
firstArtifactPath.stem().string().substr(0, 2));
std::ifstream metaFile(projectRoot / "Assets" / "checker.bmp.meta");
ASSERT_TRUE(metaFile.is_open());
@@ -223,4 +232,64 @@ TEST(TextureLoader, ResourceManagerLoadsLibraryArtifactTextureWithoutReimporting
fs::remove_all(projectRoot);
}
TEST(TextureLoader, LoadTextureArtifactFromContainerEntryPath) {
namespace fs = std::filesystem;
const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_container_entry_path_test";
fs::remove_all(projectRoot);
fs::create_directories(projectRoot);
ArtifactContainerWriter writer;
TextureArtifactHeader header;
header.textureType = static_cast<Core::uint32>(TextureType::Texture2D);
header.textureFormat = static_cast<Core::uint32>(TextureFormat::RGBA8_UNORM);
header.width = 2;
header.height = 2;
header.depth = 1;
header.mipLevels = 1;
header.arraySize = 1;
header.pixelDataSize = 16;
ArtifactContainerEntry textureEntry;
textureEntry.name = "texture_0.xctex";
textureEntry.resourceType = ResourceType::Texture;
textureEntry.payload.Resize(sizeof(TextureArtifactHeader) + static_cast<size_t>(header.pixelDataSize));
std::memcpy(textureEntry.payload.Data(), &header, sizeof(TextureArtifactHeader));
Core::uint8* pixelBytes = textureEntry.payload.Data() + sizeof(TextureArtifactHeader);
const Core::uint8 pixelData[16] = {
255, 0, 0, 255,
0, 255, 0, 255,
0, 0, 255, 255,
255, 255, 255, 255
};
std::memcpy(pixelBytes, pixelData, sizeof(pixelData));
writer.AddEntry(std::move(textureEntry));
const String containerPath =
(projectRoot / "Library" / "Artifacts" / "ab" / "artifact.xcmodel").string().c_str();
String errorMessage;
ASSERT_TRUE(writer.WriteToFile(containerPath, &errorMessage))
<< errorMessage.CStr();
TextureLoader loader;
const String virtualPath =
BuildArtifactContainerEntryPath(containerPath, "texture_0.xctex");
LoadResult result = loader.Load(virtualPath);
ASSERT_TRUE(result) << result.errorMessage.CStr();
ASSERT_NE(result.resource, nullptr);
auto* texture = static_cast<Texture*>(result.resource);
EXPECT_EQ(texture->GetWidth(), 2u);
EXPECT_EQ(texture->GetHeight(), 2u);
EXPECT_EQ(texture->GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_UNORM);
EXPECT_EQ(texture->GetPixelDataSize(), 16u);
EXPECT_EQ(texture->GetPath(), virtualPath);
delete texture;
fs::remove_all(projectRoot);
}
} // namespace

View File

@@ -1,5 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/AssetImportService.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
@@ -147,9 +148,19 @@ TEST(UIDocumentLoader, AssetDatabaseImportsViewArtifactAndReimportsWhenDependenc
ASSERT_TRUE(firstResolve.artifactReady);
EXPECT_EQ(fs::path(firstResolve.artifactMainPath.CStr()).extension().string(), ".xcuiasset");
EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
EXPECT_TRUE(IsArtifactContainerFile(firstResolve.artifactMainPath));
EXPECT_FALSE(firstResolve.artifactMainEntryPath.Empty());
EXPECT_NE(firstResolve.artifactMainEntryPath, firstResolve.artifactMainPath);
XCEngine::Containers::Array<XCEngine::Core::uint8> artifactPayload;
ASSERT_TRUE(ReadArtifactContainerMainEntryPayload(
firstResolve.artifactMainPath,
ResourceType::UIView,
artifactPayload));
EXPECT_FALSE(artifactPayload.Empty());
UIViewLoader loader;
LoadResult firstLoad = loader.Load(firstResolve.artifactMainPath.CStr());
LoadResult firstLoad = loader.Load(firstResolve.artifactMainEntryPath.CStr());
ASSERT_TRUE(firstLoad);
auto* firstView = static_cast<UIView*>(firstLoad.resource);
ASSERT_NE(firstView, nullptr);

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@@ -1,5 +1,6 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Resources/UI/UIDocumentCompiler.h>
#include <XCEngine/Resources/UI/UIDocumentLoaders.h>
@@ -103,6 +104,13 @@ TEST(UISchemaDocument, CompileAndArtifactLoadPopulateSchemaDefinition) {
WriteUIDocumentArtifact(artifactPath.string().c_str(), compileResult, &artifactWriteError))
<< artifactWriteError.CStr();
XCEngine::Containers::Array<XCEngine::Core::uint8> artifactPayload;
ASSERT_TRUE(ReadArtifactContainerMainEntryPayload(
artifactPath.string().c_str(),
ResourceType::UISchema,
artifactPayload));
EXPECT_FALSE(artifactPayload.Empty());
UIDocumentCompileResult artifactResult = {};
ASSERT_TRUE(LoadUIDocumentArtifact(
artifactPath.string().c_str(),

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@@ -1,6 +1,8 @@
#include <gtest/gtest.h>
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/ArtifactContainer.h>
#include <XCEngine/Core/Asset/ArtifactFormats.h>
#include <XCEngine/Core/Asset/AssetRef.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Math/Bounds.h>
@@ -159,40 +161,58 @@ TEST(VolumeFieldLoader, AssetDatabaseCreatesVolumeArtifactAndReusesItWithoutReim
fs::copy_file(fixturePath, volumePath, fs::copy_options::overwrite_existing);
const GeneratedNanoVDBVolume generated = ReadTestNanoVDBFileMetadata(fixturePath);
AssetDatabase database;
database.Initialize(projectRoot.string().c_str());
{
AssetDatabase database;
database.Initialize(projectRoot.string().c_str());
AssetDatabase::ResolvedAsset firstResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/cloud.nvdb", ResourceType::VolumeField, firstResolve));
ASSERT_TRUE(firstResolve.exists);
ASSERT_TRUE(firstResolve.artifactReady);
EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
EXPECT_EQ(fs::path(firstResolve.artifactMainPath.CStr()).extension().generic_string(), ".xcvol");
AssetDatabase::ResolvedAsset firstResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/cloud.nvdb", ResourceType::VolumeField, firstResolve));
ASSERT_TRUE(firstResolve.exists);
ASSERT_TRUE(firstResolve.artifactReady);
EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
EXPECT_FALSE(firstResolve.artifactMainEntryPath.Empty());
EXPECT_NE(firstResolve.artifactMainEntryPath, firstResolve.artifactMainPath);
EXPECT_EQ(fs::path(firstResolve.artifactMainPath.CStr()).extension().generic_string(), ".xcvol");
XCEngine::Containers::Array<XCEngine::Core::uint8> artifactPayload;
EXPECT_TRUE(ReadArtifactContainerMainEntryPayload(
firstResolve.artifactMainPath,
ResourceType::VolumeField,
artifactPayload));
ASSERT_GE(artifactPayload.Size(), sizeof(VolumeFieldArtifactHeader));
VolumeFieldArtifactHeader artifactHeader = {};
std::memcpy(&artifactHeader, artifactPayload.Data(), sizeof(artifactHeader));
EXPECT_EQ(std::memcmp(artifactHeader.magic, "XCVOL02", 7), 0);
VolumeFieldLoader loader;
LoadResult artifactLoad = loader.Load(firstResolve.artifactMainPath);
ASSERT_TRUE(artifactLoad);
ASSERT_NE(artifactLoad.resource, nullptr);
auto* artifactVolume = static_cast<VolumeField*>(artifactLoad.resource);
EXPECT_EQ(artifactVolume->GetStorageKind(), VolumeStorageKind::NanoVDB);
EXPECT_EQ(artifactVolume->GetPayloadSize(), generated.payloadSize);
ExpectVector3Near(artifactVolume->GetBounds().GetMin(), generated.bounds.GetMin());
ExpectVector3Near(artifactVolume->GetBounds().GetMax(), generated.bounds.GetMax());
ExpectVector3Near(artifactVolume->GetVoxelSize(), generated.voxelSize);
ExpectIndexBoundsEq(artifactVolume->GetIndexBounds(), generated.indexBounds);
EXPECT_EQ(artifactVolume->GetGridType(), generated.gridType);
EXPECT_EQ(artifactVolume->GetGridClass(), generated.gridClass);
delete artifactVolume;
VolumeFieldLoader loader;
LoadResult artifactLoad = loader.Load(firstResolve.artifactMainPath);
ASSERT_TRUE(artifactLoad);
ASSERT_NE(artifactLoad.resource, nullptr);
auto* artifactVolume = static_cast<VolumeField*>(artifactLoad.resource);
EXPECT_EQ(artifactVolume->GetStorageKind(), VolumeStorageKind::NanoVDB);
EXPECT_EQ(artifactVolume->GetPayloadSize(), generated.payloadSize);
ExpectVector3Near(artifactVolume->GetBounds().GetMin(), generated.bounds.GetMin());
ExpectVector3Near(artifactVolume->GetBounds().GetMax(), generated.bounds.GetMax());
ExpectVector3Near(artifactVolume->GetVoxelSize(), generated.voxelSize);
ExpectIndexBoundsEq(artifactVolume->GetIndexBounds(), generated.indexBounds);
EXPECT_EQ(artifactVolume->GetGridType(), generated.gridType);
EXPECT_EQ(artifactVolume->GetGridClass(), generated.gridClass);
delete artifactVolume;
const auto originalArtifactWriteTime = fs::last_write_time(firstResolve.artifactMainPath.CStr());
std::this_thread::sleep_for(50ms);
LoadResult entryLoad = loader.Load(firstResolve.artifactMainEntryPath);
ASSERT_TRUE(entryLoad);
ASSERT_NE(entryLoad.resource, nullptr);
delete entryLoad.resource;
AssetDatabase::ResolvedAsset secondResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/cloud.nvdb", ResourceType::VolumeField, secondResolve));
EXPECT_EQ(firstResolve.artifactMainPath, secondResolve.artifactMainPath);
EXPECT_EQ(originalArtifactWriteTime, fs::last_write_time(secondResolve.artifactMainPath.CStr()));
const auto originalArtifactWriteTime = fs::last_write_time(firstResolve.artifactMainPath.CStr());
std::this_thread::sleep_for(50ms);
database.Shutdown();
AssetDatabase::ResolvedAsset secondResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/cloud.nvdb", ResourceType::VolumeField, secondResolve));
EXPECT_EQ(firstResolve.artifactMainPath, secondResolve.artifactMainPath);
EXPECT_EQ(originalArtifactWriteTime, fs::last_write_time(secondResolve.artifactMainPath.CStr()));
database.Shutdown();
}
fs::remove_all(projectRoot);
}
#else

View File

@@ -15,7 +15,8 @@ Rules:
- One scenario directory maps to one executable.
- Do not accumulate unrelated checks into one monolithic app.
- Shared infrastructure belongs in `shared/`, not duplicated per scenario.
- Screenshots are stored per scenario inside that scenario's `captures/` folder.
- Screenshots are written only under the active CMake build directory.
- The output root is the executable directory: `.../Debug/captures/<scenario>/`.
Build:

View File

@@ -1,11 +1,18 @@
add_subdirectory(drag_drop_basic)
add_subdirectory(keyboard_focus)
add_subdirectory(popup_menu_overlay)
add_subdirectory(pointer_states)
add_subdirectory(scroll_view)
add_subdirectory(shortcut_scope)
add_custom_target(core_ui_drag_drop_contract_validation
DEPENDS
core_ui_input_drag_drop_basic_validation
)
add_custom_target(core_ui_input_integration_tests
DEPENDS
core_ui_input_drag_drop_basic_validation
core_ui_input_keyboard_focus_validation
core_ui_input_popup_menu_overlay_validation
core_ui_input_pointer_states_validation

View File

@@ -0,0 +1,35 @@
set(CORE_UI_INPUT_DRAG_DROP_BASIC_RESOURCES
View.xcui
${CMAKE_SOURCE_DIR}/tests/UI/Core/integration/shared/themes/core_validation.xctheme
)
add_executable(core_ui_input_drag_drop_basic_validation WIN32
main.cpp
${CORE_UI_INPUT_DRAG_DROP_BASIC_RESOURCES}
)
target_include_directories(core_ui_input_drag_drop_basic_validation PRIVATE
${CMAKE_SOURCE_DIR}/tests/UI/Core/integration/shared/src
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(core_ui_input_drag_drop_basic_validation PRIVATE
UNICODE
_UNICODE
)
if(MSVC)
target_compile_options(core_ui_input_drag_drop_basic_validation PRIVATE /utf-8 /FS)
set_property(TARGET core_ui_input_drag_drop_basic_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(core_ui_input_drag_drop_basic_validation PRIVATE
core_ui_integration_host
)
set_target_properties(core_ui_input_drag_drop_basic_validation PROPERTIES
OUTPUT_NAME "XCUICoreDragDropContractValidation"
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES View.xcui)

View File

@@ -0,0 +1,19 @@
<View
name="CoreInputDragDropContract"
theme="../../shared/themes/core_validation.xctheme">
<Column padding="24" gap="16">
<Card
title="测试内容Core Drag / Drop Contract"
subtitle="只验证 Core 层拖拽原语本身激活阈值、target accept/reject、release 完成、以及 Escape / focus lost 取消。"
tone="accent"
height="206">
<Column gap="8">
<Text text="1. 按住左侧任一 source 后不要立刻松开;只有拖过激活阈值后才会进入 active。" />
<Text text="2. 将 Texture Asset 拖到 Project Browser应显示 accept预览操作应解析为 Copy。" />
<Text text="3. 将 Texture Asset 拖到 Hierarchy Parent应显示 reject此时松开只会取消不会完成 drop。" />
<Text text="4. 将 Scene Entity 拖到 Hierarchy Parent应显示 accept松开后应完成 Move。" />
<Text text="5. active 期间按 Esc或切走窗口触发 focus lost应立即取消当前 drag。" />
</Column>
</Card>
</Column>
</View>

View File

@@ -0,0 +1,8 @@
#include "Application.h"
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return XCEngine::Tests::CoreUI::RunCoreUIValidationApp(
hInstance,
nCmdShow,
"core.input.drag_drop_basic");
}

View File

@@ -1,4 +1,5 @@
file(TO_CMAKE_PATH "${CMAKE_SOURCE_DIR}" XCENGINE_CORE_UI_TESTS_REPO_ROOT_PATH)
file(TO_CMAKE_PATH "${CMAKE_BINARY_DIR}" XCENGINE_CORE_UI_TESTS_BUILD_ROOT_PATH)
add_library(core_ui_validation_registry STATIC
src/CoreValidationScenario.cpp
@@ -29,6 +30,7 @@ target_link_libraries(core_ui_validation_registry
add_library(core_ui_integration_host STATIC
src/AutoScreenshot.cpp
src/Application.cpp
src/DragDropValidationScene.cpp
src/NativeRenderer.cpp
src/PopupMenuOverlayValidationScene.cpp
)
@@ -44,6 +46,7 @@ target_compile_definitions(core_ui_integration_host
UNICODE
_UNICODE
XCENGINE_CORE_UI_TESTS_REPO_ROOT="${XCENGINE_CORE_UI_TESTS_REPO_ROOT_PATH}"
XCENGINE_CORE_UI_TESTS_BUILD_ROOT="${XCENGINE_CORE_UI_TESTS_BUILD_ROOT_PATH}"
)
if(MSVC)

View File

@@ -15,6 +15,10 @@
#define XCENGINE_CORE_UI_TESTS_REPO_ROOT "."
#endif
#ifndef XCENGINE_CORE_UI_TESTS_BUILD_ROOT
#define XCENGINE_CORE_UI_TESTS_BUILD_ROOT "."
#endif
namespace XCEngine::Tests::CoreUI {
namespace {
@@ -53,6 +57,47 @@ std::filesystem::path GetRepoRootPath() {
return std::filesystem::path(root).lexically_normal();
}
std::filesystem::path GetBuildRootPath() {
std::string root = XCENGINE_CORE_UI_TESTS_BUILD_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
bool TryMakeRepoRelativePath(
const std::filesystem::path& absolutePath,
std::filesystem::path& outRelativePath) {
std::error_code errorCode = {};
outRelativePath = std::filesystem::relative(
absolutePath,
GetRepoRootPath(),
errorCode);
if (errorCode || outRelativePath.empty()) {
return false;
}
for (const auto& part : outRelativePath) {
if (part == "..") {
return false;
}
}
return true;
}
std::filesystem::path ResolveCaptureOutputRoot(
const std::filesystem::path& sourceCaptureRoot) {
const std::filesystem::path normalizedSourcePath =
sourceCaptureRoot.lexically_normal();
std::filesystem::path relativePath = {};
if (TryMakeRepoRelativePath(normalizedSourcePath, relativePath)) {
return (GetBuildRootPath() / relativePath).lexically_normal();
}
return (GetBuildRootPath() / "ui_test_captures" / normalizedSourcePath.filename())
.lexically_normal();
}
std::string TruncateText(const std::string& text, std::size_t maxLength) {
if (text.size() <= maxLength) {
return text;
@@ -250,7 +295,8 @@ bool Application::Initialize(HINSTANCE hInstance, int nCmdShow) {
if (initialScenario == nullptr) {
initialScenario = &GetDefaultCoreValidationScenario();
}
m_autoScreenshot.Initialize(initialScenario->captureRootPath);
m_autoScreenshot.Initialize(
ResolveCaptureOutputRoot(initialScenario->captureRootPath));
LoadStructuredScreen("startup");
return true;
}
@@ -306,6 +352,10 @@ void Application::RenderFrame() {
m_activeScenario->id == PopupMenuOverlayValidationScene::ScenarioId) {
m_popupMenuOverlayScene.Update(frameEvents, viewportRect, windowFocused);
}
if (m_activeScenario != nullptr &&
m_activeScenario->id == DragDropValidationScene::ScenarioId) {
m_dragDropValidationScene.Update(frameEvents, viewportRect, windowFocused);
}
if (m_useStructuredScreen && m_screenPlayer.IsLoaded()) {
UIScreenFrameInput input = {};
@@ -330,6 +380,10 @@ void Application::RenderFrame() {
m_activeScenario->id == PopupMenuOverlayValidationScene::ScenarioId) {
m_popupMenuOverlayScene.AppendDrawData(drawData, viewportRect);
}
if (m_activeScenario != nullptr &&
m_activeScenario->id == DragDropValidationScene::ScenarioId) {
m_dragDropValidationScene.AppendDrawData(drawData, viewportRect);
}
if (drawData.Empty()) {
m_runtimeStatus = "Core UI Validation | Load Error";
@@ -447,6 +501,7 @@ bool Application::LoadStructuredScreen(const char* triggerReason) {
: (scenarioLoadWarning.empty()
? m_screenPlayer.GetLastError()
: scenarioLoadWarning + " | " + m_screenPlayer.GetLastError());
m_dragDropValidationScene.Reset();
m_popupMenuOverlayScene.Reset();
RebuildTrackedFileStates();
return loaded;
@@ -641,7 +696,11 @@ void Application::AppendRuntimeOverlay(UIDrawData& drawData, float width, float
} else if (!m_autoScreenshot.GetLastCaptureSummary().empty()) {
detailLines.push_back(TruncateText(m_autoScreenshot.GetLastCaptureSummary(), 78u));
} else {
detailLines.push_back("Screenshots: F12 -> current scenario captures/");
detailLines.push_back(
"Screenshots: F12 -> " +
TruncateText(
m_autoScreenshot.GetLatestCapturePath().parent_path().string(),
60u));
}
if (!m_runtimeError.empty()) {

View File

@@ -6,6 +6,7 @@
#include "AutoScreenshot.h"
#include "CoreValidationScenario.h"
#include "DragDropValidationScene.h"
#include "InputModifierTracker.h"
#include "NativeRenderer.h"
#include "PopupMenuOverlayValidationScene.h"
@@ -73,6 +74,7 @@ private:
std::uint64_t m_frameIndex = 0;
std::vector<::XCEngine::UI::UIInputEvent> m_pendingInputEvents = {};
Host::InputModifierTracker m_inputModifierTracker = {};
DragDropValidationScene m_dragDropValidationScene = {};
PopupMenuOverlayValidationScene m_popupMenuOverlayScene = {};
bool m_trackingMouseLeave = false;
bool m_useStructuredScreen = false;

View File

@@ -4,21 +4,80 @@
#include <chrono>
#include <cctype>
#include <cstdlib>
#include <cstdio>
#include <sstream>
#include <system_error>
#include <vector>
#include <windows.h>
namespace XCEngine::Tests::CoreUI::Host {
namespace {
bool IsAutoCaptureOnStartupEnabled() {
const char* value = std::getenv("XCUI_AUTO_CAPTURE_ON_STARTUP");
if (value == nullptr || value[0] == '\0') {
return false;
}
std::string normalized = value;
for (char& character : normalized) {
character = static_cast<char>(std::tolower(static_cast<unsigned char>(character)));
}
return normalized != "0" &&
normalized != "false" &&
normalized != "off" &&
normalized != "no";
}
std::filesystem::path GetExecutableDirectory() {
std::vector<wchar_t> buffer(MAX_PATH);
while (true) {
const DWORD copied = ::GetModuleFileNameW(
nullptr,
buffer.data(),
static_cast<DWORD>(buffer.size()));
if (copied == 0u) {
return std::filesystem::current_path().lexically_normal();
}
if (copied < buffer.size() - 1u) {
return std::filesystem::path(std::wstring(buffer.data(), copied))
.parent_path()
.lexically_normal();
}
buffer.resize(buffer.size() * 2u);
}
}
std::filesystem::path ResolveBuildCaptureRoot(const std::filesystem::path& requestedCaptureRoot) {
std::filesystem::path captureRoot = GetExecutableDirectory() / "captures";
const std::filesystem::path scenarioPath = requestedCaptureRoot.parent_path().filename();
if (!scenarioPath.empty() && scenarioPath != "captures") {
captureRoot /= scenarioPath;
}
return captureRoot.lexically_normal();
}
} // namespace
void AutoScreenshotController::Initialize(const std::filesystem::path& captureRoot) {
m_captureRoot = captureRoot.lexically_normal();
m_captureRoot = ResolveBuildCaptureRoot(captureRoot);
m_historyRoot = (m_captureRoot / "history").lexically_normal();
m_latestCapturePath = (m_captureRoot / "latest.png").lexically_normal();
m_captureCount = 0;
m_capturePending = false;
m_pendingReason.clear();
m_lastCaptureSummary.clear();
m_lastCaptureSummary = "Output: " + m_captureRoot.string();
m_lastCaptureError.clear();
if (IsAutoCaptureOnStartupEnabled()) {
RequestCapture("startup");
}
}
void AutoScreenshotController::Shutdown() {

View File

@@ -24,8 +24,17 @@ fs::path RepoRelative(const char* relativePath) {
return (RepoRootPath() / relativePath).lexically_normal();
}
const std::array<CoreValidationScenario, 10>& GetCoreValidationScenarios() {
static const std::array<CoreValidationScenario, 10> scenarios = { {
const std::array<CoreValidationScenario, 11>& GetCoreValidationScenarios() {
static const std::array<CoreValidationScenario, 11> scenarios = { {
{
"core.input.drag_drop_basic",
UIValidationDomain::Core,
"input",
"Core Input | Drag Drop Contract",
RepoRelative("tests/UI/Core/integration/input/drag_drop_basic/View.xcui"),
RepoRelative("tests/UI/Core/integration/shared/themes/core_validation.xctheme"),
RepoRelative("tests/UI/Core/integration/input/drag_drop_basic/captures")
},
{
"core.input.keyboard_focus",
UIValidationDomain::Core,
@@ -123,6 +132,12 @@ const std::array<CoreValidationScenario, 10>& GetCoreValidationScenarios() {
} // namespace
const CoreValidationScenario& GetDefaultCoreValidationScenario() {
for (const CoreValidationScenario& scenario : GetCoreValidationScenarios()) {
if (scenario.id == "core.input.keyboard_focus") {
return scenario;
}
}
return GetCoreValidationScenarios().front();
}

View File

@@ -0,0 +1,504 @@
#include "DragDropValidationScene.h"
#include <XCEngine/Input/InputTypes.h>
#include <array>
#include <string>
#include <utility>
namespace XCEngine::Tests::CoreUI {
namespace {
using ::XCEngine::Input::KeyCode;
using ::XCEngine::UI::UIColor;
using ::XCEngine::UI::UIDrawData;
using ::XCEngine::UI::UIDrawList;
using ::XCEngine::UI::UIInputEvent;
using ::XCEngine::UI::UIInputEventType;
using ::XCEngine::UI::UIPoint;
using ::XCEngine::UI::UIPointerButton;
using ::XCEngine::UI::UIRect;
using ::XCEngine::UI::Widgets::BeginUIDragDrop;
using ::XCEngine::UI::Widgets::CancelUIDragDrop;
using ::XCEngine::UI::Widgets::EndUIDragDrop;
using ::XCEngine::UI::Widgets::HasResolvedUIDragDropTarget;
using ::XCEngine::UI::Widgets::IsUIDragDropInProgress;
using ::XCEngine::UI::Widgets::UIDragDropOperation;
using ::XCEngine::UI::Widgets::UIDragDropPayload;
using ::XCEngine::UI::Widgets::UIDragDropResult;
using ::XCEngine::UI::Widgets::UIDragDropSourceDescriptor;
using ::XCEngine::UI::Widgets::UIDragDropTargetDescriptor;
using ::XCEngine::UI::Widgets::UpdateUIDragDropPointer;
using ::XCEngine::UI::Widgets::UpdateUIDragDropTarget;
constexpr UIColor kLabPanelBg(0.12f, 0.12f, 0.12f, 1.0f);
constexpr UIColor kLabPanelBorder(0.24f, 0.24f, 0.24f, 1.0f);
constexpr UIColor kStatusBg(0.16f, 0.16f, 0.16f, 1.0f);
constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
constexpr UIColor kCardHover(0.24f, 0.24f, 0.24f, 1.0f);
constexpr UIColor kCardBorder(0.32f, 0.32f, 0.32f, 1.0f);
constexpr UIColor kAccept(0.36f, 0.46f, 0.36f, 1.0f);
constexpr UIColor kAcceptBorder(0.56f, 0.72f, 0.56f, 1.0f);
constexpr UIColor kReject(0.34f, 0.22f, 0.22f, 1.0f);
constexpr UIColor kRejectBorder(0.72f, 0.38f, 0.38f, 1.0f);
constexpr UIColor kGhostBg(0.28f, 0.28f, 0.28f, 0.95f);
constexpr UIColor kGhostBorder(0.78f, 0.78f, 0.78f, 1.0f);
constexpr UIColor kTextPrimary(0.93f, 0.93f, 0.93f, 1.0f);
constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
constexpr UIColor kTextSuccess(0.62f, 0.82f, 0.62f, 1.0f);
constexpr UIColor kTextDanger(0.84f, 0.48f, 0.48f, 1.0f);
constexpr std::uint64_t kTextureSourceOwnerId = 1001u;
constexpr std::uint64_t kEntitySourceOwnerId = 1002u;
constexpr std::uint64_t kProjectTargetOwnerId = 2001u;
constexpr std::uint64_t kHierarchyTargetOwnerId = 2002u;
std::string DescribeOperation(UIDragDropOperation operation) {
switch (operation) {
case UIDragDropOperation::Copy:
return "Copy";
case UIDragDropOperation::Move:
return "Move";
case UIDragDropOperation::Link:
return "Link";
default:
return "(none)";
}
}
void DrawPanel(
UIDrawList& drawList,
const UIRect& rect,
const UIColor& fillColor,
const UIColor& borderColor,
float rounding) {
drawList.AddFilledRect(rect, fillColor, rounding);
drawList.AddRectOutline(rect, borderColor, 1.0f, rounding);
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
std::string_view title,
std::string_view subtitle,
const UIColor& fillColor,
const UIColor& borderColor) {
DrawPanel(drawList, rect, fillColor, borderColor, 10.0f);
drawList.AddText(UIPoint(rect.x + 14.0f, rect.y + 12.0f), std::string(title), kTextPrimary, 15.0f);
drawList.AddText(UIPoint(rect.x + 14.0f, rect.y + 34.0f), std::string(subtitle), kTextMuted, 12.0f);
}
UIDragDropSourceDescriptor BuildTextureSource(const UIPoint& pointerPosition) {
UIDragDropSourceDescriptor source = {};
source.ownerId = kTextureSourceOwnerId;
source.sourceId = "project.texture";
source.pointerDownPosition = pointerPosition;
source.payload = UIDragDropPayload{ "asset.texture", "tex-001", "Checker.png" };
source.allowedOperations = UIDragDropOperation::Copy | UIDragDropOperation::Move;
source.activationDistance = 6.0f;
return source;
}
UIDragDropSourceDescriptor BuildEntitySource(const UIPoint& pointerPosition) {
UIDragDropSourceDescriptor source = {};
source.ownerId = kEntitySourceOwnerId;
source.sourceId = "hierarchy.entity";
source.pointerDownPosition = pointerPosition;
source.payload = UIDragDropPayload{ "scene.entity", "entity-hero", "HeroRoot" };
source.allowedOperations = UIDragDropOperation::Move;
source.activationDistance = 6.0f;
return source;
}
UIDragDropTargetDescriptor BuildProjectTarget() {
static constexpr std::array<std::string_view, 2> kAcceptedTypes = {
"asset.texture",
"asset.material"
};
UIDragDropTargetDescriptor target = {};
target.ownerId = kProjectTargetOwnerId;
target.targetId = "project.browser";
target.acceptedPayloadTypes = kAcceptedTypes;
target.acceptedOperations =
UIDragDropOperation::Copy |
UIDragDropOperation::Move;
target.preferredOperation = UIDragDropOperation::Copy;
return target;
}
UIDragDropTargetDescriptor BuildHierarchyTarget() {
static constexpr std::array<std::string_view, 1> kAcceptedTypes = {
"scene.entity"
};
UIDragDropTargetDescriptor target = {};
target.ownerId = kHierarchyTargetOwnerId;
target.targetId = "hierarchy.parent";
target.acceptedPayloadTypes = kAcceptedTypes;
target.acceptedOperations = UIDragDropOperation::Move;
target.preferredOperation = UIDragDropOperation::Move;
return target;
}
} // namespace
void DragDropValidationScene::Reset() {
m_dragState = {};
m_pointerPosition = {};
m_hasPointer = false;
m_resultText = "Result: Ready";
m_lastDropText = "(none)";
}
void DragDropValidationScene::Update(
const std::vector<UIInputEvent>& events,
const UIRect& viewportRect,
bool windowFocused) {
const Geometry geometry = BuildGeometry(viewportRect);
if (!windowFocused &&
IsUIDragDropInProgress(m_dragState)) {
HandleCancel("Result: focus lost, drag cancelled");
}
for (const UIInputEvent& event : events) {
switch (event.type) {
case UIInputEventType::PointerMove:
m_pointerPosition = event.position;
m_hasPointer = true;
HandlePointerMove(geometry, event.position);
break;
case UIInputEventType::PointerLeave:
m_hasPointer = false;
break;
case UIInputEventType::PointerButtonDown:
if (event.pointerButton == UIPointerButton::Left) {
m_pointerPosition = event.position;
m_hasPointer = true;
HandlePointerDown(geometry, event.position);
}
break;
case UIInputEventType::PointerButtonUp:
if (event.pointerButton == UIPointerButton::Left) {
m_pointerPosition = event.position;
m_hasPointer = true;
HandlePointerUp(geometry, event.position);
}
break;
case UIInputEventType::KeyDown:
if (event.keyCode == static_cast<std::int32_t>(KeyCode::Escape)) {
HandleCancel("Result: Escape cancelled current drag");
}
break;
case UIInputEventType::FocusLost:
HandleCancel("Result: focus lost, drag cancelled");
break;
default:
break;
}
}
}
void DragDropValidationScene::AppendDrawData(
UIDrawData& drawData,
const UIRect& viewportRect) const {
const Geometry geometry = BuildGeometry(viewportRect);
const bool hoverTexture = m_hasPointer && RectContains(geometry.textureSourceRect, m_pointerPosition);
const bool hoverEntity = m_hasPointer && RectContains(geometry.entitySourceRect, m_pointerPosition);
const bool hoverProject = m_hasPointer && RectContains(geometry.projectTargetRect, m_pointerPosition);
const bool hoverHierarchy = m_hasPointer && RectContains(geometry.hierarchyTargetRect, m_pointerPosition);
const bool dragProject =
m_dragState.active && m_dragState.targetOwnerId == kProjectTargetOwnerId;
const bool dragHierarchy =
m_dragState.active && m_dragState.targetOwnerId == kHierarchyTargetOwnerId;
const bool rejectProject =
m_dragState.active && hoverProject && !dragProject;
const bool rejectHierarchy =
m_dragState.active && hoverHierarchy && !dragHierarchy;
UIDrawList& drawList = drawData.EmplaceDrawList("Core Drag Drop Primitive Lab");
DrawPanel(drawList, geometry.labRect, kLabPanelBg, kLabPanelBorder, 12.0f);
DrawPanel(drawList, geometry.statusRect, kStatusBg, kCardBorder, 10.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 14.0f, geometry.statusRect.y + 12.0f),
"测试内容Core Drag / Drop Contract",
kTextPrimary,
14.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 14.0f, geometry.statusRect.y + 34.0f),
m_resultText,
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 14.0f, geometry.statusRect.y + 54.0f),
"Payload: " + (m_dragState.payload.label.empty() ? std::string("(none)") : m_dragState.payload.label),
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 280.0f, geometry.statusRect.y + 34.0f),
std::string("Armed: ") + (m_dragState.armed ? "true" : "false"),
m_dragState.armed ? kTextPrimary : kTextWeak,
12.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 280.0f, geometry.statusRect.y + 54.0f),
std::string("Active: ") + (m_dragState.active ? "true" : "false"),
m_dragState.active ? kTextSuccess : kTextWeak,
12.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 430.0f, geometry.statusRect.y + 34.0f),
"Hover Target: " +
(m_dragState.targetId.empty() ? std::string("(none)") : m_dragState.targetId),
kTextMuted,
12.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 430.0f, geometry.statusRect.y + 54.0f),
"Preview Op: " + DescribeOperation(m_dragState.previewOperation),
m_dragState.previewOperation == UIDragDropOperation::None ? kTextWeak : kTextSuccess,
12.0f);
drawList.AddText(
UIPoint(geometry.statusRect.x + 650.0f, geometry.statusRect.y + 34.0f),
"Last Drop: " + m_lastDropText,
kTextMuted,
12.0f);
DrawCard(
drawList,
geometry.sourcesRect,
"Sources",
"按下 source 后先保持,越过阈值才会进入 active。",
kCardBg,
kCardBorder);
DrawCard(
drawList,
geometry.targetsRect,
"Targets",
"右侧同时展示 accept / reject 与预览操作。",
kCardBg,
kCardBorder);
DrawCard(
drawList,
geometry.textureSourceRect,
"Texture Asset",
"type=asset.texture | Copy/Move",
hoverTexture ? kCardHover : kCardBg,
kCardBorder);
drawList.AddText(
UIPoint(geometry.textureSourceRect.x + 14.0f, geometry.textureSourceRect.y + 58.0f),
"Checker.png",
kTextPrimary,
13.0f);
DrawCard(
drawList,
geometry.entitySourceRect,
"Scene Entity",
"type=scene.entity | Move only",
hoverEntity ? kCardHover : kCardBg,
kCardBorder);
drawList.AddText(
UIPoint(geometry.entitySourceRect.x + 14.0f, geometry.entitySourceRect.y + 58.0f),
"HeroRoot",
kTextPrimary,
13.0f);
DrawCard(
drawList,
geometry.projectTargetRect,
"Project Browser",
"accepts asset.texture / asset.material | preferred Copy",
dragProject ? kAccept : (rejectProject ? kReject : (hoverProject ? kCardHover : kCardBg)),
dragProject ? kAcceptBorder : (rejectProject ? kRejectBorder : kCardBorder));
drawList.AddText(
UIPoint(geometry.projectTargetRect.x + 14.0f, geometry.projectTargetRect.y + 58.0f),
dragProject ? "Accepting current payload" : "拖入 texture 时应显示 Copy",
dragProject ? kTextSuccess : (rejectProject ? kTextDanger : kTextMuted),
12.0f);
DrawCard(
drawList,
geometry.hierarchyTargetRect,
"Hierarchy Parent",
"accepts scene.entity | preferred Move",
dragHierarchy ? kAccept : (rejectHierarchy ? kReject : (hoverHierarchy ? kCardHover : kCardBg)),
dragHierarchy ? kAcceptBorder : (rejectHierarchy ? kRejectBorder : kCardBorder));
drawList.AddText(
UIPoint(geometry.hierarchyTargetRect.x + 14.0f, geometry.hierarchyTargetRect.y + 58.0f),
dragHierarchy ? "Accepting current payload" : "拖入 entity 时应显示 Move",
dragHierarchy ? kTextSuccess : (rejectHierarchy ? kTextDanger : kTextMuted),
12.0f);
if (m_dragState.active) {
const UIRect ghostRect(
m_pointerPosition.x + 16.0f,
m_pointerPosition.y + 12.0f,
188.0f,
64.0f);
DrawPanel(drawList, ghostRect, kGhostBg, kGhostBorder, 8.0f);
drawList.AddText(
UIPoint(ghostRect.x + 12.0f, ghostRect.y + 12.0f),
m_dragState.payload.label.empty() ? std::string("(payload)") : m_dragState.payload.label,
kTextPrimary,
14.0f);
drawList.AddText(
UIPoint(ghostRect.x + 12.0f, ghostRect.y + 34.0f),
"type=" + m_dragState.payload.typeId + " | op=" + DescribeOperation(m_dragState.previewOperation),
kTextMuted,
12.0f);
}
}
DragDropValidationScene::Geometry DragDropValidationScene::BuildGeometry(
const UIRect& viewportRect) const {
Geometry geometry = {};
const float availableWidth = (std::max)(720.0f, viewportRect.width - 48.0f);
const float availableHeight = (std::max)(360.0f, viewportRect.height - 256.0f);
geometry.labRect = UIRect(
24.0f,
220.0f,
(std::min)(980.0f, availableWidth),
(std::min)(460.0f, availableHeight));
geometry.statusRect = UIRect(
geometry.labRect.x + 20.0f,
geometry.labRect.y + 18.0f,
geometry.labRect.width - 40.0f,
84.0f);
geometry.sourcesRect = UIRect(
geometry.labRect.x + 20.0f,
geometry.statusRect.y + geometry.statusRect.height + 18.0f,
280.0f,
geometry.labRect.height - 140.0f);
geometry.targetsRect = UIRect(
geometry.sourcesRect.x + geometry.sourcesRect.width + 18.0f,
geometry.sourcesRect.y,
geometry.labRect.width - 338.0f,
geometry.sourcesRect.height);
geometry.textureSourceRect = UIRect(
geometry.sourcesRect.x + 14.0f,
geometry.sourcesRect.y + 54.0f,
geometry.sourcesRect.width - 28.0f,
96.0f);
geometry.entitySourceRect = UIRect(
geometry.textureSourceRect.x,
geometry.textureSourceRect.y + geometry.textureSourceRect.height + 16.0f,
geometry.textureSourceRect.width,
96.0f);
geometry.projectTargetRect = UIRect(
geometry.targetsRect.x + 14.0f,
geometry.targetsRect.y + 54.0f,
geometry.targetsRect.width - 28.0f,
112.0f);
geometry.hierarchyTargetRect = UIRect(
geometry.projectTargetRect.x,
geometry.projectTargetRect.y + geometry.projectTargetRect.height + 18.0f,
geometry.projectTargetRect.width,
112.0f);
return geometry;
}
void DragDropValidationScene::HandlePointerDown(
const Geometry& geometry,
const UIPoint& position) {
if (RectContains(geometry.textureSourceRect, position)) {
BeginUIDragDrop(BuildTextureSource(position), m_dragState);
SetResult("Result: armed Texture Asset, move beyond threshold to activate");
return;
}
if (RectContains(geometry.entitySourceRect, position)) {
BeginUIDragDrop(BuildEntitySource(position), m_dragState);
SetResult("Result: armed Scene Entity, move beyond threshold to activate");
}
}
void DragDropValidationScene::HandlePointerMove(
const Geometry& geometry,
const UIPoint& position) {
if (!IsUIDragDropInProgress(m_dragState)) {
return;
}
UIDragDropResult result = {};
UpdateUIDragDropPointer(m_dragState, position, &result);
if (result.activated) {
SetResult("Result: drag became active after crossing activation distance");
}
UpdateHoveredTarget(geometry, position);
}
void DragDropValidationScene::HandlePointerUp(
const Geometry& geometry,
const UIPoint& position) {
if (!IsUIDragDropInProgress(m_dragState)) {
return;
}
UpdateHoveredTarget(geometry, position);
UIDragDropResult result = {};
if (!EndUIDragDrop(m_dragState, result)) {
return;
}
if (result.completed) {
m_lastDropText =
result.payloadItemId + " -> " + result.targetId + " (" + DescribeOperation(result.operation) + ")";
SetResult("Result: drop completed on " + result.targetId + " with " + DescribeOperation(result.operation));
return;
}
SetResult("Result: pointer released without accepted target, drag cancelled");
}
void DragDropValidationScene::HandleCancel(std::string reason) {
if (!IsUIDragDropInProgress(m_dragState)) {
return;
}
UIDragDropResult result = {};
CancelUIDragDrop(m_dragState, &result);
SetResult(std::move(reason));
}
void DragDropValidationScene::UpdateHoveredTarget(
const Geometry& geometry,
const UIPoint& position) {
if (!m_dragState.active) {
return;
}
UIDragDropResult result = {};
if (RectContains(geometry.projectTargetRect, position)) {
const UIDragDropTargetDescriptor projectTarget = BuildProjectTarget();
UpdateUIDragDropTarget(m_dragState, &projectTarget, &result);
} else if (RectContains(geometry.hierarchyTargetRect, position)) {
const UIDragDropTargetDescriptor hierarchyTarget = BuildHierarchyTarget();
UpdateUIDragDropTarget(m_dragState, &hierarchyTarget, &result);
} else {
UpdateUIDragDropTarget(m_dragState, nullptr, &result);
}
if (result.targetChanged) {
if (!HasResolvedUIDragDropTarget(m_dragState)) {
SetResult("Result: current hover target rejects payload type or operation");
} else {
SetResult("Result: hover target accepts payload with " + DescribeOperation(m_dragState.previewOperation));
}
}
}
void DragDropValidationScene::SetResult(std::string text) {
m_resultText = std::move(text);
}
bool DragDropValidationScene::RectContains(
const UIRect& rect,
const UIPoint& position) {
return position.x >= rect.x &&
position.x <= rect.x + rect.width &&
position.y >= rect.y &&
position.y <= rect.y + rect.height;
}
} // namespace XCEngine::Tests::CoreUI

View File

@@ -0,0 +1,62 @@
#pragma once
#include <XCEngine/UI/DrawData.h>
#include <XCEngine/UI/Widgets/UIDragDropInteraction.h>
#include <string>
#include <vector>
namespace XCEngine::Tests::CoreUI {
class DragDropValidationScene {
public:
static constexpr const char* ScenarioId = "core.input.drag_drop_basic";
void Reset();
void Update(
const std::vector<::XCEngine::UI::UIInputEvent>& events,
const ::XCEngine::UI::UIRect& viewportRect,
bool windowFocused);
void AppendDrawData(
::XCEngine::UI::UIDrawData& drawData,
const ::XCEngine::UI::UIRect& viewportRect) const;
private:
struct Geometry {
::XCEngine::UI::UIRect labRect = {};
::XCEngine::UI::UIRect statusRect = {};
::XCEngine::UI::UIRect sourcesRect = {};
::XCEngine::UI::UIRect targetsRect = {};
::XCEngine::UI::UIRect textureSourceRect = {};
::XCEngine::UI::UIRect entitySourceRect = {};
::XCEngine::UI::UIRect projectTargetRect = {};
::XCEngine::UI::UIRect hierarchyTargetRect = {};
};
Geometry BuildGeometry(const ::XCEngine::UI::UIRect& viewportRect) const;
void HandlePointerDown(
const Geometry& geometry,
const ::XCEngine::UI::UIPoint& position);
void HandlePointerMove(
const Geometry& geometry,
const ::XCEngine::UI::UIPoint& position);
void HandlePointerUp(
const Geometry& geometry,
const ::XCEngine::UI::UIPoint& position);
void HandleCancel(std::string reason);
void UpdateHoveredTarget(
const Geometry& geometry,
const ::XCEngine::UI::UIPoint& position);
void SetResult(std::string text);
static bool RectContains(
const ::XCEngine::UI::UIRect& rect,
const ::XCEngine::UI::UIPoint& position);
::XCEngine::UI::Widgets::UIDragDropState m_dragState = {};
::XCEngine::UI::UIPoint m_pointerPosition = {};
bool m_hasPointer = false;
std::string m_resultText = "Result: Ready";
std::string m_lastDropText = "(none)";
};
} // namespace XCEngine::Tests::CoreUI

View File

@@ -4,6 +4,7 @@ set(CORE_UI_TEST_SOURCES
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_layout_engine.cpp
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_core.cpp
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_draw_data.cpp
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_drag_drop_interaction.cpp
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_expansion_model.cpp
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_flat_hierarchy_helpers.cpp
${CMAKE_SOURCE_DIR}/tests/UI/Core/unit/test_ui_input_dispatcher.cpp

View File

@@ -0,0 +1,164 @@
#include <gtest/gtest.h>
#include <XCEngine/UI/Widgets/UIDragDropInteraction.h>
#include <array>
namespace {
using XCEngine::UI::UIPoint;
using XCEngine::UI::Widgets::BeginUIDragDrop;
using XCEngine::UI::Widgets::CancelUIDragDrop;
using XCEngine::UI::Widgets::DoesUIDragDropPayloadTypeMatch;
using XCEngine::UI::Widgets::EndUIDragDrop;
using XCEngine::UI::Widgets::HasResolvedUIDragDropTarget;
using XCEngine::UI::Widgets::IsUIDragDropInProgress;
using XCEngine::UI::Widgets::ResolveUIDragDropOperation;
using XCEngine::UI::Widgets::UIDragDropOperation;
using XCEngine::UI::Widgets::UIDragDropPayload;
using XCEngine::UI::Widgets::UIDragDropResult;
using XCEngine::UI::Widgets::UIDragDropSourceDescriptor;
using XCEngine::UI::Widgets::UIDragDropState;
using XCEngine::UI::Widgets::UIDragDropTargetDescriptor;
using XCEngine::UI::Widgets::UpdateUIDragDropPointer;
using XCEngine::UI::Widgets::UpdateUIDragDropTarget;
UIDragDropSourceDescriptor BuildSource() {
UIDragDropSourceDescriptor descriptor = {};
descriptor.ownerId = 101u;
descriptor.sourceId = "project.asset.texture";
descriptor.pointerDownPosition = UIPoint(24.0f, 32.0f);
descriptor.payload = UIDragDropPayload{ "asset.texture", "tex-001", "Checker" };
descriptor.allowedOperations =
UIDragDropOperation::Copy |
UIDragDropOperation::Move;
descriptor.activationDistance = 5.0f;
return descriptor;
}
UIDragDropTargetDescriptor BuildTarget() {
static constexpr std::array<std::string_view, 1> kAcceptedTypes = {
"asset.texture"
};
UIDragDropTargetDescriptor target = {};
target.ownerId = 202u;
target.targetId = "project.browser";
target.acceptedPayloadTypes = kAcceptedTypes;
target.acceptedOperations =
UIDragDropOperation::Copy |
UIDragDropOperation::Link;
target.preferredOperation =
UIDragDropOperation::Copy |
UIDragDropOperation::Link;
return target;
}
void ActivateDrag(UIDragDropState& state) {
ASSERT_TRUE(BeginUIDragDrop(BuildSource(), state));
ASSERT_TRUE(UpdateUIDragDropPointer(state, UIPoint(40.0f, 48.0f)));
ASSERT_TRUE(state.active);
}
} // namespace
TEST(UIDragDropInteractionTest, PayloadTypeMatchAndOperationResolutionStayWithinSupportedSingleOperation) {
constexpr std::array<std::string_view, 2> acceptedTypes = {
"asset.texture",
"asset.material"
};
EXPECT_TRUE(DoesUIDragDropPayloadTypeMatch("asset.texture", acceptedTypes));
EXPECT_FALSE(DoesUIDragDropPayloadTypeMatch("scene.entity", acceptedTypes));
EXPECT_TRUE(DoesUIDragDropPayloadTypeMatch("anything", {}));
const UIDragDropTargetDescriptor target = BuildTarget();
EXPECT_EQ(
ResolveUIDragDropOperation(UIDragDropOperation::Copy, target),
UIDragDropOperation::Copy);
}
TEST(UIDragDropInteractionTest, PointerMustCrossActivationDistanceBeforeDragBecomesActive) {
UIDragDropState state = {};
ASSERT_TRUE(BeginUIDragDrop(BuildSource(), state));
EXPECT_TRUE(IsUIDragDropInProgress(state));
EXPECT_TRUE(state.armed);
EXPECT_FALSE(state.active);
UIDragDropResult result = {};
EXPECT_TRUE(UpdateUIDragDropPointer(state, UIPoint(27.0f, 35.0f), &result));
EXPECT_FALSE(result.activated);
EXPECT_FALSE(state.active);
EXPECT_TRUE(UpdateUIDragDropPointer(state, UIPoint(31.0f, 39.0f), &result));
EXPECT_TRUE(result.activated);
EXPECT_TRUE(state.active);
}
TEST(UIDragDropInteractionTest, TargetUpdatesReturnConsistentAcceptedAndRejectedSnapshots) {
UIDragDropState state = {};
ActivateDrag(state);
const UIDragDropTargetDescriptor acceptedTarget = BuildTarget();
UIDragDropResult result = {};
EXPECT_TRUE(UpdateUIDragDropTarget(state, &acceptedTarget, &result));
EXPECT_TRUE(result.targetChanged);
EXPECT_EQ(result.targetId, "project.browser");
EXPECT_EQ(result.operation, UIDragDropOperation::Copy);
EXPECT_TRUE(HasResolvedUIDragDropTarget(state));
EXPECT_TRUE(UpdateUIDragDropTarget(state, &acceptedTarget, &result));
EXPECT_FALSE(result.targetChanged);
EXPECT_EQ(result.targetId, "project.browser");
EXPECT_EQ(result.operation, UIDragDropOperation::Copy);
static constexpr std::array<std::string_view, 1> kRejectedTypes = {
"scene.entity"
};
UIDragDropTargetDescriptor rejectedTarget = acceptedTarget;
rejectedTarget.acceptedPayloadTypes = kRejectedTypes;
EXPECT_FALSE(UpdateUIDragDropTarget(state, &rejectedTarget, &result));
EXPECT_TRUE(result.targetChanged);
EXPECT_EQ(result.targetOwnerId, 0u);
EXPECT_TRUE(result.targetId.empty());
EXPECT_EQ(result.operation, UIDragDropOperation::None);
EXPECT_FALSE(HasResolvedUIDragDropTarget(state));
}
TEST(UIDragDropInteractionTest, ReleaseOverResolvedTargetCompletesAndResetsState) {
UIDragDropState state = {};
ActivateDrag(state);
const UIDragDropTargetDescriptor target = BuildTarget();
ASSERT_TRUE(UpdateUIDragDropTarget(state, &target));
UIDragDropResult result = {};
ASSERT_TRUE(EndUIDragDrop(state, result));
EXPECT_TRUE(result.completed);
EXPECT_FALSE(result.cancelled);
EXPECT_EQ(result.sourceId, "project.asset.texture");
EXPECT_EQ(result.targetId, "project.browser");
EXPECT_EQ(result.payloadTypeId, "asset.texture");
EXPECT_EQ(result.payloadItemId, "tex-001");
EXPECT_EQ(result.operation, UIDragDropOperation::Copy);
EXPECT_FALSE(IsUIDragDropInProgress(state));
}
TEST(UIDragDropInteractionTest, CancelOrReleaseWithoutResolvedTargetCancelsAndResetsState) {
UIDragDropState state = {};
ActivateDrag(state);
UIDragDropResult result = {};
ASSERT_TRUE(EndUIDragDrop(state, result));
EXPECT_FALSE(result.completed);
EXPECT_TRUE(result.cancelled);
EXPECT_EQ(result.sourceId, "project.asset.texture");
EXPECT_FALSE(IsUIDragDropInProgress(state));
ASSERT_TRUE(BeginUIDragDrop(BuildSource(), state));
ASSERT_TRUE(CancelUIDragDrop(state, &result));
EXPECT_TRUE(result.cancelled);
EXPECT_EQ(result.sourceId, "project.asset.texture");
EXPECT_FALSE(IsUIDragDropInProgress(state));
}

View File

@@ -59,6 +59,23 @@ TEST(UISelectionModelTest, MultiSelectionTracksMembershipAndPrimarySelection) {
EXPECT_FALSE(selection.SetPrimarySelection("missing"));
}
TEST(UISelectionModelTest, ToggleSelectionMembershipAddsAndRemovesWithoutDroppingOthers) {
UISelectionModel selection = {};
EXPECT_TRUE(selection.SetSelections({ "camera", "lights" }, "lights"));
EXPECT_TRUE(selection.ToggleSelectionMembership("scene"));
EXPECT_TRUE(selection.IsSelected("camera"));
EXPECT_TRUE(selection.IsSelected("lights"));
EXPECT_TRUE(selection.IsSelected("scene"));
EXPECT_EQ(selection.GetSelectedId(), "scene");
EXPECT_TRUE(selection.ToggleSelectionMembership("lights"));
EXPECT_TRUE(selection.IsSelected("camera"));
EXPECT_FALSE(selection.IsSelected("lights"));
EXPECT_TRUE(selection.IsSelected("scene"));
EXPECT_EQ(selection.GetSelectedId(), "scene");
}
TEST(UISelectionModelTest, SetSelectionsNormalizesDuplicatesAndKeepsRequestedPrimary) {
UISelectionModel selection = {};

View File

@@ -89,7 +89,11 @@ TEST(UIEditorMenuPopupTest, HitTestIgnoresSeparatorsAndFallsBackToPopupSurface)
EXPECT_EQ(itemHit.kind, UIEditorMenuPopupHitTargetKind::Item);
EXPECT_EQ(itemHit.index, 0u);
const auto separatorHit = HitTestUIEditorMenuPopup(layout, items, UIPoint(130.0f, 88.0f));
const UIRect separatorRect = layout.itemRects[1];
const UIPoint separatorCenter(
separatorRect.x + separatorRect.width * 0.5f,
separatorRect.y + separatorRect.height * 0.5f);
const auto separatorHit = HitTestUIEditorMenuPopup(layout, items, separatorCenter);
EXPECT_EQ(separatorHit.kind, UIEditorMenuPopupHitTargetKind::PopupSurface);
EXPECT_EQ(separatorHit.index, UIEditorMenuPopupInvalidIndex);
@@ -134,3 +138,34 @@ TEST(UIEditorMenuPopupTest, BackgroundAndForegroundEmitStableCommands) {
EXPECT_EQ(foregroundCommands[12].type, UIDrawCommandType::Text);
EXPECT_EQ(foregroundCommands[12].text, "Ctrl+W");
}
TEST(UIEditorMenuPopupTest, SubmenuIndicatorStaysInsideReservedRightEdgeSlot) {
const auto items = BuildItems();
XCEngine::UI::Editor::Widgets::UIEditorMenuPopupMetrics metrics = {};
const auto layout = BuildUIEditorMenuPopupLayout(
UIRect(100.0f, 50.0f, 220.0f, 118.0f),
items,
metrics);
UIDrawList foreground("MenuPopupForeground");
AppendUIEditorMenuPopupForeground(foreground, layout, items, {}, {}, metrics);
const auto& commands = foreground.GetCommands();
auto submenuIt = std::find_if(
commands.begin(),
commands.end(),
[](const auto& command) {
return command.type == UIDrawCommandType::Text && command.text == ">";
});
ASSERT_NE(submenuIt, commands.end());
const UIRect& submenuRect = layout.itemRects[2];
const float expectedLeft =
submenuRect.x + submenuRect.width -
metrics.shortcutInsetRight -
metrics.submenuIndicatorWidth;
EXPECT_FLOAT_EQ(submenuIt->position.x, expectedLeft);
EXPECT_LE(
submenuIt->position.x + metrics.estimatedGlyphWidth,
submenuRect.x + submenuRect.width - metrics.shortcutInsetRight + 0.001f);
}

View File

@@ -149,15 +149,16 @@ TEST(UIEditorTabStripTest, BackgroundAndForegroundEmitStableChromeCommands) {
UIDrawList background("TabStripBackground");
AppendUIEditorTabStripBackground(background, layout, state);
ASSERT_EQ(background.GetCommandCount(), 9u);
ASSERT_EQ(background.GetCommandCount(), 8u);
const auto& backgroundCommands = background.GetCommands();
EXPECT_EQ(backgroundCommands[0].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[3].type, UIDrawCommandType::RectOutline);
EXPECT_EQ(backgroundCommands[4].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[5].type, UIDrawCommandType::RectOutline);
EXPECT_EQ(backgroundCommands[1].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[2].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[3].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[4].type, UIDrawCommandType::RectOutline);
EXPECT_EQ(backgroundCommands[5].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[6].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[7].type, UIDrawCommandType::FilledRect);
EXPECT_EQ(backgroundCommands[8].type, UIDrawCommandType::RectOutline);
EXPECT_EQ(backgroundCommands[7].type, UIDrawCommandType::RectOutline);
UIDrawList foreground("TabStripForeground");
AppendUIEditorTabStripForeground(foreground, layout, items, state);
@@ -198,13 +199,12 @@ TEST(UIEditorTabStripTest, ForegroundCentersTabLabelsWithinHeaderContentArea) {
ASSERT_EQ(commands[3].type, UIDrawCommandType::Text);
ASSERT_EQ(commands[6].type, UIDrawCommandType::Text);
const float padding = 8.0f;
const float firstExpectedX =
layout.tabHeaderRects[0].x + padding +
((layout.tabHeaderRects[0].width - padding * 2.0f) - items[0].desiredHeaderLabelWidth) * 0.5f;
layout.tabHeaderRects[0].x +
std::floor((layout.tabHeaderRects[0].width - items[0].desiredHeaderLabelWidth) * 0.5f);
const float secondExpectedX =
layout.tabHeaderRects[1].x + padding +
((layout.tabHeaderRects[1].width - padding * 2.0f) - items[1].desiredHeaderLabelWidth) * 0.5f;
layout.tabHeaderRects[1].x +
std::floor((layout.tabHeaderRects[1].width - items[1].desiredHeaderLabelWidth) * 0.5f);
EXPECT_FLOAT_EQ(commands[3].position.x, firstExpectedX);
EXPECT_FLOAT_EQ(commands[6].position.x, secondExpectedX);

View File

@@ -39,6 +39,16 @@ bool ContainsTextCommand(const UIDrawList& drawList, std::string_view text) {
return false;
}
bool ContainsCommandType(const UIDrawList& drawList, UIDrawCommandType type) {
for (const auto& command : drawList.GetCommands()) {
if (command.type == type) {
return true;
}
}
return false;
}
std::vector<UIEditorTreeViewItem> BuildTreeItems() {
return {
{ "scene", "Scene", 0u, false, 0.0f },
@@ -178,10 +188,38 @@ TEST(UIEditorTreeViewTest, BackgroundAndForegroundEmitStableCommands) {
AppendUIEditorTreeViewForeground(foreground, layout, items);
ASSERT_EQ(foreground.GetCommandCount(), 20u);
EXPECT_EQ(foreground.GetCommands()[0].type, UIDrawCommandType::PushClipRect);
EXPECT_TRUE(ContainsTextCommand(foreground, "v"));
EXPECT_TRUE(ContainsCommandType(foreground, UIDrawCommandType::FilledTriangle));
EXPECT_TRUE(ContainsTextCommand(foreground, "Scene"));
EXPECT_TRUE(ContainsTextCommand(foreground, "Camera"));
EXPECT_EQ(foreground.GetCommands()[19].type, UIDrawCommandType::PopClipRect);
}
TEST(UIEditorTreeViewTest, LeadingIconAddsImageCommandAndReservesIconRect) {
std::vector<UIEditorTreeViewItem> items = {
{ "folder", "Assets", 0u, true, 0.0f, XCEngine::UI::UITextureHandle { 1u, 18u, 18u } }
};
UIExpansionModel expansionModel = {};
UIEditorTreeViewMetrics metrics = {};
metrics.rowHeight = 20.0f;
metrics.horizontalPadding = 6.0f;
metrics.disclosureExtent = 18.0f;
metrics.disclosureLabelGap = 2.0f;
metrics.iconExtent = 18.0f;
metrics.iconLabelGap = 2.0f;
const UIEditorTreeViewLayout layout =
BuildUIEditorTreeViewLayout(UIRect(10.0f, 12.0f, 240.0f, 80.0f), items, expansionModel, metrics);
ASSERT_EQ(layout.iconRects.size(), 1u);
EXPECT_FLOAT_EQ(layout.iconRects[0].x, 36.0f);
EXPECT_FLOAT_EQ(layout.iconRects[0].y, 13.0f);
EXPECT_FLOAT_EQ(layout.labelRects[0].x, 56.0f);
UIDrawList foreground("TreeViewForegroundWithIcon");
AppendUIEditorTreeViewForeground(foreground, layout, items);
EXPECT_TRUE(ContainsCommandType(foreground, UIDrawCommandType::Image));
EXPECT_TRUE(ContainsTextCommand(foreground, "Assets"));
}
} // namespace

View File

@@ -1,6 +1,6 @@
# XCUI TEST_SPEC
日期: `2026-04-06`
日期: `2026-04-09`
## 1. 目标
@@ -44,8 +44,14 @@ tests/UI/
- `Editor`
- 面向编辑器 UI 的测试。
- 例如 editor host、editor shell、editor-only widget、editor domain 集成。
- 当前阶段采用固定代码样式Editor 默认样式、palette、metrics 与视觉语义由代码层固定维护,不再为 Editor 主题解析单独扩测试主线。
当前阶段的资源化方向约束:
- `Core` / `Runtime` 可以继续推进资源化、热重载与资源驱动验证。
- `Editor` 当前不以主题资源解析作为主线,验证重点放在 editor-only 结构、状态机、交互和固定代码样式。
禁止把 `Runtime``Editor` 混在同一个测试目录里。
当前正式验证入口固定为 `tests/UI`,不得把 `new_editor` 当作当前验证树的替代入口。
## 3. Unit 规范
@@ -72,6 +78,7 @@ tests/UI/
- 每次只暴露当前批次需要检查的操作区域,不做大杂烩面板。
- 界面中的操作提示默认使用中文,必要时可混用 `hover``focus``active``capture` 等术语。
- 测哪一层,就把场景放到哪一层的 `integration/` 目录下。
- `Editor` 集成验证当前只覆盖 editor-only 基础层;在 `Core / Editor` 基础层未收口前,不在 `new_editor` 中提前做业务面板验证。
`integration` 测试不负责:
@@ -165,12 +172,12 @@ Editor 集成测试只承载 editor-only 场景,不再承载共享 Core primit
- `F12` 手动截图。
- 截图只允许截当前 exe 自己的渲染结果。
- 截图输出到当前 scenario 自己的 `captures/` 目录。
- 截图只允许输出到当前构建目录下、当前 exe 自己的 `Debug/captures/<scenario>/` 目录。
输出格式:
- `captures/latest.png`
- `captures/history/<timestamp>_<index>_<reason>.png`
- `build/.../Debug/captures/<scenario>/latest.png`
- `build/.../Debug/captures/<scenario>/history/<timestamp>_<index>_<reason>.png`
原则:
@@ -185,15 +192,19 @@ XCUI 必须坚持自底向上的建设顺序:
2. 先补对应 `unit`
3. 再补一个聚焦的 `integration` exe。
4. 人工检查通过后再继续向上推进。
5. 基础层稳定后,才允许把能力接入 `new_editor` 宿主做装配冒烟;不反向把 `new_editor` 当作验证入口。
禁止事项:
- 先堆 editor 具体面板,再回头补底层。
-`new_editor` 当作 XCUI 主测试入口。
- 在基础层未完成前,把业务面板直接塞进 `new_editor` 作为主推进路径。
- 把一个验证 exe 做成综合试验场。
- 为了赶进度写跨层耦合的临时代码。
## 9. 当前入口约定
当前 XCUI 的正式验证入口是 `tests/UI`
`new_editor` 不是后续 XCUI 测试体系的主入口,也不继续承载新的测试场景扩展。
当前 XCUI 的正式验证入口是 `tests/UI`,其下的 `Core / Runtime / Editor` 三层测试树是唯一有效的当前验证体系
`new_editor` 只作为未来重建 editor 的产品宿主,不是当前测试入口,也不继续承载新的测试场景扩展。
`tests/UI/TEST_SPEC.md` 负责顶层测试分层、职责边界和执行规则。
`tests/UI/Editor/integration/README.md` 负责 Editor 集成验证的当前入口说明、场景清单、构建运行和截图约定。

View File

@@ -4,6 +4,7 @@
#include <XCEngine/Core/Asset/ProjectAssetIndex.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Resources/Material/MaterialLoader.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <algorithm>
@@ -350,12 +351,12 @@ TEST(AssetImportService_Test, RebuildLibraryCacheKeepsStableAssetRefs) {
ASSERT_TRUE(firstAssetRef.IsValid());
const fs::path libraryRoot(importService.GetLibraryRoot().CStr());
EXPECT_TRUE(fs::exists(libraryRoot / "SourceAssetDB" / "assets.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "ArtifactDB" / "artifacts.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "assets.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "artifacts.db"));
EXPECT_TRUE(importService.RebuildLibraryCache());
EXPECT_TRUE(fs::exists(libraryRoot / "SourceAssetDB" / "assets.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "ArtifactDB" / "artifacts.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "assets.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "artifacts.db"));
AssetRef secondAssetRef;
ASSERT_TRUE(importService.TryGetAssetRef("Assets/runtime.material", ResourceType::Material, secondAssetRef));
@@ -368,6 +369,61 @@ TEST(AssetImportService_Test, RebuildLibraryCacheKeepsStableAssetRefs) {
fs::remove_all(projectRoot);
}
TEST(AssetImportService_Test, EnsureArtifactExposesContainerEntryRuntimeLoadPath) {
namespace fs = std::filesystem;
AssetImportService importService;
importService.Initialize();
const fs::path projectRoot = fs::temp_directory_path() / "xc_asset_import_service_entry_runtime_path_test";
const fs::path assetsDir = projectRoot / "Assets";
const fs::path materialPath = assetsDir / "runtime.material";
fs::remove_all(projectRoot);
fs::create_directories(assetsDir);
{
std::ofstream materialFile(materialPath);
ASSERT_TRUE(materialFile.is_open());
materialFile << "{\n";
materialFile << " \"renderQueue\": \"geometry\"\n";
materialFile << "}\n";
}
importService.SetProjectRoot(projectRoot.string().c_str());
AssetImportService::ImportedAsset importedAsset;
ASSERT_TRUE(importService.EnsureArtifact("Assets/runtime.material", ResourceType::Material, importedAsset));
ASSERT_TRUE(importedAsset.exists);
ASSERT_TRUE(importedAsset.artifactReady);
EXPECT_EQ(importedAsset.artifactStorageKind, ArtifactStorageKind::SingleFileContainer);
EXPECT_EQ(importedAsset.mainEntryName, "main");
EXPECT_FALSE(importedAsset.artifactMainPath.Empty());
EXPECT_FALSE(importedAsset.artifactMainEntryPath.Empty());
EXPECT_EQ(importedAsset.runtimeLoadPath, importedAsset.artifactMainEntryPath);
EXPECT_NE(importedAsset.artifactMainEntryPath, importedAsset.artifactMainPath);
EXPECT_NE(std::string(importedAsset.runtimeLoadPath.CStr()).find("@entry=main"), std::string::npos);
{
const fs::path artifactDbPath = fs::path(importService.GetLibraryRoot().CStr()) / "artifacts.db";
std::ifstream artifactDbInput(artifactDbPath, std::ios::binary);
ASSERT_TRUE(artifactDbInput.is_open());
std::stringstream artifactDbBuffer;
artifactDbBuffer << artifactDbInput.rdbuf();
const std::string artifactDbText = artifactDbBuffer.str();
EXPECT_NE(artifactDbText.find("# schema=2"), std::string::npos);
EXPECT_NE(artifactDbText.find("storageKind\tmainEntryName"), std::string::npos);
}
MaterialLoader loader;
LoadResult loadResult = loader.Load(importedAsset.runtimeLoadPath);
ASSERT_TRUE(loadResult);
ASSERT_NE(loadResult.resource, nullptr);
delete loadResult.resource;
importService.Shutdown();
fs::remove_all(projectRoot);
}
TEST(ResourceManager_Test, RebuildProjectAssetCacheRefreshesLookupState) {
namespace fs = std::filesystem;
@@ -395,10 +451,10 @@ TEST(ResourceManager_Test, RebuildProjectAssetCacheRefreshesLookupState) {
ASSERT_TRUE(firstAssetRef.IsValid());
const fs::path libraryRoot(manager.GetProjectLibraryRoot().CStr());
EXPECT_TRUE(fs::exists(libraryRoot / "SourceAssetDB" / "assets.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "assets.db"));
EXPECT_TRUE(manager.RebuildProjectAssetCache());
EXPECT_TRUE(fs::exists(libraryRoot / "SourceAssetDB" / "assets.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "assets.db"));
AssetRef secondAssetRef;
ASSERT_TRUE(manager.TryGetAssetRef("Assets/runtime.material", ResourceType::Material, secondAssetRef));
@@ -410,6 +466,45 @@ TEST(ResourceManager_Test, RebuildProjectAssetCacheRefreshesLookupState) {
fs::remove_all(projectRoot);
}
TEST(ResourceManager_Test, AssetImportServiceMigratesLegacyLibraryDatabasePathsToLibraryRoot) {
namespace fs = std::filesystem;
AssetImportService importService;
importService.Initialize();
const fs::path projectRoot = fs::temp_directory_path() / "xc_library_db_path_migration_test";
const fs::path assetsDir = projectRoot / "Assets";
const fs::path legacySourceDbPath = projectRoot / "Library" / "SourceAssetDB" / "assets.db";
const fs::path legacyArtifactDbPath = projectRoot / "Library" / "ArtifactDB" / "artifacts.db";
fs::remove_all(projectRoot);
fs::create_directories(assetsDir);
fs::create_directories(legacySourceDbPath.parent_path());
fs::create_directories(legacyArtifactDbPath.parent_path());
{
std::ofstream sourceDbFile(legacySourceDbPath);
ASSERT_TRUE(sourceDbFile.is_open());
sourceDbFile << "# legacy source database\n";
}
{
std::ofstream artifactDbFile(legacyArtifactDbPath);
ASSERT_TRUE(artifactDbFile.is_open());
artifactDbFile << "# legacy artifact database\n";
}
importService.SetProjectRoot(projectRoot.string().c_str());
const fs::path libraryRoot(importService.GetLibraryRoot().CStr());
EXPECT_TRUE(fs::exists(libraryRoot / "assets.db"));
EXPECT_TRUE(fs::exists(libraryRoot / "artifacts.db"));
EXPECT_FALSE(fs::exists(legacySourceDbPath));
EXPECT_FALSE(fs::exists(legacyArtifactDbPath));
importService.Shutdown();
fs::remove_all(projectRoot);
}
TEST(ResourceManager_Test, SetResourceRootBootstrapsProjectAssetCache) {
namespace fs = std::filesystem;

View File

@@ -77,11 +77,19 @@ endif()
add_executable(editor_tests ${EDITOR_TEST_SOURCES})
add_executable(nahida_preview_regenerator
nahida_preview_regenerator.cpp
${CMAKE_SOURCE_DIR}/editor/src/Core/UndoManager.cpp
${CMAKE_SOURCE_DIR}/editor/src/Managers/SceneManager.cpp
${CMAKE_SOURCE_DIR}/editor/src/Managers/ProjectManager.cpp
)
if(MSVC)
set_target_properties(editor_tests PROPERTIES
LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
)
target_compile_options(editor_tests PRIVATE /FS /utf-8)
target_compile_options(nahida_preview_regenerator PRIVATE /FS /utf-8)
endif()
target_link_libraries(editor_tests PRIVATE
@@ -92,6 +100,10 @@ target_link_libraries(editor_tests PRIVATE
comdlg32
)
target_link_libraries(nahida_preview_regenerator PRIVATE
XCEngine
)
target_include_directories(editor_tests PRIVATE
${CMAKE_SOURCE_DIR}/engine/include
${CMAKE_SOURCE_DIR}/editor/src
@@ -100,6 +112,13 @@ target_include_directories(editor_tests PRIVATE
${CMAKE_BINARY_DIR}/_deps/imgui-src/backends
)
target_include_directories(nahida_preview_regenerator PRIVATE
${CMAKE_SOURCE_DIR}/engine/include
${CMAKE_SOURCE_DIR}/editor/src
${CMAKE_BINARY_DIR}/_deps/imgui-src
${CMAKE_BINARY_DIR}/_deps/imgui-src/backends
)
file(TO_CMAKE_PATH "${CMAKE_SOURCE_DIR}" XCENGINE_EDITOR_TEST_REPO_ROOT_CMAKE)
file(TO_CMAKE_PATH "${XCENGINE_MONO_ROOT_DIR}" XCENGINE_EDITOR_TEST_MONO_ROOT_CMAKE)
@@ -108,6 +127,22 @@ target_compile_definitions(editor_tests PRIVATE
XCENGINE_EDITOR_MONO_ROOT_DIR="${XCENGINE_EDITOR_TEST_MONO_ROOT_CMAKE}"
)
target_compile_definitions(nahida_preview_regenerator PRIVATE
XCENGINE_EDITOR_REPO_ROOT="${XCENGINE_EDITOR_TEST_REPO_ROOT_CMAKE}"
)
add_custom_command(TARGET editor_tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/engine/third_party/assimp/bin/assimp-vc143-mt.dll
$<TARGET_FILE_DIR:editor_tests>/assimp-vc143-mt.dll
)
add_custom_command(TARGET nahida_preview_regenerator POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/engine/third_party/assimp/bin/assimp-vc143-mt.dll
$<TARGET_FILE_DIR:nahida_preview_regenerator>/assimp-vc143-mt.dll
)
if(XCENGINE_ENABLE_MONO_SCRIPTING AND TARGET xcengine_managed_assemblies)
add_dependencies(editor_tests xcengine_managed_assemblies)

View File

@@ -0,0 +1,193 @@
#include "Commands/ProjectCommands.h"
#include "Core/EditorContext.h"
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Components/MeshFilterComponent.h>
#include <XCEngine/Components/MeshRendererComponent.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Math/Color.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Rect.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <filesystem>
#include <iostream>
#include <memory>
#include <string>
namespace fs = std::filesystem;
namespace {
constexpr const char* kDefaultModelAssetPath = "Assets/Models/nahida/Avatar_Loli_Catalyst_Nahida.fbx";
constexpr const char* kDefaultSceneAssetPath = "Assets/Scenes/NahidaPreview.xc";
constexpr const char* kDefaultSceneName = "Nahida Preview";
std::shared_ptr<XCEngine::Editor::AssetItem> MakeModelAssetItem(
const fs::path& projectRoot,
const std::string& modelAssetPath) {
auto item = std::make_shared<XCEngine::Editor::AssetItem>();
item->name = fs::path(modelAssetPath).filename().string();
item->type = "Model";
item->isFolder = false;
item->fullPath = (projectRoot / fs::path(modelAssetPath)).string();
return item;
}
void ConfigurePreviewCamera(XCEngine::Components::GameObject& gameObject) {
using namespace XCEngine;
gameObject.GetTransform()->SetLocalPosition(Math::Vector3(0.0f, 1.2f, -4.25f));
gameObject.GetTransform()->SetLocalRotation(Math::Quaternion(0.104528f, 0.0f, 0.0f, 0.994522f));
auto* camera = gameObject.AddComponent<Components::CameraComponent>();
camera->SetProjectionType(Components::CameraProjectionType::Perspective);
camera->SetFieldOfView(35.0f);
camera->SetNearClipPlane(0.01f);
camera->SetFarClipPlane(100.0f);
camera->SetDepth(0.0f);
camera->SetPrimary(true);
camera->SetClearMode(Components::CameraClearMode::Auto);
camera->SetStackType(Components::CameraStackType::Base);
camera->SetCullingMask(0xFFFFFFFFu);
camera->SetViewportRect(Math::Rect(0.0f, 0.0f, 1.0f, 1.0f));
camera->SetClearColor(Math::Color(0.04f, 0.05f, 0.07f, 1.0f));
camera->SetSkyboxEnabled(false);
camera->SetSkyboxTopColor(Math::Color(0.18f, 0.36f, 0.74f, 1.0f));
camera->SetSkyboxHorizonColor(Math::Color(0.78f, 0.84f, 0.92f, 1.0f));
camera->SetSkyboxBottomColor(Math::Color(0.92f, 0.93f, 0.95f, 1.0f));
}
void ConfigureKeyLight(XCEngine::Components::GameObject& gameObject) {
using namespace XCEngine;
gameObject.GetTransform()->SetLocalPosition(Math::Vector3(2.5f, 3.0f, -2.0f));
gameObject.GetTransform()->SetLocalRotation(Math::Quaternion(0.21644f, -0.39404f, 0.09198f, 0.88755f));
auto* light = gameObject.AddComponent<Components::LightComponent>();
light->SetLightType(Components::LightType::Directional);
light->SetColor(Math::Color(1.0f, 0.976f, 0.94f, 1.0f));
light->SetIntensity(1.4f);
light->SetRange(10.0f);
light->SetSpotAngle(30.0f);
light->SetCastsShadows(true);
}
void ConfigureFillLight(XCEngine::Components::GameObject& gameObject) {
using namespace XCEngine;
gameObject.GetTransform()->SetLocalPosition(Math::Vector3(-1.75f, 1.5f, -1.25f));
gameObject.GetTransform()->SetLocalRotation(Math::Quaternion::Identity());
auto* light = gameObject.AddComponent<Components::LightComponent>();
light->SetLightType(Components::LightType::Point);
light->SetColor(Math::Color(0.24f, 0.32f, 0.5f, 1.0f));
light->SetIntensity(0.35f);
light->SetRange(10.0f);
light->SetSpotAngle(30.0f);
light->SetCastsShadows(false);
}
void ConfigureGround(XCEngine::Components::GameObject& gameObject) {
using namespace XCEngine;
gameObject.GetTransform()->SetLocalPosition(Math::Vector3::Zero());
gameObject.GetTransform()->SetLocalRotation(Math::Quaternion::Identity());
gameObject.GetTransform()->SetLocalScale(Math::Vector3(8.0f, 1.0f, 8.0f));
auto* meshFilter = gameObject.AddComponent<Components::MeshFilterComponent>();
meshFilter->SetMeshPath("builtin://meshes/plane");
auto* meshRenderer = gameObject.AddComponent<Components::MeshRendererComponent>();
meshRenderer->SetMaterialPath(0, "builtin://materials/default-primitive");
meshRenderer->SetCastShadows(true);
meshRenderer->SetReceiveShadows(true);
meshRenderer->SetRenderLayer(0);
}
std::string ParseArgValue(int argc, char** argv, const char* name, const char* fallback) {
const std::string optionPrefix = std::string(name) + "=";
for (int index = 1; index < argc; ++index) {
const std::string argument = argv[index];
if (argument.rfind(optionPrefix, 0) == 0) {
return argument.substr(optionPrefix.size());
}
}
return fallback != nullptr ? std::string(fallback) : std::string();
}
} // namespace
int main(int argc, char** argv) {
using namespace XCEngine;
const fs::path repoRoot(XCENGINE_EDITOR_REPO_ROOT);
const std::string projectArg = ParseArgValue(argc, argv, "--project-root", nullptr);
const fs::path projectRoot = projectArg.empty() ? (repoRoot / "project") : fs::path(projectArg);
const std::string modelAssetPath =
ParseArgValue(argc, argv, "--model-asset", kDefaultModelAssetPath);
const std::string sceneAssetPath =
ParseArgValue(argc, argv, "--scene-asset", kDefaultSceneAssetPath);
const fs::path sceneFilePath = projectRoot / fs::path(sceneAssetPath);
if (!fs::exists(projectRoot) || !fs::is_directory(projectRoot)) {
std::cerr << "Project root does not exist: " << projectRoot << std::endl;
return 1;
}
Editor::EditorContext context;
context.SetProjectPath(projectRoot.string());
context.GetProjectManager().Initialize(projectRoot.string());
context.GetSceneManager().NewScene(kDefaultSceneName);
auto& resourceManager = Resources::ResourceManager::Get();
resourceManager.Initialize();
resourceManager.SetResourceRoot(projectRoot.string().c_str());
auto* camera = context.GetSceneManager().CreateEntity("Preview Camera");
auto* keyLight = context.GetSceneManager().CreateEntity("Key Light");
auto* fillLight = context.GetSceneManager().CreateEntity("Fill Light");
auto* ground = context.GetSceneManager().CreateEntity("Ground");
auto* avatarRoot = context.GetSceneManager().CreateEntity("AvatarRoot");
if (camera == nullptr || keyLight == nullptr || fillLight == nullptr || ground == nullptr || avatarRoot == nullptr) {
std::cerr << "Failed to create preview scene entities." << std::endl;
return 1;
}
ConfigurePreviewCamera(*camera);
ConfigureKeyLight(*keyLight);
ConfigureFillLight(*fillLight);
ConfigureGround(*ground);
avatarRoot->GetTransform()->SetLocalPosition(Math::Vector3::Zero());
avatarRoot->GetTransform()->SetLocalRotation(Math::Quaternion::Identity());
avatarRoot->GetTransform()->SetLocalScale(Math::Vector3::One());
const auto modelItem = MakeModelAssetItem(projectRoot, modelAssetPath);
auto* createdRoot = Editor::Commands::InstantiateModelAsset(
context,
modelItem,
avatarRoot,
"Instantiate Nahida Preview Model");
if (createdRoot == nullptr) {
std::cerr << "Failed to instantiate model asset: " << modelAssetPath << std::endl;
return 1;
}
createdRoot->SetName("NahidaUnityModel");
if (!context.GetSceneManager().SaveSceneAs(sceneFilePath.string())) {
std::cerr << "Failed to save scene: " << sceneFilePath << std::endl;
return 1;
}
resourceManager.UnloadAll();
resourceManager.SetResourceRoot("");
resourceManager.Shutdown();
std::cout << "Generated scene: " << sceneFilePath << std::endl;
std::cout << "Model asset: " << modelAssetPath << std::endl;
return 0;
}

View File

@@ -5,6 +5,7 @@
#include "Actions/MainMenuActionRouter.h"
#include "Actions/ProjectActionRouter.h"
#include "Commands/EntityCommands.h"
#include "Commands/ProjectCommands.h"
#include "Commands/SceneCommands.h"
#include "Core/EditorContext.h"
#include "Core/PlaySessionController.h"
@@ -15,6 +16,7 @@
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Resources/Model/Model.h>
#include <chrono>
#include <filesystem>
@@ -22,11 +24,41 @@
#include <iterator>
#include <string>
#ifdef _WIN32
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#endif
namespace fs = std::filesystem;
namespace XCEngine::Editor {
namespace {
fs::path GetRepositoryRoot() {
return fs::path(XCENGINE_EDITOR_REPO_ROOT);
}
std::string GetMeshFixturePath(const char* fileName) {
return (GetRepositoryRoot() / "tests" / "Fixtures" / "Resources" / "Mesh" / fileName).string();
}
void CopyTexturedTriangleFixture(const fs::path& assetsDir) {
fs::copy_file(
GetMeshFixturePath("textured_triangle.obj"),
assetsDir / "textured_triangle.obj",
fs::copy_options::overwrite_existing);
fs::copy_file(
GetMeshFixturePath("textured_triangle.mtl"),
assetsDir / "textured_triangle.mtl",
fs::copy_options::overwrite_existing);
fs::copy_file(
GetMeshFixturePath("checker.bmp"),
assetsDir / "checker.bmp",
fs::copy_options::overwrite_existing);
}
bool DirectoryHasEntries(const fs::path& directoryPath) {
std::error_code ec;
if (!fs::exists(directoryPath, ec) || !fs::is_directory(directoryPath, ec)) {
@@ -36,6 +68,18 @@ bool DirectoryHasEntries(const fs::path& directoryPath) {
return fs::directory_iterator(directoryPath) != fs::directory_iterator();
}
#ifdef _WIN32
struct AssimpDllGuard {
HMODULE module = nullptr;
~AssimpDllGuard() {
if (module != nullptr) {
FreeLibrary(module);
}
}
};
#endif
class EditorActionRoutingTest : public ::testing::Test {
protected:
void SetUp() override {
@@ -98,6 +142,26 @@ protected:
return total;
}
template <typename ComponentType>
static ::XCEngine::Components::GameObject* FindFirstEntityWithComponent(
::XCEngine::Components::GameObject* gameObject) {
if (gameObject == nullptr) {
return nullptr;
}
if (gameObject->GetComponent<ComponentType>() != nullptr) {
return gameObject;
}
for (size_t i = 0; i < gameObject->GetChildCount(); ++i) {
if (auto* found = FindFirstEntityWithComponent<ComponentType>(gameObject->GetChild(i))) {
return found;
}
}
return nullptr;
}
EditorContext m_context;
fs::path m_projectRoot;
};
@@ -223,6 +287,138 @@ TEST_F(EditorActionRoutingTest, ProjectRouteExecutesOpenBackAndDelete) {
EXPECT_FALSE(fs::exists(filePath));
}
TEST_F(EditorActionRoutingTest, ProjectCommandsInstantiateModelAssetBuildsHierarchyAndSupportsUndoRedo) {
using ::XCEngine::Resources::ResourceManager;
const fs::path assetsDir = m_projectRoot / "Assets";
CopyTexturedTriangleFixture(assetsDir);
m_context.GetProjectManager().RefreshCurrentFolder();
const AssetItemPtr modelItem = FindCurrentItemByName("textured_triangle.obj");
ASSERT_NE(modelItem, nullptr);
EXPECT_EQ(modelItem->type, "Model");
EXPECT_TRUE(Commands::CanInstantiateModelAsset(m_context, modelItem));
#ifdef _WIN32
AssimpDllGuard dllGuard;
const fs::path assimpDllPath =
GetRepositoryRoot() / "engine" / "third_party" / "assimp" / "bin" / "assimp-vc143-mt.dll";
ASSERT_TRUE(fs::exists(assimpDllPath));
dllGuard.module = LoadLibraryW(assimpDllPath.wstring().c_str());
ASSERT_NE(dllGuard.module, nullptr);
#endif
ResourceManager& resourceManager = ResourceManager::Get();
resourceManager.Initialize();
resourceManager.SetResourceRoot(m_projectRoot.string().c_str());
const size_t entityCountBeforeInstantiate = CountHierarchyEntities(m_context.GetSceneManager());
auto* createdRoot = Commands::InstantiateModelAsset(m_context, modelItem);
ASSERT_NE(createdRoot, nullptr);
const uint64_t createdRootId = createdRoot->GetID();
const size_t entityCountAfterInstantiate = CountHierarchyEntities(m_context.GetSceneManager());
EXPECT_GT(entityCountAfterInstantiate, entityCountBeforeInstantiate);
EXPECT_EQ(m_context.GetSelectionManager().GetSelectedEntity(), createdRootId);
EXPECT_TRUE(m_context.GetUndoManager().CanUndo());
auto* meshObject = FindFirstEntityWithComponent<::XCEngine::Components::MeshFilterComponent>(createdRoot);
ASSERT_NE(meshObject, nullptr);
auto* meshFilter = meshObject->GetComponent<::XCEngine::Components::MeshFilterComponent>();
auto* meshRenderer = meshObject->GetComponent<::XCEngine::Components::MeshRendererComponent>();
ASSERT_NE(meshFilter, nullptr);
ASSERT_NE(meshRenderer, nullptr);
EXPECT_TRUE(meshFilter->GetMeshAssetRef().IsValid());
ASSERT_FALSE(meshRenderer->GetMaterialAssetRefs().empty());
EXPECT_TRUE(meshRenderer->GetMaterialAssetRefs()[0].IsValid());
m_context.GetUndoManager().Undo();
EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), entityCountBeforeInstantiate);
EXPECT_EQ(m_context.GetSceneManager().GetEntity(createdRootId), nullptr);
EXPECT_FALSE(m_context.GetSelectionManager().HasSelection());
m_context.GetUndoManager().Redo();
EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), entityCountAfterInstantiate);
EXPECT_EQ(m_context.GetSelectionManager().GetSelectedEntity(), createdRootId);
auto* restoredRoot = m_context.GetSceneManager().GetEntity(createdRootId);
ASSERT_NE(restoredRoot, nullptr);
auto* restoredMeshObject =
FindFirstEntityWithComponent<::XCEngine::Components::MeshFilterComponent>(restoredRoot);
ASSERT_NE(restoredMeshObject, nullptr);
auto* restoredMeshFilter =
restoredMeshObject->GetComponent<::XCEngine::Components::MeshFilterComponent>();
auto* restoredMeshRenderer =
restoredMeshObject->GetComponent<::XCEngine::Components::MeshRendererComponent>();
ASSERT_NE(restoredMeshFilter, nullptr);
ASSERT_NE(restoredMeshRenderer, nullptr);
EXPECT_TRUE(restoredMeshFilter->GetMeshAssetRef().IsValid());
ASSERT_FALSE(restoredMeshRenderer->GetMaterialAssetRefs().empty());
EXPECT_TRUE(restoredMeshRenderer->GetMaterialAssetRefs()[0].IsValid());
resourceManager.UnloadAll();
resourceManager.SetResourceRoot("");
resourceManager.Shutdown();
}
TEST_F(EditorActionRoutingTest, ProjectCommandsInstantiateModelAssetAppliesSidecarMaterialOverrides) {
using ::XCEngine::Resources::Model;
using ::XCEngine::Resources::ResourceManager;
using ::XCEngine::Resources::ResourceType;
const fs::path assetsDir = m_projectRoot / "Assets";
CopyTexturedTriangleFixture(assetsDir);
std::ofstream(assetsDir / "OverrideMaterial.mat")
<< "{\n"
" \"renderQueue\": \"geometry\"\n"
"}\n";
#ifdef _WIN32
AssimpDllGuard dllGuard;
const fs::path assimpDllPath =
GetRepositoryRoot() / "engine" / "third_party" / "assimp" / "bin" / "assimp-vc143-mt.dll";
ASSERT_TRUE(fs::exists(assimpDllPath));
dllGuard.module = LoadLibraryW(assimpDllPath.wstring().c_str());
ASSERT_NE(dllGuard.module, nullptr);
#endif
ResourceManager& resourceManager = ResourceManager::Get();
resourceManager.Initialize();
resourceManager.SetResourceRoot(m_projectRoot.string().c_str());
const auto modelHandle = resourceManager.Load<Model>("Assets/textured_triangle.obj");
ASSERT_TRUE(modelHandle.IsValid());
ASSERT_FALSE(modelHandle->GetMeshBindings().Empty());
std::ofstream(assetsDir / "textured_triangle.obj.materialmap")
<< modelHandle->GetMeshBindings()[0].meshLocalID
<< "=Assets/OverrideMaterial.mat\n";
m_context.GetProjectManager().RefreshCurrentFolder();
const AssetItemPtr modelItem = FindCurrentItemByName("textured_triangle.obj");
ASSERT_NE(modelItem, nullptr);
auto* createdRoot = Commands::InstantiateModelAsset(m_context, modelItem);
ASSERT_NE(createdRoot, nullptr);
auto* meshObject = FindFirstEntityWithComponent<::XCEngine::Components::MeshFilterComponent>(createdRoot);
ASSERT_NE(meshObject, nullptr);
auto* meshRenderer = meshObject->GetComponent<::XCEngine::Components::MeshRendererComponent>();
ASSERT_NE(meshRenderer, nullptr);
::XCEngine::Resources::AssetRef overrideMaterialRef;
ASSERT_TRUE(resourceManager.TryGetAssetRef("Assets/OverrideMaterial.mat", ResourceType::Material, overrideMaterialRef));
ASSERT_FALSE(meshRenderer->GetMaterialAssetRefs().empty());
EXPECT_EQ(meshRenderer->GetMaterialAssetRefs()[0].assetGuid, overrideMaterialRef.assetGuid);
EXPECT_EQ(meshRenderer->GetMaterialAssetRefs()[0].localID, overrideMaterialRef.localID);
EXPECT_EQ(meshRenderer->GetMaterialAssetRefs()[0].resourceType, ResourceType::Material);
EXPECT_EQ(meshRenderer->GetMaterialPath(0), "Assets/OverrideMaterial.mat");
resourceManager.UnloadAll();
resourceManager.SetResourceRoot("");
resourceManager.Shutdown();
}
TEST_F(EditorActionRoutingTest, LoadSceneResetsSelectionAndUndoAfterFallbackSave) {
auto* savedEntity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Saved", "SavedEntity");
ASSERT_NE(savedEntity, nullptr);