Formalize directional shadow runtime contracts
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@@ -12,7 +12,7 @@
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Rendering/Builtin/BuiltinPassContract.h>
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#include <XCEngine/Rendering/Builtin/BuiltinPassLayoutUtils.h>
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#include <XCEngine/Rendering/Materials/RenderMaterialResolve.h>
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#include <XCEngine/Rendering/Materials/RenderMaterialStateUtils.h>
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#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
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