Precompute gaussian splat chunk visibility

This commit is contained in:
2026-04-11 16:32:40 +08:00
parent 0a2bdedc59
commit c03c7379c8
11 changed files with 583 additions and 62 deletions

View File

@@ -1147,16 +1147,6 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
ResolveBuiltinPassResourceSemantic(*sh),
BuiltinPassResourceSemantic::GaussianSplatSHBuffer);
const ShaderResourceBindingDesc* chunks =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatChunks");
ASSERT_NE(chunks, nullptr);
EXPECT_EQ(chunks->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(chunks->set, 2u);
EXPECT_EQ(chunks->binding, 4u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*chunks),
BuiltinPassResourceSemantic::GaussianSplatChunkBuffer);
const ShaderResourceBindingDesc* sortDistances =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatSortDistances");
ASSERT_NE(sortDistances, nullptr);
@@ -1167,6 +1157,16 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
ResolveBuiltinPassResourceSemantic(*sortDistances),
BuiltinPassResourceSemantic::GaussianSplatSortDistanceBuffer);
const ShaderResourceBindingDesc* visibleChunks =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatVisibleChunks");
ASSERT_NE(visibleChunks, nullptr);
EXPECT_EQ(visibleChunks->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(visibleChunks->set, 3u);
EXPECT_EQ(visibleChunks->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*visibleChunks),
BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer);
const ShaderResourceBindingDesc* orderBuffer =
shader->FindPassResourceBinding("GaussianSplatPrepareOrder", "GaussianSplatOrderBuffer");
ASSERT_NE(orderBuffer, nullptr);
@@ -1197,6 +1197,59 @@ TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatUtilitiesShaderUsesCompute
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatMarkVisibleChunksShaderUsesComputeAuthoringContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplatMarkVisibleChunks");
ASSERT_NE(pass, nullptr);
EXPECT_EQ(pass->resources.Size(), 3u);
const ShaderResourceBindingDesc* perObject =
shader->FindPassResourceBinding("GaussianSplatMarkVisibleChunks", "PerObjectConstants");
ASSERT_NE(perObject, nullptr);
EXPECT_EQ(perObject->type, ShaderResourceType::ConstantBuffer);
EXPECT_EQ(perObject->set, 0u);
EXPECT_EQ(perObject->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*perObject),
BuiltinPassResourceSemantic::PerObject);
const ShaderResourceBindingDesc* chunks =
shader->FindPassResourceBinding("GaussianSplatMarkVisibleChunks", "GaussianSplatChunks");
ASSERT_NE(chunks, nullptr);
EXPECT_EQ(chunks->type, ShaderResourceType::StructuredBuffer);
EXPECT_EQ(chunks->set, 2u);
EXPECT_EQ(chunks->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*chunks),
BuiltinPassResourceSemantic::GaussianSplatChunkBuffer);
const ShaderResourceBindingDesc* visibleChunks =
shader->FindPassResourceBinding("GaussianSplatMarkVisibleChunks", "GaussianSplatVisibleChunks");
ASSERT_NE(visibleChunks, nullptr);
EXPECT_EQ(visibleChunks->type, ShaderResourceType::RWStructuredBuffer);
EXPECT_EQ(visibleChunks->set, 4u);
EXPECT_EQ(visibleChunks->binding, 0u);
EXPECT_EQ(
ResolveBuiltinPassResourceSemantic(*visibleChunks),
BuiltinPassResourceSemantic::GaussianSplatVisibleChunkBuffer);
const ShaderStageVariant* computeVariant = shader->FindVariant(
"GaussianSplatMarkVisibleChunks",
XCEngine::Resources::ShaderType::Compute,
XCEngine::Resources::ShaderBackend::D3D12);
ASSERT_NE(computeVariant, nullptr);
EXPECT_EQ(computeVariant->entryPoint, "GaussianSplatMarkVisibleChunksCS");
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuiltinGaussianSplatBitonicSortShaderUsesComputeAuthoringContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
@@ -1271,7 +1324,7 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_TRUE(plan.gaussianSplatOtherBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatColorBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatSHBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatChunkBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatVisibleChunkBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatSortDistanceBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatOrderBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatViewDataBuffer.IsValid());
@@ -1283,8 +1336,8 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_EQ(plan.gaussianSplatColorBuffer.binding, 2u);
EXPECT_EQ(plan.gaussianSplatSHBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatSHBuffer.binding, 3u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.binding, 4u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.set, 3u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatSortDistanceBuffer.set, 4u);
EXPECT_EQ(plan.gaussianSplatSortDistanceBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatOrderBuffer.set, 4u);
@@ -1302,11 +1355,12 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_TRUE(setLayouts[2].usesGaussianSplatOtherBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatColorBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatSHBuffer);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatChunkBuffer);
EXPECT_TRUE(setLayouts[3].usesGaussianSplatVisibleChunkBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatSortDistanceBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatOrderBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatViewDataBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 5u);
ASSERT_EQ(setLayouts[2].bindings.size(), 4u);
ASSERT_EQ(setLayouts[3].bindings.size(), 1u);
ASSERT_EQ(setLayouts[4].bindings.size(), 3u);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
@@ -1320,9 +1374,6 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[3].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[4].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[4].bindings[0].type),
DescriptorType::UAV);
@@ -1345,7 +1396,7 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
setLayouts[2].bindings[3].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[2].bindings[4].resourceDimension,
setLayouts[3].bindings[0].resourceDimension,
ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(
setLayouts[4].bindings[0].resourceDimension,
@@ -1360,6 +1411,51 @@ TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoaded
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoadedGaussianSplatMarkVisibleChunksContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
const ShaderPass* pass = shader->FindPass("GaussianSplatMarkVisibleChunks");
ASSERT_NE(pass, nullptr);
BuiltinPassResourceBindingPlan plan = {};
String error;
EXPECT_TRUE(TryBuildBuiltinPassResourceBindingPlan(*pass, plan, &error)) << error.CStr();
ASSERT_EQ(plan.bindings.Size(), 3u);
EXPECT_TRUE(plan.perObject.IsValid());
EXPECT_TRUE(plan.gaussianSplatChunkBuffer.IsValid());
EXPECT_TRUE(plan.gaussianSplatVisibleChunkBuffer.IsValid());
EXPECT_EQ(plan.perObject.set, 0u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.set, 2u);
EXPECT_EQ(plan.gaussianSplatChunkBuffer.binding, 0u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.set, 4u);
EXPECT_EQ(plan.gaussianSplatVisibleChunkBuffer.binding, 0u);
EXPECT_EQ(plan.firstDescriptorSet, 0u);
EXPECT_EQ(plan.descriptorSetCount, 5u);
std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
ASSERT_TRUE(TryBuildBuiltinPassSetLayouts(plan, setLayouts, &error)) << error.CStr();
ASSERT_EQ(setLayouts.size(), 5u);
EXPECT_TRUE(setLayouts[0].usesPerObject);
EXPECT_TRUE(setLayouts[2].usesGaussianSplatChunkBuffer);
EXPECT_TRUE(setLayouts[4].usesGaussianSplatVisibleChunkBuffer);
ASSERT_EQ(setLayouts[2].bindings.size(), 1u);
ASSERT_EQ(setLayouts[4].bindings.size(), 1u);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
DescriptorType::SRV);
EXPECT_EQ(
static_cast<DescriptorType>(setLayouts[4].bindings[0].type),
DescriptorType::UAV);
delete shader;
}
TEST(BuiltinForwardPipeline_Test, BuildsBuiltinPassResourceBindingPlanFromLoadedGaussianSplatBitonicSortContract) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinGaussianSplatUtilitiesShaderPath());
@@ -1444,7 +1540,8 @@ TEST(BuiltinForwardPipeline_Test, OpenGLPipelineLayoutUsesUnifiedStorageBufferBi
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 1u), 1u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 2u), 2u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 3u), 3u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 4u), 4u);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(2u, 4u), UINT32_MAX);
EXPECT_EQ(pipelineLayout.GetShaderResourceBindingPoint(3u, 0u), 4u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 0u), 5u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 1u), 6u);
EXPECT_EQ(pipelineLayout.GetUnorderedAccessBindingPoint(4u, 2u), 7u);
@@ -1502,7 +1599,7 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
"register(t3)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
"StructuredBuffer<GaussianSplatChunkData> GaussianSplatChunks",
"StructuredBuffer<uint> GaussianSplatVisibleChunks",
"register(t4)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
d3d12Source,
@@ -1554,8 +1651,8 @@ TEST(BuiltinForwardPipeline_Test, VulkanRuntimeCompileDescRewritesGaussianSplatU
"register(t3, space2)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"StructuredBuffer<GaussianSplatChunkData> GaussianSplatChunks",
"register(t4, space2)"));
"StructuredBuffer<uint> GaussianSplatVisibleChunks",
"register(t0, space3)"));
EXPECT_TRUE(SourceContainsRegisterBinding(
vulkanSource,
"RWStructuredBuffer<uint> GaussianSplatSortDistances",
@@ -1625,7 +1722,7 @@ TEST(BuiltinForwardPipeline_Test, OpenGLRuntimeTranspilesGaussianSplatUtilitiesC
glslSource.find("layout(binding = 3, std430) readonly buffer type_StructuredBuffer_GaussianSplatSHData"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 4, std430) readonly buffer type_StructuredBuffer_GaussianSplatChunkData"),
glslSource.find("layout(binding = 4, std430) readonly buffer"),
std::string::npos);
EXPECT_NE(
glslSource.find("layout(binding = 5, std430) buffer type_RWStructuredBuffer_uint"),

View File

@@ -284,6 +284,7 @@ GaussianSplat* CreateTestGaussianSplat(const char* path, XCEngine::Core::uint32
GaussianSplatMetadata metadata = {};
metadata.splatCount = splatCount;
metadata.chunkCount = (splatCount + 255u) / 256u;
XCEngine::Containers::Array<GaussianSplatSection> sections;
sections.Resize(1);
@@ -336,21 +337,24 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetAllocatesAndReusesS
EXPECT_EQ(workingSet->renderer, renderer);
EXPECT_EQ(workingSet->splatCapacity, 8u);
EXPECT_EQ(workingSet->sortCapacity, 8u);
EXPECT_EQ(workingSet->chunkCapacity, 1u);
EXPECT_EQ(workingSet->sortDistances.elementStride, sizeof(float));
EXPECT_EQ(workingSet->orderIndices.elementStride, sizeof(XCEngine::Core::uint32));
EXPECT_EQ(workingSet->visibleChunks.elementStride, sizeof(XCEngine::Core::uint32));
EXPECT_EQ(workingSet->viewData.elementStride, sizeof(GaussianSplatViewData));
EXPECT_EQ(workingSet->sortDistances.shaderResourceView->GetDimension(), XCEngine::RHI::ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(workingSet->sortDistances.unorderedAccessView->GetViewType(), XCEngine::RHI::ResourceViewType::UnorderedAccess);
EXPECT_EQ(state->createBufferCalls, 3);
EXPECT_EQ(state->createBufferShaderViewCalls, 3);
EXPECT_EQ(state->createBufferUavCalls, 3);
EXPECT_EQ(workingSet->visibleChunks.elementCount, 1u);
EXPECT_EQ(state->createBufferCalls, 4);
EXPECT_EQ(state->createBufferShaderViewCalls, 4);
EXPECT_EQ(state->createBufferUavCalls, 4);
BuiltinGaussianSplatPassResources::WorkingSet* reusedWorkingSet = nullptr;
ASSERT_TRUE(resources.EnsureWorkingSet(&device, item, reusedWorkingSet));
EXPECT_EQ(reusedWorkingSet, workingSet);
EXPECT_EQ(state->createBufferCalls, 3);
EXPECT_EQ(state->createBufferShaderViewCalls, 3);
EXPECT_EQ(state->createBufferUavCalls, 3);
EXPECT_EQ(state->createBufferCalls, 4);
EXPECT_EQ(state->createBufferShaderViewCalls, 4);
EXPECT_EQ(state->createBufferUavCalls, 4);
}
TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetKeepsPerRendererIsolationAndRecreatesOnCapacityGrowth) {
@@ -376,7 +380,7 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetKeepsPerRendererIso
ASSERT_NE(secondWorkingSet, nullptr);
EXPECT_NE(firstWorkingSet, secondWorkingSet);
EXPECT_EQ(resources.GetWorkingSetCount(), 2u);
EXPECT_EQ(state->createBufferCalls, 6);
EXPECT_EQ(state->createBufferCalls, 8);
std::unique_ptr<GaussianSplat> grownGaussianSplat(CreateTestGaussianSplat("GaussianSplats/first_grown.xcgsplat", 12u));
firstItem.gaussianSplat = grownGaussianSplat.get();
@@ -387,10 +391,11 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetKeepsPerRendererIso
EXPECT_EQ(grownWorkingSet, resources.FindWorkingSet(firstRenderer));
EXPECT_EQ(grownWorkingSet->splatCapacity, 12u);
EXPECT_EQ(grownWorkingSet->sortCapacity, 16u);
EXPECT_EQ(grownWorkingSet->chunkCapacity, 1u);
EXPECT_EQ(resources.GetWorkingSetCount(), 2u);
EXPECT_EQ(state->createBufferCalls, 9);
EXPECT_GE(state->bufferShutdownCalls, 3);
EXPECT_GE(state->bufferDestroyCalls, 3);
EXPECT_EQ(state->createBufferCalls, 12);
EXPECT_GE(state->bufferShutdownCalls, 4);
EXPECT_GE(state->bufferDestroyCalls, 4);
}
TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetRoundsSortBuffersUpToNextPowerOfTwo) {
@@ -408,8 +413,10 @@ TEST(BuiltinGaussianSplatPassResources_Test, EnsureWorkingSetRoundsSortBuffersUp
ASSERT_NE(workingSet, nullptr);
EXPECT_EQ(workingSet->splatCapacity, 9u);
EXPECT_EQ(workingSet->sortCapacity, 16u);
EXPECT_EQ(workingSet->chunkCapacity, 1u);
EXPECT_EQ(workingSet->sortDistances.elementCount, 16u);
EXPECT_EQ(workingSet->orderIndices.elementCount, 16u);
EXPECT_EQ(workingSet->visibleChunks.elementCount, 1u);
EXPECT_EQ(workingSet->viewData.elementCount, 9u);
}