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c9adc6ec5e
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feat: add multi-pass shader manifest loading
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2026-04-02 22:54:25 +08:00 |
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5ff97b437a
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fix: restore backpack material import output
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2026-04-02 22:34:25 +08:00 |
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84e1ba3600
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fix: prevent selection outline crash on first selection
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2026-04-02 20:45:51 +08:00 |
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9ce779da43
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refactor: route builtin outline pass through shader assets
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2026-04-02 20:18:39 +08:00 |
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fb15d60be9
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feat: add runtime play tick and play-mode scene editing semantics
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2026-04-02 19:37:35 +08:00 |
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e30f5d5ffa
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Split mesh artifacts into material and texture artifacts
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2026-04-02 19:36:16 +08:00 |
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b2d0570b1b
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refactor: route builtin infinite grid through shader assets
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2026-04-02 19:32:15 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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9f7d8fd68d
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refactor: route builtin forward pipeline through shader assets
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2026-04-02 19:00:48 +08:00 |
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86144416af
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Add deferred async scene asset loading
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2026-04-02 18:50:41 +08:00 |
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dd08d8969e
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refactor: add minimal material gpu binding
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2026-04-02 17:13:53 +08:00 |
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33f16597fa
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refactor: formalize builtin pass matching
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2026-04-02 16:26:20 +08:00 |
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70ced2d91f
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refactor: add shader pass and backend variants
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2026-04-02 16:10:50 +08:00 |
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ec7a15d85b
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refactor: generalize renderer builtin post process
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2026-04-02 14:49:00 +08:00 |
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697deb4e41
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refactor: route scene view passes through camera renderer
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2026-04-02 12:47:06 +08:00 |
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0d3851204f
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refactor: move scene view post passes into rendering
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2026-04-02 04:42:35 +08:00 |
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7404108a4b
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test: add vulkan renderer scene coverage
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2026-04-02 04:00:58 +08:00 |
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4c167bec0e
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Implement initial Unity-style asset library cache
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2026-04-02 03:03:36 +08:00 |
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569bc144e7
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refactor: split scene render request planning
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2026-04-02 01:06:40 +08:00 |
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410b1e59c3
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refactor: extract scene render request policy utils
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2026-04-02 00:31:35 +08:00 |
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fd39808c91
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fix: preserve camera submission order on sort ties
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2026-04-02 00:09:16 +08:00 |
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8cd7fc0ca1
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feat: add camera render clear color override
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2026-04-01 22:49:26 +08:00 |
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0a0544cbe4
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fix: compose camera viewport within parent render area
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2026-04-01 22:28:07 +08:00 |
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55b3021159
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refactor: move scene view selection utilities into renderer
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2026-04-01 19:03:58 +08:00 |
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44771d3cc1
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refactor: move scene view post-pass planning into renderer
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2026-04-01 18:42:51 +08:00 |
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1ff2800b29
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refactor: move scene view infinite grid pass into renderer
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2026-04-01 18:31:30 +08:00 |
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12b1081dd0
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refactor: move object id outline pass into renderer
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2026-04-01 17:47:49 +08:00 |
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409e08d03c
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refactor: move scene view readback into rhi device and sync float3 format mappings
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2026-04-01 17:05:48 +08:00 |
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6927b4b380
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feat: add gpu object id scene picking
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2026-04-01 16:44:11 +08:00 |
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e03f17146a
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feat: support rect clears for camera viewport rendering
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2026-04-01 15:16:25 +08:00 |
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a908e61ecb
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feat: add explicit camera stack ordering
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2026-04-01 13:10:32 +08:00 |
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f80fb9860e
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feat: add camera viewport rect render areas
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2026-04-01 13:01:11 +08:00 |
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0fe02fd1b4
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feat: add camera culling masks
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2026-04-01 01:42:06 +08:00 |
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51736253e3
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feat: add explicit camera clear modes
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2026-04-01 01:33:46 +08:00 |
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96a66d6f6d
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refactor: build sorted camera render requests
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2026-04-01 01:26:11 +08:00 |
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1af3cf87c4
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Fix world rotation extraction with scaled parents
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2026-04-01 01:25:16 +08:00 |
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618ebed05d
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refactor: route renderer defaults through pipeline assets
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2026-04-01 00:56:48 +08:00 |
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3373119eee
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feat: add basic forward lighting coverage
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2026-04-01 00:41:56 +08:00 |
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f85fa78dd1
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refactor: extract scene viewport post-pass planning
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2026-03-31 21:54:00 +08:00 |
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be15bc2fc4
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feat: add mesh component editors and scene hierarchy serialization
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2026-03-31 21:25:59 +08:00 |
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2a31628db1
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Add rendering pass sequence scaffolding
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2026-03-30 02:22:17 +08:00 |
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e5cb79f3ce
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chore: sync workspace state
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2026-03-29 01:36:53 +08:00 |
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eb5de3e3d4
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Add backpack editor startup scene
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2026-03-28 19:26:08 +08:00 |
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6fcb6ac8fb
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refactor: back editor host rendering with engine rhi
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2026-03-28 16:50:04 +08:00 |
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519bc1dbf2
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fix: reset d3d12 command allocators before reuse
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2026-03-28 16:37:38 +08:00 |
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ec1535ad25
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fix: refresh d3d12 swapchain backbuffers on resize
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2026-03-28 16:26:31 +08:00 |
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14c7fd69ec
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feat(scripting): add field model editing and defaults support
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2026-03-28 15:09:42 +08:00 |
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e522bad582
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feat(scripting): support managed script component api
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2026-03-28 00:43:13 +08:00 |
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1ea00a1879
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Fix D3D12 compute pipeline unit coverage
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2026-03-27 21:48:23 +08:00 |
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6aa0e73a05
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Add Vulkan coverage to generic RHI unit tests
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2026-03-27 20:21:36 +08:00 |
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