Commit Graph

517 Commits

Author SHA1 Message Date
c9adc6ec5e feat: add multi-pass shader manifest loading 2026-04-02 22:54:25 +08:00
5ff97b437a fix: restore backpack material import output 2026-04-02 22:34:25 +08:00
84e1ba3600 fix: prevent selection outline crash on first selection 2026-04-02 20:45:51 +08:00
9ce779da43 refactor: route builtin outline pass through shader assets 2026-04-02 20:18:39 +08:00
fb15d60be9 feat: add runtime play tick and play-mode scene editing semantics 2026-04-02 19:37:35 +08:00
e30f5d5ffa Split mesh artifacts into material and texture artifacts 2026-04-02 19:36:16 +08:00
b2d0570b1b refactor: route builtin infinite grid through shader assets 2026-04-02 19:32:15 +08:00
11fb8f3585 refactor: route builtin object-id pass through shader assets 2026-04-02 19:17:22 +08:00
9f7d8fd68d refactor: route builtin forward pipeline through shader assets 2026-04-02 19:00:48 +08:00
86144416af Add deferred async scene asset loading 2026-04-02 18:50:41 +08:00
dd08d8969e refactor: add minimal material gpu binding 2026-04-02 17:13:53 +08:00
33f16597fa refactor: formalize builtin pass matching 2026-04-02 16:26:20 +08:00
70ced2d91f refactor: add shader pass and backend variants 2026-04-02 16:10:50 +08:00
ec7a15d85b refactor: generalize renderer builtin post process 2026-04-02 14:49:00 +08:00
697deb4e41 refactor: route scene view passes through camera renderer 2026-04-02 12:47:06 +08:00
0d3851204f refactor: move scene view post passes into rendering 2026-04-02 04:42:35 +08:00
7404108a4b test: add vulkan renderer scene coverage 2026-04-02 04:00:58 +08:00
4c167bec0e Implement initial Unity-style asset library cache 2026-04-02 03:03:36 +08:00
569bc144e7 refactor: split scene render request planning 2026-04-02 01:06:40 +08:00
410b1e59c3 refactor: extract scene render request policy utils 2026-04-02 00:31:35 +08:00
fd39808c91 fix: preserve camera submission order on sort ties 2026-04-02 00:09:16 +08:00
8cd7fc0ca1 feat: add camera render clear color override 2026-04-01 22:49:26 +08:00
0a0544cbe4 fix: compose camera viewport within parent render area 2026-04-01 22:28:07 +08:00
55b3021159 refactor: move scene view selection utilities into renderer 2026-04-01 19:03:58 +08:00
44771d3cc1 refactor: move scene view post-pass planning into renderer 2026-04-01 18:42:51 +08:00
1ff2800b29 refactor: move scene view infinite grid pass into renderer 2026-04-01 18:31:30 +08:00
12b1081dd0 refactor: move object id outline pass into renderer 2026-04-01 17:47:49 +08:00
409e08d03c refactor: move scene view readback into rhi device and sync float3 format mappings 2026-04-01 17:05:48 +08:00
6927b4b380 feat: add gpu object id scene picking 2026-04-01 16:44:11 +08:00
e03f17146a feat: support rect clears for camera viewport rendering 2026-04-01 15:16:25 +08:00
a908e61ecb feat: add explicit camera stack ordering 2026-04-01 13:10:32 +08:00
f80fb9860e feat: add camera viewport rect render areas 2026-04-01 13:01:11 +08:00
0fe02fd1b4 feat: add camera culling masks 2026-04-01 01:42:06 +08:00
51736253e3 feat: add explicit camera clear modes 2026-04-01 01:33:46 +08:00
96a66d6f6d refactor: build sorted camera render requests 2026-04-01 01:26:11 +08:00
1af3cf87c4 Fix world rotation extraction with scaled parents 2026-04-01 01:25:16 +08:00
618ebed05d refactor: route renderer defaults through pipeline assets 2026-04-01 00:56:48 +08:00
3373119eee feat: add basic forward lighting coverage 2026-04-01 00:41:56 +08:00
f85fa78dd1 refactor: extract scene viewport post-pass planning 2026-03-31 21:54:00 +08:00
be15bc2fc4 feat: add mesh component editors and scene hierarchy serialization 2026-03-31 21:25:59 +08:00
2a31628db1 Add rendering pass sequence scaffolding 2026-03-30 02:22:17 +08:00
e5cb79f3ce chore: sync workspace state 2026-03-29 01:36:53 +08:00
eb5de3e3d4 Add backpack editor startup scene 2026-03-28 19:26:08 +08:00
6fcb6ac8fb refactor: back editor host rendering with engine rhi 2026-03-28 16:50:04 +08:00
519bc1dbf2 fix: reset d3d12 command allocators before reuse 2026-03-28 16:37:38 +08:00
ec1535ad25 fix: refresh d3d12 swapchain backbuffers on resize 2026-03-28 16:26:31 +08:00
14c7fd69ec feat(scripting): add field model editing and defaults support 2026-03-28 15:09:42 +08:00
e522bad582 feat(scripting): support managed script component api 2026-03-28 00:43:13 +08:00
1ea00a1879 Fix D3D12 compute pipeline unit coverage 2026-03-27 21:48:23 +08:00
6aa0e73a05 Add Vulkan coverage to generic RHI unit tests 2026-03-27 20:21:36 +08:00