refactor: move scene view infinite grid pass into renderer
This commit is contained in:
@@ -77,8 +77,6 @@ add_executable(${PROJECT_NAME} WIN32
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src/Viewport/SceneViewportMoveGizmo.cpp
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src/Viewport/SceneViewportRotateGizmo.cpp
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src/Viewport/SceneViewportScaleGizmo.cpp
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src/Viewport/SceneViewportGrid.cpp
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src/Viewport/SceneViewportInfiniteGridPass.cpp
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src/Viewport/SceneViewportOrientationGizmo.cpp
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src/Viewport/SceneViewportOverlayRenderer.cpp
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src/panels/GameViewPanel.cpp
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@@ -1,71 +0,0 @@
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#include "SceneViewportGrid.h"
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#include <algorithm>
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#include <cmath>
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namespace XCEngine {
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namespace Editor {
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namespace {
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constexpr float kCameraHeightScaleFactor = 0.50f;
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constexpr float kTransitionStart = 0.65f;
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constexpr float kTransitionEnd = 0.95f;
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constexpr float kMinimumVerticalViewComponent = 0.15f;
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float SnapGridSpacing(float targetSpacing) {
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const float clampedTarget = (std::max)(targetSpacing, 0.02f);
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const float exponent = std::floor(std::log10(clampedTarget));
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return std::pow(10.0f, exponent);
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}
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float ComputeTransitionBlend(float targetSpacing, float baseScale) {
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const float normalizedSpacing = (std::max)(targetSpacing / (std::max)(baseScale, 1e-4f), 1.0f);
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const float transitionPosition = std::log10(normalizedSpacing);
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const float t =
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(transitionPosition - kTransitionStart) /
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(kTransitionEnd - kTransitionStart);
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const float saturated = (std::clamp)(t, 0.0f, 1.0f);
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return saturated * saturated * (3.0f - 2.0f * saturated);
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}
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float ComputeViewDistanceToGridPlane(const SceneViewportOverlayData& overlay) {
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const float cameraHeight = std::abs(overlay.cameraPosition.y);
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const Math::Vector3 forward = overlay.cameraForward.Normalized();
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const bool lookingTowardGrid =
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(overlay.cameraPosition.y >= 0.0f && forward.y < 0.0f) ||
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(overlay.cameraPosition.y < 0.0f && forward.y > 0.0f);
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if (!lookingTowardGrid) {
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return cameraHeight;
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}
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const float verticalViewComponent = (std::max)(std::abs(forward.y), kMinimumVerticalViewComponent);
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return cameraHeight / verticalViewComponent;
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}
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} // namespace
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SceneGridParameters BuildSceneGridParameters(const SceneViewportOverlayData& overlay) {
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SceneGridParameters parameters = {};
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if (!overlay.valid) {
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return parameters;
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}
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const float cameraHeight = std::abs(overlay.cameraPosition.y);
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const float viewDistance = ComputeViewDistanceToGridPlane(overlay);
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// Keep grid density stable while orbiting/looking around. Rotation should
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// only affect how much of the infinite grid is visible, not its base LOD.
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const float targetSpacing = (std::max)(cameraHeight * kCameraHeightScaleFactor, 0.1f);
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parameters.valid = true;
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parameters.baseScale = SnapGridSpacing(targetSpacing);
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parameters.transitionBlend = ComputeTransitionBlend(targetSpacing, parameters.baseScale);
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parameters.fadeDistance = (std::max)(
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parameters.baseScale * 320.0f,
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viewDistance * 80.0f);
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return parameters;
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}
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} // namespace Editor
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} // namespace XCEngine
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@@ -1,18 +0,0 @@
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#pragma once
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#include "IViewportHostService.h"
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namespace XCEngine {
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namespace Editor {
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struct SceneGridParameters {
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bool valid = false;
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float baseScale = 1.0f;
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float transitionBlend = 0.0f;
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float fadeDistance = 500.0f;
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};
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SceneGridParameters BuildSceneGridParameters(const SceneViewportOverlayData& overlay);
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} // namespace Editor
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} // namespace XCEngine
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@@ -1,42 +0,0 @@
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#pragma once
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#include "IViewportHostService.h"
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#include <XCEngine/RHI/RHIDescriptorPool.h>
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#include <XCEngine/RHI/RHIDescriptorSet.h>
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#include <XCEngine/RHI/RHIEnums.h>
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#include <XCEngine/RHI/RHIPipelineState.h>
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#include <XCEngine/RHI/RHIPipelineLayout.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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namespace XCEngine {
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namespace Editor {
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class SceneViewportInfiniteGridPass {
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public:
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~SceneViewportInfiniteGridPass() = default;
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void Shutdown();
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bool Render(
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const Rendering::RenderContext& renderContext,
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const Rendering::RenderSurface& surface,
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const SceneViewportOverlayData& overlay);
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private:
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bool EnsureInitialized(const Rendering::RenderContext& renderContext);
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bool CreateResources(const Rendering::RenderContext& renderContext);
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void DestroyResources();
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private:
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RHI::RHIDevice* m_device = nullptr;
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RHI::RHIType m_backendType = RHI::RHIType::D3D12;
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RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
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RHI::RHIPipelineState* m_pipelineState = nullptr;
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RHI::RHIDescriptorPool* m_constantPool = nullptr;
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RHI::RHIDescriptorSet* m_constantSet = nullptr;
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};
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} // namespace Editor
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} // namespace XCEngine
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@@ -6,7 +6,6 @@
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#include "IViewportHostService.h"
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#include "SceneViewportPicker.h"
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#include "SceneViewportCameraController.h"
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#include "SceneViewportInfiniteGridPass.h"
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#include "SceneViewportPostPassPlan.h"
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#include "UI/ImGuiBackendBridge.h"
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@@ -18,6 +17,7 @@
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Rendering/ObjectIdEncoding.h>
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#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
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#include <XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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@@ -86,6 +86,21 @@ inline uint32_t ClampViewportPixelCoordinate(float value, uint32_t extent) {
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return static_cast<uint32_t>(std::floor(clamped));
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}
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Rendering::Passes::InfiniteGridPassData BuildInfiniteGridPassData(
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const SceneViewportOverlayData& overlay) {
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Rendering::Passes::InfiniteGridPassData data = {};
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data.valid = overlay.valid;
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data.cameraPosition = overlay.cameraPosition;
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data.cameraForward = overlay.cameraForward;
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data.cameraRight = overlay.cameraRight;
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data.cameraUp = overlay.cameraUp;
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data.verticalFovDegrees = overlay.verticalFovDegrees;
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data.nearClipPlane = overlay.nearClipPlane;
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data.farClipPlane = overlay.farClipPlane;
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data.orbitDistance = overlay.orbitDistance;
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return data;
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}
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Math::Vector3 GetSceneViewportOrientationAxisVector(SceneViewportOrientationAxis axis) {
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switch (axis) {
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case SceneViewportOrientationAxis::PositiveX:
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@@ -595,7 +610,7 @@ private:
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const bool rendered = m_sceneGridPass.Render(
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context.renderContext,
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context.surface,
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overlay);
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BuildInfiniteGridPassData(overlay));
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if (!rendered) {
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SetViewportStatusIfEmpty(entry.statusText, "Scene grid pass failed");
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}
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@@ -1005,7 +1020,7 @@ private:
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Rendering::RenderContext m_sceneViewLastRenderContext = {};
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std::array<ViewportEntry, 2> m_entries = {};
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SceneViewCameraState m_sceneViewCamera;
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SceneViewportInfiniteGridPass m_sceneGridPass;
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Rendering::Passes::BuiltinInfiniteGridPass m_sceneGridPass;
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Rendering::Passes::BuiltinObjectIdOutlinePass m_sceneSelectionOutlinePass;
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};
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@@ -345,10 +345,12 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/ObjectIdPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/SceneRenderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/CameraRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinObjectIdPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinInfiniteGridPass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinObjectIdOutlinePass.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSurface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSceneExtractor.cpp
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@@ -0,0 +1,64 @@
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#pragma once
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/RHI/RHIDescriptorPool.h>
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#include <XCEngine/RHI/RHIDescriptorSet.h>
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#include <XCEngine/RHI/RHIEnums.h>
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#include <XCEngine/RHI/RHIPipelineLayout.h>
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#include <XCEngine/RHI/RHIPipelineState.h>
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namespace XCEngine {
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namespace Rendering {
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namespace Passes {
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struct InfiniteGridPassData {
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bool valid = false;
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Math::Vector3 cameraPosition = Math::Vector3::Zero();
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Math::Vector3 cameraForward = Math::Vector3::Forward();
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Math::Vector3 cameraRight = Math::Vector3::Right();
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Math::Vector3 cameraUp = Math::Vector3::Up();
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float verticalFovDegrees = 60.0f;
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float nearClipPlane = 0.03f;
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float farClipPlane = 2000.0f;
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float orbitDistance = 6.0f;
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};
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struct InfiniteGridParameters {
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bool valid = false;
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float baseScale = 1.0f;
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float transitionBlend = 0.0f;
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float fadeDistance = 500.0f;
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};
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InfiniteGridParameters BuildInfiniteGridParameters(const InfiniteGridPassData& data);
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class BuiltinInfiniteGridPass {
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public:
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~BuiltinInfiniteGridPass() = default;
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void Shutdown();
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bool Render(
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const RenderContext& renderContext,
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const RenderSurface& surface,
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const InfiniteGridPassData& data);
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private:
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bool EnsureInitialized(const RenderContext& renderContext);
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bool CreateResources(const RenderContext& renderContext);
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void DestroyResources();
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RHI::RHIDevice* m_device = nullptr;
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RHI::RHIType m_backendType = RHI::RHIType::D3D12;
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RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
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RHI::RHIPipelineState* m_pipelineState = nullptr;
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RHI::RHIDescriptorPool* m_constantPool = nullptr;
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RHI::RHIDescriptorSet* m_constantSet = nullptr;
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};
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} // namespace Passes
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} // namespace Rendering
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} // namespace XCEngine
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@@ -1,20 +1,26 @@
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#include "SceneViewportInfiniteGridPass.h"
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#include "SceneViewportGrid.h"
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#include "SceneViewportMath.h"
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#include "Rendering/Passes/BuiltinInfiniteGridPass.h"
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#include <XCEngine/Core/Math/Matrix4.h>
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#include <XCEngine/Core/Math/Vector4.h>
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#include <XCEngine/RHI/RHICommandList.h>
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#include <XCEngine/RHI/RHIDevice.h>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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namespace XCEngine {
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namespace Editor {
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namespace Rendering {
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namespace Passes {
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namespace {
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const char kInfiniteGridHlsl[] = R"(
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constexpr float kCameraHeightScaleFactor = 0.50f;
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constexpr float kTransitionStart = 0.65f;
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constexpr float kTransitionEnd = 0.95f;
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constexpr float kMinimumVerticalViewComponent = 0.15f;
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const char kBuiltinInfiniteGridHlsl[] = R"(
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cbuffer GridConstants : register(b0) {
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float4x4 gViewProjectionMatrix;
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float4 gCameraPositionAndScale;
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@@ -170,17 +176,104 @@ struct GridConstants {
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Math::Vector4 gridTransition = Math::Vector4::Zero();
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};
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float SnapGridSpacing(float targetSpacing) {
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const float clampedTarget = (std::max)(targetSpacing, 0.02f);
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const float exponent = std::floor(std::log10(clampedTarget));
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return std::pow(10.0f, exponent);
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}
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float ComputeTransitionBlend(float targetSpacing, float baseScale) {
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const float normalizedSpacing = (std::max)(targetSpacing / (std::max)(baseScale, 1e-4f), 1.0f);
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const float transitionPosition = std::log10(normalizedSpacing);
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const float t =
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(transitionPosition - kTransitionStart) /
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(kTransitionEnd - kTransitionStart);
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const float saturated = (std::clamp)(t, 0.0f, 1.0f);
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return saturated * saturated * (3.0f - 2.0f * saturated);
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}
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float ComputeViewDistanceToGridPlane(const InfiniteGridPassData& data) {
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const float cameraHeight = std::abs(data.cameraPosition.y);
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const Math::Vector3 forward = data.cameraForward.Normalized();
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const bool lookingTowardGrid =
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(data.cameraPosition.y >= 0.0f && forward.y < 0.0f) ||
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(data.cameraPosition.y < 0.0f && forward.y > 0.0f);
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if (!lookingTowardGrid) {
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return cameraHeight;
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}
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const float verticalViewComponent = (std::max)(std::abs(forward.y), kMinimumVerticalViewComponent);
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return cameraHeight / verticalViewComponent;
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}
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Math::Matrix4x4 BuildInfiniteGridViewMatrix(const InfiniteGridPassData& data) {
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const Math::Vector3 right = data.cameraRight.Normalized();
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const Math::Vector3 up = data.cameraUp.Normalized();
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const Math::Vector3 forward = data.cameraForward.Normalized();
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Math::Matrix4x4 view = Math::Matrix4x4::Identity();
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view.m[0][0] = right.x;
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view.m[0][1] = right.y;
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view.m[0][2] = right.z;
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view.m[0][3] = -Math::Vector3::Dot(right, data.cameraPosition);
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view.m[1][0] = up.x;
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view.m[1][1] = up.y;
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view.m[1][2] = up.z;
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view.m[1][3] = -Math::Vector3::Dot(up, data.cameraPosition);
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view.m[2][0] = forward.x;
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view.m[2][1] = forward.y;
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view.m[2][2] = forward.z;
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view.m[2][3] = -Math::Vector3::Dot(forward, data.cameraPosition);
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return view;
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}
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Math::Matrix4x4 BuildInfiniteGridProjectionMatrix(
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const InfiniteGridPassData& data,
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float viewportWidth,
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float viewportHeight) {
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const float aspect = viewportHeight > 0.0f
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? viewportWidth / viewportHeight
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: 1.0f;
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return Math::Matrix4x4::Perspective(
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data.verticalFovDegrees * Math::DEG_TO_RAD,
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aspect,
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data.nearClipPlane,
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data.farClipPlane);
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}
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} // namespace
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void SceneViewportInfiniteGridPass::Shutdown() {
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InfiniteGridParameters BuildInfiniteGridParameters(const InfiniteGridPassData& data) {
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InfiniteGridParameters parameters = {};
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if (!data.valid) {
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return parameters;
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}
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const float cameraHeight = std::abs(data.cameraPosition.y);
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const float viewDistance = ComputeViewDistanceToGridPlane(data);
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const float targetSpacing = (std::max)(cameraHeight * kCameraHeightScaleFactor, 0.1f);
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parameters.valid = true;
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parameters.baseScale = SnapGridSpacing(targetSpacing);
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parameters.transitionBlend = ComputeTransitionBlend(targetSpacing, parameters.baseScale);
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parameters.fadeDistance = (std::max)(
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parameters.baseScale * 320.0f,
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viewDistance * 80.0f);
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return parameters;
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}
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void BuiltinInfiniteGridPass::Shutdown() {
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DestroyResources();
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}
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bool SceneViewportInfiniteGridPass::Render(
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const Rendering::RenderContext& renderContext,
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const Rendering::RenderSurface& surface,
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const SceneViewportOverlayData& overlay) {
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if (!overlay.valid || !renderContext.IsValid() || renderContext.backendType != RHI::RHIType::D3D12) {
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bool BuiltinInfiniteGridPass::Render(
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const RenderContext& renderContext,
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const RenderSurface& surface,
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const InfiniteGridPassData& data) {
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if (!data.valid || !renderContext.IsValid() || renderContext.backendType != RHI::RHIType::D3D12) {
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return false;
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}
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@@ -193,17 +286,17 @@ bool SceneViewportInfiniteGridPass::Render(
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return false;
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}
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const SceneGridParameters parameters = BuildSceneGridParameters(overlay);
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const InfiniteGridParameters parameters = BuildInfiniteGridParameters(data);
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if (!parameters.valid) {
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return false;
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}
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const Math::Matrix4x4 viewProjection =
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BuildSceneViewportProjectionMatrix(
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overlay,
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BuildInfiniteGridProjectionMatrix(
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data,
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static_cast<float>(surface.GetWidth()),
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static_cast<float>(surface.GetHeight())) *
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BuildSceneViewportViewMatrix(overlay);
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BuildInfiniteGridViewMatrix(data);
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const float aspect = surface.GetHeight() > 0
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? static_cast<float>(surface.GetWidth()) / static_cast<float>(surface.GetHeight())
|
||||
@@ -211,17 +304,17 @@ bool SceneViewportInfiniteGridPass::Render(
|
||||
|
||||
GridConstants constants = {};
|
||||
constants.viewProjection = viewProjection.Transpose();
|
||||
constants.cameraPositionAndScale = Math::Vector4(overlay.cameraPosition, parameters.baseScale);
|
||||
constants.cameraRightAndFade = Math::Vector4(overlay.cameraRight, parameters.fadeDistance);
|
||||
constants.cameraPositionAndScale = Math::Vector4(data.cameraPosition, parameters.baseScale);
|
||||
constants.cameraRightAndFade = Math::Vector4(data.cameraRight, parameters.fadeDistance);
|
||||
constants.cameraUpAndTanHalfFov = Math::Vector4(
|
||||
overlay.cameraUp,
|
||||
std::tan(overlay.verticalFovDegrees * Math::DEG_TO_RAD * 0.5f));
|
||||
constants.cameraForwardAndAspect = Math::Vector4(overlay.cameraForward, aspect);
|
||||
data.cameraUp,
|
||||
std::tan(data.verticalFovDegrees * Math::DEG_TO_RAD * 0.5f));
|
||||
constants.cameraForwardAndAspect = Math::Vector4(data.cameraForward, aspect);
|
||||
constants.viewportNearFar = Math::Vector4(
|
||||
static_cast<float>(surface.GetWidth()),
|
||||
static_cast<float>(surface.GetHeight()),
|
||||
overlay.nearClipPlane,
|
||||
overlay.farClipPlane);
|
||||
data.nearClipPlane,
|
||||
data.farClipPlane);
|
||||
constants.gridTransition = Math::Vector4(parameters.transitionBlend, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
m_constantSet->WriteConstant(0, &constants, sizeof(constants));
|
||||
@@ -256,7 +349,7 @@ bool SceneViewportInfiniteGridPass::Render(
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SceneViewportInfiniteGridPass::EnsureInitialized(const Rendering::RenderContext& renderContext) {
|
||||
bool BuiltinInfiniteGridPass::EnsureInitialized(const RenderContext& renderContext) {
|
||||
if (m_pipelineState != nullptr &&
|
||||
m_pipelineLayout != nullptr &&
|
||||
m_constantPool != nullptr &&
|
||||
@@ -270,7 +363,7 @@ bool SceneViewportInfiniteGridPass::EnsureInitialized(const Rendering::RenderCon
|
||||
return CreateResources(renderContext);
|
||||
}
|
||||
|
||||
bool SceneViewportInfiniteGridPass::CreateResources(const Rendering::RenderContext& renderContext) {
|
||||
bool BuiltinInfiniteGridPass::CreateResources(const RenderContext& renderContext) {
|
||||
if (!renderContext.IsValid() || renderContext.backendType != RHI::RHIType::D3D12) {
|
||||
return false;
|
||||
}
|
||||
@@ -339,15 +432,15 @@ bool SceneViewportInfiniteGridPass::CreateResources(const Rendering::RenderConte
|
||||
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
|
||||
|
||||
pipelineDesc.vertexShader.source.assign(
|
||||
kInfiniteGridHlsl,
|
||||
kInfiniteGridHlsl + std::strlen(kInfiniteGridHlsl));
|
||||
kBuiltinInfiniteGridHlsl,
|
||||
kBuiltinInfiniteGridHlsl + std::strlen(kBuiltinInfiniteGridHlsl));
|
||||
pipelineDesc.vertexShader.sourceLanguage = RHI::ShaderLanguage::HLSL;
|
||||
pipelineDesc.vertexShader.entryPoint = L"MainVS";
|
||||
pipelineDesc.vertexShader.profile = L"vs_5_0";
|
||||
|
||||
pipelineDesc.fragmentShader.source.assign(
|
||||
kInfiniteGridHlsl,
|
||||
kInfiniteGridHlsl + std::strlen(kInfiniteGridHlsl));
|
||||
kBuiltinInfiniteGridHlsl,
|
||||
kBuiltinInfiniteGridHlsl + std::strlen(kBuiltinInfiniteGridHlsl));
|
||||
pipelineDesc.fragmentShader.sourceLanguage = RHI::ShaderLanguage::HLSL;
|
||||
pipelineDesc.fragmentShader.entryPoint = L"MainPS";
|
||||
pipelineDesc.fragmentShader.profile = L"ps_5_0";
|
||||
@@ -361,7 +454,7 @@ bool SceneViewportInfiniteGridPass::CreateResources(const Rendering::RenderConte
|
||||
return true;
|
||||
}
|
||||
|
||||
void SceneViewportInfiniteGridPass::DestroyResources() {
|
||||
void BuiltinInfiniteGridPass::DestroyResources() {
|
||||
if (m_pipelineState != nullptr) {
|
||||
m_pipelineState->Shutdown();
|
||||
delete m_pipelineState;
|
||||
@@ -390,5 +483,6 @@ void SceneViewportInfiniteGridPass::DestroyResources() {
|
||||
m_backendType = RHI::RHIType::D3D12;
|
||||
}
|
||||
|
||||
} // namespace Editor
|
||||
} // namespace Passes
|
||||
} // namespace Rendering
|
||||
} // namespace XCEngine
|
||||
@@ -19,7 +19,6 @@ set(EDITOR_TEST_SOURCES
|
||||
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportMoveGizmo.cpp
|
||||
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportRotateGizmo.cpp
|
||||
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportScaleGizmo.cpp
|
||||
${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportGrid.cpp
|
||||
)
|
||||
|
||||
add_executable(editor_tests ${EDITOR_TEST_SOURCES})
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Viewport/SceneViewportCameraController.h"
|
||||
#include "Viewport/SceneViewportGrid.h"
|
||||
#include "Viewport/SceneViewportMath.h"
|
||||
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
#include <XCEngine/Core/Math/Vector4.h>
|
||||
#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
|
||||
#include <cmath>
|
||||
|
||||
namespace {
|
||||
@@ -47,25 +47,40 @@ bool IsPowerOfTenSpacing(float value) {
|
||||
|
||||
} // namespace
|
||||
|
||||
using XCEngine::Editor::BuildSceneGridParameters;
|
||||
XCEngine::Rendering::Passes::InfiniteGridPassData ToInfiniteGridPassData(
|
||||
const XCEngine::Editor::SceneViewportOverlayData& overlay) {
|
||||
XCEngine::Rendering::Passes::InfiniteGridPassData data = {};
|
||||
data.valid = overlay.valid;
|
||||
data.cameraPosition = overlay.cameraPosition;
|
||||
data.cameraForward = overlay.cameraForward;
|
||||
data.cameraRight = overlay.cameraRight;
|
||||
data.cameraUp = overlay.cameraUp;
|
||||
data.verticalFovDegrees = overlay.verticalFovDegrees;
|
||||
data.nearClipPlane = overlay.nearClipPlane;
|
||||
data.farClipPlane = overlay.farClipPlane;
|
||||
data.orbitDistance = overlay.orbitDistance;
|
||||
return data;
|
||||
}
|
||||
|
||||
using XCEngine::Editor::BuildSceneViewportAxisDragPlaneNormal;
|
||||
using XCEngine::Editor::SceneViewportCameraController;
|
||||
using XCEngine::Editor::BuildSceneViewportProjectionMatrix;
|
||||
using XCEngine::Editor::BuildSceneViewportViewMatrix;
|
||||
using XCEngine::Editor::ProjectSceneViewportWorldPoint;
|
||||
using XCEngine::Editor::SceneGridParameters;
|
||||
using XCEngine::Editor::SceneViewportOverlayData;
|
||||
using XCEngine::Components::GameObject;
|
||||
using XCEngine::Math::Vector3;
|
||||
using XCEngine::Math::Vector4;
|
||||
using XCEngine::Rendering::Passes::BuildInfiniteGridParameters;
|
||||
using XCEngine::Rendering::Passes::InfiniteGridParameters;
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersUsesPowerOfTenSpacingSeries) {
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildInfiniteGridParametersUsesPowerOfTenSpacingSeries) {
|
||||
SceneViewportOverlayData overlay = {};
|
||||
overlay.valid = true;
|
||||
overlay.cameraPosition = Vector3(0.0f, 6.0f, -6.0f);
|
||||
overlay.cameraForward = Vector3(0.0f, -0.5f, 0.8660254f);
|
||||
|
||||
const SceneGridParameters parameters = BuildSceneGridParameters(overlay);
|
||||
const InfiniteGridParameters parameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(overlay));
|
||||
|
||||
EXPECT_TRUE(parameters.valid);
|
||||
EXPECT_TRUE(IsPowerOfTenSpacing(parameters.baseScale));
|
||||
@@ -74,7 +89,7 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersUsesPowerOfTenSp
|
||||
EXPECT_GT(parameters.fadeDistance, parameters.baseScale);
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersIsStableAcrossHorizontalCameraMovement) {
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildInfiniteGridParametersIsStableAcrossHorizontalCameraMovement) {
|
||||
SceneViewportOverlayData left = {};
|
||||
left.valid = true;
|
||||
left.cameraPosition = Vector3(-120.0f, 12.0f, 40.0f);
|
||||
@@ -83,8 +98,8 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersIsStableAcrossHo
|
||||
SceneViewportOverlayData right = left;
|
||||
right.cameraPosition = Vector3(380.0f, 12.0f, -260.0f);
|
||||
|
||||
const SceneGridParameters leftParameters = BuildSceneGridParameters(left);
|
||||
const SceneGridParameters rightParameters = BuildSceneGridParameters(right);
|
||||
const InfiniteGridParameters leftParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(left));
|
||||
const InfiniteGridParameters rightParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(right));
|
||||
|
||||
EXPECT_TRUE(leftParameters.valid);
|
||||
EXPECT_TRUE(rightParameters.valid);
|
||||
@@ -93,7 +108,7 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersIsStableAcrossHo
|
||||
EXPECT_FLOAT_EQ(leftParameters.fadeDistance, rightParameters.fadeDistance);
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersExpandsScaleAsCameraHeightGrows) {
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildInfiniteGridParametersExpandsScaleAsCameraHeightGrows) {
|
||||
SceneViewportOverlayData nearOverlay = {};
|
||||
nearOverlay.valid = true;
|
||||
nearOverlay.cameraPosition = Vector3(0.0f, 3.0f, -4.0f);
|
||||
@@ -102,8 +117,8 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersExpandsScaleAsCa
|
||||
SceneViewportOverlayData farOverlay = nearOverlay;
|
||||
farOverlay.cameraPosition = Vector3(0.0f, 120.0f, -150.0f);
|
||||
|
||||
const SceneGridParameters nearParameters = BuildSceneGridParameters(nearOverlay);
|
||||
const SceneGridParameters farParameters = BuildSceneGridParameters(farOverlay);
|
||||
const InfiniteGridParameters nearParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(nearOverlay));
|
||||
const InfiniteGridParameters farParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(farOverlay));
|
||||
|
||||
EXPECT_TRUE(nearParameters.valid);
|
||||
EXPECT_TRUE(farParameters.valid);
|
||||
@@ -111,20 +126,20 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersExpandsScaleAsCa
|
||||
EXPECT_GE(farParameters.fadeDistance, nearParameters.fadeDistance);
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersPromotesMajorLinesByDecimalGrouping) {
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildInfiniteGridParametersPromotesMajorLinesByDecimalGrouping) {
|
||||
SceneViewportOverlayData overlay = {};
|
||||
overlay.valid = true;
|
||||
overlay.cameraPosition = Vector3(0.0f, 14.0f, -18.0f);
|
||||
overlay.cameraForward = Vector3(0.0f, -0.5f, 0.8660254f);
|
||||
|
||||
const SceneGridParameters parameters = BuildSceneGridParameters(overlay);
|
||||
const InfiniteGridParameters parameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(overlay));
|
||||
|
||||
EXPECT_TRUE(parameters.valid);
|
||||
EXPECT_TRUE(IsPowerOfTenSpacing(parameters.baseScale));
|
||||
EXPECT_TRUE(IsPowerOfTenSpacing(parameters.baseScale * 10.0f));
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersFadesTowardNextScaleBeforeThreshold) {
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildInfiniteGridParametersFadesTowardNextScaleBeforeThreshold) {
|
||||
SceneViewportOverlayData earlyOverlay = {};
|
||||
earlyOverlay.valid = true;
|
||||
earlyOverlay.cameraPosition = Vector3(0.0f, 4.0f, -6.0f);
|
||||
@@ -132,8 +147,8 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersFadesTowardNextS
|
||||
SceneViewportOverlayData lateOverlay = earlyOverlay;
|
||||
lateOverlay.cameraPosition = Vector3(0.0f, 18.0f, -6.0f);
|
||||
|
||||
const SceneGridParameters earlyParameters = BuildSceneGridParameters(earlyOverlay);
|
||||
const SceneGridParameters lateParameters = BuildSceneGridParameters(lateOverlay);
|
||||
const InfiniteGridParameters earlyParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(earlyOverlay));
|
||||
const InfiniteGridParameters lateParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(lateOverlay));
|
||||
|
||||
EXPECT_FLOAT_EQ(earlyParameters.baseScale, 1.0f);
|
||||
EXPECT_FLOAT_EQ(lateParameters.baseScale, 1.0f);
|
||||
@@ -141,7 +156,7 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersFadesTowardNextS
|
||||
EXPECT_GT(lateParameters.transitionBlend, 0.90f);
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersSwitchesScaleAtHalfThePreviousDistanceThreshold) {
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildInfiniteGridParametersSwitchesScaleAtHalfThePreviousDistanceThreshold) {
|
||||
SceneViewportOverlayData nearOverlay = {};
|
||||
nearOverlay.valid = true;
|
||||
nearOverlay.cameraPosition = Vector3(0.0f, 19.9f, -6.0f);
|
||||
@@ -149,8 +164,8 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersSwitchesScaleAtH
|
||||
SceneViewportOverlayData farOverlay = nearOverlay;
|
||||
farOverlay.cameraPosition = Vector3(0.0f, 20.0f, -6.0f);
|
||||
|
||||
const SceneGridParameters nearParameters = BuildSceneGridParameters(nearOverlay);
|
||||
const SceneGridParameters farParameters = BuildSceneGridParameters(farOverlay);
|
||||
const InfiniteGridParameters nearParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(nearOverlay));
|
||||
const InfiniteGridParameters farParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(farOverlay));
|
||||
|
||||
EXPECT_FLOAT_EQ(nearParameters.baseScale, 1.0f);
|
||||
EXPECT_FLOAT_EQ(farParameters.baseScale, 10.0f);
|
||||
@@ -158,7 +173,7 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersSwitchesScaleAtH
|
||||
EXPECT_LT(farParameters.transitionBlend, 0.05f);
|
||||
}
|
||||
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersIgnoresStaleOrbitDistanceForSameView) {
|
||||
TEST(SceneViewportOverlayRenderer_Test, BuildInfiniteGridParametersIgnoresStaleOrbitDistanceForSameView) {
|
||||
SceneViewportOverlayData nearOrbit = {};
|
||||
nearOrbit.valid = true;
|
||||
nearOrbit.cameraPosition = Vector3(0.0f, 12.0f, -24.0f);
|
||||
@@ -168,8 +183,8 @@ TEST(SceneViewportOverlayRenderer_Test, BuildSceneGridParametersIgnoresStaleOrbi
|
||||
SceneViewportOverlayData farOrbit = nearOrbit;
|
||||
farOrbit.orbitDistance = 200.0f;
|
||||
|
||||
const SceneGridParameters nearOrbitParameters = BuildSceneGridParameters(nearOrbit);
|
||||
const SceneGridParameters farOrbitParameters = BuildSceneGridParameters(farOrbit);
|
||||
const InfiniteGridParameters nearOrbitParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(nearOrbit));
|
||||
const InfiniteGridParameters farOrbitParameters = BuildInfiniteGridParameters(ToInfiniteGridPassData(farOrbit));
|
||||
|
||||
EXPECT_TRUE(nearOrbitParameters.valid);
|
||||
EXPECT_TRUE(farOrbitParameters.valid);
|
||||
|
||||
Reference in New Issue
Block a user