refactor: route scene view passes through camera renderer
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@@ -1,5 +1,7 @@
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#pragma once
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#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
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#include <XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderCameraData.h>
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#include <XCEngine/Rendering/RenderContext.h>
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@@ -30,12 +32,24 @@ struct ObjectIdRenderRequest {
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}
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};
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struct BuiltinSceneViewPostProcessRequest {
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Passes::InfiniteGridPassData gridPassData = {};
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RHI::RHIResourceView* objectIdTextureView = nullptr;
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std::vector<uint64_t> selectedObjectIds = {};
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Passes::ObjectIdOutlineStyle outlineStyle = {};
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bool IsRequested() const {
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return gridPassData.valid;
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}
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};
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struct CameraRenderRequest {
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const Components::Scene* scene = nullptr;
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Components::CameraComponent* camera = nullptr;
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RenderContext context;
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RenderSurface surface;
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ObjectIdRenderRequest objectId;
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BuiltinSceneViewPostProcessRequest builtinSceneViewPostProcess;
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float cameraDepth = 0.0f;
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uint8_t cameraStackOrder = 0;
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RenderClearFlags clearFlags = RenderClearFlags::All;
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@@ -2,6 +2,7 @@
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#include <XCEngine/Rendering/CameraRenderRequest.h>
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#include <XCEngine/Rendering/ObjectIdPass.h>
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#include <XCEngine/Rendering/Passes/BuiltinSceneViewPostPassSequenceBuilder.h>
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#include <XCEngine/Rendering/RenderPipeline.h>
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#include <memory>
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@@ -43,6 +44,7 @@ private:
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std::shared_ptr<const RenderPipelineAsset> m_pipelineAsset;
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std::unique_ptr<RenderPipeline> m_pipeline;
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std::unique_ptr<ObjectIdPass> m_objectIdPass;
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Passes::BuiltinSceneViewPostPassSequenceBuilder m_builtinSceneViewPostProcessBuilder;
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};
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} // namespace Rendering
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@@ -86,6 +86,7 @@ CameraRenderer::~CameraRenderer() {
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if (m_objectIdPass != nullptr) {
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m_objectIdPass->Shutdown();
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}
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m_builtinSceneViewPostProcessBuilder.Shutdown();
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}
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void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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@@ -135,6 +136,11 @@ bool CameraRenderer::Render(
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!request.objectId.IsValid()) {
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return false;
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}
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if (request.builtinSceneViewPostProcess.IsRequested() &&
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request.builtinSceneViewPostProcess.objectIdTextureView != nullptr &&
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!request.objectId.IsRequested()) {
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return false;
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}
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RenderSceneData sceneData = m_sceneExtractor.ExtractForCamera(
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*request.scene,
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@@ -195,6 +201,36 @@ bool CameraRenderer::Render(
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return false;
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}
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RenderPassSequence builtinSceneViewPostPasses = {};
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bool builtinSceneViewPostPassesInitialized = false;
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if (request.builtinSceneViewPostProcess.IsRequested()) {
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const Passes::BuiltinSceneViewPostPassSequenceBuildResult buildResult =
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m_builtinSceneViewPostProcessBuilder.Build(
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{
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request.builtinSceneViewPostProcess.gridPassData,
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request.builtinSceneViewPostProcess.objectIdTextureView,
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request.builtinSceneViewPostProcess.selectedObjectIds,
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request.builtinSceneViewPostProcess.outlineStyle
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},
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builtinSceneViewPostPasses);
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if (!buildResult.valid ||
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!InitializePassSequence(
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&builtinSceneViewPostPasses,
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request.context,
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builtinSceneViewPostPassesInitialized)) {
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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if (!builtinSceneViewPostPasses.Execute(passContext)) {
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ShutdownPassSequence(&builtinSceneViewPostPasses, builtinSceneViewPostPassesInitialized);
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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return false;
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}
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}
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ShutdownPassSequence(&builtinSceneViewPostPasses, builtinSceneViewPostPassesInitialized);
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ShutdownPassSequence(request.postScenePasses, postScenePassesInitialized);
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ShutdownPassSequence(request.preScenePasses, preScenePassesInitialized);
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