feat: add multi-pass shader manifest loading

This commit is contained in:
2026-04-02 22:54:25 +08:00
parent 19db2305d9
commit c9adc6ec5e
3 changed files with 1056 additions and 39 deletions

View File

@@ -1,11 +1,695 @@
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <cctype>
#include <filesystem>
#include <fstream>
#include <functional>
#include <memory>
#include <string>
#include <vector>
namespace XCEngine {
namespace Resources {
namespace {
std::string ToStdString(const Containers::Array<Core::uint8>& data) {
return std::string(reinterpret_cast<const char*>(data.Data()), data.Size());
}
Containers::Array<Core::uint8> TryReadFileData(
const std::filesystem::path& filePath,
bool& opened) {
Containers::Array<Core::uint8> data;
std::ifstream file(filePath, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
opened = false;
return data;
}
opened = true;
const std::streamsize size = file.tellg();
if (size <= 0) {
return data;
}
file.seekg(0, std::ios::beg);
data.Resize(static_cast<size_t>(size));
if (!file.read(reinterpret_cast<char*>(data.Data()), size)) {
data.Clear();
}
return data;
}
Containers::Array<Core::uint8> ReadShaderFileData(const Containers::String& path) {
bool opened = false;
const std::filesystem::path inputPath(path.CStr());
Containers::Array<Core::uint8> data = TryReadFileData(inputPath, opened);
if (opened || path.Empty() || inputPath.is_absolute()) {
return data;
}
const Containers::String& resourceRoot = ResourceManager::Get().GetResourceRoot();
if (resourceRoot.Empty()) {
return data;
}
return TryReadFileData(std::filesystem::path(resourceRoot.CStr()) / inputPath, opened);
}
Containers::String NormalizePathString(const std::filesystem::path& path) {
return Containers::String(path.lexically_normal().generic_string().c_str());
}
Containers::String GetPathExtension(const Containers::String& path) {
size_t dotPos = Containers::String::npos;
for (size_t i = path.Length(); i > 0; --i) {
if (path[i - 1] == '.') {
dotPos = i - 1;
break;
}
}
if (dotPos == Containers::String::npos) {
return Containers::String();
}
return path.Substring(dotPos + 1);
}
size_t SkipWhitespace(const std::string& text, size_t pos) {
while (pos < text.size() && std::isspace(static_cast<unsigned char>(text[pos])) != 0) {
++pos;
}
return pos;
}
std::string TrimCopy(const std::string& text) {
const size_t first = SkipWhitespace(text, 0);
if (first >= text.size()) {
return std::string();
}
size_t last = text.size();
while (last > first && std::isspace(static_cast<unsigned char>(text[last - 1])) != 0) {
--last;
}
return text.substr(first, last - first);
}
bool FindValueStart(const std::string& json, const char* key, size_t& valuePos) {
const std::string token = std::string("\"") + key + "\"";
const size_t keyPos = json.find(token);
if (keyPos == std::string::npos) {
return false;
}
const size_t colonPos = json.find(':', keyPos + token.length());
if (colonPos == std::string::npos) {
return false;
}
valuePos = SkipWhitespace(json, colonPos + 1);
return valuePos < json.size();
}
bool ParseQuotedString(
const std::string& text,
size_t quotePos,
Containers::String& outValue,
size_t* nextPos = nullptr) {
if (quotePos >= text.size() || text[quotePos] != '"') {
return false;
}
std::string parsed;
++quotePos;
while (quotePos < text.size()) {
const char ch = text[quotePos];
if (ch == '\\') {
if (quotePos + 1 >= text.size()) {
return false;
}
parsed.push_back(text[quotePos + 1]);
quotePos += 2;
continue;
}
if (ch == '"') {
outValue = parsed.c_str();
if (nextPos != nullptr) {
*nextPos = quotePos + 1;
}
return true;
}
parsed.push_back(ch);
++quotePos;
}
return false;
}
bool TryParseStringValue(const std::string& json, const char* key, Containers::String& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos)) {
return false;
}
return ParseQuotedString(json, valuePos, outValue);
}
bool TryExtractDelimitedValue(
const std::string& json,
const char* key,
char openChar,
char closeChar,
std::string& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos) || valuePos >= json.size() || json[valuePos] != openChar) {
return false;
}
bool inString = false;
bool escaped = false;
int depth = 0;
for (size_t pos = valuePos; pos < json.size(); ++pos) {
const char ch = json[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (ch == openChar) {
++depth;
} else if (ch == closeChar) {
--depth;
if (depth == 0) {
outValue = json.substr(valuePos, pos - valuePos + 1);
return true;
}
}
}
return false;
}
bool TryExtractObject(const std::string& json, const char* key, std::string& outObject) {
return TryExtractDelimitedValue(json, key, '{', '}', outObject);
}
bool TryExtractArray(const std::string& json, const char* key, std::string& outArray) {
return TryExtractDelimitedValue(json, key, '[', ']', outArray);
}
bool TryParseStringMapObject(
const std::string& objectText,
const std::function<void(const Containers::String&, const Containers::String&)>& onEntry) {
if (!onEntry || objectText.empty() || objectText.front() != '{' || objectText.back() != '}') {
return false;
}
size_t pos = 1;
while (pos < objectText.size()) {
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size()) {
return false;
}
if (objectText[pos] == '}') {
return true;
}
Containers::String key;
if (!ParseQuotedString(objectText, pos, key, &pos)) {
return false;
}
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size() || objectText[pos] != ':') {
return false;
}
pos = SkipWhitespace(objectText, pos + 1);
Containers::String value;
if (!ParseQuotedString(objectText, pos, value, &pos)) {
return false;
}
onEntry(key, value);
pos = SkipWhitespace(objectText, pos);
if (pos >= objectText.size()) {
return false;
}
if (objectText[pos] == ',') {
++pos;
continue;
}
if (objectText[pos] == '}') {
return true;
}
return false;
}
return false;
}
bool SplitTopLevelArrayElements(const std::string& arrayText, std::vector<std::string>& outElements) {
outElements.clear();
if (arrayText.size() < 2 || arrayText.front() != '[' || arrayText.back() != ']') {
return false;
}
bool inString = false;
bool escaped = false;
int objectDepth = 0;
int arrayDepth = 0;
size_t elementStart = std::string::npos;
for (size_t pos = 1; pos + 1 < arrayText.size(); ++pos) {
const char ch = arrayText[pos];
if (escaped) {
escaped = false;
continue;
}
if (ch == '\\') {
escaped = true;
continue;
}
if (ch == '"') {
if (elementStart == std::string::npos) {
elementStart = pos;
}
inString = !inString;
continue;
}
if (inString) {
continue;
}
if (std::isspace(static_cast<unsigned char>(ch)) != 0) {
continue;
}
if (elementStart == std::string::npos) {
elementStart = pos;
}
if (ch == '{') {
++objectDepth;
continue;
}
if (ch == '[') {
++arrayDepth;
continue;
}
if (ch == '}') {
--objectDepth;
continue;
}
if (ch == ']') {
--arrayDepth;
continue;
}
if (ch == ',' && objectDepth == 0 && arrayDepth == 0) {
if (elementStart != std::string::npos && pos > elementStart) {
outElements.push_back(TrimCopy(arrayText.substr(elementStart, pos - elementStart)));
}
elementStart = std::string::npos;
}
}
if (elementStart != std::string::npos) {
const std::string tail = TrimCopy(arrayText.substr(elementStart, arrayText.size() - 1 - elementStart));
if (!tail.empty()) {
outElements.push_back(tail);
}
}
return true;
}
bool TryParseShaderType(const Containers::String& value, ShaderType& outType) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "vertex" || normalized == "vs") {
outType = ShaderType::Vertex;
return true;
}
if (normalized == "fragment" || normalized == "pixel" || normalized == "ps") {
outType = ShaderType::Fragment;
return true;
}
if (normalized == "geometry" || normalized == "gs") {
outType = ShaderType::Geometry;
return true;
}
if (normalized == "compute" || normalized == "cs") {
outType = ShaderType::Compute;
return true;
}
if (normalized == "hull" || normalized == "hs") {
outType = ShaderType::Hull;
return true;
}
if (normalized == "domain" || normalized == "ds") {
outType = ShaderType::Domain;
return true;
}
return false;
}
bool TryParseShaderLanguage(const Containers::String& value, ShaderLanguage& outLanguage) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "glsl") {
outLanguage = ShaderLanguage::GLSL;
return true;
}
if (normalized == "hlsl") {
outLanguage = ShaderLanguage::HLSL;
return true;
}
if (normalized == "spirv" || normalized == "spv") {
outLanguage = ShaderLanguage::SPIRV;
return true;
}
return false;
}
bool TryParseShaderBackend(const Containers::String& value, ShaderBackend& outBackend) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "generic") {
outBackend = ShaderBackend::Generic;
return true;
}
if (normalized == "d3d12" || normalized == "dx12") {
outBackend = ShaderBackend::D3D12;
return true;
}
if (normalized == "opengl" || normalized == "gl") {
outBackend = ShaderBackend::OpenGL;
return true;
}
if (normalized == "vulkan" || normalized == "vk") {
outBackend = ShaderBackend::Vulkan;
return true;
}
return false;
}
Containers::String GetDefaultEntryPoint(ShaderLanguage language, ShaderType stage) {
if (language != ShaderLanguage::HLSL) {
return Containers::String("main");
}
switch (stage) {
case ShaderType::Vertex: return "MainVS";
case ShaderType::Fragment: return "MainPS";
case ShaderType::Geometry: return "MainGS";
case ShaderType::Compute: return "MainCS";
case ShaderType::Hull: return "MainHS";
case ShaderType::Domain: return "MainDS";
default: return Containers::String();
}
}
Containers::String GetDefaultProfile(
ShaderLanguage language,
ShaderBackend backend,
ShaderType stage) {
if (language == ShaderLanguage::HLSL) {
switch (stage) {
case ShaderType::Vertex: return "vs_5_0";
case ShaderType::Fragment: return "ps_5_0";
case ShaderType::Geometry: return "gs_5_0";
case ShaderType::Compute: return "cs_5_0";
case ShaderType::Hull: return "hs_5_0";
case ShaderType::Domain: return "ds_5_0";
default: return Containers::String();
}
}
const bool isVulkan = backend == ShaderBackend::Vulkan;
switch (stage) {
case ShaderType::Vertex:
return isVulkan ? "vs_4_50" : "vs_4_30";
case ShaderType::Fragment:
return isVulkan ? "fs_4_50" : "fs_4_30";
case ShaderType::Geometry:
return isVulkan ? "gs_4_50" : "gs_4_30";
case ShaderType::Compute:
return isVulkan ? "cs_4_50" : "cs_4_30";
case ShaderType::Hull:
return isVulkan ? "hs_4_50" : "hs_4_30";
case ShaderType::Domain:
return isVulkan ? "ds_4_50" : "ds_4_30";
default:
return Containers::String();
}
}
Containers::String ResolveShaderDependencyPath(
const Containers::String& dependencyPath,
const Containers::String& sourcePath) {
if (dependencyPath.Empty()) {
return dependencyPath;
}
const std::filesystem::path dependencyFsPath(dependencyPath.CStr());
if (dependencyFsPath.is_absolute()) {
return NormalizePathString(dependencyFsPath);
}
const std::filesystem::path sourceFsPath(sourcePath.CStr());
if (sourceFsPath.is_absolute()) {
return NormalizePathString(sourceFsPath.parent_path() / dependencyFsPath);
}
const Containers::String& resourceRoot = ResourceManager::Get().GetResourceRoot();
if (!resourceRoot.Empty()) {
return NormalizePathString(
std::filesystem::path(resourceRoot.CStr()) /
sourceFsPath.parent_path() /
dependencyFsPath);
}
return NormalizePathString(sourceFsPath.parent_path() / dependencyFsPath);
}
bool ReadTextFile(const Containers::String& path, Containers::String& outText) {
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
if (data.Empty()) {
return false;
}
outText = ToStdString(data).c_str();
return true;
}
size_t CalculateShaderMemorySize(const Shader& shader) {
size_t memorySize = sizeof(Shader) + shader.GetName().Length() + shader.GetPath().Length();
for (const ShaderPass& pass : shader.GetPasses()) {
memorySize += pass.name.Length();
for (const ShaderPassTagEntry& tag : pass.tags) {
memorySize += tag.name.Length();
memorySize += tag.value.Length();
}
for (const ShaderStageVariant& variant : pass.variants) {
memorySize += variant.entryPoint.Length();
memorySize += variant.profile.Length();
memorySize += variant.sourceCode.Length();
memorySize += variant.compiledBinary.Size();
}
}
return memorySize;
}
ShaderType DetectShaderTypeFromPath(const Containers::String& path) {
const Containers::String ext = GetPathExtension(path).ToLower();
if (ext == "vert") return ShaderType::Vertex;
if (ext == "frag") return ShaderType::Fragment;
if (ext == "geom") return ShaderType::Geometry;
if (ext == "comp") return ShaderType::Compute;
return ShaderType::Fragment;
}
bool LooksLikeShaderManifest(const std::string& sourceText) {
const size_t firstContentPos = SkipWhitespace(sourceText, 0);
return firstContentPos < sourceText.size() &&
sourceText[firstContentPos] == '{' &&
sourceText.find("\"passes\"") != std::string::npos;
}
LoadResult LoadShaderManifest(const Containers::String& path, const std::string& jsonText) {
std::string passesArray;
if (!TryExtractArray(jsonText, "passes", passesArray)) {
return LoadResult("Shader manifest is missing a valid passes array: " + path);
}
std::vector<std::string> passObjects;
if (!SplitTopLevelArrayElements(passesArray, passObjects) || passObjects.empty()) {
return LoadResult("Shader manifest does not contain any pass objects: " + path);
}
auto shader = std::make_unique<Shader>();
IResource::ConstructParams params;
params.path = path;
params.guid = ResourceGUID::Generate(path);
Containers::String manifestName;
if (TryParseStringValue(jsonText, "name", manifestName) && !manifestName.Empty()) {
params.name = manifestName;
} else {
const std::filesystem::path shaderPath(path.CStr());
const std::string stem = shaderPath.stem().generic_string();
params.name = stem.empty() ? path : Containers::String(stem.c_str());
}
shader->Initialize(params);
for (const std::string& passObject : passObjects) {
Containers::String passName;
if (!TryParseStringValue(passObject, "name", passName) || passName.Empty()) {
return LoadResult("Shader manifest pass is missing a valid name: " + path);
}
std::string tagsObject;
if (TryExtractObject(passObject, "tags", tagsObject)) {
if (!TryParseStringMapObject(
tagsObject,
[shaderPtr = shader.get(), &passName](const Containers::String& key, const Containers::String& value) {
shaderPtr->SetPassTag(passName, key, value);
})) {
return LoadResult("Shader manifest pass tags could not be parsed: " + path);
}
}
std::string variantsArray;
if (!TryExtractArray(passObject, "variants", variantsArray)) {
return LoadResult("Shader manifest pass is missing variants: " + path);
}
std::vector<std::string> variantObjects;
if (!SplitTopLevelArrayElements(variantsArray, variantObjects) || variantObjects.empty()) {
return LoadResult("Shader manifest pass does not contain any variants: " + path);
}
for (const std::string& variantObject : variantObjects) {
ShaderStageVariant variant = {};
Containers::String stageName;
if (!TryParseStringValue(variantObject, "stage", stageName) ||
!TryParseShaderType(stageName, variant.stage)) {
return LoadResult("Shader manifest variant has an invalid stage: " + path);
}
Containers::String backendName;
if (!TryParseStringValue(variantObject, "backend", backendName) ||
!TryParseShaderBackend(backendName, variant.backend)) {
return LoadResult("Shader manifest variant has an invalid backend: " + path);
}
Containers::String languageName;
if (!TryParseStringValue(variantObject, "language", languageName) ||
!TryParseShaderLanguage(languageName, variant.language)) {
return LoadResult("Shader manifest variant has an invalid language: " + path);
}
Containers::String sourceCode;
if (TryParseStringValue(variantObject, "sourceCode", sourceCode)) {
variant.sourceCode = sourceCode;
} else {
Containers::String sourcePath;
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
return LoadResult("Shader manifest variant is missing source/sourceCode: " + path);
}
const Containers::String resolvedSourcePath = ResolveShaderDependencyPath(sourcePath, path);
if (!ReadTextFile(resolvedSourcePath, variant.sourceCode)) {
return LoadResult("Failed to read shader variant source: " + resolvedSourcePath);
}
}
if (!TryParseStringValue(variantObject, "entryPoint", variant.entryPoint)) {
variant.entryPoint = GetDefaultEntryPoint(variant.language, variant.stage);
}
if (!TryParseStringValue(variantObject, "profile", variant.profile)) {
variant.profile = GetDefaultProfile(variant.language, variant.backend, variant.stage);
}
shader->AddPassVariant(passName, variant);
}
}
shader->m_memorySize = CalculateShaderMemorySize(*shader);
return LoadResult(shader.release());
}
LoadResult LoadLegacySingleStageShader(const Containers::String& path, const std::string& sourceText) {
auto shader = std::make_unique<Shader>();
shader->m_path = path;
shader->m_name = path;
shader->m_guid = ResourceGUID::Generate(path);
const Containers::String ext = GetPathExtension(path).ToLower();
if (ext == "hlsl") {
shader->SetShaderLanguage(ShaderLanguage::HLSL);
} else {
shader->SetShaderLanguage(ShaderLanguage::GLSL);
}
shader->SetShaderType(DetectShaderTypeFromPath(path));
shader->SetSourceCode(sourceText.c_str());
shader->m_isValid = true;
shader->m_memorySize =
sizeof(Shader) +
shader->m_name.Length() +
shader->m_path.Length() +
shader->GetSourceCode().Length();
return LoadResult(shader.release());
}
} // namespace
ShaderLoader::ShaderLoader() = default;
ShaderLoader::~ShaderLoader() = default;
@@ -27,48 +711,30 @@ bool ShaderLoader::CanLoad(const Containers::String& path) const {
return true;
}
Containers::String ext = GetExtension(path);
return ext == "vert" || ext == "frag" || ext == "geom" ||
const Containers::String ext = GetExtension(path).ToLower();
return ext == "vert" || ext == "frag" || ext == "geom" ||
ext == "comp" || ext == "glsl" || ext == "hlsl" || ext == "shader";
}
LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettings* settings) {
(void)settings;
if (IsBuiltinShaderPath(path)) {
return CreateBuiltinShaderResource(path);
}
Containers::Array<Core::uint8> data = ReadFileData(path);
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read shader file: " + path);
}
Containers::String source;
source.Reserve(data.Size());
for (size_t i = 0; i < data.Size(); ++i) {
source += static_cast<char>(data[i]);
const std::string sourceText = ToStdString(data);
const Containers::String ext = GetPathExtension(path).ToLower();
if (ext == "shader" && LooksLikeShaderManifest(sourceText)) {
return LoadShaderManifest(path, sourceText);
}
Shader* shader = new Shader();
shader->m_path = path;
shader->m_name = path;
shader->m_guid = ResourceGUID::Generate(path);
Containers::String ext = GetExtension(path);
if (ext == "hlsl") {
shader->SetShaderLanguage(ShaderLanguage::HLSL);
} else {
shader->SetShaderLanguage(ShaderLanguage::GLSL);
}
ShaderType shaderType = DetectShaderType(path, source);
shader->SetShaderType(shaderType);
shader->SetSourceCode(source);
shader->m_isValid = true;
shader->m_memorySize = sizeof(Shader) + shader->m_name.Length() +
shader->m_path.Length() + source.Length();
return LoadResult(shader);
return LoadLegacySingleStageShader(path, sourceText);
}
ImportSettings* ShaderLoader::GetDefaultSettings() const {
@@ -76,17 +742,13 @@ ImportSettings* ShaderLoader::GetDefaultSettings() const {
}
ShaderType ShaderLoader::DetectShaderType(const Containers::String& path, const Containers::String& source) {
Containers::String ext = GetExtension(path);
if (ext == "vert") return ShaderType::Vertex;
if (ext == "frag") return ShaderType::Fragment;
if (ext == "geom") return ShaderType::Geometry;
if (ext == "comp") return ShaderType::Compute;
return ShaderType::Fragment;
(void)source;
return DetectShaderTypeFromPath(path);
}
bool ShaderLoader::ParseShaderSource(const Containers::String& source, Shader* shader) {
(void)source;
(void)shader;
return true;
}

View File

@@ -11,6 +11,7 @@
#include <filesystem>
#include <fstream>
#include <thread>
#include <vector>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
@@ -41,6 +42,23 @@ bool PumpAsyncLoadsUntilIdle(ResourceManager& manager,
return !manager.IsAsyncLoading();
}
void FlipLastByte(const std::filesystem::path& path) {
std::ifstream input(path, std::ios::binary);
ASSERT_TRUE(input.is_open());
std::vector<char> bytes(
(std::istreambuf_iterator<char>(input)),
std::istreambuf_iterator<char>());
ASSERT_FALSE(bytes.empty());
bytes.back() ^= 0x01;
std::ofstream output(path, std::ios::binary | std::ios::trunc);
ASSERT_TRUE(output.is_open());
output.write(bytes.data(), static_cast<std::streamsize>(bytes.size()));
ASSERT_TRUE(static_cast<bool>(output));
}
TEST(MaterialLoader, GetResourceType) {
MaterialLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Material);
@@ -136,6 +154,80 @@ TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
std::remove(shaderPath.string().c_str());
}
TEST(MaterialLoader, LoadMaterialWithShaderManifestResolvesShaderPass) {
namespace fs = std::filesystem;
ResourceManager& manager = ResourceManager::Get();
manager.Initialize();
const fs::path shaderRoot = fs::temp_directory_path() / "xc_material_shader_manifest_test";
const fs::path shaderDir = shaderRoot / "Shaders";
const fs::path manifestPath = shaderDir / "lit.shader";
const fs::path materialPath = shaderRoot / "manifest.material";
fs::remove_all(shaderRoot);
fs::create_directories(shaderDir);
{
std::ofstream vertexFile(shaderDir / "lit.vert.glsl");
ASSERT_TRUE(vertexFile.is_open());
vertexFile << "#version 430\n// MATERIAL_MANIFEST_GL_VS\nvoid main() {}\n";
}
{
std::ofstream fragmentFile(shaderDir / "lit.frag.glsl");
ASSERT_TRUE(fragmentFile.is_open());
fragmentFile << "#version 430\n// MATERIAL_MANIFEST_GL_PS\nvoid main() {}\n";
}
{
std::ofstream manifestFile(manifestPath);
ASSERT_TRUE(manifestFile.is_open());
manifestFile << "{\n";
manifestFile << " \"name\": \"ManifestLit\",\n";
manifestFile << " \"passes\": [\n";
manifestFile << " {\n";
manifestFile << " \"name\": \"ForwardLit\",\n";
manifestFile << " \"tags\": { \"LightMode\": \"ForwardBase\" },\n";
manifestFile << " \"variants\": [\n";
manifestFile << " { \"stage\": \"Vertex\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"lit.vert.glsl\" },\n";
manifestFile << " { \"stage\": \"Fragment\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"lit.frag.glsl\" }\n";
manifestFile << " ]\n";
manifestFile << " }\n";
manifestFile << " ]\n";
manifestFile << "}\n";
}
{
std::ofstream materialFile(materialPath);
ASSERT_TRUE(materialFile.is_open());
materialFile << "{\n";
materialFile << " \"shader\": \"" << manifestPath.generic_string() << "\",\n";
materialFile << " \"shaderPass\": \"ForwardLit\",\n";
materialFile << " \"renderQueue\": \"Geometry\"\n";
materialFile << "}\n";
}
MaterialLoader loader;
LoadResult result = loader.Load(materialPath.string().c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Material* material = static_cast<Material*>(result.resource);
ASSERT_NE(material, nullptr);
ASSERT_NE(material->GetShader(), nullptr);
EXPECT_EQ(material->GetShaderPass(), "ForwardLit");
ASSERT_NE(material->GetShader()->FindPass("ForwardLit"), nullptr);
const ShaderStageVariant* vertexVariant =
material->GetShader()->FindVariant("ForwardLit", ShaderType::Vertex, ShaderBackend::OpenGL);
ASSERT_NE(vertexVariant, nullptr);
EXPECT_NE(std::string(vertexVariant->sourceCode.CStr()).find("MATERIAL_MANIFEST_GL_VS"), std::string::npos);
delete material;
manager.Shutdown();
fs::remove_all(shaderRoot);
}
TEST(MaterialLoader, RejectsUnknownRenderQueueName) {
const std::filesystem::path materialPath =
std::filesystem::current_path() / "material_loader_invalid_queue.material";
@@ -247,6 +339,105 @@ TEST(MaterialLoader, AssetDatabaseCreatesMaterialArtifact) {
fs::remove_all(projectRoot);
}
TEST(MaterialLoader, ResourceManagerLoadsProjectMaterialTextureAsLazyDependency) {
namespace fs = std::filesystem;
ResourceManager& manager = ResourceManager::Get();
manager.Initialize();
const fs::path projectRoot = fs::temp_directory_path() / "xc_material_asset_texture_test";
const fs::path assetsDir = projectRoot / "Assets";
const fs::path materialPath = assetsDir / "textured.material";
fs::remove_all(projectRoot);
fs::create_directories(assetsDir);
fs::copy_file(
GetMeshFixturePath("checker.bmp"),
assetsDir / "checker.bmp",
fs::copy_options::overwrite_existing);
{
std::ofstream materialFile(materialPath);
ASSERT_TRUE(materialFile.is_open());
materialFile << "{\n";
materialFile << " \"renderQueue\": \"geometry\",\n";
materialFile << " \"textures\": {\n";
materialFile << " \"baseColorTexture\": \"checker.bmp\"\n";
materialFile << " }\n";
materialFile << "}";
}
manager.SetResourceRoot(projectRoot.string().c_str());
const auto materialHandle = manager.Load<Material>("Assets/textured.material");
ASSERT_TRUE(materialHandle.IsValid());
ASSERT_EQ(materialHandle->GetTextureBindingCount(), 1u);
EXPECT_EQ(materialHandle->GetTextureBindingName(0), "baseColorTexture");
EXPECT_EQ(
fs::path(materialHandle->GetTextureBindingPath(0).CStr()).lexically_normal().generic_string(),
(projectRoot / "Assets" / "checker.bmp").lexically_normal().generic_string());
const ResourceHandle<Texture> initialTexture = materialHandle->GetTexture("baseColorTexture");
EXPECT_FALSE(initialTexture.IsValid());
EXPECT_GT(manager.GetAsyncPendingCount(), 0u);
ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager));
const ResourceHandle<Texture> loadedTexture = materialHandle->GetTexture("baseColorTexture");
ASSERT_TRUE(loadedTexture.IsValid());
EXPECT_EQ(loadedTexture->GetWidth(), 2u);
EXPECT_EQ(loadedTexture->GetHeight(), 2u);
manager.SetResourceRoot("");
manager.Shutdown();
fs::remove_all(projectRoot);
}
TEST(MaterialLoader, AssetDatabaseReimportsMaterialWhenTextureDependencyChanges) {
namespace fs = std::filesystem;
using namespace std::chrono_literals;
const fs::path projectRoot = fs::temp_directory_path() / "xc_material_dependency_reimport_test";
const fs::path assetsDir = projectRoot / "Assets";
const fs::path materialPath = assetsDir / "textured.material";
fs::remove_all(projectRoot);
fs::create_directories(assetsDir);
fs::copy_file(
GetMeshFixturePath("checker.bmp"),
assetsDir / "checker.bmp",
fs::copy_options::overwrite_existing);
{
std::ofstream materialFile(materialPath);
ASSERT_TRUE(materialFile.is_open());
materialFile << "{\n";
materialFile << " \"baseColorTexture\": \"checker.bmp\"\n";
materialFile << "}";
}
AssetDatabase database;
database.Initialize(projectRoot.string().c_str());
AssetDatabase::ResolvedAsset firstResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/textured.material", ResourceType::Material, firstResolve));
ASSERT_TRUE(firstResolve.artifactReady);
const String firstArtifactPath = firstResolve.artifactMainPath;
database.Shutdown();
std::this_thread::sleep_for(50ms);
FlipLastByte(assetsDir / "checker.bmp");
database.Initialize(projectRoot.string().c_str());
AssetDatabase::ResolvedAsset secondResolve;
ASSERT_TRUE(database.EnsureArtifact("Assets/textured.material", ResourceType::Material, secondResolve));
ASSERT_TRUE(secondResolve.artifactReady);
EXPECT_NE(firstArtifactPath, secondResolve.artifactMainPath);
EXPECT_TRUE(fs::exists(secondResolve.artifactMainPath.CStr()));
database.Shutdown();
fs::remove_all(projectRoot);
}
TEST(MaterialLoader, LoadMaterialArtifactDefersTexturePayloadUntilRequested) {
namespace fs = std::filesystem;

View File

@@ -14,6 +14,13 @@ using namespace XCEngine::Containers;
namespace {
void WriteTextFile(const std::filesystem::path& path, const std::string& contents) {
std::ofstream output(path, std::ios::binary | std::ios::trunc);
ASSERT_TRUE(output.is_open());
output << contents;
ASSERT_TRUE(static_cast<bool>(output));
}
TEST(ShaderLoader, GetResourceType) {
ShaderLoader loader;
EXPECT_EQ(loader.GetResourceType(), ResourceType::Shader);
@@ -76,6 +83,163 @@ TEST(ShaderLoader, LoadLegacySingleStageShaderBuildsDefaultPassVariant) {
std::remove(shaderPath.string().c_str());
}
TEST(ShaderLoader, LoadShaderManifestBuildsMultiPassBackendVariants) {
namespace fs = std::filesystem;
const fs::path shaderRoot = fs::temp_directory_path() / "xc_shader_manifest_test";
const fs::path stageRoot = shaderRoot / "stages";
const fs::path manifestPath = shaderRoot / "multi_pass.shader";
fs::remove_all(shaderRoot);
fs::create_directories(stageRoot);
WriteTextFile(stageRoot / "forward_lit.vs.hlsl", "float4 MainVS() : SV_POSITION { return 0; } // FORWARD_LIT_D3D12_VS\n");
WriteTextFile(stageRoot / "forward_lit.ps.hlsl", "float4 MainPS() : SV_TARGET { return 1; } // FORWARD_LIT_D3D12_PS\n");
WriteTextFile(stageRoot / "forward_lit.vert.glsl", "#version 430\n// FORWARD_LIT_GL_VS\nvoid main() {}\n");
WriteTextFile(stageRoot / "forward_lit.frag.glsl", "#version 430\n// FORWARD_LIT_GL_PS\nvoid main() {}\n");
WriteTextFile(stageRoot / "forward_lit.vert.vk.glsl", "#version 450\n// FORWARD_LIT_VK_VS\nvoid main() {}\n");
WriteTextFile(stageRoot / "forward_lit.frag.vk.glsl", "#version 450\n// FORWARD_LIT_VK_PS\nvoid main() {}\n");
WriteTextFile(stageRoot / "depth_only.vs.hlsl", "float4 MainVS() : SV_POSITION { return 0; } // DEPTH_ONLY_D3D12_VS\n");
WriteTextFile(stageRoot / "depth_only.ps.hlsl", "float4 MainPS() : SV_TARGET { return 1; } // DEPTH_ONLY_D3D12_PS\n");
{
std::ofstream manifest(manifestPath);
ASSERT_TRUE(manifest.is_open());
manifest << "{\n";
manifest << " \"name\": \"TestLitShader\",\n";
manifest << " \"passes\": [\n";
manifest << " {\n";
manifest << " \"name\": \"ForwardLit\",\n";
manifest << " \"tags\": {\n";
manifest << " \"LightMode\": \"ForwardBase\",\n";
manifest << " \"Queue\": \"Geometry\"\n";
manifest << " },\n";
manifest << " \"variants\": [\n";
manifest << " { \"stage\": \"Vertex\", \"backend\": \"D3D12\", \"language\": \"HLSL\", \"source\": \"stages/forward_lit.vs.hlsl\", \"entryPoint\": \"MainVS\", \"profile\": \"vs_5_0\" },\n";
manifest << " { \"stage\": \"Fragment\", \"backend\": \"D3D12\", \"language\": \"HLSL\", \"source\": \"stages/forward_lit.ps.hlsl\", \"entryPoint\": \"MainPS\", \"profile\": \"ps_5_0\" },\n";
manifest << " { \"stage\": \"Vertex\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"stages/forward_lit.vert.glsl\" },\n";
manifest << " { \"stage\": \"Fragment\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"stages/forward_lit.frag.glsl\" },\n";
manifest << " { \"stage\": \"Vertex\", \"backend\": \"Vulkan\", \"language\": \"GLSL\", \"source\": \"stages/forward_lit.vert.vk.glsl\" },\n";
manifest << " { \"stage\": \"Fragment\", \"backend\": \"Vulkan\", \"language\": \"GLSL\", \"source\": \"stages/forward_lit.frag.vk.glsl\" }\n";
manifest << " ]\n";
manifest << " },\n";
manifest << " {\n";
manifest << " \"name\": \"DepthOnly\",\n";
manifest << " \"tags\": {\n";
manifest << " \"LightMode\": \"DepthOnly\"\n";
manifest << " },\n";
manifest << " \"variants\": [\n";
manifest << " { \"stage\": \"Vertex\", \"backend\": \"D3D12\", \"language\": \"HLSL\", \"source\": \"stages/depth_only.vs.hlsl\" },\n";
manifest << " { \"stage\": \"Fragment\", \"backend\": \"D3D12\", \"language\": \"HLSL\", \"source\": \"stages/depth_only.ps.hlsl\" }\n";
manifest << " ]\n";
manifest << " }\n";
manifest << " ]\n";
manifest << "}\n";
}
ShaderLoader loader;
LoadResult result = loader.Load(manifestPath.string().c_str());
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
Shader* shader = static_cast<Shader*>(result.resource);
ASSERT_NE(shader, nullptr);
ASSERT_TRUE(shader->IsValid());
EXPECT_EQ(shader->GetName(), "TestLitShader");
ASSERT_EQ(shader->GetPassCount(), 2u);
const ShaderPass* forwardLitPass = shader->FindPass("ForwardLit");
ASSERT_NE(forwardLitPass, nullptr);
ASSERT_EQ(forwardLitPass->tags.Size(), 2u);
EXPECT_EQ(forwardLitPass->tags[0].name, "LightMode");
EXPECT_EQ(forwardLitPass->tags[0].value, "ForwardBase");
EXPECT_EQ(forwardLitPass->tags[1].name, "Queue");
EXPECT_EQ(forwardLitPass->tags[1].value, "Geometry");
const ShaderStageVariant* d3d12Vertex = shader->FindVariant("ForwardLit", ShaderType::Vertex, ShaderBackend::D3D12);
ASSERT_NE(d3d12Vertex, nullptr);
EXPECT_EQ(d3d12Vertex->entryPoint, "MainVS");
EXPECT_EQ(d3d12Vertex->profile, "vs_5_0");
EXPECT_NE(std::string(d3d12Vertex->sourceCode.CStr()).find("FORWARD_LIT_D3D12_VS"), std::string::npos);
const ShaderStageVariant* openglFragment = shader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::OpenGL);
ASSERT_NE(openglFragment, nullptr);
EXPECT_EQ(openglFragment->entryPoint, "main");
EXPECT_EQ(openglFragment->profile, "fs_4_30");
EXPECT_NE(std::string(openglFragment->sourceCode.CStr()).find("FORWARD_LIT_GL_PS"), std::string::npos);
const ShaderStageVariant* vulkanFragment = shader->FindVariant("ForwardLit", ShaderType::Fragment, ShaderBackend::Vulkan);
ASSERT_NE(vulkanFragment, nullptr);
EXPECT_EQ(vulkanFragment->profile, "fs_4_50");
EXPECT_NE(std::string(vulkanFragment->sourceCode.CStr()).find("FORWARD_LIT_VK_PS"), std::string::npos);
const ShaderPass* depthOnlyPass = shader->FindPass("DepthOnly");
ASSERT_NE(depthOnlyPass, nullptr);
ASSERT_EQ(depthOnlyPass->tags.Size(), 1u);
EXPECT_EQ(depthOnlyPass->tags[0].value, "DepthOnly");
EXPECT_NE(shader->FindVariant("DepthOnly", ShaderType::Vertex, ShaderBackend::D3D12), nullptr);
EXPECT_NE(shader->FindVariant("DepthOnly", ShaderType::Fragment, ShaderBackend::D3D12), nullptr);
EXPECT_EQ(shader->FindVariant("DepthOnly", ShaderType::Fragment, ShaderBackend::OpenGL), nullptr);
delete shader;
fs::remove_all(shaderRoot);
}
TEST(ShaderLoader, ResourceManagerLoadsShaderManifestRelativeToResourceRoot) {
namespace fs = std::filesystem;
ResourceManager& manager = ResourceManager::Get();
manager.Initialize();
const fs::path previousPath = fs::current_path();
const fs::path projectRoot = fs::temp_directory_path() / "xc_shader_manifest_resource_root";
const fs::path shaderDir = projectRoot / "Assets" / "Shaders";
const fs::path manifestPath = shaderDir / "simple.shader";
fs::remove_all(projectRoot);
fs::create_directories(shaderDir);
WriteTextFile(shaderDir / "simple.vert.glsl", "#version 430\n// SIMPLE_GL_VS\nvoid main() {}\n");
WriteTextFile(shaderDir / "simple.frag.glsl", "#version 430\n// SIMPLE_GL_PS\nvoid main() {}\n");
{
std::ofstream manifest(manifestPath);
ASSERT_TRUE(manifest.is_open());
manifest << "{\n";
manifest << " \"name\": \"SimpleShader\",\n";
manifest << " \"passes\": [\n";
manifest << " {\n";
manifest << " \"name\": \"Unlit\",\n";
manifest << " \"tags\": { \"LightMode\": \"Unlit\" },\n";
manifest << " \"variants\": [\n";
manifest << " { \"stage\": \"Vertex\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"simple.vert.glsl\" },\n";
manifest << " { \"stage\": \"Fragment\", \"backend\": \"OpenGL\", \"language\": \"GLSL\", \"source\": \"simple.frag.glsl\" }\n";
manifest << " ]\n";
manifest << " }\n";
manifest << " ]\n";
manifest << "}\n";
}
manager.SetResourceRoot(projectRoot.string().c_str());
fs::current_path(projectRoot.parent_path());
{
const ResourceHandle<Shader> shaderHandle = manager.Load<Shader>("Assets/Shaders/simple.shader");
ASSERT_TRUE(shaderHandle.IsValid());
EXPECT_EQ(shaderHandle->GetName(), "SimpleShader");
const ShaderStageVariant* vertexVariant =
shaderHandle->FindVariant("Unlit", ShaderType::Vertex, ShaderBackend::OpenGL);
ASSERT_NE(vertexVariant, nullptr);
EXPECT_NE(std::string(vertexVariant->sourceCode.CStr()).find("SIMPLE_GL_VS"), std::string::npos);
}
fs::current_path(previousPath);
manager.SetResourceRoot("");
manager.Shutdown();
fs::remove_all(projectRoot);
}
TEST(ShaderLoader, LoadBuiltinForwardLitShaderBuildsBackendVariants) {
ShaderLoader loader;
LoadResult result = loader.Load(GetBuiltinForwardLitShaderPath());