fix: preserve camera submission order on sort ties
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@@ -21,7 +21,7 @@ bool CompareCameraRenderRequest(const CameraRenderRequest& lhs, const CameraRend
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return lhs.cameraDepth < rhs.cameraDepth;
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}
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return lhs.camera < rhs.camera;
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return false;
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}
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bool IsUsableCamera(const Components::CameraComponent* camera) {
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@@ -125,7 +125,7 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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return lhs->GetDepth() < rhs->GetDepth();
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}
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return lhs < rhs;
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return false;
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});
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size_t renderedBaseCameraCount = 0;
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