refactor: move scene view readback into rhi device and sync float3 format mappings
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@@ -95,6 +95,13 @@ public:
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RHIResourceView* CreateDepthStencilView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateShaderResourceView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateUnorderedAccessView(RHITexture* texture, const ResourceViewDesc& desc) override;
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bool ReadTexturePixelRGBA8(
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RHICommandQueue* commandQueue,
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RHITexture* texture,
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ResourceStates sourceState,
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uint32_t pixelX,
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uint32_t pixelY,
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std::array<uint8_t, 4>& outRgba) override;
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const RHICapabilities& GetCapabilities() const override;
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const RHIDeviceInfo& GetDeviceInfo() const override;
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@@ -144,6 +144,7 @@ inline DXGI_FORMAT ToD3D12(Format format) {
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case Format::R16_Float: return DXGI_FORMAT_R16_FLOAT;
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case Format::R32_Float: return DXGI_FORMAT_R32_FLOAT;
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case Format::R32G32_Float: return DXGI_FORMAT_R32G32_FLOAT;
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case Format::R32G32B32_Float: return DXGI_FORMAT_R32G32B32_FLOAT;
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case Format::D16_UNorm: return DXGI_FORMAT_D16_UNORM;
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case Format::D24_UNorm_S8_UInt: return DXGI_FORMAT_D24_UNORM_S8_UINT;
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case Format::D32_Float: return DXGI_FORMAT_D32_FLOAT;
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@@ -172,6 +173,7 @@ inline Format FromD3D12(DXGI_FORMAT format) {
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case DXGI_FORMAT_R16_FLOAT: return Format::R16_Float;
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case DXGI_FORMAT_R32_FLOAT: return Format::R32_Float;
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case DXGI_FORMAT_R32G32_FLOAT: return Format::R32G32_Float;
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case DXGI_FORMAT_R32G32B32_FLOAT: return Format::R32G32B32_Float;
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case DXGI_FORMAT_D16_UNORM: return Format::D16_UNorm;
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case DXGI_FORMAT_D24_UNORM_S8_UINT: return Format::D24_UNorm_S8_UInt;
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case DXGI_FORMAT_D32_FLOAT: return Format::D32_Float;
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@@ -6,6 +6,8 @@
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#include "RHIDescriptorSet.h"
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#include "RHIRenderPass.h"
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#include "RHIFramebuffer.h"
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#include <array>
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#include <string>
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namespace XCEngine {
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@@ -65,6 +67,22 @@ public:
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virtual RHIResourceView* CreateShaderResourceView(RHITexture* texture, const ResourceViewDesc& desc) = 0;
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virtual RHIResourceView* CreateUnorderedAccessView(RHITexture* texture, const ResourceViewDesc& desc) = 0;
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virtual bool ReadTexturePixelRGBA8(
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RHICommandQueue* commandQueue,
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RHITexture* texture,
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ResourceStates sourceState,
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uint32_t pixelX,
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uint32_t pixelY,
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std::array<uint8_t, 4>& outRgba) {
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(void)commandQueue;
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(void)texture;
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(void)sourceState;
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(void)pixelX;
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(void)pixelY;
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outRgba = {};
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return false;
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}
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virtual const RHICapabilities& GetCapabilities() const = 0;
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virtual const RHIDeviceInfo& GetDeviceInfo() const = 0;
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@@ -316,7 +316,8 @@ enum class Format : uint32_t {
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BC7_UNorm,
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R32G32B32A32_UInt,
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R32_UInt,
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R32G32_Float
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R32G32_Float,
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R32G32B32_Float
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};
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enum class ResourceStates : uint32_t {
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@@ -91,6 +91,8 @@ inline VkFormat ToVulkanFormat(Format format) {
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return VK_FORMAT_R32_UINT;
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case Format::R32G32_Float:
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return VK_FORMAT_R32G32_SFLOAT;
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case Format::R32G32B32_Float:
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return VK_FORMAT_R32G32B32_SFLOAT;
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case Format::R32G32B32A32_Float:
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return VK_FORMAT_R32G32B32A32_SFLOAT;
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default:
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@@ -116,6 +118,8 @@ inline uint32_t GetFormatSize(Format format) {
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return 4;
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case Format::R32G32_Float:
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return 8;
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case Format::R32G32B32_Float:
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return 12;
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case Format::R32G32B32A32_Float:
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return 16;
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default:
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@@ -146,6 +150,8 @@ inline Format ToRHIFormat(VkFormat format) {
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return Format::R32_UInt;
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case VK_FORMAT_R32G32_SFLOAT:
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return Format::R32G32_Float;
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case VK_FORMAT_R32G32B32_SFLOAT:
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return Format::R32G32B32_Float;
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case VK_FORMAT_R32G32B32A32_SFLOAT:
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return Format::R32G32B32A32_Float;
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default:
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@@ -61,6 +61,46 @@ bool CompileD3D12Shader(const ShaderCompileDesc& desc, D3D12Shader& shader) {
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return false;
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}
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bool WaitForQueueIdle(
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ID3D12Device* device,
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ID3D12CommandQueue* commandQueue) {
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if (device == nullptr || commandQueue == nullptr) {
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return false;
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}
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ID3D12Fence* fence = nullptr;
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if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)))) {
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return false;
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}
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HANDLE fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (fenceEvent == nullptr) {
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fence->Release();
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return false;
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}
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constexpr UINT64 kFenceValue = 1;
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const HRESULT signalResult = commandQueue->Signal(fence, kFenceValue);
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if (FAILED(signalResult)) {
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CloseHandle(fenceEvent);
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fence->Release();
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return false;
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}
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if (fence->GetCompletedValue() < kFenceValue) {
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if (FAILED(fence->SetEventOnCompletion(kFenceValue, fenceEvent))) {
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CloseHandle(fenceEvent);
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fence->Release();
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return false;
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}
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WaitForSingleObject(fenceEvent, INFINITE);
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}
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CloseHandle(fenceEvent);
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fence->Release();
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return true;
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}
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uint32_t GetFormatBytesPerPixel(Format format) {
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switch (format) {
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case Format::R8_UNorm:
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@@ -77,6 +117,8 @@ uint32_t GetFormatBytesPerPixel(Format format) {
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return 4;
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case Format::R32G32_Float:
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return 8;
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case Format::R32G32B32_Float:
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return 12;
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case Format::R32G32B32A32_Float:
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return 16;
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default:
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@@ -383,6 +425,142 @@ void* D3D12Device::GetNativeDevice() {
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return m_device.Get();
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}
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bool D3D12Device::ReadTexturePixelRGBA8(
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RHICommandQueue* commandQueue,
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RHITexture* texture,
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ResourceStates sourceState,
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uint32_t pixelX,
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uint32_t pixelY,
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std::array<uint8_t, 4>& outRgba) {
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outRgba = {};
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auto* d3d12Queue = static_cast<D3D12CommandQueue*>(commandQueue);
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auto* d3d12Texture = static_cast<D3D12Texture*>(texture);
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if (m_device == nullptr ||
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d3d12Queue == nullptr ||
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d3d12Texture == nullptr ||
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d3d12Texture->GetResource() == nullptr ||
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pixelX >= d3d12Texture->GetWidth() ||
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pixelY >= d3d12Texture->GetHeight()) {
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return false;
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}
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ID3D12CommandAllocator* commandAllocator = nullptr;
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if (FAILED(m_device->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS(&commandAllocator)))) {
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return false;
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}
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ID3D12GraphicsCommandList* commandList = nullptr;
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if (FAILED(m_device->CreateCommandList(
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0,
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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commandAllocator,
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nullptr,
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IID_PPV_ARGS(&commandList)))) {
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commandAllocator->Release();
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return false;
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}
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constexpr UINT kRowPitch = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
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D3D12_HEAP_PROPERTIES heapProperties = {};
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heapProperties.Type = D3D12_HEAP_TYPE_READBACK;
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D3D12_RESOURCE_DESC readbackDesc = {};
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readbackDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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readbackDesc.Width = kRowPitch;
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readbackDesc.Height = 1;
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readbackDesc.DepthOrArraySize = 1;
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readbackDesc.MipLevels = 1;
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readbackDesc.SampleDesc.Count = 1;
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readbackDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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ID3D12Resource* readbackBuffer = nullptr;
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if (FAILED(m_device->CreateCommittedResource(
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&heapProperties,
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D3D12_HEAP_FLAG_NONE,
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&readbackDesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_PPV_ARGS(&readbackBuffer)))) {
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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ID3D12Resource* sourceResource = d3d12Texture->GetResource();
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D3D12_RESOURCE_BARRIER barrier = {};
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Transition.pResource = sourceResource;
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barrier.Transition.StateBefore = ToD3D12(sourceState);
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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commandList->ResourceBarrier(1, &barrier);
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D3D12_TEXTURE_COPY_LOCATION srcLocation = {};
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srcLocation.pResource = sourceResource;
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srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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srcLocation.SubresourceIndex = 0;
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D3D12_TEXTURE_COPY_LOCATION dstLocation = {};
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dstLocation.pResource = readbackBuffer;
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dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dstLocation.PlacedFootprint.Offset = 0;
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dstLocation.PlacedFootprint.Footprint.Format = sourceResource->GetDesc().Format;
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dstLocation.PlacedFootprint.Footprint.Width = 1;
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dstLocation.PlacedFootprint.Footprint.Height = 1;
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dstLocation.PlacedFootprint.Footprint.Depth = 1;
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dstLocation.PlacedFootprint.Footprint.RowPitch = kRowPitch;
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D3D12_BOX sourceBox = {};
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sourceBox.left = pixelX;
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sourceBox.top = pixelY;
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sourceBox.front = 0;
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sourceBox.right = pixelX + 1u;
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sourceBox.bottom = pixelY + 1u;
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sourceBox.back = 1;
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commandList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, &sourceBox);
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
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barrier.Transition.StateAfter = ToD3D12(sourceState);
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commandList->ResourceBarrier(1, &barrier);
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if (FAILED(commandList->Close())) {
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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ID3D12CommandList* commandLists[] = { commandList };
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d3d12Queue->GetCommandQueue()->ExecuteCommandLists(1, commandLists);
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if (!WaitForQueueIdle(m_device.Get(), d3d12Queue->GetCommandQueue())) {
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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void* mappedData = nullptr;
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D3D12_RANGE readRange = { 0, 4 };
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if (FAILED(readbackBuffer->Map(0, &readRange, &mappedData))) {
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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std::memcpy(outRgba.data(), mappedData, outRgba.size());
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D3D12_RANGE writeRange = { 0, 0 };
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readbackBuffer->Unmap(0, &writeRange);
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return true;
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}
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const RHICapabilities& D3D12Device::GetCapabilities() const {
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return m_capabilities;
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}
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