- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
- Use Matrix4x4 type directly instead of float[16]
- Remove wrapper functions (IdentityMatrix, TranslationMatrix, PerspectiveMatrix, LookAtMatrix, MultiplyMatrix, TransposeMatrix)
- Direct use of Matrix4x4::Identity(), Matrix4x4::Translation(), Matrix4x4::Perspective()
- Transpose matrices before uploading to GPU to match HLSL column-major
- Update Math module Perspective and Orthographic to left-handed coordinate system
- Update math unit tests for new matrix values
- Fix TranslationMatrix to use correct indices (m12/m13/m14 for translation)
- Fix PerspectiveMatrix projection formula
- Enable depth testing (was disabled)
- Add texture sampling in pixel shader
- Adjust sphere radius to 1.0 and position to z=5
- Fix D3D12Buffer copy size calculation
- Add VertexAttributeType and VertexAttributeNormalized enums in OpenGLVertexArray.h
- Add ToGLAttributeType() converter in OpenGLVertexArray.cpp
- Remove glActiveTexture() call from quad test (already handled by texture.Bind())
- Remove #include <glad/glad.h> from triangle test
- Update unit tests to use encapsulated enums
All three OpenGL integration tests (minimal, triangle, quad) pass with 0% pixel difference.
The band index was incorrectly calculated using pointer arithmetic on a
local parameter address, which is meaningless. Now uses the band index
passed as a parameter instead.
- Implement ParseWAVData and ParseWAVHeader in AudioLoader to properly
parse WAV file headers (sample rate, channels, bits per sample, duration)
- Modify Load() to call ParseWAVData for WAV files during loading
- Add DecodeAudioData() to AudioSourceComponent to decode PCM bytes to float
- Update SetClip() to trigger audio decoding
- Fix ProcessAudio() to read from decoded data instead of empty output buffer
- Add WAV parsing unit tests (ParseWAV_Mono44100_16bit, ParseWAV_Stereo48000_16bit)
Fixes issues:
- AudioLoader::ParseWAVData was a stub returning true without parsing
- AudioLoader::Load didn't extract audio metadata from WAV headers
- AudioSourceComponent::ProcessAudio read from empty m_outputBuffer
All 167 tests pass.
- OpenGLSwapChain::Initialize now uses AdjustWindowRect before SetWindowPos
- This ensures window client area matches expected size (1280x720)
- Previously SetWindowPos was given client area size instead of full window size
- Removed debug fprintf statements from OpenGLDevice
- Updated minimal integration test to use cleaner code
- Simplify OpenGL integration test structure
- Enable CTest registration for OpenGL tests
- Refactor test fixtures and device enumeration
- Minor code cleanup and improvements
- Add assert() bounds check to GetBackBuffer() to catch invalid indices
- Include <cassert> in D3D12SwapChain.cpp
- Update test_swap_chain.cpp to use reference return type
- Mark InvalidIndex test as DISABLED (assert aborts on invalid index)
- Update get-back-buffer.md documentation
- Move old test files to new unit/integration structure
- Add OpenGL Test Fixture
- Update CMakeLists.txt for new layout
- Add OpenGL_Test_Restructuring_Plan.md
- Add D3D12Screenshot::Capture(D3D12Device&, D3D12CommandQueue&, D3D12Texture&, const char*) wrapper overload
- Update minimal integration test to use encapsulated APIs
- Add DescriptorHeap wrapper unit tests
- Document minimal GetBuffer native call as known limitation in TEST_SPEC.md
- Implement ResourcePackageBuilder for creating .xcp packages
- Implement ResourcePackage for reading packaged assets
- Add unit tests for package builder and package reader