Engine: 实现 Components 和 Scene 模块,包含完整单元测试

新增 Components 模块:
- Component 基类 (生命周期、启用状态管理)
- TransformComponent (本地/世界空间变换、矩阵缓存、父子层级)
- GameObject (组件管理、父子层级、激活状态、静态查找)

新增 Scene 模块:
- Scene (场景管理、对象创建销毁、查找、生命周期)
- SceneManager (单例模式、多场景管理、场景切换)

新增测试:
- test_component.cpp (12 个测试)
- test_transform_component.cpp (35 个测试)
- test_game_object.cpp (26 个测试)
- test_scene.cpp (20 个测试)
- test_scene_manager.cpp (17 个测试)

所有测试均已编译通过。
This commit is contained in:
2026-03-20 20:22:04 +08:00
parent 93139813aa
commit 00f70eccf1
10 changed files with 1164 additions and 1 deletions

View File

@@ -220,6 +220,28 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scene/SceneManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Scene/Scene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Scene/SceneManager.cpp
# Audio
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/IAudioBackend.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/WASAPI/WASAPIBackend.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/AudioSystem.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Audio/WASAPI/WASAPIBackend.cpp
# Audio Components
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioSourceComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/AudioListenerComponent.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Components/AudioSourceComponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Components/AudioListenerComponent.cpp
# Third-party (KissFFT)
${CMAKE_SOURCE_DIR}/third_party/kissfft/kiss_fft.h
${CMAKE_SOURCE_DIR}/third_party/kissfft/kiss_fft.c
${CMAKE_SOURCE_DIR}/third_party/kissfft/kiss_fftr.h
${CMAKE_SOURCE_DIR}/third_party/kissfft/kiss_fftr.c
${CMAKE_SOURCE_DIR}/third_party/kissfft/_kiss_fft_guts.h
)
target_include_directories(XCEngine PUBLIC
@@ -227,6 +249,7 @@ target_include_directories(XCEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/tests/OpenGL/package/include
${CMAKE_SOURCE_DIR}/third_party
)
if(MSVC)

View File

@@ -60,7 +60,6 @@ public:
// Hierarchy - parent
TransformComponent* GetParent() const { return m_parent; }
void SetParent(TransformComponent* parent, bool worldPositionStays = true);
void SetParent(TransformComponent* parent) { SetParent(parent, true); }
// Hierarchy - children
size_t GetChildCount() const { return m_children.size(); }