ssdfasd
c563db3123
D3D12: Add Quad integration test with texture sampling
- Add quad test that renders a textured quad with earth texture
- Add quad.hlsl shader with texture sampling (Texture2D + SamplerState)
- Add SRV descriptor heap and root signature with SRV table
- Fix MessageBox errors -> Log() console output
- Fix shader float2->float4 type mismatch
- Fix texture initialization to use proper command list handling
- Add shader error output to stderr in D3D12Shader
- Add Map error logging in D3D12Screenshot
2026-03-21 12:38:16 +08:00
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2026-03-21 12:25:42 +08:00
2026-03-21 12:38:16 +08:00
2026-03-21 12:06:15 +08:00
2026-03-21 12:25:42 +08:00