Fix audio module: add NOMINMAX, include WASAPIBackend.h, add AudioClip and TransformComponent includes
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@@ -1,12 +1,13 @@
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#pragma once
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#include "../../IAudioBackend.h"
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#include "../IAudioBackend.h"
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#include <string>
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#include <vector>
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#include <thread>
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#include <atomic>
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#ifdef _WIN32
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#define NOMINMAX
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#include <windows.h>
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#include <mmsystem.h>
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#pragma comment(lib, "winmm.lib")
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@@ -1,17 +1,16 @@
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#pragma once
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#include <XCEngine/Components/Component.h>
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#include <XCEngine/Components/TransformComponent.h>
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#include <XCEngine/Audio/AudioTypes.h>
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#include <XCEngine/Resources/AudioClip.h>
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#include <XCEngine/Math/Vector3.h>
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#include <XCEngine/Math/Quaternion.h>
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#include <vector>
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#include <deque>
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#include <string>
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namespace XCEngine {
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namespace Resources {
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class AudioClip;
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}
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namespace Audio {
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class AudioMixer;
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}
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@@ -1,4 +1,5 @@
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#include <XCEngine/Audio/AudioSystem.h>
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#include <XCEngine/Audio/WASAPI/WASAPIBackend.h>
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#include <XCEngine/Components/AudioSourceComponent.h>
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#include <iostream>
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@@ -15,7 +16,7 @@ void AudioSystem::Initialize(const AudioConfig& config) {
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Shutdown();
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}
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m_backend = std::make_unique<WASAPI::WASAPIBackend>();
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m_backend = std::make_unique<Audio::WASAPI::WASAPIBackend>();
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if (m_backend->Initialize(config)) {
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m_backend->Start();
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std::cout << "AudioSystem initialized successfully" << std::endl;
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@@ -1,5 +1,10 @@
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#ifdef _WIN32
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#define NOMINMAX
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#endif
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#include <XCEngine/Audio/WASAPI/WASAPIBackend.h>
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#include <iostream>
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#include <algorithm>
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namespace XCEngine {
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namespace Audio {
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