feat: 添加独立的输入系统和平台抽象层

- 新增 Platform 模块:PlatformTypes.h, Window.h, WindowsWindow
- 新增 Input 模块:InputTypes, InputEvent, InputAxis, InputModule, InputManager
- 新增 WindowsInputModule 处理 Win32 消息转换
- 将 RHI 集成测试从 render_model 迁移到 sphere
- 更新 CMakeLists.txt 添加 Platform 和 Input 模块
This commit is contained in:
2026-03-22 15:21:52 +08:00
parent 6af872e9eb
commit 36d3decef6
29 changed files with 2896 additions and 236 deletions

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@@ -223,6 +223,22 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/Scene/Scene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Scene/SceneManager.cpp
# Platform
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/PlatformTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Window.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Platform/Windows/WindowsWindow.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Platform/Windows/WindowsWindow.cpp
# Input
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputEvent.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputAxis.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputModule.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/InputManager.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Input/Platform/WindowsInputModule.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Input/InputManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Input/Windows/WindowsInputModule.cpp
# Audio
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioTypes.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Audio/AudioConfig.h

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@@ -0,0 +1,34 @@
#pragma once
#include "InputTypes.h"
#include "Containers/String.h"
namespace XCEngine {
namespace Input {
class InputAxis {
public:
InputAxis() = default;
InputAxis(const Containers::String& name, KeyCode positive, KeyCode negative = KeyCode::None)
: m_name(name), m_positiveKey(positive), m_negativeKey(negative) {}
const Containers::String& GetName() const { return m_name; }
KeyCode GetPositiveKey() const { return m_positiveKey; }
KeyCode GetNegativeKey() const { return m_negativeKey; }
void SetKeys(KeyCode positive, KeyCode negative) {
m_positiveKey = positive;
m_negativeKey = negative;
}
float GetValue() const { return m_value; }
void SetValue(float value) { m_value = value; }
private:
Containers::String m_name;
KeyCode m_positiveKey = KeyCode::None;
KeyCode m_negativeKey = KeyCode::None;
float m_value = 0.0f;
};
} // namespace Input
} // namespace XCEngine

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@@ -0,0 +1,49 @@
#pragma once
#include "InputTypes.h"
#include "Math/Vector2.h"
#include "Containers/String.h"
namespace XCEngine {
namespace Input {
struct KeyEvent {
KeyCode keyCode;
bool alt;
bool ctrl;
bool shift;
bool meta;
enum Type { Down, Up, Repeat } type;
};
struct MouseButtonEvent {
MouseButton button;
Math::Vector2 position;
enum Type { Pressed, Released } type;
};
struct MouseMoveEvent {
Math::Vector2 position;
Math::Vector2 delta;
};
struct MouseWheelEvent {
Math::Vector2 position;
float delta;
};
struct TextInputEvent {
char character;
Containers::String text;
};
struct TouchState {
int touchId;
Math::Vector2 position;
Math::Vector2 deltaPosition;
float deltaTime;
int tapCount;
enum Phase { Began, Moved, Stationary, Ended, Canceled } phase;
};
} // namespace Input
} // namespace XCEngine

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@@ -0,0 +1,101 @@
#pragma once
#include "Core/Event.h"
#include "InputTypes.h"
#include "InputEvent.h"
#include "InputAxis.h"
#include "Math/Vector2.h"
namespace XCEngine {
namespace Input {
class InputManager {
public:
static InputManager& Get();
void Initialize(void* platformWindowHandle);
void Shutdown();
void Update(float deltaTime);
// ============ 轮询接口 ============
bool IsKeyDown(KeyCode key) const;
bool IsKeyUp(KeyCode key) const;
bool IsKeyPressed(KeyCode key) const;
Math::Vector2 GetMousePosition() const;
Math::Vector2 GetMouseDelta() const;
float GetMouseScrollDelta() const;
bool IsMouseButtonDown(MouseButton button) const;
bool IsMouseButtonUp(MouseButton button) const;
bool IsMouseButtonClicked(MouseButton button) const;
int GetTouchCount() const;
TouchState GetTouch(int index) const;
// ============ 轴接口 (参考 Unity) ============
float GetAxis(const Containers::String& axisName) const;
float GetAxisRaw(const Containers::String& axisName) const;
bool GetButton(const Containers::String& buttonName) const;
bool GetButtonDown(const Containers::String& buttonName) const;
bool GetButtonUp(const Containers::String& buttonName) const;
void RegisterAxis(const InputAxis& axis);
void RegisterButton(const Containers::String& name, KeyCode key);
void ClearAxes();
// ============ 事件接口 ============
Core::Event<const KeyEvent&>& OnKeyEvent() { return m_onKeyEvent; }
Core::Event<const MouseButtonEvent&>& OnMouseButton() { return m_onMouseButton; }
Core::Event<const MouseMoveEvent&>& OnMouseMove() { return m_onMouseMove; }
Core::Event<const MouseWheelEvent&>& OnMouseWheel() { return m_onMouseWheel; }
Core::Event<const TextInputEvent&>& OnTextInput() { return m_onTextInput; }
// ============ 内部方法(供 PlatformInputModule 调用) ============
void ProcessKeyDown(KeyCode key, bool repeat);
void ProcessKeyUp(KeyCode key);
void ProcessMouseMove(int x, int y, int deltaX, int deltaY);
void ProcessMouseButton(MouseButton button, bool pressed, int x, int y);
void ProcessMouseWheel(float delta, int x, int y);
void ProcessTextInput(char c);
private:
InputManager() = default;
~InputManager() = default;
size_t GetKeyIndex(KeyCode key) const;
size_t GetMouseButtonIndex(MouseButton button) const;
void* m_platformWindowHandle = nullptr;
bool m_initialized = false;
std::vector<bool> m_keyDownThisFrame;
std::vector<bool> m_keyDownLastFrame;
std::vector<bool> m_keyDown;
Math::Vector2 m_mousePosition;
Math::Vector2 m_mouseDelta;
float m_mouseScrollDelta = 0.0f;
std::vector<bool> m_mouseButtonDownThisFrame;
std::vector<bool> m_mouseButtonDownLastFrame;
std::vector<bool> m_mouseButtonDown;
std::vector<TouchState> m_touches;
std::unordered_map<Containers::String, InputAxis> m_axes;
std::unordered_map<Containers::String, KeyCode> m_buttons;
std::vector<bool> m_buttonDownThisFrame;
std::vector<bool> m_buttonDownLastFrame;
Core::Event<const KeyEvent&> m_onKeyEvent;
Core::Event<const MouseButtonEvent&> m_onMouseButton;
Core::Event<const MouseMoveEvent&> m_onMouseMove;
Core::Event<const MouseWheelEvent&> m_onMouseWheel;
Core::Event<const TextInputEvent&> m_onTextInput;
};
} // namespace Input
} // namespace XCEngine

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@@ -0,0 +1,19 @@
#pragma once
namespace XCEngine {
namespace Input {
class InputModule {
public:
virtual ~InputModule() = default;
virtual void Initialize(void* windowHandle) = 0;
virtual void Shutdown() = 0;
virtual void PumpEvents() = 0;
protected:
InputModule() = default;
};
} // namespace Input
} // namespace XCEngine

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@@ -0,0 +1,54 @@
#pragma once
#include "Core/Types.h"
namespace XCEngine {
namespace Input {
enum class KeyCode : Core::uint8 {
None = 0,
A = 4, B = 5, C = 6, D = 7, E = 8, F = 9, G = 10,
H = 11, I = 12, J = 13, K = 14, L = 15, M = 16, N = 17,
O = 18, P = 19, Q = 20, R = 21, S = 22, T = 23, U = 24,
V = 25, W = 26, X = 27, Y = 28, Z = 29,
F1 = 58, F2 = 59, F3 = 60, F4 = 61, F5 = 62, F6 = 63,
F7 = 64, F8 = 65, F9 = 66, F10 = 67, F11 = 68, F12 = 69,
Space = 49, Tab = 48, Enter = 36, Escape = 53,
LeftShift = 56, RightShift = 60, LeftCtrl = 59, RightCtrl = 62,
LeftAlt = 58, RightAlt = 61,
Up = 126, Down = 125, Left = 123, Right = 124,
Home = 115, End = 119, PageUp = 116, PageDown = 121,
Delete = 51, Backspace = 51,
Zero = 39, One = 30, Two = 31, Three = 32,
Four = 33, Five = 34, Six = 35, Seven = 37,
Eight = 38, Nine = 40,
Minus = 43, Equals = 46, BracketLeft = 47, BracketRight = 54,
Semicolon = 42, Quote = 40, Comma = 54, Period = 55,
Slash = 44, Backslash = 45, Backtick = 41
};
enum class MouseButton : Core::uint8 {
Left = 0,
Right = 1,
Middle = 2,
Button4 = 3,
Button5 = 4
};
enum class JoystickAxis : Core::uint8 {
LeftX = 0,
LeftY = 1,
RightX = 2,
RightY = 3,
LeftTrigger = 4,
RightTrigger = 5
};
} // namespace Input
} // namespace XCEngine

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@@ -0,0 +1,40 @@
#pragma once
#include "Input/InputModule.h"
#include "Input/InputTypes.h"
#include "Math/Vector2.h"
#include <Windows.h>
namespace XCEngine {
namespace Input {
namespace Platform {
class WindowsInputModule : public InputModule {
public:
WindowsInputModule();
virtual ~WindowsInputModule();
void Initialize(void* windowHandle) override;
void Shutdown() override;
void PumpEvents() override;
void HandleMessage(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
private:
void ProcessKeyDown(WPARAM wParam, LPARAM lParam);
void ProcessKeyUp(WPARAM wParam);
void ProcessMouseMove(WPARAM wParam, LPARAM lParam);
void ProcessMouseButton(WPARAM wParam, LPARAM lParam, bool pressed, MouseButton button);
void ProcessMouseWheel(WPARAM wParam, LPARAM lParam);
void ProcessCharInput(WPARAM wParam);
KeyCode VKCodeToKeyCode(int vkCode);
HWND m_hwnd = nullptr;
Math::Vector2 m_lastMousePosition;
bool m_captureMouse = false;
bool m_isInitialized = false;
};
} // namespace Platform
} // namespace Input
} // namespace XCEngine

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@@ -0,0 +1,36 @@
#pragma once
#include "Core/Types.h"
#include "Containers/String.h"
namespace XCEngine {
namespace Platform {
using WindowHandle = void*;
struct WindowDesc {
Containers::String title;
Core::uint32 width;
Core::uint32 height;
bool fullscreen;
WindowDesc()
: title("XCEngine")
, width(1280)
, height(720)
, fullscreen(false) {}
};
struct Point {
Core::int32 x;
Core::int32 y;
};
struct Rect {
Core::int32 x;
Core::int32 y;
Core::int32 width;
Core::int32 height;
};
} // namespace Platform
} // namespace XCEngine

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@@ -0,0 +1,29 @@
#pragma once
#include "PlatformTypes.h"
namespace XCEngine {
namespace Platform {
class Window {
public:
virtual ~Window() = default;
virtual bool Create(const WindowDesc& desc) = 0;
virtual void Destroy() = 0;
virtual WindowHandle GetHandle() const = 0;
virtual void PumpEvents() = 0;
virtual void SetTitle(const Containers::String& title) = 0;
virtual void SetFullscreen(bool fullscreen) = 0;
virtual bool IsFullscreen() const = 0;
virtual void Minimize() = 0;
virtual void Maximize() = 0;
virtual void Restore() = 0;
virtual bool ShouldClose() const = 0;
virtual void* GetNativeHandle() = 0;
};
} // namespace Platform
} // namespace XCEngine

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@@ -0,0 +1,48 @@
#pragma once
#include "Platform/Window.h"
#include <Windows.h>
#include <functional>
namespace XCEngine {
namespace Platform {
class WindowsWindow : public Window {
public:
WindowsWindow();
virtual ~WindowsWindow();
bool Create(const WindowDesc& desc) override;
void Destroy() override;
WindowHandle GetHandle() const override { return m_hwnd; }
void PumpEvents() override;
void SetTitle(const Containers::String& title) override;
void SetFullscreen(bool fullscreen) override;
bool IsFullscreen() const override { return m_fullscreen; }
void Minimize() override;
void Maximize() override;
void Restore() override;
bool ShouldClose() const override { return m_shouldClose; }
void* GetNativeHandle() override { return m_hwnd; }
void SetMessageCallback(std::function<void(HWND, UINT, WPARAM, LPARAM)> callback);
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
void RegisterWindowClass();
bool CreateMainWindow(const WindowDesc& desc);
HWND m_hwnd = nullptr;
HINSTANCE m_hInstance = nullptr;
bool m_fullscreen = false;
bool m_shouldClose = false;
bool m_minimized = false;
RECT m_oldWindowRect = {};
std::function<void(HWND, UINT, WPARAM, LPARAM)> m_messageCallback;
};
} // namespace Platform
} // namespace XCEngine

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@@ -0,0 +1,304 @@
#include "Input/InputManager.h"
#include <algorithm>
namespace XCEngine {
namespace Input {
InputManager& InputManager::Get() {
static InputManager instance;
return instance;
}
void InputManager::Initialize(void* platformWindowHandle) {
if (m_initialized) return;
m_platformWindowHandle = platformWindowHandle;
m_keyDownThisFrame.resize(256, false);
m_keyDownLastFrame.resize(256, false);
m_keyDown.resize(256, false);
m_mouseButtonDownThisFrame.resize(5, false);
m_mouseButtonDownLastFrame.resize(5, false);
m_mouseButtonDown.resize(5, false);
m_buttonDownThisFrame.resize(32, false);
m_buttonDownLastFrame.resize(32, false);
RegisterAxis(InputAxis("Horizontal", KeyCode::D, KeyCode::A));
RegisterAxis(InputAxis("Vertical", KeyCode::W, KeyCode::S));
RegisterAxis(InputAxis("Mouse X", KeyCode::None, KeyCode::None));
RegisterAxis(InputAxis("Mouse Y", KeyCode::None, KeyCode::None));
RegisterButton("Jump", KeyCode::Space);
RegisterButton("Fire1", KeyCode::LeftCtrl);
RegisterButton("Fire2", KeyCode::LeftAlt);
RegisterButton("Fire3", KeyCode::LeftShift);
m_initialized = true;
}
void InputManager::Shutdown() {
if (!m_initialized) return;
m_keyDownThisFrame.clear();
m_keyDownLastFrame.clear();
m_keyDown.clear();
m_mouseButtonDownThisFrame.clear();
m_mouseButtonDownLastFrame.clear();
m_mouseButtonDown.clear();
m_axes.clear();
m_buttons.clear();
m_buttonDownThisFrame.clear();
m_buttonDownLastFrame.clear();
m_platformWindowHandle = nullptr;
m_initialized = false;
}
void InputManager::Update(float deltaTime) {
if (!m_initialized) return;
m_keyDownLastFrame = m_keyDownThisFrame;
m_mouseButtonDownLastFrame = m_mouseButtonDownThisFrame;
m_buttonDownLastFrame = m_buttonDownThisFrame;
m_mouseDelta = Math::Vector2::Zero();
m_mouseScrollDelta = 0.0f;
}
size_t InputManager::GetKeyIndex(KeyCode key) const {
return static_cast<size_t>(key);
}
size_t InputManager::GetMouseButtonIndex(MouseButton button) const {
return static_cast<size_t>(button);
}
bool InputManager::IsKeyDown(KeyCode key) const {
if (!m_initialized) return false;
size_t index = GetKeyIndex(key);
if (index >= m_keyDown.size()) return false;
return m_keyDown[index];
}
bool InputManager::IsKeyUp(KeyCode key) const {
if (!m_initialized) return true;
return !IsKeyDown(key);
}
bool InputManager::IsKeyPressed(KeyCode key) const {
if (!m_initialized) return false;
size_t index = GetKeyIndex(key);
if (index >= m_keyDownThisFrame.size()) return false;
return m_keyDownThisFrame[index] && !m_keyDownLastFrame[index];
}
Math::Vector2 InputManager::GetMousePosition() const {
return m_mousePosition;
}
Math::Vector2 InputManager::GetMouseDelta() const {
return m_mouseDelta;
}
float InputManager::GetMouseScrollDelta() const {
return m_mouseScrollDelta;
}
bool InputManager::IsMouseButtonDown(MouseButton button) const {
if (!m_initialized) return false;
size_t index = GetMouseButtonIndex(button);
if (index >= m_mouseButtonDown.size()) return false;
return m_mouseButtonDown[index];
}
bool InputManager::IsMouseButtonUp(MouseButton button) const {
if (!m_initialized) return true;
return !IsMouseButtonDown(button);
}
bool InputManager::IsMouseButtonClicked(MouseButton button) const {
if (!m_initialized) return false;
size_t index = GetMouseButtonIndex(button);
if (index >= m_mouseButtonDownThisFrame.size()) return false;
return m_mouseButtonDownThisFrame[index] && !m_mouseButtonDownLastFrame[index];
}
int InputManager::GetTouchCount() const {
return static_cast<int>(m_touches.size());
}
TouchState InputManager::GetTouch(int index) const {
if (index >= 0 && index < static_cast<int>(m_touches.size())) {
return m_touches[index];
}
return TouchState{};
}
float InputManager::GetAxis(const Containers::String& axisName) const {
auto it = m_axes.find(axisName);
if (it == m_axes.end()) return 0.0f;
const auto& axis = it->second;
float value = 0.0f;
if (axis.GetPositiveKey() != KeyCode::None && IsKeyDown(axis.GetPositiveKey())) {
value += 1.0f;
}
if (axis.GetNegativeKey() != KeyCode::None && IsKeyDown(axis.GetNegativeKey())) {
value -= 1.0f;
}
return value;
}
float InputManager::GetAxisRaw(const Containers::String& axisName) const {
auto it = m_axes.find(axisName);
if (it == m_axes.end()) return 0.0f;
const auto& axis = it->second;
float value = 0.0f;
if (axis.GetPositiveKey() != KeyCode::None && IsKeyPressed(axis.GetPositiveKey())) {
value += 1.0f;
}
if (axis.GetNegativeKey() != KeyCode::None && IsKeyPressed(axis.GetNegativeKey())) {
value -= 1.0f;
}
return value;
}
bool InputManager::GetButton(const Containers::String& buttonName) const {
auto it = m_buttons.find(buttonName);
if (it == m_buttons.end()) return false;
return IsKeyDown(it->second);
}
bool InputManager::GetButtonDown(const Containers::String& buttonName) const {
auto it = m_buttons.find(buttonName);
if (it == m_buttons.end()) return false;
return IsKeyPressed(it->second);
}
bool InputManager::GetButtonUp(const Containers::String& buttonName) const {
auto it = m_buttons.find(buttonName);
if (it == m_buttons.end()) return true;
return IsKeyUp(it->second);
}
void InputManager::RegisterAxis(const InputAxis& axis) {
m_axes[axis.GetName()] = axis;
}
void InputManager::RegisterButton(const Containers::String& name, KeyCode key) {
m_buttons[name] = key;
}
void InputManager::ClearAxes() {
m_axes.clear();
m_buttons.clear();
}
void InputManager::ProcessKeyDown(KeyCode key, bool repeat) {
if (!m_initialized) return;
size_t index = GetKeyIndex(key);
if (index >= m_keyDown.size()) return;
m_keyDown[index] = true;
m_keyDownThisFrame[index] = true;
KeyEvent event;
event.keyCode = key;
event.type = repeat ? KeyEvent::Repeat : KeyEvent::Down;
event.alt = false;
event.ctrl = false;
event.shift = false;
event.meta = false;
m_onKeyEvent.Invoke(event);
}
void InputManager::ProcessKeyUp(KeyCode key) {
if (!m_initialized) return;
size_t index = GetKeyIndex(key);
if (index >= m_keyDown.size()) return;
m_keyDown[index] = false;
KeyEvent event;
event.keyCode = key;
event.type = KeyEvent::Up;
event.alt = false;
event.ctrl = false;
event.shift = false;
event.meta = false;
m_onKeyEvent.Invoke(event);
}
void InputManager::ProcessMouseMove(int x, int y, int deltaX, int deltaY) {
if (!m_initialized) return;
m_mousePosition.x = static_cast<float>(x);
m_mousePosition.y = static_cast<float>(y);
m_mouseDelta.x = static_cast<float>(deltaX);
m_mouseDelta.y = static_cast<float>(deltaY);
MouseMoveEvent event;
event.position = m_mousePosition;
event.delta = m_mouseDelta;
m_onMouseMove.Invoke(event);
}
void InputManager::ProcessMouseButton(MouseButton button, bool pressed, int x, int y) {
if (!m_initialized) return;
size_t index = GetMouseButtonIndex(button);
if (index >= m_mouseButtonDown.size()) return;
m_mouseButtonDown[index] = pressed;
if (pressed) {
m_mouseButtonDownThisFrame[index] = true;
}
MouseButtonEvent event;
event.button = button;
event.position.x = static_cast<float>(x);
event.position.y = static_cast<float>(y);
event.type = pressed ? MouseButtonEvent::Pressed : MouseButtonEvent::Released;
m_onMouseButton.Invoke(event);
}
void InputManager::ProcessMouseWheel(float delta, int x, int y) {
if (!m_initialized) return;
m_mouseScrollDelta = delta;
MouseWheelEvent event;
event.position.x = static_cast<float>(x);
event.position.y = static_cast<float>(y);
event.delta = delta;
m_onMouseWheel.Invoke(event);
}
void InputManager::ProcessTextInput(char c) {
if (!m_initialized) return;
TextInputEvent event;
event.character = c;
event.text = Containers::String(&c, 1);
m_onTextInput.Invoke(event);
}
} // namespace Input
} // namespace XCEngine

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#include "Input/Platform/WindowsInputModule.h"
#include "Input/InputManager.h"
#include <Windows.h>
namespace XCEngine {
namespace Input {
namespace Platform {
WindowsInputModule::WindowsInputModule()
: m_hwnd(nullptr)
, m_isInitialized(false) {
}
WindowsInputModule::~WindowsInputModule() {
Shutdown();
}
void WindowsInputModule::Initialize(void* windowHandle) {
if (m_isInitialized) return;
m_hwnd = reinterpret_cast<HWND>(windowHandle);
m_isInitialized = true;
m_lastMousePosition = Math::Vector2::Zero();
}
void WindowsInputModule::Shutdown() {
if (!m_isInitialized) return;
m_hwnd = nullptr;
m_isInitialized = false;
}
void WindowsInputModule::PumpEvents() {
}
void WindowsInputModule::HandleMessage(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (!m_isInitialized) return;
switch (message) {
case WM_KEYDOWN:
ProcessKeyDown(wParam, lParam);
break;
case WM_KEYUP:
ProcessKeyUp(wParam);
break;
case WM_CHAR:
ProcessCharInput(wParam);
break;
case WM_MOUSEMOVE:
ProcessMouseMove(wParam, lParam);
break;
case WM_LBUTTONDOWN:
ProcessMouseButton(wParam, lParam, true, MouseButton::Left);
break;
case WM_LBUTTONUP:
ProcessMouseButton(wParam, lParam, false, MouseButton::Left);
break;
case WM_RBUTTONDOWN:
ProcessMouseButton(wParam, lParam, true, MouseButton::Right);
break;
case WM_RBUTTONUP:
ProcessMouseButton(wParam, lParam, false, MouseButton::Right);
break;
case WM_MBUTTONDOWN:
ProcessMouseButton(wParam, lParam, true, MouseButton::Middle);
break;
case WM_MBUTTONUP:
ProcessMouseButton(wParam, lParam, false, MouseButton::Middle);
break;
case WM_MOUSEWHEEL:
ProcessMouseWheel(wParam, lParam);
break;
case WM_XBUTTONDOWN:
ProcessMouseButton(wParam, lParam, true,
(HIWORD(wParam) == 1) ? MouseButton::Button4 : MouseButton::Button5);
break;
case WM_XBUTTONUP:
ProcessMouseButton(wParam, lParam, false,
(HIWORD(wParam) == 1) ? MouseButton::Button4 : MouseButton::Button5);
break;
}
}
void WindowsInputModule::ProcessKeyDown(WPARAM wParam, LPARAM lParam) {
bool repeat = (lParam & (1 << 30)) != 0;
KeyCode keyCode = VKCodeToKeyCode(static_cast<int>(wParam));
if (keyCode != KeyCode::None) {
InputManager::Get().ProcessKeyDown(keyCode, repeat);
}
}
void WindowsInputModule::ProcessKeyUp(WPARAM wParam) {
KeyCode keyCode = VKCodeToKeyCode(static_cast<int>(wParam));
if (keyCode != KeyCode::None) {
InputManager::Get().ProcessKeyUp(keyCode);
}
}
void WindowsInputModule::ProcessMouseMove(WPARAM wParam, LPARAM lParam) {
int x = LOWORD(lParam);
int y = HIWORD(lParam);
int deltaX = x - static_cast<int>(m_lastMousePosition.x);
int deltaY = y - static_cast<int>(m_lastMousePosition.y);
m_lastMousePosition.x = static_cast<float>(x);
m_lastMousePosition.y = static_cast<float>(y);
InputManager::Get().ProcessMouseMove(x, y, deltaX, deltaY);
}
void WindowsInputModule::ProcessMouseButton(WPARAM wParam, LPARAM lParam, bool pressed, MouseButton button) {
int x = LOWORD(lParam);
int y = HIWORD(lParam);
InputManager::Get().ProcessMouseButton(button, pressed, x, y);
}
void WindowsInputModule::ProcessMouseWheel(WPARAM wParam, LPARAM lParam) {
int x = LOWORD(lParam);
int y = HIWORD(lParam);
short delta = static_cast<short>(HIWORD(wParam));
InputManager::Get().ProcessMouseWheel(static_cast<float>(delta) / 120.0f, x, y);
}
void WindowsInputModule::ProcessCharInput(WPARAM wParam) {
char c = static_cast<char>(wParam);
if (c >= 32 && c < 127) {
InputManager::Get().ProcessTextInput(c);
}
}
KeyCode WindowsInputModule::VKCodeToKeyCode(int vkCode) {
switch (vkCode) {
case 'A': return KeyCode::A;
case 'B': return KeyCode::B;
case 'C': return KeyCode::C;
case 'D': return KeyCode::D;
case 'E': return KeyCode::E;
case 'F': return KeyCode::F;
case 'G': return KeyCode::G;
case 'H': return KeyCode::H;
case 'I': return KeyCode::I;
case 'J': return KeyCode::J;
case 'K': return KeyCode::K;
case 'L': return KeyCode::L;
case 'M': return KeyCode::M;
case 'N': return KeyCode::N;
case 'O': return KeyCode::O;
case 'P': return KeyCode::P;
case 'Q': return KeyCode::Q;
case 'R': return KeyCode::R;
case 'S': return KeyCode::S;
case 'T': return KeyCode::T;
case 'U': return KeyCode::U;
case 'V': return KeyCode::V;
case 'W': return KeyCode::W;
case 'X': return KeyCode::X;
case 'Y': return KeyCode::Y;
case 'Z': return KeyCode::Z;
case '0': return KeyCode::Zero;
case '1': return KeyCode::One;
case '2': return KeyCode::Two;
case '3': return KeyCode::Three;
case '4': return KeyCode::Four;
case '5': return KeyCode::Five;
case '6': return KeyCode::Six;
case '7': return KeyCode::Seven;
case '8': return KeyCode::Eight;
case '9': return KeyCode::Nine;
case VK_SPACE: return KeyCode::Space;
case VK_TAB: return KeyCode::Tab;
case VK_RETURN: return KeyCode::Enter;
case VK_ESCAPE: return KeyCode::Escape;
case VK_SHIFT: return KeyCode::LeftShift;
case VK_CONTROL: return KeyCode::LeftCtrl;
case VK_MENU: return KeyCode::LeftAlt;
case VK_UP: return KeyCode::Up;
case VK_DOWN: return KeyCode::Down;
case VK_LEFT: return KeyCode::Left;
case VK_RIGHT: return KeyCode::Right;
case VK_HOME: return KeyCode::Home;
case VK_END: return KeyCode::End;
case VK_PRIOR: return KeyCode::PageUp;
case VK_NEXT: return KeyCode::PageDown;
case VK_DELETE: return KeyCode::Delete;
case VK_BACK: return KeyCode::Backspace;
case VK_F1: return KeyCode::F1;
case VK_F2: return KeyCode::F2;
case VK_F3: return KeyCode::F3;
case VK_F4: return KeyCode::F4;
case VK_F5: return KeyCode::F5;
case VK_F6: return KeyCode::F6;
case VK_F7: return KeyCode::F7;
case VK_F8: return KeyCode::F8;
case VK_F9: return KeyCode::F9;
case VK_F10: return KeyCode::F10;
case VK_F11: return KeyCode::F11;
case VK_F12: return KeyCode::F12;
case VK_OEM_MINUS: return KeyCode::Minus;
case VK_OEM_PLUS: return KeyCode::Equals;
case VK_OEM_4: return KeyCode::BracketLeft;
case VK_OEM_6: return KeyCode::BracketRight;
case 0xBA: return KeyCode::Semicolon;
case 0xDE: return KeyCode::Quote;
case VK_OEM_COMMA: return KeyCode::Comma;
case VK_OEM_PERIOD: return KeyCode::Period;
case VK_OEM_2: return KeyCode::Slash;
case VK_OEM_5: return KeyCode::Backslash;
case VK_OEM_3: return KeyCode::Backtick;
default: return KeyCode::None;
}
}
} // namespace Platform
} // namespace Input
} // namespace XCEngine

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@@ -0,0 +1,191 @@
#include "Platform/Windows/WindowsWindow.h"
#include <Windows.h>
namespace XCEngine {
namespace Platform {
static const char WINDOW_CLASS_NAME[] = "XCEngineWindowClass";
WindowsWindow::WindowsWindow()
: m_hwnd(nullptr)
, m_hInstance(nullptr)
, m_fullscreen(false)
, m_shouldClose(false)
, m_minimized(false) {
}
WindowsWindow::~WindowsWindow() {
Destroy();
}
bool WindowsWindow::Create(const WindowDesc& desc) {
m_hInstance = GetModuleHandle(nullptr);
RegisterWindowClass();
DWORD style = WS_OVERLAPPEDWINDOW;
DWORD exStyle = WS_EX_APPWINDOW;
RECT rect = {0, 0, static_cast<LONG>(desc.width), static_cast<LONG>(desc.height)};
AdjustWindowRect(&rect, style, FALSE);
m_hwnd = CreateWindowExA(
exStyle,
WINDOW_CLASS_NAME,
desc.title.CStr(),
style,
CW_USEDEFAULT,
CW_USEDEFAULT,
rect.right - rect.left,
rect.bottom - rect.top,
nullptr,
nullptr,
m_hInstance,
this
);
if (!m_hwnd) {
return false;
}
m_fullscreen = desc.fullscreen;
if (m_fullscreen) {
SetFullscreen(true);
}
ShowWindow(m_hwnd, SW_SHOWNORMAL);
UpdateWindow(m_hwnd);
return true;
}
void WindowsWindow::Destroy() {
if (m_hwnd) {
DestroyWindow(m_hwnd);
m_hwnd = nullptr;
}
UnregisterClassA(WINDOW_CLASS_NAME, m_hInstance);
m_hInstance = nullptr;
}
void WindowsWindow::PumpEvents() {
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
m_shouldClose = true;
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void WindowsWindow::SetTitle(const Containers::String& title) {
if (m_hwnd) {
SetWindowTextA(m_hwnd, title.CStr());
}
}
void WindowsWindow::SetFullscreen(bool fullscreen) {
if (!m_hwnd) return;
if (fullscreen) {
MONITORINFO mi = {sizeof(mi)};
GetWindowRect(m_hwnd, &m_oldWindowRect);
GetMonitorInfo(MonitorFromWindow(m_hwnd, MONITOR_DEFAULTTOPRIMARY), &mi);
SetWindowLong(m_hwnd, GWL_STYLE, WS_POPUP | WS_SYSMENU);
SetWindowPos(m_hwnd, HWND_TOP,
mi.rcMonitor.left, mi.rcMonitor.top,
mi.rcMonitor.right - mi.rcMonitor.left,
mi.rcMonitor.bottom - mi.rcMonitor.top,
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
m_fullscreen = true;
} else {
SetWindowLong(m_hwnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
SetWindowPos(m_hwnd, HWND_NOTOPMOST,
m_oldWindowRect.left, m_oldWindowRect.top,
m_oldWindowRect.right - m_oldWindowRect.left,
m_oldWindowRect.bottom - m_oldWindowRect.top,
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
m_fullscreen = false;
}
}
void WindowsWindow::Minimize() {
if (m_hwnd) {
ShowWindow(m_hwnd, SW_MINIMIZE);
m_minimized = true;
}
}
void WindowsWindow::Maximize() {
if (m_hwnd) {
ShowWindow(m_hwnd, SW_MAXIMIZE);
}
}
void WindowsWindow::Restore() {
if (m_hwnd) {
ShowWindow(m_hwnd, SW_RESTORE);
m_minimized = false;
}
}
void WindowsWindow::SetMessageCallback(std::function<void(HWND, UINT, WPARAM, LPARAM)> callback) {
m_messageCallback = callback;
}
void WindowsWindow::RegisterWindowClass() {
WNDCLASSEXA wc = {};
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.hInstance = m_hInstance;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.lpszClassName = WINDOW_CLASS_NAME;
RegisterClassExA(&wc);
}
LRESULT CALLBACK WindowsWindow::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
WindowsWindow* window = nullptr;
if (msg == WM_NCCREATE) {
CREATESTRUCTA* cs = reinterpret_cast<CREATESTRUCTA*>(lParam);
window = reinterpret_cast<WindowsWindow*>(cs->lpCreateParams);
SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(window));
} else {
window = reinterpret_cast<WindowsWindow*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
}
if (window && window->m_messageCallback) {
window->m_messageCallback(hwnd, msg, wParam, lParam);
}
switch (msg) {
case WM_CLOSE:
if (window) window->m_shouldClose = true;
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_SIZE:
if (window) {
if (wParam == SIZE_MINIMIZED) {
window->m_minimized = true;
} else {
window->m_minimized = false;
}
}
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
} // namespace Platform
} // namespace XCEngine