refactor(docs): Fix broken links across multiple modules

Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
This commit is contained in:
2026-03-26 02:41:00 +08:00
parent d018a4c82c
commit b414bc5326
141 changed files with 393 additions and 254 deletions

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@@ -9,7 +9,7 @@ constexpr float DEG_TO_RAD = PI / 180.0f;
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float angleDegrees = 90.0f;
float angleRadians = angleDegrees * Math::DEG_TO_RAD;

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@@ -9,7 +9,7 @@ float Degrees(float radians);
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float radians = Math::HALF_PI;
float degrees = Math::Degrees(radians);

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@@ -9,7 +9,7 @@ constexpr float EPSILON = 1e-6f;
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float a = 0.1f + 0.2f;
float b = 0.3f;

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@@ -9,7 +9,7 @@ constexpr float FLOAT_MAX = 3.402823466e+38f;
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float maxDistance = FLOAT_MAX;
```

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@@ -4,7 +4,7 @@
**类型**: `header`
**头文件**: `XCEngine/Math/Math.h`
**头文件**: `XCEngine/Core/Math/Math.h`
**描述**: 数学库常量和辅助函数头文件。
@@ -34,7 +34,7 @@
## 使用示例
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
using namespace XCEngine::Math;

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@@ -9,7 +9,7 @@ constexpr float HALF_PI = 1.57079632679489661923f;
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float ninetyDegreesRadians = HALF_PI;
```

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@@ -11,7 +11,7 @@ constexpr float PI = 3.14159265358979323846f;
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float circumference = 2.0f * PI * radius;
float area = PI * radius * radius;

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@@ -9,7 +9,7 @@ constexpr float RAD_TO_DEG = 180.0f / PI;
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float radians = Math::HALF_PI;
float degrees = radians * Math::RAD_TO_DEG;

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@@ -9,7 +9,7 @@ float Radians(float degrees);
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float degrees = 90.0f;
float radians = Math::Radians(degrees);

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@@ -9,7 +9,7 @@ constexpr float TWO_PI = 6.28318530717958647692f;
**示例:**
```cpp
#include <XCEngine/Math/Math.h>
#include <XCEngine/Core/Math/Math.h>
float fullCircleRadians = TWO_PI;
```