Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
509 B
509 B
Math::Degrees
float Degrees(float radians);
Degrees 函数将弧度值转换为角度值。转换公式为:角度 = 弧度 * (180 / PI)。该函数是 Radians 函数的逆函数,常用于将三角函数的返回值或物理引擎中的弧度值转换为人机界面友好的角度值。
示例:
#include <XCEngine/Core/Math/Math.h>
float radians = Math::HALF_PI;
float degrees = Math::Degrees(radians);
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- Math 总览 - 返回 Math 概览