Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
479 B
479 B
Math::DEG_TO_RAD
constexpr float DEG_TO_RAD = PI / 180.0f;
DEG_TO_RAD 是角度转弧度的转换系数。1 度等于 PI / 180 弧度,约等于 0.01745329251994329577。使用该常量将角度值乘以 DEG_TO_RAD 即可得到对应的弧度值。
示例:
#include <XCEngine/Core/Math/Math.h>
float angleDegrees = 90.0f;
float angleRadians = angleDegrees * Math::DEG_TO_RAD;
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