Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
473 B
473 B
Math::RAD_TO_DEG
constexpr float RAD_TO_DEG = 180.0f / PI;
RAD_TO_DEG 是弧度转角度的转换系数。1 弧度等于 180 / PI 度,约等于 57.29577951308232087685。使用该常量将弧度值乘以 RAD_TO_DEG 即可得到对应的角度值。
示例:
#include <XCEngine/Core/Math/Math.h>
float radians = Math::HALF_PI;
float degrees = radians * Math::RAD_TO_DEG;
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