Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
427 B
427 B
Math::PI
constexpr float PI = 3.14159265358979323846f;
圆周率常量,精确到 float 能表示的最高精度。
用途: 用于三角函数计算、弧度角度转换、圆形/弧度相关计算。
示例:
#include <XCEngine/Core/Math/Math.h>
float circumference = 2.0f * PI * radius;
float area = PI * radius * radius;
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- Math 总览 - 返回 Math 概览