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ce2eee32e3
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docs: rebuild Input API content
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2026-03-26 17:39:53 +08:00 |
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ec4edb2689
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docs: remove redundant Debug umbrella page
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2026-03-26 17:27:30 +08:00 |
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7a814c724d
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docs: add C# scripting design and editor issues
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2026-03-26 17:23:30 +08:00 |
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93de4199d1
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Adjust backpack framing and remove lighting
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2026-03-26 17:22:19 +08:00 |
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2e2316aa55
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docs: rebuild Debug API content
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2026-03-26 17:21:44 +08:00 |
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122495e581
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Add backpack RHI integration test
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2026-03-26 16:57:54 +08:00 |
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6244b586bb
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refactor api documentation structure
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2026-03-26 16:45:24 +08:00 |
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45842e961e
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Refactor editor dock and panel chrome styling
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2026-03-26 16:43:06 +08:00 |
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e174862b8a
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Import material textures with mesh assets
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2026-03-26 16:22:24 +08:00 |
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c479595bf5
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docs: split readme and agent entry guide
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2026-03-26 16:03:15 +08:00 |
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c40712a107
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docs: refresh readme for current rhi status
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2026-03-26 15:54:14 +08:00 |
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18fa150843
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fix(rhi): validate opengl compute uav set bindings
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2026-03-26 15:42:44 +08:00 |
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491fef940d
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Refine inspector layout and fix header labels
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2026-03-26 15:26:46 +08:00 |
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733b573963
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fix(rhi): make opengl descriptor binding set-aware
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2026-03-26 15:10:03 +08:00 |
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9218ea20b5
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fix(rhi): honor firstSet in set-aware d3d12 bindings
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2026-03-26 14:43:51 +08:00 |
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476a56724f
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refactor(rhi): let pipeline layouts own set metadata
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2026-03-26 12:40:49 +08:00 |
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36d2f479cd
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refactor(rhi): untangle d3d12 descriptor bindings
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2026-03-26 12:21:49 +08:00 |
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d8e14df78a
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fix(rhi): align empty pipeline layout contract
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2026-03-26 11:44:33 +08:00 |
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6f1cbbf305
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Add mesh bounds metadata
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2026-03-26 03:26:44 +08:00 |
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cb05472205
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Add assimp-based mesh import
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2026-03-26 02:53:34 +08:00 |
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b414bc5326
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refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference
All 0 broken references remaining.
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2026-03-26 02:41:00 +08:00 |
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d018a4c82c
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feat(editor): unify component registration pipeline
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2026-03-26 02:24:11 +08:00 |
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1ef3048da1
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Fix OpenGL sampler and copy semantics
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2026-03-26 02:14:21 +08:00 |
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c47e871c5a
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Fix OpenGL device initialization and file shaders
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2026-03-26 02:07:21 +08:00 |
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10ee1fa3fa
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docs: 更新 audioclip 和 audio-source-component 文档
- audioclip: 新增 set 方法文档
- audio-source-component: 新增 set-output-mixer 文档
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2026-03-26 02:04:27 +08:00 |
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48b73a5045
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fix(docs): fix remaining AudioClip setter broken references
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2026-03-26 02:04:09 +08:00 |
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a2765a282e
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fix(docs): fix MeshLoader constructor and Fence doc references
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2026-03-26 02:03:53 +08:00 |
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32cf6b8ced
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fix(docs): fix remaining AudioClip and MaterialLoader broken references
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2026-03-26 02:03:38 +08:00 |
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4ca8773eef
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fix(docs): fix AudioClip links, ResourcePackage path, Fence and Scene broken references
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2026-03-26 02:03:19 +08:00 |
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358dedeeeb
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chore(editor): note undo/scene workflow landed earlier in 5c35667
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2026-03-26 02:03:10 +08:00 |
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caa5d449fc
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fix(docs): fix AudioClip method doc links and ResourceTypes header path
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2026-03-26 02:02:54 +08:00 |
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582ab2c730
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docs: 更新多个模块文档
- resources: 更新 audioclip 和 resourcepath 文档
- rhi: 更新 d3d12 和 opengl 文档
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2026-03-26 02:02:42 +08:00 |
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02e48b4766
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fix(docs): correct D3D12 Fence cross-references to use local fence links instead of threading
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2026-03-26 02:02:33 +08:00 |
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c2354530b9
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docs: 新增 light-component 全部方法文档及更新其他模块
- components: 新增 light-component 全部12个方法文档
- resources: 更新 audio-loader, resource-file-system 文档
- rhi: 更新 opengl/fence 文档
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2026-03-26 02:02:21 +08:00 |
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ab5ba1d57a
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docs: 更新 resources 模块多个文档
- importsettings, material-loader, mesh-loader, resourcehandle, resources
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2026-03-26 02:01:55 +08:00 |
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ca83267992
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docs: 更新 audio-loader 和 audioclip 文档
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2026-03-26 02:01:37 +08:00 |
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c8da156352
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docs: 更新 resource-package 文档
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2026-03-26 02:01:14 +08:00 |
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a1804f4cb0
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docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档
- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
- rhi: 更新 opengl render-target-view 文档
- components: 新增 camera-component 全部方法文档 (15个文件)
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2026-03-26 02:00:45 +08:00 |
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f778c76325
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fix(docs): update Shader header path and RHI source link for engine restructure
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2026-03-26 02:00:14 +08:00 |
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92939a85f8
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fix(docs): update Material, Mesh, Texture header paths for engine restructure
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2026-03-26 01:59:56 +08:00 |
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b849e9edc1
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docs: 更新 iresource 文档
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2026-03-26 01:59:37 +08:00 |
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5c3566774b
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docs: 更新 containers 和 threading 模块文档
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
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2026-03-26 01:59:14 +08:00 |
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8df04c120f
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docs: 更新 API 文档 - 多模块修复和完善
- audio: 更新 audio-system 方法文档
- components: 新增 audio-listener/audio-source 组件方法文档,新增 remove-component 方法
- core: 更新 filewriter, types 文档
- math: 更新 box 方法文档
- memory: 更新 proxy-allocator 文档
- resources: 更新 loader 和 texture 文档
- rhi: 更新 opengl 设备、shader、swap-chain 文档
- threading: 更新 mutex 和 task-system 文档
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2026-03-26 01:58:45 +08:00 |
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445876752c
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docs: 修复 containers 和 rhi 模块的头文件路径
- containers: 修正 Containers.h, Array.h, String.h, HashMap.h 的路径为 Core/Containers/
- rhi: 修正 D3D12 和 OpenGL 后端文档路径
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2026-03-26 01:58:16 +08:00 |
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52d5e98f62
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refactor(docs): fix Resources module links and add new ResourceManager/ResourceHandle docs
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2026-03-26 01:57:22 +08:00 |
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56ee358b5c
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docs: 修复 RHI 模块中损坏的文档链接
修正 d3d12 和 opengl 后端文档路径引用
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2026-03-26 01:57:12 +08:00 |
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efe4f30d85
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refactor(docs): fix Resources module paths and cross-references for engine restructure
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2026-03-26 01:56:18 +08:00 |
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2e17c0019c
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Fix OpenGL render target binding composition
|
2026-03-26 01:56:10 +08:00 |
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4b7d05d22d
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refactor(docs): add AudioListenerComponent IsMute method doc
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2026-03-26 01:55:48 +08:00 |
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5047d56080
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refactor(docs): add GameObject UUID methods and Component serialization methods
|
2026-03-26 01:55:34 +08:00 |
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